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[OLD] The Grand How-To (read first, kk?)

  1. #401
    Member Lukey94's Avatar
    Join Date
    Oct 2010
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    'Straya
    ModStudio was unable to run for me when I open it I'm greeted with 'msvcp71.dll not found' ?? :\
    This probably isn't the right place to post this, so sorry in advance if I have done something wrong.

  2. #402
    I dont want to come over think here lol but were do you find this ucs file to put into your mod dir ? and i like to say


    Thats one thing i like about game forums like this one..

    People take the time in busy lives to write guides or reply to questions over the years . They have helped me . Am not a noob on how computers work or copying files etc... But I just like to thank the OP for his efforts on helping others. Nice one mate its very kind of you.

    ----------

    plus when i copy the info for a new short cut to reliccoh.exe as in the guide above it says make sure the right path is used and wont do anything or -dev mod modname the game starts to no changes

  3. Company of Heroes Senior Member  #403
    Moderator Lethal Dosage's Avatar
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    Lukey, do a search of the Armoury for msvcp71.dll, one of the sticky threads has those files linked to where you can download them.

  4. #404
    Moderator Darkbladecr's Avatar
    Join Date
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    CoH:Modern Combat
    Can you please add this to the first post:
    Quote Originally Posted by Darkbladecr
    ok I would suggest you follow this:
    1. Install CoH Modding Setup
    2. If you have 3D max, install the export tools by running the .exe found in your new finalization folder on your desktop, if you want to do it manually follow this
    3. If you plan on using 3D max to export place this into your C:/ folder
    4. Install Object Editor
    5. ) Install Perforce that is added in the Object Editor finilization folder on your desktop after installing OE
    6. Place the pipeline.ini found in your OE finilization folder into your CoH root folder (overwrite if asked)
      5) Change you details of your pipeline.ini for the mod name you would like to use
      6) Make sure that the mod's folder is added to DataSrc, DataGeneric and DataInt as shown here:

      Picture

    7. Make sure that you have the _default.burn files setup correctly for your new mod in your DataGeneric and your DataGeneric/Modname folders
    8. Run OE and check if you can open a custom .rgm from within your DataGeneric/Modname folder
    9. Once that works go ahead and download OE v1.3 and update

    If it still doesn't work after that then please post your problem.

  5. #405
    im sorry if im writing at wrong section
    please can anyone give me link to tutorial how to make weapon more deadly and less injure soldiers?

  6. #406
    So no one runs CoH with steam here?

    Guess im the only sucker that does....i HATE steam.

  7. Modding Senior Member Company of Heroes Senior Member  #407
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
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    @McMeevin: Mods do work with steam, but I do not know how you have to get it working with steamapps and so. Use the search function and you'll surely find the solution, as it has been asked many times before

    @12money: I'm sure you can find that tutorial yourself if you look a bit through the How-To's Section.

  8. #408
    @McMeevin: Thats easy. It all works exactly the same, only that your game directory is:
    "C:\Program Files (x86)\Steam\steamapps\common\company of heroes"

    And to make the mods work, with the added stuff in the shortcuts and what not, you just make a shortcut from the "RelicCOH.exe" that is in the directory, instead of using the default shortcut (that's got this in its properties: "steam://rungameid/20540"). If that wasn't clear, I'll try to explain it in detail.

  9. #409
    I'm new to coh modding but i'm pretty sure i did everything you said on this but when
    i try to save the ucs file it comes up with an error about failing to write a raw object
    in 'wb; mode? Sorry if its something stupid but could you help me out please guys.

  10. #410
    Can any help give me some insight, I first played CoH on a XP machine and Corsix worked just fine. 2 years later I have a new win7 64bit machine and I can't get any mods to run. For example, using corsix, if I run RelicCoH.module it goes through and I can play the game BUT if I create a new module and don't mod it it crashes. What am I doing wrong?

  11. #411
    @sweetwater: You're probably working with tales of valor i take it? Then it has nothing to do with W7, you'll just have to follow the instructions for making mods run with tales of valor. They can be found in the very first big fat post in this thread.

  12. #412
    I tried to make my mod, i did, then i went to make the shortcut, someone told me to put this as the target line "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -mod BaconsmodV-dev so i did, then i clicked the shortcut, i got my hour glass that appears when somethings loading for bout a sec then it went away, then he told me to come here, i asked him what the module stuff was and he told me to copy the 3 DLC stuff and the the relic op stuff, so i did, then he told me to change the names all to improve, so i did, then he told me to change it back to my mod, so i did that and i ended up getting the same thing earlier when i clicked the short cut, a hour glass, can someone help me?

  13. #413
    Member Pajeu's Avatar
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    Must I do something else to add a hability to my pionners than add "axis_throw_grenade.lua" in the slot number 8 in rgd file?

    I've followed this tut...

    In attrib\attrib\abilities are all the abilities available that exist, so if you scroll down you’ll see that there are many abilities.
    Open up logistic_engineer.rgd and logistic_rifleman.rgd then in there go to: GameData\ability_ext\abilities. There you see a large list. In the logistic_rifleman.rgd you’ll notice that there are already three abilities filled in and in logistic_engineer.rgd just one. For our unit we’ll give the squad the abilities: abilities\ally_throw_grenade.lua, abilities\cut_wires.lua, abilities\ally_throw_sticky_bombs.lua and abilities\ally_throw_sticky_bombs_vet_2.lua.


    ... but something was wrong: my pionners has the hability but it doesn't work in the battlefield...
    Thanks,
    P.

  14. #414
    My mod won't load, i did the module file

    Code:
    ;; //////////////////////////////////////////////////////////////////
    ;; File : CoH_Upgraded.module
    ;; Desc : CoH_Upgraded Mod descriptor file.
    ;; 
    ;; (c) 2008 Relic Entertainment Inc.
    ;; 
     
    [global]
     
    UIName = CoH_Upgraded
    Description = Upgrades CoH with new abilties and unit upgrades
    DllName = WW2Mod
    ModVersion = 1.11
    ModFolder = CoH_Upgraded\Data
    LocFolder = CoH_Upgraded\Locale
    ScenarioPackFolder = WW2\Scenarios
    SpeechManagerCache = SpeechManagerBtB.cache
     
    [game]
    PlayerDropBehavior = aitakeover
     
    [attrib:common]
    folder = CoH_Upgraded\DataAttrib
    archive.01 = ww2\Archives\AttribArchive
     
    [preview:common]
    folder = coh\DataPreview
     
    [movies:common]
    folder = WW2\Movies
     
    [movies:common:01]
    folder = Engine\Movies
     
    [movies:common:02]
    folder = DLC1\Movies
     
    [movies:common:03]
    folder = DLC2\Movies
     
    [movies:common:04]
    folder = DLC3\Movies
     
    [data:common:01]
    folder = CoH_Upgraded\Data
    archive.01 = WW2\Archives\WW2Data
    archive.02 = WW2\Archives\WW2Art
    archive.03 = WW2\Archives\WW2Sound
    archive.04 = WW2\Archives\WW2ArtAmbient
    archive.05 = WW2\Archives\OFSPData
     
    [data:common:02]
    folder = CoH_Upgraded\Data
     
    [data:common:03]
    folder = CoH\Engine\Data
    archive.01 = Engine\Archives\Engine
     
    [data:common:04]
    folder = RelicOnline\Data
    archive.01 = RelicOnline\Archives\RelicOnline
     
    [data:common:08]
    folder = RelicOnline\Data
    archive.01 = RelicOnline\Archives\RelicOnline
     
    [data:sound_low]
    folder = CoH\DataSoundLow
    archive.01 = WW2\Archives\WW2SoundLow
     
    [data:sound_high]
    folder = CoH\DataSoundHigh
    archive.01 = WW2\Archives\WW2SoundHigh
     
    [data:art_low]
    folder = CoH\DataArtLow
    archive.01 = WW2\Archives\WW2ArtLow
     
    [data:art_high]
    folder = CoH\DataArtHigh
    archive.01 = WW2\Archives\WW2ArtHigh
     
    [locale:english]
    folder.01 = CoH_Upgraded\Locale\English
    folder.03 = RelicOnline\Locale\English
    [locale:english:01]
    folder.01 = Engine\Locale\English
     
    [data:english:01]
    folder = CoH\Locale\English\Data
    archive.01 = WW2\Archives\WW2Locale-English
     
    [data:english:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:english:03]
    folder = Engine\Locale\English\Data
    archive.01 = Engine\Archives\EngineEnglish
     
    [locale:german]
    folder.01 = CoH_Upgraded\Locale\German
    folder.02 = RelicOnline\Locale\German
     
    [data:german:01]
    folder = CoH\Locale\German\Data
    archive.01 = WW2\Archives\WW2Locale-German
     
    [data:german:02]
    folder = CoH\DataSoundGerman
    archive.01 = WW2\Archives\WW2SoundSpeechGerman
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman
    archive.03 = WW2\Archives\WW2AxisSpeechGerman
    archive.04 = WW2\Archives\WW2SoundNISGerman
    archive.05 = WW2\Archives\OFCoreSpeechGerman
    archive.06 = WW2\Archives\OFFullSpeechGerman
     
    [data:german:03]
    folder = CoH\Engine\Locale\German\Data
    archive.01 = Engine\Archives\EngineGerman
     
    [locale:french]
    folder.01 = CoH\Locale\French
    folder.02 = CoH\Engine\Locale\French
    folder.03 = RelicOnline\Locale\French
     
    [data:french:01]
    folder = CoH\Locale\French\Data
    archive.01 = WW2\Archives\WW2Locale-French
     
    [data:french:02]
    folder = CoH\DataSoundFrench
    archive.01 = WW2\Archives\WW2SoundSpeechFrench
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench
    archive.03 = WW2\Archives\WW2AxisSpeechFrench
    archive.04 = WW2\Archives\WW2SoundNISFrench
    archive.05 = WW2\Archives\OFCoreSpeechFrench
    archive.06 = WW2\Archives\OFFullSpeechFrench
     
    [data:french:03]
    folder = CoH\Engine\Locale\French\Data
    archive.01 = Engine\Archives\EngineFrench
     
    [locale:spanish]
    folder.01 = CoH\Locale\Spanish
    folder.02 = CoH\Engine\Locale\Spanish
    folder.03 = RelicOnline\Locale\Spanish
     
    [data:spanish:01]
    folder = CoH\Locale\Spanish\Data
    archive.01 = WW2\Archives\WW2Locale-Spanish
     
    [data:spanish:02]
    folder = CoH\DataSoundSpanish
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish
    archive.04 = WW2\Archives\WW2SoundNISSpanish
    archive.05 = WW2\Archives\OFCoreSpeechSpanish
    archive.06 = WW2\Archives\OFFullSpeechSpanish
     
    [data:spanish:03]
    folder = CoH\Engine\Locale\Spanish\Data
    archive.01 = Engine\Archives\EngineSpanish
     
    [locale:russian]
    folder.01 = CoH\Locale\Russian
    folder.02 = CoH\Engine\Locale\Russian
    folder.03 = RelicOnline\Locale\Russian
     
    [data:russian:01]
    folder = CoH\Locale\Russian\Data
    archive.01 = WW2\Archives\WW2Locale-Russian
     
    [data:russian:02]
    folder = CoH\DataSoundRussian
    archive.01 = WW2\Archives\WW2SoundSpeechRussian
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian
    archive.03 = WW2\Archives\WW2AxisSpeechRussian
    archive.04 = WW2\Archives\WW2SoundNISRussian
    archive.05 = WW2\Archives\OFCoreSpeechRussian
    archive.06 = WW2\Archives\OFFullSpeechRussian
     
    [data:russian:03]
    folder = CoH\Engine\Locale\Russian\Data
    archive.01 = Engine\Archives\EngineRussian
     
    [data:italian:01]
    folder = CoH\Locale\Italian\Data
    archive.01 = WW2\Archives\WW2Locale-Italian
     
    [locale:italian]
    folder.01 = CoH\Locale\Italian
    folder.02 = CoH\Engine\Locale\Italian
    folder.03 = RelicOnline\Locale\Italian
     
    [data:italian:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:italian:03]
    folder = CoH\Engine\Locale\Italian\Data
    archive.01 = Engine\Archives\EngineItalian
     
    [locale:czech]
    folder.01 = CoH\Locale\Czech
    folder.02 = CoH\Engine\Locale\Czech
    folder.03 = RelicOnline\Locale\Czech
     
    [data:czech:01]
    folder = CoH\Locale\Czech\Data
    archive.01 = WW2\Archives\WW2Locale-Czech
     
    [data:czech:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:czech:03]
    folder = CoH\Engine\Locale\Czech\Data
    archive.01 = Engine\Archives\EngineCzech
     
    [locale:polish]
    folder.01 = CoH_Upgraded\Locale\Polish
    folder.02 = RelicOnline\Locale\Polish
     
    [data:polish:01]
    folder = CoH\Locale\Polish\Data
    archive.01 = WW2\Archives\WW2Locale-Polish
     
    [data:polish:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:polish:03]
    folder = CoH\Engine\Locale\Polish\Data
    archive.01 = Engine\Archives\EnginePolish
     
    [locale:chinesetrad]
    folder.01 = CoH\Locale\ChineseTrad
    folder.02 = CoH\Engine\Locale\ChineseTrad
    folder.03 = RelicOnline\Locale\ChineseTrad
     
    [data:chinesetrad:01]
    folder = CoH\Locale\ChineseTrad\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad
     
    [data:chinesetrad:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:chinesetrad:03]
    folder = CoH\Engine\Locale\ChineseTrad\Data
    archive.01 = Engine\Archives\EngineChineseTrad
     
    [locale:japanese]
    folder.01 = CoH\Locale\Japanese
    folder.02 = CoH\Engine\Locale\Japanese
    folder.03 = RelicOnline\Locale\Japanese
     
    [data:japanese:01]
    folder = CoH\Locale\Japanese\Data
    archive.01 = WW2\Archives\WW2Locale-Japanese
     
    [data:japanese:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:japanese:03]
    folder = CoH\Engine\Locale\Japanese\Data
    archive.01 = Engine\Archives\EngineJapanese
     
    [locale:korean]
    folder.01 = CoH\Locale\Korean
    folder.02 = CoH\Engine\Locale\Korean
    folder.03 = RelicOnline\Locale\Korean
     
    [data:korean:01]
    folder = CoH\Locale\Korean\Data
    archive.01 = WW2\Archives\WW2Locale-Korean
     
    [data:korean:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:korean:03]
    folder = CoH\Engine\Locale\Korean\Data
    archive.01 = Engine\Archives\EngineKorean
     
    [locale:chineseenglish]
    folder.01 = CoH\Locale\ChineseEnglish
    folder.02 = CoH\Engine\Locale\ChineseEnglish
    folder.03 = RelicOnline\Locale\ChineseEnglish
     
    [data:chineseenglish:01]
    folder = CoH\Locale\ChineseEnglish\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseEnglish
     
    [data:chineseenglish:02]
    folder = CoH\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
    [data:chineseenglish:03]
    folder = CoH\Engine\Locale\ChineseEnglish\Data
    archive.01 = Engine\Archives\ChineseEnglish
    and the shortcut
    Code:
    "C:\Program Files (x86)\Steam\steamapps\common\company of heroes\RelicCOH.exe" -mod CoH_upgraded -dev

    but when i double click the shortcut to start my mod up, my screen flashes black, my mouse does the loading thing, and nothing happens.

  15. #415

  16. #416
    i know about that, i tried that, but it did'nt work.

  17. #417
    Member
    Join Date
    Aug 2011
    Location
    somewhere!

    Can anyone tell me what im doing wrong here.

    Hi guys, first of i like to say thanks for making the epic tutorial but i still seem to be having bother when following the steps. So i thought it would be appropriate to show you what i do and any help at all would be much appreciated.
    So first off i open the mod studio (in administrator), click new mod and call it Mod, so after making some minor changes to the american engineers i save and then close the modding studio.
    I then go to the CoH folder and take the .ucs and copy it t (C:\Program Files (x86)\THQ\Company of Heroes\Mod\Locale\English) then rename the file Mod.English.ucs.
    Next i go to the Mod.MODULE file and copy in the "improved" version, then i change all of the words improved to Mod and save, i do the same for RelicDLC1 RelicDLC2 RelicDLC3 and RelicOps.
    So after this i edit my shortcut to ("C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -modname Mod)
    Then i start the game in administrator, getting through menus and into a skirmish i find that non of my changes have taken affect.
    I have tried this with 6 diffrent mods created from scratch and they all have the same result, if you can spot where im going wrong please help me im scraching my head now and ive ran out of idea of what it could be, sorry if it turns out to be something simple.

    Thanks in advance.

    Scythey

  18. Company of Heroes Senior Member  #418
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
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    In the back of my mind.
    Scythey, looks like your problem might be in your shortcut. We don't use -modname since v2.400, if your CoH is a newer version (especially if it's updated to the latest version), try using just -mod like in my example below.

    "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -mod Mod

  19. #419
    Member
    Join Date
    Aug 2011
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    thanks for getting back to m Lethal Dosage but i tried what you said and all i am getting now is an error report with that -dev thing added into the shortcut so any other ideas guys ?

    Thanks

    Scythey

  20. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Company of Heroes Senior Member Forum Subscriber  #420
    Hydra's Super Marshal GeoffS's Avatar
    Join Date
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    In a state of perpetual confusion.
    Just saying "all i am getting now is an error report" doesn't make it easy for anybody to help you. What does the error report say, exactly?


    The most exciting phrase to hear in science, the one that
    heralds new discoveries, is not 'Eureka!' but 'That's funny...'
    Isaac Asimov

  21. #421
    Member
    Join Date
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    hey sorry about not enough info here is a image of the report s216.photobucket.com/albums/cc115/mxking_07/?action=view&current=error-1-1.jpg&t=1314521323537


    thanks Scythey

  22. #422
    Member Heckenschütze's Avatar
    Join Date
    Aug 2011
    Location
    Berlin, Deutschland.
    Hallo, i seem to be having the same problem as scythey in this case. I've followed all your steps and when I get into the game the changes I have made don't seem to have taken effect.
    Can anyone recommend something I can do?
    Last edited by Heckenschütze; 28th Aug 11 at 11:27 AM. Reason: Formatting failure.

  23. #423
    Member onrAArno's Avatar
    Join Date
    Jul 2011
    Location
    The Netherlands
    I had the same problem but when I started to right click and press open as administrator on the shortcut it was solved.

  24. #424
    Member Heckenschütze's Avatar
    Join Date
    Aug 2011
    Location
    Berlin, Deutschland.
    Hey onrAArno, thanks for such a speedy response. I'm sure I've tried this before but ill give it another go after I re-patch CoH as I've just had to completely reboot my PC

  25. #425
    Hello,dear comrades!
    I'm a newbie on this forum, so dont yell on me to much ))
    I searched all HowTo's ,and didnt find normal tutorial about adding new vehicles to tank halls and tank hall upgrade (like In Eastern Front mod - you can build light tanks,than buy upgrate and build heavy tanks).
    Please,make HowTo.

  26. #426
    When Hawk's had me work on new scenarios with working on computer code they made it so you could work in excel first. After your finished with what you want to do then you look for any typos or mistakes. Afterwards you copy all the lines of code and transfer them in there mod studio.

    This keeps the chances of making critical mistakes and errors down to a once and blue moon event. You might want to try that first to see if it helps. I'm new here and never worked with this mod for coh before.

    I just have one question for now that needs to be answered before moving on to start working in excel. How do you get pictures from the web like of soldiers or weapons to be used as an icon in game? Can you post it in thread. with step by step instructions? The reason why I'm asking is because I have to place a brand new unit into the game which will require new icons as upgrades. I'm adding in the most forgotten world war II soldiers in history, the Nitschirmjägers. They where the fist night ops soldiers ever created as they had large backpack batteries. The backpack would have a wire connecting to the soldiers first red dot sight upon their stg 44 assault rifles or anti tank weapon.

  27. #427

    What am I doing wrong with Module files?

    I have several questions. Hope that's ok.

    First can there be a tutorial on a how to transfer icons from Photoshop to the COH mod studio?
    Second can there be a tutorial in here on how to get the new created Icons to work in-game?
    Third I discovered a video tutorial on how to make units, give them abilities, add restrictions, make new buildings like advanced Tank Depot, giving squads weapons, and finally how to give them a screen name in game. It's a total of 6 minutes and goes by fast; but, if you read the Grand How to first then look at this video you can follow along easily making you mod. Name of the movie is called which is found on you tube Company of Heroes Modding

    Lastly,

    What am I doing wrong with Module files? Can you take a look at it?

    Code:
    RELICCOH started at 2011-09-20 02:08
    OS NT 6.1 (sp1.0) x64, 3839MB Physical Memory, 1781 Physical Available, 3976 Virtual Available
    RUN-OPTIONS -dev -mod First_Mod 
    WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
    USER Daniel Lango
    
    02:08:44.24   2 Logical Processors detected
    02:08:44.24   Multithreading Enabled
    02:08:44.24   THREAD: Hyper-Threading Technology Processors are not detected.
    02:08:44.24   XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
    02:08:44.24   XTHREAD: Main thread now used as XThread 0
    02:08:44.24   XTHREAD: Spawned thread on processor 1
    02:08:44.24   MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=6, Mode=SSE
    02:08:44.24   GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English
    02:08:44.25   MOD -- Mounting First_ModDLC1, 1.0
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\Data\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtLow\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\DataArtLow\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC1\Movies\'
    02:08:44.25   MOD -- Mounting First_ModDLC2, 1.0
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\Data\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtLow\'
    02:08:44.25   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\DataArtLow\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC2\Movies\'
    02:08:44.26   MOD -- Mounting First_ModDLC3, 1.0
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\Data\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtLow\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\DataArtLow\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\DLC3\Movies\'
    02:08:44.26   MOD -- Mounting First_ModOps, 1.0
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
    02:08:44.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
    02:08:44.26   MOD -- Mounting First_Mod, 1.0
    02:08:44.27   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataArtLow\'
    02:08:44.27   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\DataArtLow\'
    02:08:44.27   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundHigh\'
    02:08:44.27   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\DataSoundHigh\'
    02:08:44.30   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundEnglish\'
    02:08:44.30   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\DataSoundEnglish\'
    02:08:44.30   FILESYSTEM -- filepath failure, path does not exist 'WW2\Locale\English\Data\'
    02:08:44.30   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\Locale\English\Data\'
    02:08:44.30   FILESYSTEM -- filepath failure, path does not exist 'First_Mod\Locale\English\Data\'
    02:08:44.30   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\First_Mod\Locale\English\Data\'
    02:08:44.31   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Daniel Lango\Documents\My Games\Company of Heroes\WW2\Movies\'
    02:08:44.31   MOD -- Couldn't find locale section 'locale:English' for mod 'First_Mod'
    02:08:44.31   MOD -- Failed to mount 'First_Mod'!
    02:08:44.31   GAME -- Failed to initialize mod First_Mod.
    02:08:44.31   FE -- Failed to init MOD!
    02:08:44.31   LoadDevicesInit -- Failed load for step: 'ModManager'
    02:08:44.31   APP -- The application failed to initialize it's devices, code: 2
    
    Application closed without errors
    Last edited by Kapp'n; 28th Sep 11 at 5:48 AM. Reason: added code tags

  28. Company of Heroes Senior Member  #428
    Moderator Lethal Dosage's Avatar
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    Mrgaming,

    02:08:44.31 MOD -- Couldn't find locale section 'locale:English' for mod 'First_Mod'
    It was looking for the locale file for your mod, but it seems it couldn't find it. I'd double check the locale section in your module for where it is looking for it, and i'd double check that there is a .ucs file there.

  29. #429
    thanks it's working now

    however now i have different problem. The icons for the abilities i gave KC, volks, and other units show up but when you go to click on an icon nothing happens?

    Decoy artillery ability shows up in volks if the player goes defensive, but when you click on it and then click on the screen nothing happens. I'm stumped same with 6 man squad for knights cross on panzer command secondary building. If they go terror doctrine player has axis 3 man para squad being airdrop from knights cross calling them in. They also have for the father land ability from defensive doctrine. This gives knights cross a boost in defense and attack while in effect but disables the retreat button. When you go to click on the icon nothing happens... what show i look for to fix this problem.

    I can't move on to allies until these things are fixed.

  30. #430
    I'm having trouble making one of my units to have the flamer. The upgrade is there, and I can see that one of the soldier lost his gear and wielding an invisible flamer. There's no fire at all and he didn't shoot. Did I do something wrong here?

  31. #431
    volks... me and you might be having same the same problem as i described up above. I wondering if there has to be a rgt file with the same name to link the unit to have abilities or upgrades. But i'm not 100% percent sure and have yet to test it. I'll write to you when I try it out. If I'm successful. I'll tell you through email and let you know how to fix the problem

  32. #432
    That'll be great. In the meantime, I'll just have to troubleshoot this somehow.

  33. #433
    How to add item on infantry/rangers/airborne tactical gear?

  34. #434
    go to you tube and type in company of heroes modding has all your questions and more there redhaversack

  35. Company of Heroes Senior Member  #435
    Moderator Lethal Dosage's Avatar
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    Regarding the Invisible Flamethrower problem, have you guys double checked the .abp file has the Flamethrower weapon listed in it correctly?

    Only the Allies and Axis have a flamethrower model in their races' (race)/soldiers/weapons/ folder, if your added your flamethrower to either the US or Wehr, the normal "Weapons\\Flamethrower", line will do, however, if your adding a flamethrower to the Commonwealth or PE, you'll need to use the full file path (below), to link the either the US or Wehr models.


    Short path - for when that race has that desired weapon model in it.
    "Weapons\\Flamethrower",

    Long path - for when you need to link to the weapon model of another race (the PE do this for a lot of their small arms).
    "..\\..\\Axis\\Soldiers\\Weapons\\Flamethrower",

  36. #436
    thanks Lethal Dosage.

    What would i do without you

    anyway I've had a hacker crack my code and messing up email so now i have to delect my email and start up a brand new one. I don't know if that's the reason how i got hacked or not but i want to say sorry for those who got email from me in spamed way.

    It's not me. If anyone can help me i would be thankful into how to fix my problem on my pc.

    Mrgaming

  37. #437
    i double clicked the shortcut i made (i use steam and made sure it was a steam version of the shortcut) and it did nothing. i have everything right, im sure.

  38. #438
    Two stupid questiones :
    1)How to increase number of soldiers in the unit ?
    2)How to add new tank to Tank_Depot ?

  39. Modding Senior Member Company of Heroes Senior Member  #439
    Celéstial by heart Celution's Avatar
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    Both are explained in the first post. Take the 2nd_motorpool.rgd file instead of the barracks.

  40. #440
    There nothing says aboun editing number of units in the squad ((

  41. Modding Senior Member Company of Heroes Senior Member  #441
    Celéstial by heart Celution's Avatar
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    Though it is explained in the first post, here is the new content of the updated 'The Grand How-To', which I haven't finished yet.

    Q: How do we make a new squad?
    A: For this tutorial, we will create a Command Squad for the Americans, and we will use the Riflemen as a base; primarily because the Riflemen are a basic infantry squad, which are setup in an easy way.
    1. Go to Attrib\attrib\sbps\races\allies\soldiers\riflemen_squad.rgd, right click on it and select Copy. A small window should appear in where you can set a name of the new file. Name it command_squad.rgd and open it up.
    2. Now go to Attrib\attrib\ebps\races\allies\soldiers and in this folder copy infantry_riflemen.rgd, rename it to infantry_riflemen_command.rgd. Also copy infantry_riflemen_sergeant.rgd and rename it to officer_captain.rgd. Open both new files.
    3. In command_squad.rgd, go to GameData\squad_loadout_ext\unit_list\unit_01\type. look under table_children to the right and you will see: ebps\races\allies\soldiers\infantry_rifleman.lua, change this to ebps\races\allies\soldiers\infantry_riflemen_command.lua, also change the max and num under unit_01 from 5 to 2. now go to unit_02\type and set the value to ebps\races\allies\soldiers\officer_captain.lua, also leave the max and num to 1. The new files are now linked together, having 1 Captain and 2 Riflemen forming our Command Squad.

  42. #442
    Nice tutorial but when I tried to give grenadiers the MP44. When I tried to use them in game, they became unarmed.
    This is how I done it:
    I tapped: weapon\axis\small_arms\machine_gun\sub_machine_gun\mp44_assault_rifle.lua in the grenadier's weapon files to replace the old Kar98
    I used Corsix's mod studio (0.5.5)

  43. Modding Senior Member Company of Heroes Senior Member  #443
    Celéstial by heart Celution's Avatar
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    You have to add the weapon to the .abp file of the grenadier model, here's a tutorial on how to do it:

    http://forums.relicnews.com/showthre...ight=invisible

  44. Company of Heroes Senior Member  #444
    Moderator Lethal Dosage's Avatar
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    Did you add the MP44 model to the Wehrmacht.abp file? (that's the one used by the Grenadiers)

    Look in the Panzergrenadier.abp file to find the line for the MP44 model. Copy the entire line from there and paste it into the Wehrmacht.abp file under the other weapons.

  45. #445
    Member Gaius22's Avatar
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    Unit making error

    Hi there. First great thread! xD

    Now, I've want to start modding my Coh and I've followed the instructions in the first post. So I created the mod, edit my module, edit the dlc1-3 and ops, copy the RelicCoh.ucs to The_Bastards_Mod/Locale/English, edit the target on the shortcut to " -mod The_Bastards_Mod -dev" and I enter the game to that shortcut and everything is fine, no errors and I have the ToV campaigns unlock. Great!

    So to learn something I started with basics so I've followed the "how to make a squad" tutourial of Celéstial on the first post, but when I try to copy the "infantry_rifleman.rgd" and rename it to "logistic_rifleman.rgd" and error window popup and is the following:

    http://oi44.tinypic.com/mbsah5.jpg

    I've read all 9 pages of this tread but I didnt find anything about this, if I missed point me to the right direction, please or if someone can explain to me what I did wrong and help me solve it I'd apreciated.
    Thanks in advance and sorry if my english isnt perfect, its not my first language.

  46. Company of Heroes Senior Member  #446
    Moderator Lethal Dosage's Avatar
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    Go to your Company of Heroes install location, open up your mod's folder, and see if you have the Data and DataAttrib folders in there, if not, you'll have to create them yourself. That's what the error looks like.

    If that's not it, could you package your mod folder and .module files up in a .rar file and upload them for us to take a look at, as that might be the only other way we can discern what the issue is.

  47. #447
    Member Gaius22's Avatar
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    In the mod folder I have: all datasound (High, low and languages), dataattrib, dataartHigh, dataartlow, data, locale and movies, although everyone of them are empty with the exception of locale that has the mod .ucs file.

    LethalDosage, I havent done any modding yet, I was just starting, but the I got the error, I just edit the dlcs module and the mod module and copy the ucs. file from vCoh to my mod folder and rename it. I will try and redone everything again but I dont thing thats the problem... and I'll get back to you...

    EDIT: So, I redone everything, and I dont have any kind of error now, I will start modding now!!! xD, thanks anyway Lethal
    Last edited by Gaius22; 17th Feb 12 at 5:25 PM.

  48. Company of Heroes Senior Member  #448
    Moderator Lethal Dosage's Avatar
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    Ahh, so it was black magic then! Well, that solves it, just remember to burn some incense whenver you mod.

    I'm joking about the incense, but we all experience issues that mysteriously resolve themselves when we delete the files and re-do everything again... even when we follow the instructions again, to the letter, but yet we get a different result.

  49. #449
    When I use Celéstials module my game doesn't start and gives the Relic error report window, any idea why? I changed all Improved to the name of my mod and I have the pipeline, I also have the UCS file in my mods Locale\English.

  50. #450
    Member Jagdpanther's Avatar
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    The relic error report window points more to a wrong ucs file. Take a look at your wrnings.log in the "documents\my games\Company of Heroes" folder.

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