ModStudio was unable to run for me when I open it I'm greeted with 'msvcp71.dll not found' ?? :\
This probably isn't the right place to post this, so sorry in advance if I have done something wrong.
ModStudio was unable to run for me when I open it I'm greeted with 'msvcp71.dll not found' ?? :\
This probably isn't the right place to post this, so sorry in advance if I have done something wrong.
I dont want to come over think here lol but were do you find this ucs file to put into your mod dir ? and i like to say
Thats one thing i like about game forums like this one..
People take the time in busy lives to write guides or reply to questions over the years . They have helped me . Am not a noob on how computers work or copying files etc... But I just like to thank the OP for his efforts on helping others. Nice one mate its very kind of you.
----------
plus when i copy the info for a new short cut to reliccoh.exe as in the guide above it says make sure the right path is used and wont do anything or -dev mod modname the game starts to no changes
#403
Lukey, do a search of the Armoury for msvcp71.dll, one of the sticky threads has those files linked to where you can download them.
#404
Can you please add this to the first post:
Originally Posted by Darkbladecr
im sorry if im writing at wrong section
please can anyone give me link to tutorial how to make weapon more deadly and less injure soldiers?
So no one runs CoH with steam here?
Guess im the only sucker that does....i HATE steam.
#407
@McMeevin: Mods do work with steam, but I do not know how you have to get it working with steamapps and so. Use the search function and you'll surely find the solution, as it has been asked many times before
@12money: I'm sure you can find that tutorial yourself if you look a bit through the How-To's Section.
@McMeevin: Thats easy. It all works exactly the same, only that your game directory is:
"C:\Program Files (x86)\Steam\steamapps\common\company of heroes"
And to make the mods work, with the added stuff in the shortcuts and what not, you just make a shortcut from the "RelicCOH.exe" that is in the directory, instead of using the default shortcut (that's got this in its properties: "steam://rungameid/20540"). If that wasn't clear, I'll try to explain it in detail.
I'm new to coh modding but i'm pretty sure i did everything you said on this but when
i try to save the ucs file it comes up with an error about failing to write a raw object
in 'wb; mode? Sorry if its something stupid but could you help me out please guys.![]()
Can any help give me some insight, I first played CoH on a XP machine and Corsix worked just fine. 2 years later I have a new win7 64bit machine and I can't get any mods to run. For example, using corsix, if I run RelicCoH.module it goes through and I can play the game BUT if I create a new module and don't mod it it crashes. What am I doing wrong?
@sweetwater: You're probably working with tales of valor i take it? Then it has nothing to do with W7, you'll just have to follow the instructions for making mods run with tales of valor. They can be found in the very first big fat post in this thread.
I tried to make my mod, i did, then i went to make the shortcut, someone told me to put this as the target line "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -mod BaconsmodV-dev so i did, then i clicked the shortcut, i got my hour glass that appears when somethings loading for bout a sec then it went away, then he told me to come here, i asked him what the module stuff was and he told me to copy the 3 DLC stuff and the the relic op stuff, so i did, then he told me to change the names all to improve, so i did, then he told me to change it back to my mod, so i did that and i ended up getting the same thing earlier when i clicked the short cut, a hour glass, can someone help me?
Must I do something else to add a hability to my pionners than add "axis_throw_grenade.lua" in the slot number 8 in rgd file?
I've followed this tut...
In attrib\attrib\abilities are all the abilities available that exist, so if you scroll down you’ll see that there are many abilities.
Open up logistic_engineer.rgd and logistic_rifleman.rgd then in there go to: GameData\ability_ext\abilities. There you see a large list. In the logistic_rifleman.rgd you’ll notice that there are already three abilities filled in and in logistic_engineer.rgd just one. For our unit we’ll give the squad the abilities: abilities\ally_throw_grenade.lua, abilities\cut_wires.lua, abilities\ally_throw_sticky_bombs.lua and abilities\ally_throw_sticky_bombs_vet_2.lua.
... but something was wrong: my pionners has the hability but it doesn't work in the battlefield...
Thanks,
P.
My mod won't load, i did the module file
and the shortcutCode:;; ////////////////////////////////////////////////////////////////// ;; File : CoH_Upgraded.module ;; Desc : CoH_Upgraded Mod descriptor file. ;; ;; (c) 2008 Relic Entertainment Inc. ;; [global] UIName = CoH_Upgraded Description = Upgrades CoH with new abilties and unit upgrades DllName = WW2Mod ModVersion = 1.11 ModFolder = CoH_Upgraded\Data LocFolder = CoH_Upgraded\Locale ScenarioPackFolder = WW2\Scenarios SpeechManagerCache = SpeechManagerBtB.cache [game] PlayerDropBehavior = aitakeover [attrib:common] folder = CoH_Upgraded\DataAttrib archive.01 = ww2\Archives\AttribArchive [preview:common] folder = coh\DataPreview [movies:common] folder = WW2\Movies [movies:common:01] folder = Engine\Movies [movies:common:02] folder = DLC1\Movies [movies:common:03] folder = DLC2\Movies [movies:common:04] folder = DLC3\Movies [data:common:01] folder = CoH_Upgraded\Data archive.01 = WW2\Archives\WW2Data archive.02 = WW2\Archives\WW2Art archive.03 = WW2\Archives\WW2Sound archive.04 = WW2\Archives\WW2ArtAmbient archive.05 = WW2\Archives\OFSPData [data:common:02] folder = CoH_Upgraded\Data [data:common:03] folder = CoH\Engine\Data archive.01 = Engine\Archives\Engine [data:common:04] folder = RelicOnline\Data archive.01 = RelicOnline\Archives\RelicOnline [data:common:08] folder = RelicOnline\Data archive.01 = RelicOnline\Archives\RelicOnline [data:sound_low] folder = CoH\DataSoundLow archive.01 = WW2\Archives\WW2SoundLow [data:sound_high] folder = CoH\DataSoundHigh archive.01 = WW2\Archives\WW2SoundHigh [data:art_low] folder = CoH\DataArtLow archive.01 = WW2\Archives\WW2ArtLow [data:art_high] folder = CoH\DataArtHigh archive.01 = WW2\Archives\WW2ArtHigh [locale:english] folder.01 = CoH_Upgraded\Locale\English folder.03 = RelicOnline\Locale\English [locale:english:01] folder.01 = Engine\Locale\English [data:english:01] folder = CoH\Locale\English\Data archive.01 = WW2\Archives\WW2Locale-English [data:english:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:english:03] folder = Engine\Locale\English\Data archive.01 = Engine\Archives\EngineEnglish [locale:german] folder.01 = CoH_Upgraded\Locale\German folder.02 = RelicOnline\Locale\German [data:german:01] folder = CoH\Locale\German\Data archive.01 = WW2\Archives\WW2Locale-German [data:german:02] folder = CoH\DataSoundGerman archive.01 = WW2\Archives\WW2SoundSpeechGerman archive.02 = WW2\Archives\WW2AlliesSpeechGerman archive.03 = WW2\Archives\WW2AxisSpeechGerman archive.04 = WW2\Archives\WW2SoundNISGerman archive.05 = WW2\Archives\OFCoreSpeechGerman archive.06 = WW2\Archives\OFFullSpeechGerman [data:german:03] folder = CoH\Engine\Locale\German\Data archive.01 = Engine\Archives\EngineGerman [locale:french] folder.01 = CoH\Locale\French folder.02 = CoH\Engine\Locale\French folder.03 = RelicOnline\Locale\French [data:french:01] folder = CoH\Locale\French\Data archive.01 = WW2\Archives\WW2Locale-French [data:french:02] folder = CoH\DataSoundFrench archive.01 = WW2\Archives\WW2SoundSpeechFrench archive.02 = WW2\Archives\WW2AlliesSpeechFrench archive.03 = WW2\Archives\WW2AxisSpeechFrench archive.04 = WW2\Archives\WW2SoundNISFrench archive.05 = WW2\Archives\OFCoreSpeechFrench archive.06 = WW2\Archives\OFFullSpeechFrench [data:french:03] folder = CoH\Engine\Locale\French\Data archive.01 = Engine\Archives\EngineFrench [locale:spanish] folder.01 = CoH\Locale\Spanish folder.02 = CoH\Engine\Locale\Spanish folder.03 = RelicOnline\Locale\Spanish [data:spanish:01] folder = CoH\Locale\Spanish\Data archive.01 = WW2\Archives\WW2Locale-Spanish [data:spanish:02] folder = CoH\DataSoundSpanish archive.01 = WW2\Archives\WW2SoundSpeechSpanish archive.02 = WW2\Archives\WW2AlliesSpeechSpanish archive.03 = WW2\Archives\WW2AxisSpeechSpanish archive.04 = WW2\Archives\WW2SoundNISSpanish archive.05 = WW2\Archives\OFCoreSpeechSpanish archive.06 = WW2\Archives\OFFullSpeechSpanish [data:spanish:03] folder = CoH\Engine\Locale\Spanish\Data archive.01 = Engine\Archives\EngineSpanish [locale:russian] folder.01 = CoH\Locale\Russian folder.02 = CoH\Engine\Locale\Russian folder.03 = RelicOnline\Locale\Russian [data:russian:01] folder = CoH\Locale\Russian\Data archive.01 = WW2\Archives\WW2Locale-Russian [data:russian:02] folder = CoH\DataSoundRussian archive.01 = WW2\Archives\WW2SoundSpeechRussian archive.02 = WW2\Archives\WW2AlliesSpeechRussian archive.03 = WW2\Archives\WW2AxisSpeechRussian archive.04 = WW2\Archives\WW2SoundNISRussian archive.05 = WW2\Archives\OFCoreSpeechRussian archive.06 = WW2\Archives\OFFullSpeechRussian [data:russian:03] folder = CoH\Engine\Locale\Russian\Data archive.01 = Engine\Archives\EngineRussian [data:italian:01] folder = CoH\Locale\Italian\Data archive.01 = WW2\Archives\WW2Locale-Italian [locale:italian] folder.01 = CoH\Locale\Italian folder.02 = CoH\Engine\Locale\Italian folder.03 = RelicOnline\Locale\Italian [data:italian:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:italian:03] folder = CoH\Engine\Locale\Italian\Data archive.01 = Engine\Archives\EngineItalian [locale:czech] folder.01 = CoH\Locale\Czech folder.02 = CoH\Engine\Locale\Czech folder.03 = RelicOnline\Locale\Czech [data:czech:01] folder = CoH\Locale\Czech\Data archive.01 = WW2\Archives\WW2Locale-Czech [data:czech:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:czech:03] folder = CoH\Engine\Locale\Czech\Data archive.01 = Engine\Archives\EngineCzech [locale:polish] folder.01 = CoH_Upgraded\Locale\Polish folder.02 = RelicOnline\Locale\Polish [data:polish:01] folder = CoH\Locale\Polish\Data archive.01 = WW2\Archives\WW2Locale-Polish [data:polish:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:polish:03] folder = CoH\Engine\Locale\Polish\Data archive.01 = Engine\Archives\EnginePolish [locale:chinesetrad] folder.01 = CoH\Locale\ChineseTrad folder.02 = CoH\Engine\Locale\ChineseTrad folder.03 = RelicOnline\Locale\ChineseTrad [data:chinesetrad:01] folder = CoH\Locale\ChineseTrad\Data archive.01 = WW2\Archives\WW2Locale-ChineseTrad [data:chinesetrad:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:chinesetrad:03] folder = CoH\Engine\Locale\ChineseTrad\Data archive.01 = Engine\Archives\EngineChineseTrad [locale:japanese] folder.01 = CoH\Locale\Japanese folder.02 = CoH\Engine\Locale\Japanese folder.03 = RelicOnline\Locale\Japanese [data:japanese:01] folder = CoH\Locale\Japanese\Data archive.01 = WW2\Archives\WW2Locale-Japanese [data:japanese:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:japanese:03] folder = CoH\Engine\Locale\Japanese\Data archive.01 = Engine\Archives\EngineJapanese [locale:korean] folder.01 = CoH\Locale\Korean folder.02 = CoH\Engine\Locale\Korean folder.03 = RelicOnline\Locale\Korean [data:korean:01] folder = CoH\Locale\Korean\Data archive.01 = WW2\Archives\WW2Locale-Korean [data:korean:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:korean:03] folder = CoH\Engine\Locale\Korean\Data archive.01 = Engine\Archives\EngineKorean [locale:chineseenglish] folder.01 = CoH\Locale\ChineseEnglish folder.02 = CoH\Engine\Locale\ChineseEnglish folder.03 = RelicOnline\Locale\ChineseEnglish [data:chineseenglish:01] folder = CoH\Locale\ChineseEnglish\Data archive.01 = WW2\Archives\WW2Locale-ChineseEnglish [data:chineseenglish:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:chineseenglish:03] folder = CoH\Engine\Locale\ChineseEnglish\Data archive.01 = Engine\Archives\ChineseEnglish
Code:"C:\Program Files (x86)\Steam\steamapps\common\company of heroes\RelicCOH.exe" -mod CoH_upgraded -dev
but when i double click the shortcut to start my mod up, my screen flashes black, my mouse does the loading thing, and nothing happens.
Hi guys, first of i like to say thanks for making the epic tutorial but i still seem to be having bother when following the steps. So i thought it would be appropriate to show you what i do and any help at all would be much appreciated.
So first off i open the mod studio (in administrator), click new mod and call it Mod, so after making some minor changes to the american engineers i save and then close the modding studio.
I then go to the CoH folder and take the .ucs and copy it t (C:\Program Files (x86)\THQ\Company of Heroes\Mod\Locale\English) then rename the file Mod.English.ucs.
Next i go to the Mod.MODULE file and copy in the "improved" version, then i change all of the words improved to Mod and save, i do the same for RelicDLC1 RelicDLC2 RelicDLC3 and RelicOps.
So after this i edit my shortcut to ("C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -modname Mod)
Then i start the game in administrator, getting through menus and into a skirmish i find that non of my changes have taken affect.
I have tried this with 6 diffrent mods created from scratch and they all have the same result, if you can spot where im going wrong please help me im scraching my head now and ive ran out of idea of what it could be, sorry if it turns out to be something simple.
Thanks in advance.
Scythey
#418
Scythey, looks like your problem might be in your shortcut. We don't use -modname since v2.400, if your CoH is a newer version (especially if it's updated to the latest version), try using just -mod like in my example below.
"C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -mod Mod
thanks for getting back to m Lethal Dosage but i tried what you said and all i am getting now is an error report with that -dev thing added into the shortcut so any other ideas guys ?
Thanks
Scythey
#420
Just saying "all i am getting now is an error report" doesn't make it easy for anybody to help you. What does the error report say, exactly?
The most exciting phrase to hear in science, the one that
heralds new discoveries, is not 'Eureka!' but 'That's funny...'
Isaac Asimov
hey sorry about not enough info here is a image of the report s216.photobucket.com/albums/cc115/mxking_07/?action=view¤t=error-1-1.jpg&t=1314521323537
thanks Scythey
Hallo, i seem to be having the same problem as scythey in this case. I've followed all your steps and when I get into the game the changes I have made don't seem to have taken effect.
Can anyone recommend something I can do?
Last edited by Heckenschütze; 28th Aug 11 at 11:27 AM. Reason: Formatting failure.
I had the same problem but when I started to right click and press open as administrator on the shortcut it was solved.
Hey onrAArno, thanks for such a speedy response. I'm sure I've tried this before but ill give it another go after I re-patch CoH as I've just had to completely reboot my PC![]()
Hello,dear comrades!
I'm a newbie on this forum, so dont yell on me to much ))
I searched all HowTo's ,and didnt find normal tutorial about adding new vehicles to tank halls and tank hall upgrade (like In Eastern Front mod - you can build light tanks,than buy upgrate and build heavy tanks).
Please,make HowTo.
When Hawk's had me work on new scenarios with working on computer code they made it so you could work in excel first. After your finished with what you want to do then you look for any typos or mistakes. Afterwards you copy all the lines of code and transfer them in there mod studio.
This keeps the chances of making critical mistakes and errors down to a once and blue moon event. You might want to try that first to see if it helps. I'm new here and never worked with this mod for coh before.
I just have one question for now that needs to be answered before moving on to start working in excel. How do you get pictures from the web like of soldiers or weapons to be used as an icon in game? Can you post it in thread. with step by step instructions? The reason why I'm asking is because I have to place a brand new unit into the game which will require new icons as upgrades. I'm adding in the most forgotten world war II soldiers in history, the Nitschirmjägers. They where the fist night ops soldiers ever created as they had large backpack batteries. The backpack would have a wire connecting to the soldiers first red dot sight upon their stg 44 assault rifles or anti tank weapon.
I have several questions. Hope that's ok.
First can there be a tutorial on a how to transfer icons from Photoshop to the COH mod studio?
Second can there be a tutorial in here on how to get the new created Icons to work in-game?
Third I discovered a video tutorial on how to make units, give them abilities, add restrictions, make new buildings like advanced Tank Depot, giving squads weapons, and finally how to give them a screen name in game. It's a total of 6 minutes and goes by fast; but, if you read the Grand How to first then look at this video you can follow along easily making you mod. Name of the movie is called which is found on you tube Company of Heroes Modding
Lastly,
What am I doing wrong with Module files? Can you take a look at it?
Code:RELICCOH started at 2011-09-20 02:08 OS NT 6.1 (sp1.0) x64, 3839MB Physical Memory, 1781 Physical Available, 3976 Virtual Available RUN-OPTIONS -dev -mod First_Mod WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes USER Daniel Lango 02:08:44.24 2 Logical Processors detected 02:08:44.24 Multithreading Enabled 02:08:44.24 THREAD: Hyper-Threading Technology Processors are not detected. 02:08:44.24 XTHREAD: Detected 2 core(s) with 2 hardware thread(s) 02:08:44.24 XTHREAD: Main thread now used as XThread 0 02:08:44.24 XTHREAD: Spawned thread on processor 1 02:08:44.24 MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=6, Mode=SSE 02:08:44.24 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 02:08:44.25 MOD -- Mounting First_ModDLC1, 1.0 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\Data\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtLow\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\DataArtLow\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\Movies\' 02:08:44.25 MOD -- Mounting First_ModDLC2, 1.0 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\Data\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtLow\' 02:08:44.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\DataArtLow\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\Movies\' 02:08:44.26 MOD -- Mounting First_ModDLC3, 1.0 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\Data\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtLow\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\DataArtLow\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\Movies\' 02:08:44.26 MOD -- Mounting First_ModOps, 1.0 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 02:08:44.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 02:08:44.26 MOD -- Mounting First_Mod, 1.0 02:08:44.27 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataArtLow\' 02:08:44.27 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\DataArtLow\' 02:08:44.27 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundHigh\' 02:08:44.27 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\DataSoundHigh\' 02:08:44.30 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundEnglish\' 02:08:44.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\DataSoundEnglish\' 02:08:44.30 FILESYSTEM -- filepath failure, path does not exist 'WW2\Locale\English\Data\' 02:08:44.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\Locale\English\Data\' 02:08:44.30 FILESYSTEM -- filepath failure, path does not exist 'First_Mod\Locale\English\Data\' 02:08:44.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\First_Mod\Locale\English\Data\' 02:08:44.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\Movies\' 02:08:44.31 MOD -- Couldn't find locale section 'locale:English' for mod 'First_Mod' 02:08:44.31 MOD -- Failed to mount 'First_Mod'! 02:08:44.31 GAME -- Failed to initialize mod First_Mod. 02:08:44.31 FE -- Failed to init MOD! 02:08:44.31 LoadDevicesInit -- Failed load for step: 'ModManager' 02:08:44.31 APP -- The application failed to initialize it's devices, code: 2 Application closed without errors
Last edited by Kapp'n; 28th Sep 11 at 5:48 AM. Reason: added code tags
#428
Mrgaming,
It was looking for the locale file for your mod, but it seems it couldn't find it. I'd double check the locale section in your module for where it is looking for it, and i'd double check that there is a .ucs file there.02:08:44.31 MOD -- Couldn't find locale section 'locale:English' for mod 'First_Mod'
thanks it's working now
however now i have different problem. The icons for the abilities i gave KC, volks, and other units show up but when you go to click on an icon nothing happens?
Decoy artillery ability shows up in volks if the player goes defensive, but when you click on it and then click on the screen nothing happens. I'm stumped same with 6 man squad for knights cross on panzer command secondary building. If they go terror doctrine player has axis 3 man para squad being airdrop from knights cross calling them in. They also have for the father land ability from defensive doctrine. This gives knights cross a boost in defense and attack while in effect but disables the retreat button. When you go to click on the icon nothing happens... what show i look for to fix this problem.
I can't move on to allies until these things are fixed.
I'm having trouble making one of my units to have the flamer. The upgrade is there, and I can see that one of the soldier lost his gear and wielding an invisible flamer. There's no fire at all and he didn't shoot. Did I do something wrong here?
volks... me and you might be having same the same problem as i described up above. I wondering if there has to be a rgt file with the same name to link the unit to have abilities or upgrades. But i'm not 100% percent sure and have yet to test it. I'll write to you when I try it out. If I'm successful. I'll tell you through email and let you know how to fix the problem
That'll be great. In the meantime, I'll just have to troubleshoot this somehow.
How to add item on infantry/rangers/airborne tactical gear?
go to you tube and type in company of heroes modding has all your questions and more there redhaversack
#435
Regarding the Invisible Flamethrower problem, have you guys double checked the .abp file has the Flamethrower weapon listed in it correctly?
Only the Allies and Axis have a flamethrower model in their races' (race)/soldiers/weapons/ folder, if your added your flamethrower to either the US or Wehr, the normal "Weapons\\Flamethrower", line will do, however, if your adding a flamethrower to the Commonwealth or PE, you'll need to use the full file path (below), to link the either the US or Wehr models.
Short path - for when that race has that desired weapon model in it.
"Weapons\\Flamethrower",
Long path - for when you need to link to the weapon model of another race (the PE do this for a lot of their small arms).
"..\\..\\Axis\\Soldiers\\Weapons\\Flamethrower",
thanks Lethal Dosage.
What would i do without you
anyway I've had a hacker crack my code and messing up email so now i have to delect my email and start up a brand new one. I don't know if that's the reason how i got hacked or not but i want to say sorry for those who got email from me in spamed way.
It's not me. If anyone can help me i would be thankful into how to fix my problem on my pc.
Mrgaming
i double clicked the shortcut i made (i use steam and made sure it was a steam version of the shortcut) and it did nothing. i have everything right, im sure.
Two stupid questiones :
1)How to increase number of soldiers in the unit ?
2)How to add new tank to Tank_Depot ?
#439
Both are explained in the first post. Take the 2nd_motorpool.rgd file instead of the barracks.
There nothing says aboun editing number of units in the squad ((
#441
Though it is explained in the first post, here is the new content of the updated 'The Grand How-To', which I haven't finished yet.
Q: How do we make a new squad?
A: For this tutorial, we will create a Command Squad for the Americans, and we will use the Riflemen as a base; primarily because the Riflemen are a basic infantry squad, which are setup in an easy way.
- Go to Attrib\attrib\sbps\races\allies\soldiers\riflemen_squad.rgd, right click on it and select Copy. A small window should appear in where you can set a name of the new file. Name it command_squad.rgd and open it up.
- Now go to Attrib\attrib\ebps\races\allies\soldiers and in this folder copy infantry_riflemen.rgd, rename it to infantry_riflemen_command.rgd. Also copy infantry_riflemen_sergeant.rgd and rename it to officer_captain.rgd. Open both new files.
- In command_squad.rgd, go to GameData\squad_loadout_ext\unit_list\unit_01\type. look under table_children to the right and you will see: ebps\races\allies\soldiers\infantry_rifleman.lua, change this to ebps\races\allies\soldiers\infantry_riflemen_command.lua, also change the max and num under unit_01 from 5 to 2. now go to unit_02\type and set the value to ebps\races\allies\soldiers\officer_captain.lua, also leave the max and num to 1. The new files are now linked together, having 1 Captain and 2 Riflemen forming our Command Squad.
Nice tutorial but when I tried to give grenadiers the MP44. When I tried to use them in game, they became unarmed.
This is how I done it:
I tapped: weapon\axis\small_arms\machine_gun\sub_machine_gun\mp44_assault_rifle.lua in the grenadier's weapon files to replace the old Kar98
I used Corsix's mod studio (0.5.5)
#443
You have to add the weapon to the .abp file of the grenadier model, here's a tutorial on how to do it:
http://forums.relicnews.com/showthre...ight=invisible
#444
Did you add the MP44 model to the Wehrmacht.abp file? (that's the one used by the Grenadiers)
Look in the Panzergrenadier.abp file to find the line for the MP44 model. Copy the entire line from there and paste it into the Wehrmacht.abp file under the other weapons.
Hi there. First great thread! xD
Now, I've want to start modding my Coh and I've followed the instructions in the first post. So I created the mod, edit my module, edit the dlc1-3 and ops, copy the RelicCoh.ucs to The_Bastards_Mod/Locale/English, edit the target on the shortcut to " -mod The_Bastards_Mod -dev" and I enter the game to that shortcut and everything is fine, no errors and I have the ToV campaigns unlock. Great!
So to learn something I started with basics so I've followed the "how to make a squad" tutourial of Celéstial on the first post, but when I try to copy the "infantry_rifleman.rgd" and rename it to "logistic_rifleman.rgd" and error window popup and is the following:
http://oi44.tinypic.com/mbsah5.jpg
I've read all 9 pages of this tread but I didnt find anything about this, if I missed point me to the right direction, please or if someone can explain to me what I did wrong and help me solve it I'd apreciated.
Thanks in advance and sorry if my english isnt perfect, its not my first language.
#446
Go to your Company of Heroes install location, open up your mod's folder, and see if you have the Data and DataAttrib folders in there, if not, you'll have to create them yourself. That's what the error looks like.
If that's not it, could you package your mod folder and .module files up in a .rar file and upload them for us to take a look at, as that might be the only other way we can discern what the issue is.
In the mod folder I have: all datasound (High, low and languages), dataattrib, dataartHigh, dataartlow, data, locale and movies, although everyone of them are empty with the exception of locale that has the mod .ucs file.
LethalDosage, I havent done any modding yet, I was just starting, but the I got the error, I just edit the dlcs module and the mod module and copy the ucs. file from vCoh to my mod folder and rename it. I will try and redone everything again but I dont thing thats the problem... and I'll get back to you...
EDIT: So, I redone everything, and I dont have any kind of error now, I will start modding now!!! xD, thanks anyway Lethal
Last edited by Gaius22; 17th Feb 12 at 5:25 PM.
#448
Ahh, so it was black magic then!Well, that solves it, just remember to burn some incense whenver you mod.
![]()
I'm joking about the incense, but we all experience issues that mysteriously resolve themselves when we delete the files and re-do everything again... even when we follow the instructions again, to the letter, but yet we get a different result.
When I use Celéstials module my game doesn't start and gives the Relic error report window, any idea why? I changed all Improved to the name of my mod and I have the pipeline, I also have the UCS file in my mods Locale\English.
The relic error report window points more to a wrong ucs file. Take a look at your wrnings.log in the "documents\my games\Company of Heroes" folder.
There are currently 1 users browsing this thread. (0 members and 1 guests)