You don't need that, the module file only refers where to find the .ucs file. It doesn't matter what it's called.
#51
You don't need that, the module file only refers where to find the .ucs file. It doesn't matter what it's called.
#52
hmm either way you would need a copy there now :P
hi, this tutorial is great, i just have two questions:
1.Wich is the program that I can use for create skins?
2. wich is the program that I can use for see the skins without enter in the game and without install the skins
thanks for all, and i hope your answer
#54
You can make skins with alot of programs such as Painshop, Photoshop, GIMP etc.
To see skins, you have to apply them to a unit and then load your mod in the worldbuilder (by making a new map in [modfolder]\Data\Scenarios\mp).
no, i can´t make a map, when i going to create a map in the worldbuilder , apears a error then the program be close and it question me that if i want to send the report of the problem
#56
Uhm, run worldbuilder in -dev mode too. it works for me.
A very handy tutorial! I will learn alot from this. Keep on the good work.
Your module is wrong. Change it mate. I can't play any TOV campaign in one piece!!
#59
Well, that's true. I did that because you will also have to copy the four other modules (DLC1-3 and RelicOps) and make edit them to work via your mod's module. I don't know myself how to do this, but I'll ask Lethal Dosage, he found a way. So be patient OK?
wow thanks celestial great info, ive just got a little prob hoping you can help me out. i update the module with the info you provided and it works with the $123456 no key/range stuff, and when i put a copy of the .ucs inside the mod folder of local/english my mod stops working can you help me please.
EDIT: ok nvm just thought to let you know all i need in the end was i copied my own english.ucs from the coh folder.
Last edited by Freakyman; 17th Jun 09 at 11:46 AM.
niceee work. 1 question: Will the Corsix ModStudio work with COH: Tales of Valor (any version)???? I am trying to make a mod, but it never loads.
Thanks, RICHYIII
#62
I totally updated The Grand How-To, the modules are now correct, and you also will be able to get mods working with the ToV campaigns.
Sorry for sounding a complete dork, but it still will not work. I changed the modules as per instructions and can now access the decrypted files, but it refuses to allow me to save even a simple change to volksgrenadier squad size, or anything for that matter. I get multiple 'unable to write to' error messages. I use Vista {yes I know} and yes I am using corsix as admin. Any pointers would be greatly appreciated.
#64
You did change all the "Improved" to your mod's module name?
I found seven to change, how many are there- I still unable to write errors
I mean I am still receiving error messages as before { had found six and found a seventh after your post .
#66
Could you post your module(s) here in PHP code? You also need to run your mod with -mod [modname] -dev added to the target line of the shortcut.
Now think prob could be this-
Then copy your .ucs file from your mod and put it in [modfolder]\Locale\English, so the .ucs file will work ingame. (without the [ ])
I am unable to a .ucs{where do I look} nor can I find the destination. Sorry and all that, just call me Homer.
#68
The .ucs file is located in THQ\Company of Heroes\CoH\Engine\Locale\English Copy RelicCoH.english.ucs to the location I mentioned.
Yes I had found the english ucs,but where is [modfolder]\Locale\English,sorry if this sounds stupid
Large hammer to head- you mean the folder containing my mod files dont you- I finally put it there. Also the sub folders are there to receive my modded data but all are empty. I tried again but still no luck, corsix still wont allow a save giving the same error message as before. Is there a way to copy the error message in order to paste it here for you to see. Many thanks for your patience with my limited computer skills.
#70
[modfolder] means that that is the folder where your mod's stuff is in. For me that's Improved. The folder is called the same as your module.
If you want to show me the error, make a screenshot, and upload it somewhere, like imageshack, adn then attach it to our post. If you know how to use imageshack?
I followed the How-To, however all the text in the game are popping up as No Range. Despite having copied over the RelicCoH.english.ucs so I can tell the mod is working, kinda.
Sheesh, I just wanted to use the T17 and the M18 in the Normandy Campaign. As well as build them from the church so I did not have to worry about anything heh..
All sides are only as Overpowered as you let them.
Make sure it's YOUR_MOD\Locale\English and not YOUR_MOD\Locale\
I made the same mistake, but if this doesn't work then your problem's different from mine.
Also, I've done as instructed to get the Tales of Valor campaigns working, but it's still coming up as locked when I go into the main menu screen. I'm not quite sure what's wrong and the instructions are confusing me a bit. Do I have to copy-paste the DLC and RelicOPs files and modify those and then move them somewhere? I'm not sure what's trying to be said.
#73
Yes as said above make a double check that the .ucs file is in the right place.
Also if that's not working, please post your module file here in PHP code. I also would like to know what the exact name of the module is.
Nah, morty was right, I had done it hastily so I did not think to create the English folder. Which resulted in the game not finding the file.
Oh well, something to keep in mind.
I tried everything listed in guide. The mod loads, however, the TOV missions are locked (works fine without the mod), and when I go into multiplayer and attempt to host, the game crashes. I've tried numerous times to resolve to no avail.
I really appreciate the info, hoping to get my simple mod working. The mod has worked flawlessly until the relic butchering.
here is the mod file, I also can load the files on my server and make them viewable.:
Here is the warning.log:PHP Code:;; //////////////////////////////////////////////////////////////////
;; File : NOAIARTY.module
;; Desc : NOAIARTY Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
UIName = NOAIARTY
Description = Celestial's Back to Basics mod
DllName = WW2Mod
ModVersion = 1.0
ModFolder = NOAIARTY\Data
LocFolder = NOAIARTY\Locale
ScenarioPackFolder = WW2\Scenarios
SpeechManagerCache = SpeechManagerCoH.cache
[game]
PlayerDropBehavior = aitakeover
[attrib:common]
folder = NOAIARTY\DataAttrib
archive.01 = ww2\Archives\AttribArchive
[preview:common]
folder = coh\DataPreview
[movies:common]
folder = WW2\Movies
[movies:common:01]
folder = Engine\Movies
[movies:common:02]
folder = DLC1\Movies
[movies:common:03]
folder = DLC2\Movies
[movies:common:04]
folder = DLC3\Movies
[data:common:01]
folder = NOAIARTY\Data
archive.01 = WW2\Archives\WW2Data
archive.02 = WW2\Archives\WW2Art
archive.03 = WW2\Archives\WW2Sound
archive.04 = WW2\Archives\WW2ArtAmbient
archive.05 = WW2\Archives\OFSPData
[data:common:02]
folder = NOAIARTY\Data
[data:common:03]
folder = CoH\Engine\Data
archive.01 = Engine\Archives\Engine
[data:common:04]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:common:08]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:sound_low]
folder = CoH\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow
[data:sound_high]
folder = CoH\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh
[data:art_low]
folder = CoH\DataArtLow
archive.01 = WW2\Archives\WW2ArtLow
[data:art_high]
folder = CoH\DataArtHigh
archive.01 = WW2\Archives\WW2ArtHigh
[locale:english]
folder.01 = NOAIARTY\Locale\English
folder.03 = RelicOnline\Locale\English
[locale:english:01]
folder.01 = Engine\Locale\English
[data:english:01]
folder = CoH\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English
[data:english:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:english:03]
folder = Engine\Locale\English\Data
archive.01 = Engine\Archives\EngineEnglish
[locale:german]
folder.01 = CoH\Locale\German
folder.02 = CoH\Engine\Locale\German
folder.03 = RelicOnline\Locale\German
[data:german:01]
folder = CoH\Locale\German\Data
archive.01 = WW2\Archives\WW2Locale-German
[data:german:02]
folder = CoH\DataSoundGerman
archive.01 = WW2\Archives\WW2SoundSpeechGerman
archive.02 = WW2\Archives\WW2AlliesSpeechGerman
archive.03 = WW2\Archives\WW2AxisSpeechGerman
archive.04 = WW2\Archives\WW2SoundNISGerman
archive.05 = WW2\Archives\OFCoreSpeechGerman
archive.06 = WW2\Archives\OFFullSpeechGerman
[data:german:03]
folder = CoH\Engine\Locale\German\Data
archive.01 = Engine\Archives\EngineGerman
[locale:french]
folder.01 = CoH\Locale\French
folder.02 = CoH\Engine\Locale\French
folder.03 = RelicOnline\Locale\French
[data:french:01]
folder = CoH\Locale\French\Data
archive.01 = WW2\Archives\WW2Locale-French
[data:french:02]
folder = CoH\DataSoundFrench
archive.01 = WW2\Archives\WW2SoundSpeechFrench
archive.02 = WW2\Archives\WW2AlliesSpeechFrench
archive.03 = WW2\Archives\WW2AxisSpeechFrench
archive.04 = WW2\Archives\WW2SoundNISFrench
archive.05 = WW2\Archives\OFCoreSpeechFrench
archive.06 = WW2\Archives\OFFullSpeechFrench
[data:french:03]
folder = CoH\Engine\Locale\French\Data
archive.01 = Engine\Archives\EngineFrench
[locale:spanish]
folder.01 = CoH\Locale\Spanish
folder.02 = CoH\Engine\Locale\Spanish
folder.03 = RelicOnline\Locale\Spanish
[data:spanish:01]
folder = CoH\Locale\Spanish\Data
archive.01 = WW2\Archives\WW2Locale-Spanish
[data:spanish:02]
folder = CoH\DataSoundSpanish
archive.01 = WW2\Archives\WW2SoundSpeechSpanish
archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
archive.03 = WW2\Archives\WW2AxisSpeechSpanish
archive.04 = WW2\Archives\WW2SoundNISSpanish
archive.05 = WW2\Archives\OFCoreSpeechSpanish
archive.06 = WW2\Archives\OFFullSpeechSpanish
[data:spanish:03]
folder = CoH\Engine\Locale\Spanish\Data
archive.01 = Engine\Archives\EngineSpanish
[locale:russian]
folder.01 = CoH\Locale\Russian
folder.02 = CoH\Engine\Locale\Russian
folder.03 = RelicOnline\Locale\Russian
[data:russian:01]
folder = CoH\Locale\Russian\Data
archive.01 = WW2\Archives\WW2Locale-Russian
[data:russian:02]
folder = CoH\DataSoundRussian
archive.01 = WW2\Archives\WW2SoundSpeechRussian
archive.02 = WW2\Archives\WW2AlliesSpeechRussian
archive.03 = WW2\Archives\WW2AxisSpeechRussian
archive.04 = WW2\Archives\WW2SoundNISRussian
archive.05 = WW2\Archives\OFCoreSpeechRussian
archive.06 = WW2\Archives\OFFullSpeechRussian
[data:russian:03]
folder = CoH\Engine\Locale\Russian\Data
archive.01 = Engine\Archives\EngineRussian
[data:italian:01]
folder = CoH\Locale\Italian\Data
archive.01 = WW2\Archives\WW2Locale-Italian
[locale:italian]
folder.01 = CoH\Locale\Italian
folder.02 = CoH\Engine\Locale\Italian
folder.03 = RelicOnline\Locale\Italian
[data:italian:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:italian:03]
folder = CoH\Engine\Locale\Italian\Data
archive.01 = Engine\Archives\EngineItalian
[locale:czech]
folder.01 = CoH\Locale\Czech
folder.02 = CoH\Engine\Locale\Czech
folder.03 = RelicOnline\Locale\Czech
[data:czech:01]
folder = CoH\Locale\Czech\Data
archive.01 = WW2\Archives\WW2Locale-Czech
[data:czech:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:czech:03]
folder = CoH\Engine\Locale\Czech\Data
archive.01 = Engine\Archives\EngineCzech
[locale:polish]
folder.01 = CoH\Locale\Polish
folder.02 = CoH\Engine\Locale\Polish
folder.03 = RelicOnline\Locale\Polish
[data:polish:01]
folder = CoH\Locale\Polish\Data
archive.01 = WW2\Archives\WW2Locale-Polish
[data:polish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:polish:03]
folder = CoH\Engine\Locale\Polish\Data
archive.01 = Engine\Archives\EnginePolish
[locale:chinesetrad]
folder.01 = CoH\Locale\ChineseTrad
folder.02 = CoH\Engine\Locale\ChineseTrad
folder.03 = RelicOnline\Locale\ChineseTrad
[data:chinesetrad:01]
folder = CoH\Locale\ChineseTrad\Data
archive.01 = WW2\Archives\WW2Locale-ChineseTrad
[data:chinesetrad:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chinesetrad:03]
folder = CoH\Engine\Locale\ChineseTrad\Data
archive.01 = Engine\Archives\EngineChineseTrad
[locale:japanese]
folder.01 = CoH\Locale\Japanese
folder.02 = CoH\Engine\Locale\Japanese
folder.03 = RelicOnline\Locale\Japanese
[data:japanese:01]
folder = CoH\Locale\Japanese\Data
archive.01 = WW2\Archives\WW2Locale-Japanese
[data:japanese:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:japanese:03]
folder = CoH\Engine\Locale\Japanese\Data
archive.01 = Engine\Archives\EngineJapanese
[locale:korean]
folder.01 = CoH\Locale\Korean
folder.02 = CoH\Engine\Locale\Korean
folder.03 = RelicOnline\Locale\Korean
[data:korean:01]
folder = CoH\Locale\Korean\Data
archive.01 = WW2\Archives\WW2Locale-Korean
[data:korean:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:korean:03]
folder = CoH\Engine\Locale\Korean\Data
archive.01 = Engine\Archives\EngineKorean
[locale:chineseenglish]
folder.01 = CoH\Locale\ChineseEnglish
folder.02 = CoH\Engine\Locale\ChineseEnglish
folder.03 = RelicOnline\Locale\ChineseEnglish
[data:chineseenglish:01]
folder = CoH\Locale\ChineseEnglish\Data
archive.01 = WW2\Archives\WW2Locale-ChineseEnglish
[data:chineseenglish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chineseenglish:03]
folder = CoH\Engine\Locale\ChineseEnglish\Data
archive.01 = Engine\Archives\ChineseEnglish
PHP Code:RELICCOH started at 2009-07-02 15:13
OS NT 5.1 (sp3.0) x86, 3326MB Physical Memory, 2330 Physical Available, 1970 Virtual Available
RUN-OPTIONS -mod NOAIARTY -dev
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER XPUSER
15:13:20.65 4 Logical Processors detected
15:13:20.65 Multithreading Enabled
15:13:20.65 THREAD: Hyper-Threading Technology Processors are not detected.
15:13:20.65 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
15:13:20.65 XTHREAD: Main thread now used as XThread 0
15:13:20.65 XTHREAD: Spawned thread on processor 1
15:13:20.65 XTHREAD: Spawned thread on processor 2
15:13:20.65 XTHREAD: Spawned thread on processor 3
15:13:20.65 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
15:13:20.65 GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language English
15:13:20.65 MOD -- Mounting RelicDLC1, 1.0
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC1Data\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC1Data\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC1DataArtHigh\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC1DataArtHigh\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC1DataSoundEnglish\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC1DataSoundEnglish\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC1Movies\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC1Movies\'
15:13:20.65 MOD -- Mounting RelicDLC2, 1.0
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC2Data\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC2Data\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC2DataArtHigh\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC2DataArtHigh\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC2DataSoundEnglish\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC2DataSoundEnglish\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC2Movies\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC2Movies\'
15:13:20.65 MOD -- Mounting RelicDLC3, 1.0
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC3Data\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC3Data\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC3DataArtHigh\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC3DataArtHigh\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC3DataSoundEnglish\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC3DataSoundEnglish\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'DLC3Movies\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC3Movies\'
15:13:20.65 MOD -- Mounting RelicOps, 1.0
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'CoHOpsData\'
15:13:20.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\CoHOpsData\'
15:13:20.65 MOD -- Mounting NOAIARTY, 1.0
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\RelicOnline\Data\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\CoH\Engine\Data\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\NOAIARTY\Data\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\NOAIARTY\Data\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundHigh\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\CoH\DataSoundHigh\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
15:13:20.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\NOAIARTY\DataAttrib\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC3\Movies\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC2\Movies\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\DLC1\Movies\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\Engine\Movies\'
15:13:20.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\XPUSER\My Documents\My Games\Company of Heroes\WW2\Movies\'
15:13:20.78 GAME -- Resetting fp control word.
15:13:24.65 WW2Mod -- PropertyBagManager Loaded in 3.877000s
15:13:24.71 NetworkManager::Create - creating network manager
15:13:24.71 Read 667 bytes from network datastore login_cache.bin
15:13:24.71 Read 109878 bytes from network datastore global_cache.bin
15:13:24.71 Read 658 bytes from network datastore ping_cache.bin
15:13:24.71 QuazalInitializer - static initializing Quazal library
15:13:24.71 PingCache - populating cache with 35 pings
15:13:24.73 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
15:13:24.95 WinTransport - CreateSocket exclusive broadcast socket was available.
15:13:24.95 WinTransport - CreateSocket listening for broadcasts on default port
15:13:24.95 WinTransport - Host Name: Q6600XP4GB, aliases: , type=AF_INET, len=4
15:13:24.95 WinTransport - Host IP Address #0: 192.168.0.192
15:13:24.95 WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST
15:13:24.95 WinTransport - Interface #1: ip:192.168.0.192, broadcast:192.168.0.192, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
15:13:24.95 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
15:13:24.95 WinTransport - Quazal address string = udp:/address=192.168.0.192;port=6112
15:13:24.95 SessionManager - Peer Header Size = 16 bytes
15:13:24.95 SessionManager - Game Data overhead = 7 bytes
15:13:24.95 SessionManager - Proxy overhead = 7 bytes
15:13:24.95 MessageInternal::CreateChannel: Created channel 47535450
15:13:24.95 Session::Initialize - info, initializing session object, using threads.
15:13:24.95 SessionManager::RegisterSession - Registering new session 05207d48
15:13:24.95 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
15:13:24.95 Net::ThreadFunction - Entering network thread function...
15:13:24.95 AutomatchInternal: Instantiating
15:13:24.95 PartyInternal: Instantiating
15:13:24.95 MessageInternal::CreateChannel: Created channel 50525459
15:13:24.95 MessageInternal::CreateChannel: Created channel 51434b4d
15:13:24.95 Sent message game CompanyOfHeroes started 3552 600 allowtraffic
15:13:24.95 RemoteDLManager - Connection Restored.
15:13:24.95 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
15:13:24.95 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
15:13:24.95 MessageInternal::CreateChannel: Created channel 534d5347
15:13:24.95 MessageInternal::CreateChannel: Created channel 474d4343
15:13:24.95 MessageInternal::CreateChannel: Created channel 474f424a
15:13:24.95 MessageInternal::CreateChannel: Created channel 4d4f444d
15:13:24.95 MessageInternal::CreateChannel: Created channel 53594e43
15:13:24.95 MessageInternal::DestroyChannel: Destroyed channel 534d5347
15:13:24.95 MessageInternal::DestroyChannel: Destroyed channel 474d4343
15:13:24.95 MessageInternal::DestroyChannel: Destroyed channel 474f424a
15:13:24.95 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
15:13:24.95 MessageInternal::DestroyChannel: Destroyed channel 53594e43
15:13:24.95 GAME -- Available memory: 3326MB Physical RAM, 1883MB Pagefile, 2047 Virtual Address Space
15:13:24.96 Transport - Largest received is now 19
15:13:24.96 Transport::OpenInternal request to WINaddr:192.168.0.192:6112;
15:13:25.57 DLLDriverLinker -- Adding driver 'spDx9.dll'.
15:13:25.57 DLLDriverLinker -- 1 DLL drivers found.
15:13:25.82 DLLDriverLinker -- 1 DLL drivers found.
15:13:25.85 SPOOGE - Driver[DirectX9 rendering device] version[4,36]
15:13:25.85 GAME -- Resolution set to 1920x1200 (fullscreen).
15:13:25.89 SPDx9 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce GTX 280
15:13:25.89 SPDx9 -- Driver Vendor = 0x10DE Device = 0x05E1 SubSys = 0x099819F1 Rev = 0x00A1
15:13:25.89 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x00 Build = 182.50
15:13:25.89 SPDx9 -- Driver GUID = {D7B71E3E-46A1-11CF-7B5A-932900C2CB35}
15:13:26.04 SPDx9 -- 1228MB available Texture Memory
15:13:26.06 ShaderDatabase: using shader profile [ps30]
15:13:26.21 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
15:13:26.46 GameObjLoader 07c8e818 - resetting counters
15:13:26.46 GameObjLoader 07c8e818 - Created loader
15:13:26.46 GameObjLoader 07c8e9a8 - resetting counters
15:13:26.46 GameObjLoader 07c8e9a8 - Created loader
15:13:26.70 GAME -- Beginning FE
15:13:26.70 Sent message game CompanyOfHeroes allowtraffic
15:13:26.70 UIFrontEnd - Loading Front End
15:13:26.70 THREAD: Hyper-Threading Technology Processors are not detected.
15:13:26.81 SOUND -- Initializing ...
15:13:26.85 INNIMapDCA Key not found: sp_speechducker::time
15:13:27.03 SOUND -- Initialization completed!
15:13:27.03 UIFrontEnd - Initializing Forms
15:13:28.21 CampaignFilter::BindFilterSpecificWidgets()
15:13:28.31 Activating screen: MovieScreen
15:13:28.31 Got dlman msg [ack game CompanyOfHeroes allowtraffic]
15:13:30.25 Activating screen: AppLoadingForm
15:13:30.25 SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
15:13:30.39 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
15:13:30.39 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
15:13:30.39 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
15:13:30.56 GAME -- Using player profile Q6600XP4GB
15:13:31.50 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
15:13:31.73 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
15:13:32.26 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
15:13:32.26 RendezvousManager: CreateSession - starting profile=Guest login
15:13:32.71 RendezvousManager: Login complete and successfull
15:13:32.73 RendezvousManager initialized
15:13:32.81 Current server English:live version is 600.0, client is 600.0
15:13:32.82 OnConnect: successful connection established, enabling reconnect
15:13:32.82 OnConnect: this wasnt a reconnect, no need for autologin
15:13:32.84 Logging in blakhama on controller:0
15:13:33.09 Login completed: ACCOUNT_VALIDATED
15:13:33.09 Found 1 profiles for account blakhama
15:13:33.09 Found profile: blakhama
15:13:33.09 installed_products = ( COH CXP1 DLC1 DLC2 DLC3 )
15:13:33.09 OnLogin: no previous login, auto selecting profile not required
15:13:33.12 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
15:13:33.12 CRC & Version Info : 00000258:0972f166:a91550c0 noaiarty:600:ww2mod.dll 1
15:13:33.12 Activating screen: FEMovie
15:13:33.12 Activating screen: OnlineWidget
15:13:33.12 Activating screen: RelicOnlineProfileSelect
15:13:33.15 SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
15:13:35.82 Activating screen: RelicOnlineWait
15:13:35.82 RendezvousManager - destroying chat handler
15:13:35.82 RendezvousManager: CreateSession - starting logout profile = 100:Guest
15:13:35.93 RendezvousManager: Logout complete
15:13:35.93 RendezvousManager - terminating all server calls in progress
15:13:35.93 CallManager - terminating all server calls in progress (1 in progress)
15:13:35.93 RendezvousManager: OnCredentialsEvent - starting profile login
15:13:36.32 RendezvousManager: Login complete and successfull
15:13:36.32 RendezvousManager - creating chat handler
15:13:36.32 RendezvousManager::CreateNATTraversalClient - NAT traversal available.
15:13:36.46 QuazalSelectProfileAsync - Got UserID
15:13:36.48 Transport - Largest sent is now 16
15:13:36.53 Transport - Largest received is now 40
15:13:36.56 GetUserStats requested stats for PIDs ( 117428 ) (best:0, full:1)
15:13:36.75 SelectProfileAsync - RegisterLocalURLs public [udp:/address=70.91.13.70;port=6112;PID=117428;RVCID=43245817], private [udp:/address=192.168.0.192;port=6112;PID=117428]
15:13:36.81 QuazalSelectProfileAsync - Got Full Stats
15:13:36.89 GetAutomatchMaps: Got [35] maps
15:13:36.90 PopulateArmyListBox - skipping race 2
15:13:36.90 PopulateArmyListBox - skipping race 0
15:13:36.90 PopulateArmyListBox - skipping race 1
15:13:36.90 PopulateArmyListBox - skipping race 3
15:13:36.90 AutoMatchForm::OnArmySelectionChanged - sending request info
15:13:36.90 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
15:13:36.90 AutoMatchForm::OnMatchTypeSelectionChanged - sending team info
15:13:36.92 QuazalSelectProfileAsync - Got Automatch maps
15:13:37.51 QuazalSelectProfileAsync - GetFriends result - CacheState = 1
15:13:37.67 Profile [00000000:0001cab4] selected on controller#0
15:13:37.67 Activating screen: FEMovie
15:13:37.67 Activating screen: OnlineWidget
15:13:37.67 Activating screen: FE_mm_01
15:13:37.67 Activating screen: RelicOnlineWait
15:13:37.70 GAME -- Setting campaign state to 'coh'
15:13:37.70 GAME -- Closing state 'coh'
15:13:37.70 GAME -- Setting campaign state to 'cxp2'
15:13:37.70 GAME -- Closing state 'cxp2'
15:13:37.70 GAME -- Setting campaign state to 'cxp1'
15:13:37.70 GAME -- Closing state 'cxp1'
15:13:39.87 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
15:13:39.87 Activating screen: OnlineSelectGame
15:13:39.89 Activating screen: RelicOnlineChat
15:13:39.89 Activating screen: RelicOnlineNewsScreen
15:13:39.93 Activating screen: RelicOnlineStatsScreen
15:13:39.95 Activating screen: Achievements
15:13:39.95 GAME -- Setting campaign state to 'coh'
15:13:39.95 GAME -- Closing state 'coh'
15:13:39.95 GAME -- Setting campaign state to 'cxp2'
15:13:39.95 GAME -- Closing state 'cxp2'
15:13:39.95 GAME -- Setting campaign state to 'cxp1'
15:13:39.95 GAME -- Closing state 'cxp1'
15:13:39.96 Activating screen: GameHistory
15:13:39.96 Activating screen: OnlineSelectGame
15:13:39.96 Activating screen: RelicOnlineTabs
15:13:39.96 Activating screen: ScreenTipPopup
15:13:40.00 JoinChannelAsyncJob: Joining channel 18
15:13:40.57 QueryMatches: Got [43] maps, [199] ids, [17] advertisements, startID [1]
15:13:40.57 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 182 matches
15:13:41.10 GetUserStats requested stats for PIDs ( 117429 835395 1030919 1030924 ) (best:4, full:0)
15:13:41.21 Transport - Largest received is now 78
15:13:41.21 Transport - Largest sent is now 77
15:13:41.42 Transport - Largest received is now 79
15:13:41.48 Transport - Largest received is now 81
15:13:42.12 GetPingAsync: Reporting Ping results for 6 players (success=6, fails=0)
#76
Read the first post again, I also explained how to get the ToV campaigns working.
I did do the DLC1(2,3).module and RelicOps.module exactly as listed, including replacing 'Improved' with my mod name 'NOAIARTY'. I noticed there is also a RelicDLC1 (2, 3).module in the directory as well. Are these supposed to be replace by the above OR added to the directory too?
I am confused by "Then to get the ToV campaigns and the Operations working, you’ll have to manually copy the DLC1.module, DLC2.module, DLC3.module and RelicOPS.module and rename them to something." Am I renaming these file names (what is something?), adding them to the root directory, or mod folder?
Sorry for the confusion, I know I am missing a simple step.Like I said earlier, I can load the mod and play everything, except multiplayer takes a dump as soon as I start the game (and the locked TOV).
Thanks for the help, much appreciated.![]()
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That's the problem I have, too. Celestial, you might want to review your instructions because I'm having difficulty following as well. Nutz's problems are similar to my own.
#79
You have to manually copy those 4 files to something like the THQ folder. Rename them, and then put them back into the Company of Heroes folder. After you did that make those changes I told you to do.
It's still not working for me. I've double-checked the steps, double-checked the copy-pasted code and the ToV campaigns still come up as locked for me. During my confusion I copy-pasted the coding into the ORIGINAL DLC and RelicOps modules. Maybe this is where the problem is stemming from, and if so, I don't have a way to reverse it.
Would anyone be so kind as to lead me to the original, unaltered DLC and RelicOps files?
#81
OK, you didn't edit the ORIGINAL files right :O?
If so you're screwed. I can upload the original files for you.
As said above you have to COPY the DLC's and RelicOPS modules and not just edit the original.
Yeah, I did, like I said. :P
Could you upload the files somewhere? I'd be grateful, and maybe that will fix my problem.
#83
Sure, here they are.
I'm still not getting any luck making the campaigns work. I've made sure I pasted the coding into the right places and the campaigns still show up as locked. I think I'm just about ready to give up.
#85
Stupid question, but do you have ToV?
You also need my normal module file (so edit the mod's module file to the one I gave and change all the Improved).
Yes, I do have Tales of Valor. I've done EVERYTHING your tutorial said and my campaigns still come up as locked. Maybe you can spot the problem from this picture. Maybe I placed the files in the wrong place.
My mod's name is Heroes.
It's a thumbnail, just click on it to enlarge.
Here's the coding of my mod:
And here's the coding of HeroesDLC1:PHP Code:;; //////////////////////////////////////////////////////////////////
;; File : Heroes.module
;; Desc : Heroes Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
UIName = Heroes
Description = Celestial's Back to Basics mod
DllName = WW2Mod
ModVersion = 0.98
ModFolder = Heroes\Data
LocFolder = Heroes\Locale
ScenarioPackFolder = WW2\Scenarios
SpeechManagerCache = SpeechManagerCoH.cache
[game]
PlayerDropBehavior = aitakeover
[attrib:common]
folder = Heroes\DataAttrib
archive.01 = ww2\Archives\AttribArchive
[preview:common]
folder = coh\DataPreview
[movies:common]
folder = WW2\Movies
[movies:common:01]
folder = Engine\Movies
[movies:common:02]
folder = DLC1\Movies
[movies:common:03]
folder = DLC2\Movies
[movies:common:04]
folder = DLC3\Movies
[data:common:01]
folder = Heroes\Data
archive.01 = WW2\Archives\WW2Data
archive.02 = WW2\Archives\WW2Art
archive.03 = WW2\Archives\WW2Sound
archive.04 = WW2\Archives\WW2ArtAmbient
archive.05 = WW2\Archives\OFSPData
[data:common:02]
folder = Heroes\Data
[data:common:03]
folder = CoH\Engine\Data
archive.01 = Engine\Archives\Engine
[data:common:04]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:common:08]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:sound_low]
folder = CoH\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow
[data:sound_high]
folder = CoH\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh
[data:art_low]
folder = CoH\DataArtLow
archive.01 = WW2\Archives\WW2ArtLow
[data:art_high]
folder = CoH\DataArtHigh
archive.01 = WW2\Archives\WW2ArtHigh
[locale:english]
folder.01 = Heroes\Locale\English
folder.03 = RelicOnline\Locale\English
[locale:english:01]
folder.01 = Engine\Locale\English
[data:english:01]
folder = CoH\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English
[data:english:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:english:03]
folder = Engine\Locale\English\Data
archive.01 = Engine\Archives\EngineEnglish
[locale:german]
folder.01 = CoH\Locale\German
folder.02 = CoH\Engine\Locale\German
folder.03 = RelicOnline\Locale\German
[data:german:01]
folder = CoH\Locale\German\Data
archive.01 = WW2\Archives\WW2Locale-German
[data:german:02]
folder = CoH\DataSoundGerman
archive.01 = WW2\Archives\WW2SoundSpeechGerman
archive.02 = WW2\Archives\WW2AlliesSpeechGerman
archive.03 = WW2\Archives\WW2AxisSpeechGerman
archive.04 = WW2\Archives\WW2SoundNISGerman
archive.05 = WW2\Archives\OFCoreSpeechGerman
archive.06 = WW2\Archives\OFFullSpeechGerman
[data:german:03]
folder = CoH\Engine\Locale\German\Data
archive.01 = Engine\Archives\EngineGerman
[locale:french]
folder.01 = CoH\Locale\French
folder.02 = CoH\Engine\Locale\French
folder.03 = RelicOnline\Locale\French
[data:french:01]
folder = CoH\Locale\French\Data
archive.01 = WW2\Archives\WW2Locale-French
[data:french:02]
folder = CoH\DataSoundFrench
archive.01 = WW2\Archives\WW2SoundSpeechFrench
archive.02 = WW2\Archives\WW2AlliesSpeechFrench
archive.03 = WW2\Archives\WW2AxisSpeechFrench
archive.04 = WW2\Archives\WW2SoundNISFrench
archive.05 = WW2\Archives\OFCoreSpeechFrench
archive.06 = WW2\Archives\OFFullSpeechFrench
[data:french:03]
folder = CoH\Engine\Locale\French\Data
archive.01 = Engine\Archives\EngineFrench
[locale:spanish]
folder.01 = CoH\Locale\Spanish
folder.02 = CoH\Engine\Locale\Spanish
folder.03 = RelicOnline\Locale\Spanish
[data:spanish:01]
folder = CoH\Locale\Spanish\Data
archive.01 = WW2\Archives\WW2Locale-Spanish
[data:spanish:02]
folder = CoH\DataSoundSpanish
archive.01 = WW2\Archives\WW2SoundSpeechSpanish
archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
archive.03 = WW2\Archives\WW2AxisSpeechSpanish
archive.04 = WW2\Archives\WW2SoundNISSpanish
archive.05 = WW2\Archives\OFCoreSpeechSpanish
archive.06 = WW2\Archives\OFFullSpeechSpanish
[data:spanish:03]
folder = CoH\Engine\Locale\Spanish\Data
archive.01 = Engine\Archives\EngineSpanish
[locale:russian]
folder.01 = CoH\Locale\Russian
folder.02 = CoH\Engine\Locale\Russian
folder.03 = RelicOnline\Locale\Russian
[data:russian:01]
folder = CoH\Locale\Russian\Data
archive.01 = WW2\Archives\WW2Locale-Russian
[data:russian:02]
folder = CoH\DataSoundRussian
archive.01 = WW2\Archives\WW2SoundSpeechRussian
archive.02 = WW2\Archives\WW2AlliesSpeechRussian
archive.03 = WW2\Archives\WW2AxisSpeechRussian
archive.04 = WW2\Archives\WW2SoundNISRussian
archive.05 = WW2\Archives\OFCoreSpeechRussian
archive.06 = WW2\Archives\OFFullSpeechRussian
[data:russian:03]
folder = CoH\Engine\Locale\Russian\Data
archive.01 = Engine\Archives\EngineRussian
[data:italian:01]
folder = CoH\Locale\Italian\Data
archive.01 = WW2\Archives\WW2Locale-Italian
[locale:italian]
folder.01 = CoH\Locale\Italian
folder.02 = CoH\Engine\Locale\Italian
folder.03 = RelicOnline\Locale\Italian
[data:italian:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:italian:03]
folder = CoH\Engine\Locale\Italian\Data
archive.01 = Engine\Archives\EngineItalian
[locale:czech]
folder.01 = CoH\Locale\Czech
folder.02 = CoH\Engine\Locale\Czech
folder.03 = RelicOnline\Locale\Czech
[data:czech:01]
folder = CoH\Locale\Czech\Data
archive.01 = WW2\Archives\WW2Locale-Czech
[data:czech:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:czech:03]
folder = CoH\Engine\Locale\Czech\Data
archive.01 = Engine\Archives\EngineCzech
[locale:polish]
folder.01 = CoH\Locale\Polish
folder.02 = CoH\Engine\Locale\Polish
folder.03 = RelicOnline\Locale\Polish
[data:polish:01]
folder = CoH\Locale\Polish\Data
archive.01 = WW2\Archives\WW2Locale-Polish
[data:polish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:polish:03]
folder = CoH\Engine\Locale\Polish\Data
archive.01 = Engine\Archives\EnginePolish
[locale:chinesetrad]
folder.01 = CoH\Locale\ChineseTrad
folder.02 = CoH\Engine\Locale\ChineseTrad
folder.03 = RelicOnline\Locale\ChineseTrad
[data:chinesetrad:01]
folder = CoH\Locale\ChineseTrad\Data
archive.01 = WW2\Archives\WW2Locale-ChineseTrad
[data:chinesetrad:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chinesetrad:03]
folder = CoH\Engine\Locale\ChineseTrad\Data
archive.01 = Engine\Archives\EngineChineseTrad
[locale:japanese]
folder.01 = CoH\Locale\Japanese
folder.02 = CoH\Engine\Locale\Japanese
folder.03 = RelicOnline\Locale\Japanese
[data:japanese:01]
folder = CoH\Locale\Japanese\Data
archive.01 = WW2\Archives\WW2Locale-Japanese
[data:japanese:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:japanese:03]
folder = CoH\Engine\Locale\Japanese\Data
archive.01 = Engine\Archives\EngineJapanese
[locale:korean]
folder.01 = CoH\Locale\Korean
folder.02 = CoH\Engine\Locale\Korean
folder.03 = RelicOnline\Locale\Korean
[data:korean:01]
folder = CoH\Locale\Korean\Data
archive.01 = WW2\Archives\WW2Locale-Korean
[data:korean:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:korean:03]
folder = CoH\Engine\Locale\Korean\Data
archive.01 = Engine\Archives\EngineKorean
[locale:chineseenglish]
folder.01 = CoH\Locale\ChineseEnglish
folder.02 = CoH\Engine\Locale\ChineseEnglish
folder.03 = RelicOnline\Locale\ChineseEnglish
[data:chineseenglish:01]
folder = CoH\Locale\ChineseEnglish\Data
archive.01 = WW2\Archives\WW2Locale-ChineseEnglish
[data:chineseenglish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chineseenglish:03]
folder = CoH\Engine\Locale\ChineseEnglish\Data
archive.01 = Engine\Archives\ChineseEnglish
PHP Code:;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = Heroes
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC1Locale
SpeechManagerCache = SpeechManagerDLC1.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC1Movies
[data:common]
folder = DLC1Data
archive.01 = DLC1ArchivesDLC1Data
[data:art_low]
folder = DLC1DataArtLow
archive.01 = DLC1ArchivesDLC1ArtLow
[data:art_high]
folder = DLC1DataArtHigh
archive.01 = DLC1ArchivesDLC1ArtHigh
[locale:english]
folder.01 = DLC1LocaleEnglish
[data:english:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC1DataSoundGerman
archive.01 = DLC1ArchivesDLC1SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC1DataSoundFrench
archive.01 = DLC1ArchivesDLC1SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC1DataSoundSpanish
archive.01 = DLC1ArchivesDLC1SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC1DataSoundRussian
archive.01 = DLC1ArchivesDLC1SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
Last edited by Morty; 4th Jul 09 at 11:51 AM.
#87
Well that picture is damn small. I can't read anything. Could you please post a larger image?
It's also handy if you post your module file and one DLC module in PHP code here.
Sorry about that, Photobucket refreshes slow and I thought the picture didn't update when I tried to shrink it.
I've edited my past post with the new information, my mod's coding and its DLC coding.
@celestial u could press on the picture to enlarge it...
#90
I tried, but didn't work. It does work now, strange.
@Morty: Well I can't really spot a mistake in your files. Did you make this mod before or after patch v2.400?
I made this mod for the latest patch (2.6).
Can anyone shed any light on this problem please-
Then never use the 'Run in -dev mod' thing, because then it launches wrong. Add this target line to the shortcut: -mod [Mod_Name] -dev. (without the [ ]).
My prob is when I try to alter the short cut it refuses to save my changes. I run the ever reliable [ha ha] Vista so if any other users have overcome this problem could one of you please enlighten me. In hope I wait.
Make sure you're running as an administrator when you're making changes to the shortcut, and also keep in mind that you're editing the TARGET box of the shortcut and not one of the others. This is all I can offer, so I hope it helps.
The fault specified is the name 'H:\ Program Files\THQ\Company of Heroes\RelicCOH.exe -mod History -dev.' specified in the target box is not valid. Make sure the path and file name are correct.
Did you copy-paste that? There's a space between the slash and Program Files.
#96
@trajannic: It should be: "H:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -mod History -dev
@Morty: I don't know what caused the problem or what you did, but I'll make you 4 correct modules with name "Heroes".
Thank-you for the heads up Celestial, the short cut saved properly. However when I ran it the game at first launched, so it must be recognising the mod which is further on than I have ever reached since TOV 2.6 but- damn it- then the box changes to read 'no range' What if you please does this mean and what have I cocked up this time.
Make sure it's YOUR_MOD\Locale\English and not YOUR_MOD\Locale\
Firstly, thanks to morty because I did change the english thing and that cured the no range thing. Now for the new prob. In order to test if changes were being read I simply raised the volks squad size by two troopers and tried to load the Trun segment to check. The game loaded correctly up to the Trun load point but after clicking to play the game all I got after the intro movie was the loading bar starting before going back to the previous trun menu. Thinking the fault lay in my volks changes I loaded the Tiger segment of TOV only to see the same problem repeated. Can any body shed any light on this issue or indeed seen it before. Thanks in anticipation
Is there anything else which will prevent a mod from loading, because I copied and pasted yours, made the changes, and still after attempting to run the shortcut nothing happens.
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