Vanguard is for now just a mini-mod. It started as a project for fun when I went on vacation had forgotten to bring my LUAs for the other projects I was working on (Death Korps of Krieg and SplinterfleetMOD... and yes, I'm a nerd that brings LUAs for vacation ).
The concept is rather simple. A feel of Dawn of War II within Soulstorm. There are of course a ton of features that can't be replicated within the now antiquated Dawn of War - Soulstorm engine, but there are probably equally many features that can be replicated.
So, I present you with a quick "straight-off-my-head" changelog, known bugs, and a download.
Do note that the current release is to be considered nothing more than a proof of concept. It is in no way a complete work.
Originally Posted by Changelog for v0.1.1
"Show older changelogs"Originally Posted by Changelog for v0.1.0
* Trying tutorial will fuck up the game.
* Support for some win conditions are not present.
* Weapons and some abilities have impossible requirements as you can no longer build or attain the pre-requisites.
* Even after a unit has dies, and has also been removed from the Unit cap pool, it may still take an extra second or two to redeem the Unit cap.
This modification is unofficial and is not endorsed by Games Workshop, Relic Entertainment or THQ. Any and all trademarked and copyrighted material used without permission. No challenge to their status intended.
This modification is a work in progress and as such is not complete. The Modding Resource Initiative ("M.R.I.T.") and any of its associates, as well as any branches of THQ, Relic Entertainment and Games Workshop take no responsibility for any kind of damage, direct or indirect, caused by the direct or indirect use of this modification and its assets.
You MAY NOT in any way reverse-engineer or modify any part of this work (the "MRIT: Vanguard"), nor may you redistribute it in any way without prior consent from the Modding Resource Initiative Team.
If the team leader(s) is absent and/or unavailable for contact (and/or the entire team shows complete inactivity), this mod does not automatically become unbound from these terms, but is to remain under the current disclaimer terms.
''I agree to these terms - proceed to download''
For the time being I have decided, as you can see from the disclaimer, to not allow further modification of this mod. I do intend to allow for modification, and supply source files where reasonable once this mod is in a fair state, but not while its in the early, unstable state that it is now.