I think we had a great opportunity last weeks to see some selected guys play each other DOW in particulary good way(Especially after first round of battles).
In my opinion this provides a good deal of balance because they are particulary mid-to-good level of players and we all had the opportunity to see the "SAME" replays.So there is a good database.
The attempt of this thread is not to discuss the whole balance issues in a thread but to point out your observations from these games leading to balance issues.Just your observations
(NOTE: Due to some thecnical problems I wasnt able to see the finals yet)
My main observations about balance were;
-Necrons:Who ever got necrons got very hard time.Even the winning necron game required tremendous amount of skill and bit wrong decisions from the other side.Their early games seems to be a problem and with your opponeny macroing good a lot of units can be avoided.Maybe their start income should be increased other wise I feel they have to ecoboom everytime and build no force realy.
-DE:Dark eldar warrior built couldn't realy got the job done.Perhaps a lot of people didnt do the RJB in the tournament because its very otonom and they didnt want the label "lamer" on their forheads but still the warrior built seems the weak part of the choice tree.
-Eldar....What can I say everytime somebody got eldar they probably grinned at the game begining and absolutely obliterated the other side at the end.I think the "fleet of foot is too hard to master and it only pays of the skill invested" rubbish should end.I wish it had some kind of cool down.And 3 warp spider squads allowed?Its realy annoying I think.
-SM were a bit edgy to play for most players since they are the classic race and somewhat have a cold start.But they were okay in my opinion except the thing that The tournament had to enforce a law that bides eldar to research infintration before T2.Thats clearly a balance problem and has to be solved.
-Tau;I would love to say something about tau but my ideas are abit mixed about them so I leave it to the others.Chaos the same way;I think they were okay after cultist build nerf.
-SOB: many players didnt had very much experience with them but balance wise I think they are okay.They are capable of doing a lot of things but maybe as said earlier the build time of the inferno is a bit long.The good thing is I don't think there is a mono-right way to play them so its okay.
-IG;Were good againist most matchups but they had hard times against other imbalances of other races I think.
-Orks;Were also pretty cool to watch how they handled situations but I couldnt figure out very much imbalances in their match up.I always somehow oriented them as being good in balance terms.
General;Nearly no body built planes except helltalon and lighting fighter I think;Either they couldnt come to that point in tech or they were many better options.And also missile turrets should be surely a good counter to the planes vice versa like in HTalon case is unacceptable.
Hope relic makes a balance only patch for a change not to hammer out bugs they made from the previous patch.






