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[OLD] The Grand How-To (read first, kk?)

  1. #101
    Member pojarsma's Avatar
    Join Date
    Jan 2009
    Location
    Sweden
    u should add ur http://forums.relicnews.com/showthread.php?t=228869 tutorial it is great

    btw: nice to see some1 make a big tutorial collection that makes it easier in the early days

  2. #102
    I resolved my problem by using the examples LD put up.

  3. #103
    Draslin
    Guest
    I'm having similar Multiplayer issues. I have created a simple population cap mod, which works perfectly if I play a skirmish.

    The moment I try to host a Multiplayer game, the game crashes to desktop.

    Is there some kind of work around for this?

    I only have Company of Heroes proper, and Opposing Fronts. I do not have the other expansions.

  4. #104
    I dont know if this is the proper place to post this , but here goes. I finally have managed to get my mods working{ acceptance of changes, TOV recognised etc.} and can now proceed with the more involved stuff which I could do with the previous versions of this great game. Before I lose myself in all the fun of that may I take this opportunity to thank all the forum members who have helped me through my differculties. An especial thank-you to Celestial who gave so much help to me and with a wish that he succeeds in his endeavors to fully adjust Corsix' modding programme.

  5. #105
    Blue Stealth
    Guest
    I am having the exact same issue that Draslin is having in post #102.

    I have made a simple population mod just to test its usability in LAN games. Fortunately I can get my mods working in skirmish mode just fine on any map, relic or custom.

    I can get to the multiplayer menu and navigate to other tabs (i,e, rewards, etc) but the moment that I click on the "host multiplayer" button I get a CTD asking me if I want to send an error report to relic, which would be uselss im prety sure.

    I have followed the steps celestial has outlined on how to make mods work with version 2.6 (which is the version I have) to the letter. I have copied the first group of PHP code to my mod module which is quite unimaginatively called My_Mod, and I have replaced all Improved's with My_Mod.

    I then copied the RelicCoH.English.ucs file from E:\Program Files (x86)\Steam\steamapps\common\company of heroes\CoH\Engine\Locale\English and put it into E:\Program Files (x86)\Steam\steamapps\common\company of heroes\My_Mod\Locale\English. I then renamed it to My_Mod.English.ucs and copied that to the previous location and also to E:\Program Files (x86)\Steam\steamapps\common\company of heroes\Engine\Locale\English just to be safe. Im not sure if I should have renamed it but I get the same CTD whether I rename it or not.

    I have also tried to edit my DLC and Ops modules with the ones celestial provided, but when I go to startup the game, I find that I am still plagued by red X's on the ToV campaigns and still get crashes when trying to host a multiplayer game.

    I am obviously using the steam version of CoH and Windows 7 RC. And yes, when I made the mod I always run in admin mode and have tried making the mod in vista and XP compatability modes. I have also tried this with my retail version of the game (on my other computer) with no luck. The other computer is also running Windows 7 RC.

    If you need any other information please ask I am happy to give it.

    Almost forgot, have tried running the game with both -dev -mod My_Mod and -mod My_Mod -dev with neither working in multiplayer. And also, yes, I have all three, CoH OF and ToV.

    And when I first downloaded Corsix' Mod Studio I used the 0.5.6 download that Celestial provided and had two issues. a)the version still says 0.5.5 (not sure if it matters) and b)I could initially not run the program as it said it was missing msvcp71.dll and as a result I have had to go and download (I believe from one of celestial's posts) two files msvcp71.dll and msvcr71.dll. I do not think that is my problem but am trying to supply all the information I can.

    Thanks and much appreciated.

    -Blue
    Last edited by Blue Stealth; 18th Jul 09 at 6:40 AM.

  6. #106
    Pag
    Guest
    id like to start off saying thankyou to celestial and everyone else willing to help people with modding.

    Since getting my mod to work in tov my custom maps are no longer on the list. They are all .sgb maps and are all in correct place but no longer appear on the map list in game any help with this problem would be much appreciated thankyou.
    Last edited by Pag; 21st Jul 09 at 5:05 AM.

  7. #107
    Head banging on wall time again. I posted days ago that my mods were now working-WRONG- I usually only mod in order to play differant scenarios vs the computer twigging various values to provide new effects etc, and not to play the campaigns which usually require too much balancing to remain challenging. Now to get to the point. I decided to try to play the falaise pocket using my fairly heavily moodded german army to do a steamroller job on thse cocky allied forces. No dice. Since my mods worked fully in skirmish mode and all the campaigns were open [ no red crosses] I had assumed that all would work as expected, but while able to launch the campaign, watch the intro with the sleepy desk jockey and start the loading bar with the bomb bay background, it then reverts to the list with only trun listed. I have all the campaigns bought on a single anthology disc and am up to 2.6,so any ideas peoples?

  8. #108
    Still trying to make the damn thing work with TOV. I tested my mod with the Arnhem campaign and had no probs, so can someone kindly explain to me the 'Precise' differences that were introduced with TOV so that I may better troubleshoot the hitch which is screwing me up.

  9. Modding Senior Member Company of Heroes Senior Member  #109
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    The ToV campaigns simply have a module for themselves, for some stupid reason. Follow the exact instructions and you will have no problems man...


    @Blue Stealth: I have no idea man, since I have no experience with steam CoH and how to mod Steam CoH....

  10. #110

    Need help with locale module to load my mods :/

    How do I do php code? I tried putting the codes into the module, but I dunno how :/ Call me a noob for that

  11. Modding Senior Member Company of Heroes Senior Member  #111
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Just write in your post {PHP} {/PHP} and paste the whole module between those two. Also change the { } mentioned above with [ ]. I can't do that for an example because it will create a PHP code.

  12. #112
    which post btw? I'm a bit hopeless with wat ur saying :/

  13. Modding Senior Member Company of Heroes Senior Member  #113
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    When you make a post, open up your module, and press ctrl + a to select all. Then press ctrl + c to copy. Now go to your post and select ctrl + v to paste the module. Then simple select it all again and wrap it in PHP, by pressing the third from the right button above (it's a white rectangle with php in it).

  14. #114
    This may piss u off a bit... Do I open the module through corsix mod studio?

    The truth is, i'm not familiar with php codes :/ . I hvn't done em b4...

    NVM!!!! I found it!!!!!!!

    Do I 'post' it in notepad btw?

  15. Modding Senior Member Company of Heroes Senior Member  #115
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Open the module in notepad and then do what I mentioned above.

  16. #116
    Member 130Th Panzer's Avatar
    Join Date
    Dec 2007
    Location
    Estonia,Tallinn
    Hmmm..... i dont understand anything.
    I tryed allkinda stuff but nothing happens.

  17. #117
    Sorry folks, but still having my Tov probs. Can anyone confirm having this prob of no red crosses-therefore unlocked- but crashing in mid loadbar. It seems as though the game is unable to access the files to load for the TOV campaigns yet they are unlocked enough to see the load screens and menus. Is it just an inaccurate file path somewhere or an indication of something more serious along the lines of me being just plain daft. In short, if anybody has experienced the no crosses\but no workie situation and resolved it please post your methods here.

  18. #118
    I did as wat u said... But didn't work in skirmishes... Do I hv 2 include the ToV Campaign missions as well?

    Here's wat I did for my mod (take 2)
    Code:
    ;; ////////////////////////////////////////////////////////////////// 
    ;; File : My_mod_take_.module 
    ;; Desc : My_mod_take_ Mod descriptor file. 
    ;;  
    ;; (c) 2008 Relic Entertainment Inc. 
    ;;  
      
    [global] 
    UIName = My_mod_take_ 
    Description = Celestial's Back to Basics mod 
    DllName = WW2Mod 
    ModVersion = 0.98 
    ModFolder = My_mod_take_\Data 
    LocFolder = My_mod_take_\Locale 
    ScenarioPackFolder = WW2\Scenarios 
    SpeechManagerCache = SpeechManagerCoH.cache 
      
    [game] 
    PlayerDropBehavior = aitakeover 
      
    [attrib:common] 
    folder = My_mod_take_\DataAttrib 
    archive.01 = ww2\Archives\AttribArchive 
      
    [preview:common]  
    folder = coh\DataPreview 
      
    [movies:common] 
    folder = WW2\Movies 
      
    [movies:common:01] 
    folder = Engine\Movies 
      
    [movies:common:02] 
    folder = DLC1\Movies 
      
    [movies:common:03] 
    folder = DLC2\Movies 
      
    [movies:common:04] 
    folder = DLC3\Movies 
      
    [data:common:01] 
    folder = My_mod_take_\Data 
    archive.01 = WW2\Archives\WW2Data 
    archive.02 = WW2\Archives\WW2Art 
    archive.03 = WW2\Archives\WW2Sound 
    archive.04 = WW2\Archives\WW2ArtAmbient 
    archive.05 = WW2\Archives\OFSPData 
      
    [data:common:02] 
    folder = My_mod_take_\Data 
      
    [data:common:03] 
    folder = CoH\Engine\Data 
    archive.01 = Engine\Archives\Engine 
      
    [data:common:04] 
    folder = RelicOnline\Data 
    archive.01 = RelicOnline\Archives\RelicOnline 
      
    [data:common:08] 
    folder = RelicOnline\Data 
    archive.01 = RelicOnline\Archives\RelicOnline
      
    [data:sound_low] 
    folder = CoH\DataSoundLow 
    archive.01 = WW2\Archives\WW2SoundLow 
      
    [data:sound_high] 
    folder = CoH\DataSoundHigh 
    archive.01 = WW2\Archives\WW2SoundHigh 
      
    [data:art_low] 
    folder = CoH\DataArtLow 
    archive.01 = WW2\Archives\WW2ArtLow 
      
    [data:art_high] 
    folder = CoH\DataArtHigh 
    archive.01 = WW2\Archives\WW2ArtHigh 
      
    [locale:english] 
    folder.01 = My_mod_take_\Locale\English 
    folder.03 = RelicOnline\Locale\English 
      
    [locale:english:01] 
    folder.01 = Engine\Locale\English 
      
    [data:english:01] 
    folder = CoH\Locale\English\Data 
    archive.01 = WW2\Archives\WW2Locale-English 
      
    [data:english:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:english:03] 
    folder = Engine\Locale\English\Data 
    archive.01 = Engine\Archives\EngineEnglish 
      
    [locale:german] 
    folder.01 = CoH\Locale\German 
    folder.02 = CoH\Engine\Locale\German 
    folder.03 = RelicOnline\Locale\German 
      
    [data:german:01] 
    folder = CoH\Locale\German\Data 
    archive.01 = WW2\Archives\WW2Locale-German 
      
    [data:german:02] 
    folder = CoH\DataSoundGerman 
    archive.01 = WW2\Archives\WW2SoundSpeechGerman 
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman 
    archive.03 = WW2\Archives\WW2AxisSpeechGerman 
    archive.04 = WW2\Archives\WW2SoundNISGerman 
    archive.05 = WW2\Archives\OFCoreSpeechGerman 
    archive.06 = WW2\Archives\OFFullSpeechGerman 
      
    [data:german:03] 
    folder = CoH\Engine\Locale\German\Data 
    archive.01 = Engine\Archives\EngineGerman 
      
    [locale:french] 
    folder.01 = CoH\Locale\French 
    folder.02 = CoH\Engine\Locale\French 
    folder.03 = RelicOnline\Locale\French 
      
    [data:french:01] 
    folder = CoH\Locale\French\Data 
    archive.01 = WW2\Archives\WW2Locale-French 
      
    [data:french:02] 
    folder = CoH\DataSoundFrench 
    archive.01 = WW2\Archives\WW2SoundSpeechFrench 
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench 
    archive.03 = WW2\Archives\WW2AxisSpeechFrench 
    archive.04 = WW2\Archives\WW2SoundNISFrench 
    archive.05 = WW2\Archives\OFCoreSpeechFrench 
    archive.06 = WW2\Archives\OFFullSpeechFrench 
      
      
      
    [data:french:03] 
    folder = CoH\Engine\Locale\French\Data 
    archive.01 = Engine\Archives\EngineFrench 
      
    [locale:spanish] 
    folder.01 = CoH\Locale\Spanish 
    folder.02 = CoH\Engine\Locale\Spanish 
    folder.03 = RelicOnline\Locale\Spanish
      
    [data:spanish:01] 
    folder = CoH\Locale\Spanish\Data 
    archive.01 = WW2\Archives\WW2Locale-Spanish 
      
    [data:spanish:02] 
    folder = CoH\DataSoundSpanish 
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish 
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish 
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish 
    archive.04 = WW2\Archives\WW2SoundNISSpanish 
    archive.05 = WW2\Archives\OFCoreSpeechSpanish 
    archive.06 = WW2\Archives\OFFullSpeechSpanish 
      
    [data:spanish:03] 
    folder = CoH\Engine\Locale\Spanish\Data 
    archive.01 = Engine\Archives\EngineSpanish 
      
    [locale:russian] 
    folder.01 = CoH\Locale\Russian 
    folder.02 = CoH\Engine\Locale\Russian 
    folder.03 = RelicOnline\Locale\Russian 
      
    [data:russian:01] 
    folder = CoH\Locale\Russian\Data 
    archive.01 = WW2\Archives\WW2Locale-Russian 
      
    [data:russian:02] 
    folder = CoH\DataSoundRussian 
    archive.01 = WW2\Archives\WW2SoundSpeechRussian 
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian 
    archive.03 = WW2\Archives\WW2AxisSpeechRussian 
    archive.04 = WW2\Archives\WW2SoundNISRussian 
    archive.05 = WW2\Archives\OFCoreSpeechRussian 
    archive.06 = WW2\Archives\OFFullSpeechRussian 
      
    [data:russian:03] 
    folder = CoH\Engine\Locale\Russian\Data 
    archive.01 = Engine\Archives\EngineRussian 
      
    [data:italian:01] 
    folder = CoH\Locale\Italian\Data 
    archive.01 = WW2\Archives\WW2Locale-Italian 
      
    [locale:italian] 
    folder.01 = CoH\Locale\Italian 
    folder.02 = CoH\Engine\Locale\Italian 
    folder.03 = RelicOnline\Locale\Italian 
      
    [data:italian:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:italian:03] 
    folder = CoH\Engine\Locale\Italian\Data 
    archive.01 = Engine\Archives\EngineItalian 
      
    [locale:czech] 
    folder.01 = CoH\Locale\Czech 
    folder.02 = CoH\Engine\Locale\Czech 
    folder.03 = RelicOnline\Locale\Czech 
      
    [data:czech:01] 
    folder = CoH\Locale\Czech\Data 
    archive.01 = WW2\Archives\WW2Locale-Czech 
      
    [data:czech:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:czech:03] 
    folder = CoH\Engine\Locale\Czech\Data 
    archive.01 = Engine\Archives\EngineCzech 
      
    [locale:polish] 
    folder.01 = CoH\Locale\Polish 
    folder.02 = CoH\Engine\Locale\Polish 
    folder.03 = RelicOnline\Locale\Polish 
    
    [data:polish:01] 
    folder = CoH\Locale\Polish\Data 
    archive.01 = WW2\Archives\WW2Locale-Polish 
      
    [data:polish:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:polish:03] 
    folder = CoH\Engine\Locale\Polish\Data 
    archive.01 = Engine\Archives\EnginePolish 
      
    [locale:chinesetrad] 
    folder.01 = CoH\Locale\ChineseTrad 
    folder.02 = CoH\Engine\Locale\ChineseTrad 
    folder.03 = RelicOnline\Locale\ChineseTrad 
      
    [data:chinesetrad:01] 
    folder = CoH\Locale\ChineseTrad\Data 
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad 
      
    [data:chinesetrad:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:chinesetrad:03] 
    folder = CoH\Engine\Locale\ChineseTrad\Data 
    archive.01 = Engine\Archives\EngineChineseTrad 
      
    [locale:japanese] 
    folder.01 = CoH\Locale\Japanese 
    folder.02 = CoH\Engine\Locale\Japanese 
    folder.03 = RelicOnline\Locale\Japanese 
      
    [data:japanese:01] 
    folder = CoH\Locale\Japanese\Data 
    archive.01 = WW2\Archives\WW2Locale-Japanese 
      
    [data:japanese:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:japanese:03] 
    folder = CoH\Engine\Locale\Japanese\Data 
    archive.01 = Engine\Archives\EngineJapanese 
      
    [locale:korean] 
    folder.01 = CoH\Locale\Korean 
    folder.02 = CoH\Engine\Locale\Korean 
    folder.03 = RelicOnline\Locale\Korean 
      
    [data:korean:01] 
    folder = CoH\Locale\Korean\Data 
    archive.01 = WW2\Archives\WW2Locale-Korean 
      
    [data:korean:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:korean:03] 
    folder = CoH\Engine\Locale\Korean\Data 
    archive.01 = Engine\Archives\EngineKorean 
      
    [locale:chineseenglish] 
    folder.01 = CoH\Locale\ChineseEnglish 
    folder.02 = CoH\Engine\Locale\ChineseEnglish 
    folder.03 = RelicOnline\Locale\ChineseEnglish 
      
    [data:chineseenglish:01] 
    folder = CoH\Locale\ChineseEnglish\Data 
    archive.01 = WW2\Archives\WW2Locale-ChineseEnglish 
      
    [data:chineseenglish:02] 
    folder = CoH\DataSoundEnglish 
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
    [data:chineseenglish:03] 
    folder = CoH\Engine\Locale\ChineseEnglish\Data 
    archive.01 = Engine\Archives\ChineseEnglish
    Last edited by Kapp'n; 24th Jul 09 at 4:12 AM. Reason: added code tags

  19. Modding Senior Member Company of Heroes Senior Member  #119
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Is your mod really called My_mod_take_ ? The last _ looks kidda strange.

  20. #120
    It was mean to be My mod (take 2) but it doesn't include numbers :/

  21. #121
    is there anything I did wrong?

  22. #122
    Ive also got a problem, I run 2.501 and my mod runs fine with the VCOH campaign and skirmishes but the ToV campaignsand operations dont work followed your instructions and nothing.

    WWRealismDLC1:
    PHP Code:
    ;; ////////////////////////////////////////////////////////////////// 
      
    ;; File    RelicCOH.module 
      
    ;; Desc    RelicCOH Mod descriptor file
      
    ;;  
      
    ;; (
    c2008 Relic Entertainment Inc
      
    ;;  
      
      
      
    [global] 
      
      
      
    Parent WWRealism 
      
    UIName 
    = $1080 
      
    Description 
    Company of Heroes 
      
    DllName 
    WW2Mod 
      
    ModVersion 
    1.0 
      
    LocFolder 
    DLC1Locale 
      
    SpeechManagerCache 
    SpeechManagerDLC1.cache 
      
      
      
    [game
      
    PlayerDropBehavior aitakeover 
      
      
      
    [movies:common
      
    folder DLC1Movies 
      
      
      
    [data:common
      
    folder DLC1Data 
      
    archive.01 
    DLC1ArchivesDLC1Data 
      
      
      
    [data:art_low
      
    folder DLC1DataArtLow 
      
    archive.01 
    DLC1ArchivesDLC1ArtLow 
      
      
      
    [data:art_high
      
    folder DLC1DataArtHigh 
      
    archive.01 
    DLC1ArchivesDLC1ArtHigh 
      
      
      
    [locale:english
      
    folder.01 DLC1LocaleEnglish 
      
      
      
    [data:english:01
      
    folder DLC1DataSoundEnglish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechEnglish 
      
      
      
    [locale:german
      
      
      
    [
    data:german:01
      
    folder DLC1DataSoundGerman 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechGerman 
      
      
      
    [locale:french
      
      
      
    [
    data:french:01
      
    folder DLC1DataSoundFrench 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechFrench 
      
      
      
    [locale:spanish
      
      
      
    [
    data:spanish:01
      
    folder DLC1DataSoundSpanish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechSpanish 
      
      
      
    [locale:russian
      
      
      
    [
    data:russian:01
      
    folder DLC1DataSoundRussian 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechRussian 
      
      
      
    [locale:italian
      
      
      
    [
    data:italian:01
      
    folder DLC1DataSoundEnglish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechEnglish 
      
      
      
    [locale:czech
      
      
      
    [
    data:czech:01
      
    folder DLC1DataSoundEnglish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechEnglish 
      
      
      
    [locale:polish
      
      
      
    [
    data:polish:01
      
    folder DLC1DataSoundEnglish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechEnglish 
      
      
      
    [locale:chinesetrad
      
      
      
    [
    data:chinesetrad:01
      
    folder DLC1DataSoundEnglish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechEnglish 
      
      
      
    [locale:japanese
      
      
      
    [
    data:japanese:01
      
    folder DLC1DataSoundEnglish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechEnglish 
      
      
      
    [locale:korean
      
      
      
    [
    data:korean:01
      
    folder DLC1DataSoundEnglish 
      
    archive.01 
    DLC1ArchivesDLC1SoundSpeechEnglish 
    WWRealismOps:
    PHP Code:
     ;; ////////////////////////////////////////////////////////////////// 
      
    ;; File    RelicOps.module 
      
    ;; Desc    RelicOps Mod descriptor file
      
    ;;  
      
    ;; (
    c2008 Relic Entertainment Inc
      
    ;;  
      
      
      
    [global] 
      
      
      
    Parent WWRealism 
      
    UIName 
    = $1080 
      
    Description 
    Company of Heroes 
      
    DllName 
    WW2Mod 
      
    ModVersion 
    1.0 
      
      
      
    [game
      
    PlayerDropBehavior kill 
      
      
      
    [attrib:ingame
      
    archive.01 CoHOpsArchivesOPSAttribArchive 
      
      
      
    [data:common
      
    folder CoHOpsData 
      
    archive.01 
    CoHOpsArchivesOPSData 
      
      
      
    [locale:chineseenglish
      
    folder.01 CoHOpsLocaleChineseEnglish 
      
      
      
    [locale:chinesetrad
      
    folder.01 CoHOpsLocaleChineseTrad 
      
      
      
    [locale:czech
      
    folder.01 CoHOpsLocaleCzech 
      
      
      
    [locale:english
      
    folder.01 CoHOpsLocaleEnglish 
      
      
      
    [locale:french
      
    folder.01 CoHOpsLocaleFrench 
      
      
      
    [locale:german
      
    folder.01 CoHOpsLocaleGerman 
      
      
      
    [locale:italian
      
    folder.01 CoHOpsLocaleItalian 
      
      
      
    [locale:japanese
      
    folder.01 CoHOpsLocaleJapanese 
      
      
      
    [locale:korean
      
    folder.01 CoHOpsLocaleKorean 
      
      
      
    [locale:polish
      
    folder.01 CoHOpsLocalePolish 
      
      
      
    [locale:russian
      
    folder.01 CoHOpsLocaleRussian 
      
      
      
    [locale:spanish
      
    folder.01 CoHOpsLocaleSpanish 
    "SHIT!" "Watch your language soldier!" "It's not language! It's shit! Literally..."
    Life's a bitch... and then you die... so deal with it! Any questions?
    "I went outside once... the graphics were alright, but the gameplay sucked!"

  23. #123
    Hey there,

    Im having a few problems with basic modding, I hope someone can help me.

    I am trying to complete a very basic tutorial mod, the engineer one found on Corsix's website, however it does not work with ToV I understand. Furthermore I have read the FAQ's and find the whole module editing instructions a little daunting.

    The problem is more to the point, that using the corsix mod studio and creating a new mod (with the correct directory) and then saving, no module files or folders are created in my COH directory. Therefore I cannot edit my mod's module file as it simply isn't there. ANY help with this problem is greatly appreciated.

    I am currently trying to work my way through the tutorials to eventually add my own personal mod including the British Commando Jeep & the Commando Sniper found in the PE campaign.

    Many thanks!

    GF.


    Edit: Facepalm moment, vista-users run Corsix mod stuido in admin mode (right click -> run as administrator) it simply wasn't able to create the folders/files because it didn't have permission.
    Last edited by GeneralFlanagan; 27th Jul 09 at 12:49 PM.

  24. #124

    Unlocking the TOV Campaigns

    For everyone having trouble getting the TOV campaign to unlock on their mod. I had trouble with this also but figured it out.
    1. Copy the RelicDLC1,2,3 and the Ops to the desktop.

    2. Open with notepad

    3. Change the following in the module and Ops, Parent = RelicCOH change the RelicCOH to your mod name and thats it. Save and rename to My_ModDLC1 or something to that nature. Copy them from you desktop and paste in your COH folder and your done.

    Thats what I did to unlock the campaigns in my mod.

  25. Company of Heroes Senior Member  #125
    Moderator Lethal Dosage's Avatar
    Join Date
    Sep 2007
    Location
    In the back of my mind.
    Thank you for reposting that Kharn, but as you can see, that has already been posted in the first post of this thread, and before that in numberous other threads. Not trying to be rude (despite how i read this as sounding), but you are kinda stating what has now become a well documented fact.

  26. #126
    still having the no red crosses and unlocked but crashing probs. Can anyone confirm that this file path is correct. History-{the mods name}Locale-English-RelicCOHEnglish.Its so infuriating that Tov will not work when it is apparently unlocked. By the by I continue to mod and my heavy sniper team using the Boys at rifle is working a treat,what it does to a jeep is a sight to behold. Remember that those 50cal rifles used today originate from a\t rifles of the early war years in their concept and documentary evidence exists for their use in a sniping role at least in the desert, so using them ingame is historically accurate. Its a straightforward weapon swap for the most part, but if you have probs I will elaborate further on the ins and outs of its implementation.

  27. #127
    I still need help with running ToV with my mods. I don't care about ToV campaigns. I just want my mods 2 work :/ I sent the code above and I want 2 know what I did wrong

  28. #128
    Go into your coh directory, open the module for your mod, created by the mod studio. Copy and paste the "improved" module in Celéstial's How-To section and then change EVERY "improved" to the name of your mod for instance;

    PHP Code:
    ;; File improved.module 
    to

    PHP Code:
    ;; File British_Additions.module 
    Then click save on note pad. You will require to scroll down all the way through the entire module to ensure all Improved's are changed.

    Witht he RelicDLC1 etc copy them onto your desktop and rename them, for instance:

    RelicOPS

    to

    British_AdditionsOPS

    then open the file up and rename the Parent from RelicCOH to [Modname] once again as an example,

    PHP Code:
    Parent RelicCOH 
    to

    PHP Code:
    Parent British_Additions 

    Do this for each DLC 1,2,3 and OPS (renaming and editing the parent name) then save all the files and put them into your directory ALONG WITH the origianl DLC1,2,3 and OPS.

    This should do the trick but it's basically what is writtenon the first page, first post.

  29. #129
    Acid
    Guest

    Need help

    Before i get started, a few questions;
    #1 Do you need the slashs " \ " in the directory enters for the modules to be readble ?
    #2 Do you need the orignal (vanila) relic modules to be able read or use the manule created ones ?

    Okay heres what i have so far:

    ImporvedMod


    OPS


    DCL1


    DCL2


    DCL3


    The first one works its readable. The others (OPS, DCL1, 2, 3) dont. See anything out of place ?

  30. #130
    hackattack
    Guest

    No Range Issue?????

    Can anyone help me???? Did the changes outlined on the first page and now I'm getting strange $552900 No Range messages where all the text should be??? My mod works its just all the text is bad or is this normal after doing the changes outlined on the first page???
    Last edited by hackattack; 1st Aug 09 at 8:39 PM.

  31. #131
    I'll try those when I get time. I'm guessing u need 2 do ToV campaign as well :/ Hope it works

  32. #132
    You're getting no range errors because you have not placed your .uce file (the file that contains all your texts etc) into your mod folder.

    To do this this, go to COH -> Engine -> Locale -> English

    copy the file you see there,

    it'll be RelicCOHenglish.ucs (something like that)

    and paste it into:

    (MODNAMEFOLDER) -> Locale -> English

    IF your directories do not have the relevant folders, just create them.

    Moreover, ensure User Account Control isn't running (for vista users) or alternativley run the mod studio is admin mode. (This is relevant when using the studio only as Vista will ask you for persmision when creating/editing folders in your COH directory)

    Lastly, to make your custom texts work ingame, aswell as running your game with your modified Shortcut, copy and paste the most uptodate files from;

    COH -> Engine -> Locale -> English

    into

    (MODNAMEFOLDER) -> Locale -> English

    Everytime you edit or create new text in the mod studio. Simply, keep your UCS files up to date. This is a personal thing that I do, because after a good few hours I figured it out.

  33. #133
    Acid, you dont have the "improved" renamed to your mods name. Except if you did those on your pc and didnt copy them.

  34. #134
    Acid
    Guest
    Acid, you dont have the "improved" renamed to your mods name. Except if you did those on your pc and didnt copy them.
    Unless im misunderstanding you...
    I just kept the same name as the ones on the first page "Improved". I just used that as the name of my mod.

    I figured the parent had to be the same name as the main manually recreated reliccoh.module ?

  35. #135
    If its the same name and Capital letters it should work thoug? Try using another name and make sure ALL the improved are changed to your mods name.

    Try WWRealism(My mod that Im working on) as a test.

    WWRealism.module
    PHP Code:
     ;; ////////////////////////////////////////////////////////////////// 
      
    ;; File WWRealism.module 
      
    ;; Desc WWRealism Mod descriptor file
      
    ;;  
      
    ;; (
    c2008 Relic Entertainment Inc
      
    ;;  
      
      
      
    [global] 
      
      
      
    UIName WWRealism 
      
    Description 
    Celestial's Back to Basics mod 
      
    DllName = WW2Mod 
      
    ModVersion = 0.0 
      
    ModFolder = WWRealism\Data 
      
    LocFolder = WWRealism\Locale 
      
    ScenarioPackFolder = WW2\Scenarios 
      
    SpeechManagerCache = SpeechManagerCoH.cache 
      
      
      
    [game] 
      
    PlayerDropBehavior = aitakeover 
      
      
      
    [attrib:common] 
      
    folder = WWRealism\DataAttrib 
      
    archive.01 = ww2\Archives\AttribArchive 
      
      
      
    [preview:common] 
      
    folder = coh\DataPreview 
      
      
      
    [movies:common] 
      
    folder = WW2\Movies 
      
      
      
    [movies:common:01] 
      
    folder = Engine\Movies 
      
      
      
    [movies:common:02] 
      
    folder = DLC1\Movies 
      
      
      
    [movies:common:03] 
      
    folder = DLC2\Movies 
      
      
      
    [movies:common:04] 
      
    folder = DLC3\Movies 
      
      
      
    [data:common:01] 
      
    folder = WWRealism\Data 
      
    archive.01 = WW2\Archives\WW2Data 
      
    archive.02 = WW2\Archives\WW2Art 
      
    archive.03 = WW2\Archives\WW2Sound 
      
    archive.04 = WW2\Archives\WW2ArtAmbient 
      
    archive.05 = WW2\Archives\OFSPData 
      
      
      
    [data:common:02] 
      
    folder = WWRealism\Data 
      
      
      
    [data:common:03] 
      
    folder = CoH\Engine\Data 
      
    archive.01 = Engine\Archives\Engine 
      
      
      
    [data:common:04] 
      
    folder = RelicOnline\Data 
      
    archive.01 = RelicOnline\Archives\RelicOnline 
      
      
      
    [data:common:08] 
      
    folder = RelicOnline\Data 
      
    archive.01 = RelicOnline\Archives\RelicOnline 
      
      
      
    [data:sound_low] 
      
    folder = CoH\DataSoundLow 
      
    archive.01 = WW2\Archives\WW2SoundLow 
      
      
      
    [data:sound_high] 
      
    folder = CoH\DataSoundHigh 
      
    archive.01 = WW2\Archives\WW2SoundHigh 
      
      
      
    [data:art_low] 
      
    folder = CoH\DataArtLow 
      
    archive.01 = WW2\Archives\WW2ArtLow 
      
      
      
    [data:art_high] 
      
    folder = CoH\DataArtHigh 
      
    archive.01 = WW2\Archives\WW2ArtHigh 
      
      
      
    [locale:english] 
      
    folder.01 = WWRealism\Locale\English 
      
    folder.03 = RelicOnline\Locale\English 
      
      
      
    [locale:english:01] 
      
    folder.01 = Engine\Locale\English 
      
      
      
    [data:english:01] 
      
    folder = CoH\Locale\English\Data 
      
    archive.01 = WW2\Archives\WW2Locale-English 
      
      
      
    [data:english:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:english:03] 
      
    folder = Engine\Locale\English\Data 
      
    archive.01 = Engine\Archives\EngineEnglish 
      
      
      
    [locale:german] 
      
    folder.01 = CoH\Locale\German 
      
    folder.02 = CoH\Engine\Locale\German 
      
    folder.03 = RelicOnline\Locale\German 
      
      
      
    [data:german:01] 
      
    folder = CoH\Locale\German\Data 
      
    archive.01 = WW2\Archives\WW2Locale-German 
      
      
      
    [data:german:02] 
      
    folder = CoH\DataSoundGerman 
      
    archive.01 = WW2\Archives\WW2SoundSpeechGerman 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman 
      
    archive.03 = WW2\Archives\WW2AxisSpeechGerman 
      
    archive.04 = WW2\Archives\WW2SoundNISGerman 
      
    archive.05 = WW2\Archives\OFCoreSpeechGerman 
      
    archive.06 = WW2\Archives\OFFullSpeechGerman 
      
      
      
    [data:german:03] 
      
    folder = CoH\Engine\Locale\German\Data 
      
    archive.01 = Engine\Archives\EngineGerman 
      
      
      
    [locale:french] 
      
    folder.01 = CoH\Locale\French 
      
    folder.02 = CoH\Engine\Locale\French 
      
    folder.03 = RelicOnline\Locale\French 
      
      
      
    [data:french:01] 
      
    folder = CoH\Locale\French\Data 
      
    archive.01 = WW2\Archives\WW2Locale-French 
      
      
      
    [data:french:02] 
      
    folder = CoH\DataSoundFrench 
      
    archive.01 = WW2\Archives\WW2SoundSpeechFrench 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench 
      
    archive.03 = WW2\Archives\WW2AxisSpeechFrench 
      
    archive.04 = WW2\Archives\WW2SoundNISFrench 
      
    archive.05 = WW2\Archives\OFCoreSpeechFrench 
      
    archive.06 = WW2\Archives\OFFullSpeechFrench 
      
      
      
    [data:french:03] 
      
    folder = CoH\Engine\Locale\French\Data 
      
    archive.01 = Engine\Archives\EngineFrench 
      
      
      
    [locale:spanish] 
      
    folder.01 = CoH\Locale\Spanish 
      
    folder.02 = CoH\Engine\Locale\Spanish 
      
    folder.03 = RelicOnline\Locale\Spanish 
      
      
      
    [data:spanish:01] 
      
    folder = CoH\Locale\Spanish\Data 
      
    archive.01 = WW2\Archives\WW2Locale-Spanish 
      
      
      
    [data:spanish:02] 
      
    folder = CoH\DataSoundSpanish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish 
      
    archive.04 = WW2\Archives\WW2SoundNISSpanish 
      
    archive.05 = WW2\Archives\OFCoreSpeechSpanish 
      
    archive.06 = WW2\Archives\OFFullSpeechSpanish 
      
      
      
    [data:spanish:03] 
      
    folder = CoH\Engine\Locale\Spanish\Data 
      
    archive.01 = Engine\Archives\EngineSpanish 
      
      
      
    [locale:russian] 
      
    folder.01 = CoH\Locale\Russian 
      
    folder.02 = CoH\Engine\Locale\Russian 
      
    folder.03 = RelicOnline\Locale\Russian 
      
      
      
    [data:russian:01] 
      
    folder = CoH\Locale\Russian\Data 
      
    archive.01 = WW2\Archives\WW2Locale-Russian 
      
      
      
    [data:russian:02] 
      
    folder = CoH\DataSoundRussian 
      
    archive.01 = WW2\Archives\WW2SoundSpeechRussian 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian 
      
    archive.03 = WW2\Archives\WW2AxisSpeechRussian 
      
    archive.04 = WW2\Archives\WW2SoundNISRussian 
      
    archive.05 = WW2\Archives\OFCoreSpeechRussian 
      
    archive.06 = WW2\Archives\OFFullSpeechRussian 
      
      
      
    [data:russian:03] 
      
    folder = CoH\Engine\Locale\Russian\Data 
      
    archive.01 = Engine\Archives\EngineRussian 
      
      
      
    [data:italian:01] 
      
    folder = CoH\Locale\Italian\Data 
      
    archive.01 = WW2\Archives\WW2Locale-Italian 
      
      
      
    [locale:italian] 
      
    folder.01 = CoH\Locale\Italian 
      
    folder.02 = CoH\Engine\Locale\Italian 
      
    folder.03 = RelicOnline\Locale\Italian 
      
      
      
    [data:italian:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:italian:03] 
      
    folder = CoH\Engine\Locale\Italian\Data 
      
    archive.01 = Engine\Archives\EngineItalian 
      
      
      
    [locale:czech] 
      
    folder.01 = CoH\Locale\Czech 
      
    folder.02 = CoH\Engine\Locale\Czech 
      
    folder.03 = RelicOnline\Locale\Czech 
      
      
      
    [data:czech:01] 
      
    folder = CoH\Locale\Czech\Data 
      
    archive.01 = WW2\Archives\WW2Locale-Czech 
      
      
      
    [data:czech:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:czech:03] 
      
    folder = CoH\Engine\Locale\Czech\Data 
      
    archive.01 = Engine\Archives\EngineCzech 
      
      
      
    [locale:polish] 
      
    folder.01 = CoH\Locale\Polish 
      
    folder.02 = CoH\Engine\Locale\Polish 
      
    folder.03 = RelicOnline\Locale\Polish 
      
      
      
    [data:polish:01] 
      
    folder = CoH\Locale\Polish\Data 
      
    archive.01 = WW2\Archives\WW2Locale-Polish 
      
      
      
    [data:polish:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:polish:03] 
      
    folder = CoH\Engine\Locale\Polish\Data 
      
    archive.01 = Engine\Archives\EnginePolish 
      
      
      
    [locale:chinesetrad] 
      
    folder.01 = CoH\Locale\ChineseTrad 
      
    folder.02 = CoH\Engine\Locale\ChineseTrad 
      
    folder.03 = RelicOnline\Locale\ChineseTrad 
      
      
      
    [data:chinesetrad:01] 
      
    folder = CoH\Locale\ChineseTrad\Data 
      
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad 
      
      
      
    [data:chinesetrad:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:chinesetrad:03] 
      
    folder = CoH\Engine\Locale\ChineseTrad\Data 
      
    archive.01 = Engine\Archives\EngineChineseTrad 
      
      
      
    [locale:japanese] 
      
    folder.01 = CoH\Locale\Japanese 
      
    folder.02 = CoH\Engine\Locale\Japanese 
      
    folder.03 = RelicOnline\Locale\Japanese 
      
      
      
    [data:japanese:01] 
      
    folder = CoH\Locale\Japanese\Data 
      
    archive.01 = WW2\Archives\WW2Locale-Japanese 
      
      
      
    [data:japanese:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:japanese:03] 
      
    folder = CoH\Engine\Locale\Japanese\Data 
      
    archive.01 = Engine\Archives\EngineJapanese 
      
      
      
    [locale:korean] 
      
    folder.01 = CoH\Locale\Korean 
      
    folder.02 = CoH\Engine\Locale\Korean 
      
    folder.03 = RelicOnline\Locale\Korean 
      
      
      
    [data:korean:01] 
      
    folder = CoH\Locale\Korean\Data 
      
    archive.01 = WW2\Archives\WW2Locale-Korean 
      
      
      
    [data:korean:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:korean:03] 
      
    folder = CoH\Engine\Locale\Korean\Data 
      
    archive.01 = Engine\Archives\EngineKorean 
      
      
      
    [locale:chineseenglish] 
      
    folder.01 = CoH\Locale\ChineseEnglish 
      
    folder.02 = CoH\Engine\Locale\ChineseEnglish 
      
    folder.03 = RelicOnline\Locale\ChineseEnglish 
      
      
      
    [data:chineseenglish:01] 
      
    folder = CoH\Locale\ChineseEnglish\Data 
      
    archive.01 = WW2\Archives\WW2Locale-ChineseEnglish 
      
      
      
    [data:chineseenglish:02] 
      
    folder = CoH\DataSoundEnglish 
      
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish 
      
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish 
      
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish 
      
    archive.04 = WW2\Archives\WW2SoundNISEnglish 
      
    archive.05 = WW2\Archives\OFCoreSpeechEnglish 
      
    archive.06 = WW2\Archives\OFFullSpeechEnglish 
      
      
      
    [data:chineseenglish:03] 
      
    folder = CoH\Engine\Locale\ChineseEnglish\Data 
      
    archive.01 = Engine\Archives\ChineseEnglish 
    WWRealismDLC1.module
    PHP Code:
    ;; //////////////////////////////////////////////////////////////////
    ;; File    RelicCOH.module
    ;; Desc    RelicCOH Mod descriptor file.
    ;; 
    ;; (
    c2008 Relic Entertainment Inc.
    ;; 

    [global]

    Parent WWRealism
    UIName 
    = $1080
    Description 
    Company of Heroes
    DllName 
    WW2Mod
    ModVersion 
    1.0
    LocFolder 
    DLC1\Locale
    SpeechManagerCache 
    SpeechManagerDLC1.cache

    [game]
    PlayerDropBehavior aitakeover

    [movies:common]
    folder DLC1\Movies

    [data:common]
    folder DLC1\Data
    archive.01 
    DLC1\Archives\DLC1Data

    [data:art_low]
    folder DLC1\DataArtLow
    archive.01 
    DLC1\Archives\DLC1ArtLow

    [data:art_high]
    folder DLC1\DataArtHigh
    archive.01 
    DLC1\Archives\DLC1ArtHigh

    [locale:english]
    folder.01 DLC1\Locale\English

    [data:english:01]
    folder DLC1\DataSoundEnglish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechEnglish

    [locale:german]

    [
    data:german:01]
    folder DLC1\DataSoundGerman
    archive.01 
    DLC1\Archives\DLC1SoundSpeechGerman

    [locale:french]

    [
    data:french:01]
    folder DLC1\DataSoundFrench
    archive.01 
    DLC1\Archives\DLC1SoundSpeechFrench

    [locale:spanish]

    [
    data:spanish:01]
    folder DLC1\DataSoundSpanish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechSpanish

    [locale:russian]

    [
    data:russian:01]
    folder DLC1\DataSoundRussian
    archive.01 
    DLC1\Archives\DLC1SoundSpeechRussian

    [locale:italian]

    [
    data:italian:01]
    folder DLC1\DataSoundEnglish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechEnglish

    [locale:czech]

    [
    data:czech:01]
    folder DLC1\DataSoundEnglish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechEnglish

    [locale:polish]

    [
    data:polish:01]
    folder DLC1\DataSoundEnglish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechEnglish

    [locale:chinesetrad]

    [
    data:chinesetrad:01]
    folder DLC1\DataSoundEnglish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechEnglish

    [locale:japanese]

    [
    data:japanese:01]
    folder DLC1\DataSoundEnglish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechEnglish

    [locale:korean]

    [
    data:korean:01]
    folder DLC1\DataSoundEnglish
    archive.01 
    DLC1\Archives\DLC1SoundSpeechEnglish 
    WWRealismDLC2.module
    PHP Code:
    ;; //////////////////////////////////////////////////////////////////
    ;; File    RelicCOH.module
    ;; Desc    RelicCOH Mod descriptor file.
    ;; 
    ;; (
    c2008 Relic Entertainment Inc.
    ;; 

    [global]

    Parent WWRealism
    UIName 
    = $1080
    Description 
    Company of Heroes
    DllName 
    WW2Mod
    ModVersion 
    1.0
    LocFolder 
    DLC2\Locale
    SpeechManagerCache 
    SpeechManagerDLC2.cache

    [game]
    PlayerDropBehavior aitakeover

    [movies:common]
    folder DLC2\Movies

    [data:common]
    folder DLC2\Data
    archive.01 
    DLC2\Archives\DLC2Data

    [data:art_low]
    folder DLC2\DataArtLow
    archive.01 
    DLC2\Archives\DLC2ArtLow

    [data:art_high]
    folder DLC2\DataArtHigh
    archive.01 
    DLC2\Archives\DLC2ArtHigh

    [locale:English]
    folder.01 DLC2\Locale\English

    [data:english:01]
    folder DLC2\DataSoundEnglish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechEnglish

    [locale:german]

    [
    data:german:01]
    folder DLC2\DataSoundGerman
    archive.01 
    DLC2\Archives\DLC2SoundSpeechGerman

    [locale:french]

    [
    data:french:01]
    folder DLC2\DataSoundFrench
    archive.01 
    DLC2\Archives\DLC2SoundSpeechFrench

    [locale:spanish]

    [
    data:spanish:01]
    folder DLC2\DataSoundSpanish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechSpanish

    [locale:russian]

    [
    data:russian:01]
    folder DLC2\DataSoundRussian
    archive.01 
    DLC2\Archives\DLC2SoundSpeechRussian

    [locale:italian]

    [
    data:italian:01]
    folder DLC2\DataSoundEnglish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechEnglish

    [locale:czech]

    [
    data:czech:01]
    folder DLC2\DataSoundEnglish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechEnglish

    [locale:polish]

    [
    data:polish:01]
    folder DLC2\DataSoundEnglish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechEnglish

    [locale:chinesetrad]

    [
    data:chinesetrad:01]
    folder DLC2\DataSoundEnglish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechEnglish

    [locale:japanese]

    [
    data:japanese:01]
    folder DLC2\DataSoundEnglish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechEnglish

    [locale:korean]

    [
    data:korean:01]
    folder DLC2\DataSoundEnglish
    archive.01 
    DLC2\Archives\DLC2SoundSpeechEnglish 
    WWRealismDLC3.module
    PHP Code:
    ;; //////////////////////////////////////////////////////////////////
    ;; File    RelicCOH.module
    ;; Desc    RelicCOH Mod descriptor file.
    ;; 
    ;; (
    c2008 Relic Entertainment Inc.
    ;; 

    [global]

    Parent WWRealism
    UIName 
    = $1080
    Description 
    Company of Heroes
    DllName 
    WW2Mod
    ModVersion 
    1.0
    LocFolder 
    DLC3\Locale
    SpeechManagerCache 
    SpeechManagerDLC3.cache

    [game]
    PlayerDropBehavior aitakeover

    [movies:common]
    folder DLC3\Movies

    [data:common]
    folder DLC3\Data
    archive.01 
    DLC3\Archives\DLC3Data

    [data:art_low]
    folder DLC3\DataArtLow
    archive.01 
    DLC3\Archives\DLC3ArtLow

    [data:art_high]
    folder DLC3\DataArtHigh
    archive.01 
    DLC3\Archives\DLC3ArtHigh

    [locale:English]
    folder.01 DLC3\Locale\English

    [data:english:01]
    folder DLC3\DataSoundEnglish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechEnglish

    [locale:german]

    [
    data:german:01]
    folder DLC3\DataSoundGerman
    archive.01 
    DLC3\Archives\DLC3SoundSpeechGerman

    [locale:french]

    [
    data:french:01]
    folder DLC3\DataSoundFrench
    archive.01 
    DLC3\Archives\DLC3SoundSpeechFrench

    [locale:spanish]

    [
    data:spanish:01]
    folder DLC3\DataSoundSpanish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechSpanish

    [locale:russian]

    [
    data:russian:01]
    folder DLC3\DataSoundRussian
    archive.01 
    DLC3\Archives\DLC3SoundSpeechRussian

    [locale:italian]

    [
    data:italian:01]
    folder DLC3\DataSoundEnglish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechEnglish

    [locale:czech]

    [
    data:czech:01]
    folder DLC3\DataSoundEnglish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechEnglish

    [locale:polish]

    [
    data:polish:01]
    folder DLC3\DataSoundEnglish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechEnglish

    [locale:chinesetrad]

    [
    data:chinesetrad:01]
    folder DLC3\DataSoundEnglish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechEnglish

    [locale:japanese]

    [
    data:japanese:01]
    folder DLC3\DataSoundEnglish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechEnglish

    [locale:korean]

    [
    data:korean:01]
    folder DLC3\DataSoundEnglish
    archive.01 
    DLC3\Archives\DLC3SoundSpeechEnglish 
    WWRealismOps.module
    PHP Code:
    ;; //////////////////////////////////////////////////////////////////
    ;; File    RelicOps.module
    ;; Desc    RelicOps Mod descriptor file.
    ;; 
    ;; (
    c2008 Relic Entertainment Inc.
    ;; 

    [global]

    Parent WWRealism
    UIName 
    = $1080
    Description 
    Company of Heroes
    DllName 
    WW2Mod
    ModVersion 
    1.0

    [game]
    PlayerDropBehavior kill

    [attrib:ingame]
    archive.01 CoH\Ops\Archives\OPSAttribArchive

    [data:common]
    folder CoH\Ops\Data
    archive.01 
    CoH\Ops\Archives\OPSData

    [locale:chineseenglish]
    folder.01 CoH\Ops\Locale\ChineseEnglish

    [locale:chinesetrad]
    folder.01 CoH\Ops\Locale\ChineseTrad

    [locale:czech]
    folder.01 CoH\Ops\Locale\Czech

    [locale:english]
    folder.01 CoH\Ops\Locale\English

    [locale:french]
    folder.01 CoH\Ops\Locale\French

    [locale:german]
    folder.01 CoH\Ops\Locale\German

    [locale:italian]
    folder.01 CoH\Ops\Locale\Italian

    [locale:japanese]
    folder.01 CoH\Ops\Locale\Japanese

    [locale:korean]
    folder.01 CoH\Ops\Locale\Korean

    [locale:polish]
    folder.01 CoH\Ops\Locale\Polish

    [locale:russian]
    folder.01 CoH\Ops\Locale\Russian

    [locale:spanish]
    folder.01 CoH\Ops\Locale\Spanish 
    Make the .module files and the WWRealism folder. Then copy your mods stuff into it. Try that. Mine works. BTW, what version are you running?

    ps.Please dont use WWRealism as a name for your mod if you publically release your mod. PM me with the name you want to use so I can send the changed modules to you.
    Last edited by sgt.davis; 4th Aug 09 at 6:37 AM.

  36. #136
    Acid
    Guest
    BTW, what version are you running?
    2.600

    The WWRealism.module is readble but i still cant open the rest using Corsixs.

    Im using mod studio 0.5.5 btw.

  37. #137
    Just try the shortcut with
    PHP Code:
     -nomovies -mod WWRealism -dev 
    added to the back. I think it says at the beginning of this how to that you shouldnt launch the game with the run in dev mode because then it launches wrong.

  38. #138
    Acid
    Guest
    I thought dev mode was broken in 2.300 and everything beyond ?

    Should i be able to open this with cosixs ?
    Last edited by Acid; 5th Aug 09 at 11:10 PM.

  39. #139
    No, mine doesnt launch at all through corsixs. I have to use the shortcut.

  40. #140
    Acid
    Guest
    Just to clarify things, im not refering to launching the game through corsixs mod studio, i ment opening the module files. Thats what i still cant seem to be able to do.

  41. #141
    No you can only open the base .module in corsixs. Theres no point in opening the others anyway(I think).

  42. #142

    Manpower, Munitions and Fuel Freezing; repair buildings

    This seems very strange but when i load my mod in and i start a skirmish with the americans vs. krauts, the manpower, Munitions and Fuel just freeze up. It doesn't happen all of the time but i noticed it when i did airbourne, and then armor (from the commander trees) I have the corsix mod studio v5.5. Also, i wanted to make ambient buildings repairable by engineers. I already changed ALL of the ambient buildings repairable to true. i made structural engineers to just repar. they can repair it but the building doesn't change, aka it just stays damaged. If anyone knows i would greatly appreciate it.

    RICHYIII

  43. #143
    Wijpiggeon
    Guest
    Wow, this atually looks pretty simple. Looks easier than Empire Total War at least... what about skinning? And recomended skinning tutorials? And I assume all you need is the DSS plug in to edit the texture?

  44. Modding Senior Member Company of Heroes Senior Member  #144
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    I'm back from my holiday now, I'll try to help each of you asap.

  45. #145
    Member Uccido's Avatar
    Join Date
    Aug 2009
    Location
    The Armoury
    easy way to update your mod file is to copy celestials code for it, then paste into notepad and go to edit -> replace, type "Improved" into the top box, and the name of your mod folder in the bottom, and hit replace all.
    The Weapon Emporium
    Chevalier Entertainment on Youtube
    Chevalier Entertainment on Facebook
    Pax in Bello - Peace in War. The best possible family motto.

  46. #146
    MikeG
    Guest
    im having problems to ive copied the module over my old one changed all improved text but when i run my mod ( -mod My_Mod -dev) in the reliccoh shortcut nothing happens for a second and then i get a crash report

  47. #147
    Member ManuGod's Avatar
    Join Date
    Aug 2009
    Location
    Canada,Quebec
    I get a crash report too...
    Every thing i done...
    Here is my module...(after the update with the improved thing)
    I done it during january 2009...

    PHP Code:
    ;; //////////////////////////////////////////////////////////////////
     
    ;; File Huge_Infantry_War.module
     
    ;; Desc Huge_Infantry_War Mod descriptor file.
     
    ;; 
     
    ;; (
    c2008 Relic Entertainment Inc.
     
    ;; 
     
     
     
    [global]
     
     
     
    UIName Huge_Infantry_War
     
    Description 
    Celestial's Back to Basics mod
     
    DllName = WW2Mod
     
    ModVersion = 1.00
     
    ModFolder = Huge_Infantry_War\Data
     
    LocFolder = Huge_Infantry_War\Locale
     
    ScenarioPackFolder = WW2\Scenarios
     
    SpeechManagerCache = SpeechManagerCoH.cache
     
     
     
    [game]
     
    PlayerDropBehavior = aitakeover
     
     
     
    [attrib:common]
     
    folder = Huge_Infantry_War\DataAttrib
     
    archive.01 = ww2\Archives\AttribArchive
     
     
     
    [preview:common]
     
    folder = coh\DataPreview
     
     
     
    [movies:common]
     
    folder = WW2\Movies
     
     
     
    [movies:common:01]
     
    folder = Engine\Movies
     
     
     
    [movies:common:02]
     
    folder = DLC1\Movies
     
     
     
    [movies:common:03]
     
    folder = DLC2\Movies
     
     
     
    [movies:common:04]
     
    folder = DLC3\Movies
     
     
     
    [data:common:01]
     
    folder = Huge_Infantry_War\Data
     
    archive.01 = WW2\Archives\WW2Data
     
    archive.02 = WW2\Archives\WW2Art
     
    archive.03 = WW2\Archives\WW2Sound
     
    archive.04 = WW2\Archives\WW2ArtAmbient
     
    archive.05 = WW2\Archives\OFSPData
     
     
     
    [data:common:02]
     
    folder = Huge_Infantry_War\Data
     
     
     
    [data:common:03]
     
    folder = CoH\Engine\Data
     
    archive.01 = Engine\Archives\Engine
     
     
     
    [data:common:04]
     
    folder = RelicOnline\Data
     
    archive.01 = RelicOnline\Archives\RelicOnline
     
     
     
    [data:common:08]
     
    folder = RelicOnline\Data
     
    archive.01 = RelicOnline\Archives\RelicOnline
     
     
     
    [data:sound_low]
     
    folder = CoH\DataSoundLow
     
    archive.01 = WW2\Archives\WW2SoundLow
     
     
     
    [data:sound_high]
     
    folder = CoH\DataSoundHigh
     
    archive.01 = WW2\Archives\WW2SoundHigh
     
     
     
    [data:art_low]
     
    folder = CoH\DataArtLow
     
    archive.01 = WW2\Archives\WW2ArtLow
     
     
     
    [data:art_high]
     
    folder = CoH\DataArtHigh
     
    archive.01 = WW2\Archives\WW2ArtHigh
     
     
     
    [locale:english]
     
    folder.01 = Huge_Infantry_War\Locale\English
     
    folder.03 = RelicOnline\Locale\English
     
     
     
    [locale:english:01]
     
    folder.01 = Engine\Locale\English
     
     
     
    [data:english:01]
     
    folder = CoH\Locale\English\Data
     
    archive.01 = WW2\Archives\WW2Locale-English
     
     
     
    [data:english:02]
     
    folder = CoH\DataSoundEnglish
     
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
     
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
     
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
     
    archive.04 = WW2\Archives\WW2SoundNISEnglish
     
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
     
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
     
     
    [data:english:03]
     
    folder = Engine\Locale\English\Data
     
    archive.01 = Engine\Archives\EngineEnglish
     
     
     
    [locale:german]
     
    folder.01 = CoH\Locale\German
     
    folder.02 = CoH\Engine\Locale\German
     
    folder.03 = RelicOnline\Locale\German
     
     
     
    [data:german:01]
     
    folder = CoH\Locale\German\Data
     
    archive.01 = WW2\Archives\WW2Locale-German
     
     
     
    [data:german:02]
     
    folder = CoH\DataSoundGerman
     
    archive.01 = WW2\Archives\WW2SoundSpeechGerman
     
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman
     
    archive.03 = WW2\Archives\WW2AxisSpeechGerman
     
    archive.04 = WW2\Archives\WW2SoundNISGerman
     
    archive.05 = WW2\Archives\OFCoreSpeechGerman
     
    archive.06 = WW2\Archives\OFFullSpeechGerman
     
     
     
    [data:german:03]
     
    folder = CoH\Engine\Locale\German\Data
     
    archive.01 = Engine\Archives\EngineGerman
     
     
     
    [locale:french]
     
    folder.01 = Huge_Infantry_War\Locale\French
     
    folder.02 = CoH\Engine\Locale\French
     
    folder.03 = RelicOnline\Locale\French
     
     
     
    [data:french:01]
     
    folder = CoH\Locale\French\Data
     
    archive.01 = WW2\Archives\WW2Locale-French
     
     
     
    [data:french:02]
     
    folder = CoH\DataSoundFrench
     
    archive.01 = WW2\Archives\WW2SoundSpeechFrench
     
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench
     
    archive.03 = WW2\Archives\WW2AxisSpeechFrench
     
    archive.04 = WW2\Archives\WW2SoundNISFrench
     
    archive.05 = WW2\Archives\OFCoreSpeechFrench
     
    archive.06 = WW2\Archives\OFFullSpeechFrench
     
     
     
    [data:french:03]
     
    folder = CoH\Engine\Locale\French\Data
     
    archive.01 = Engine\Archives\EngineFrench
     
     
     
    [locale:spanish]
     
    folder.01 = CoH\Locale\Spanish
     
    folder.02 = CoH\Engine\Locale\Spanish
     
    folder.03 = RelicOnline\Locale\Spanish
     
     
     
    [data:spanish:01]
     
    folder = CoH\Locale\Spanish\Data
     
    archive.01 = WW2\Archives\WW2Locale-Spanish
     
     
     
    [data:spanish:02]
     
    folder = CoH\DataSoundSpanish
     
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish
     
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
     
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish
     
    archive.04 = WW2\Archives\WW2SoundNISSpanish
     
    archive.05 = WW2\Archives\OFCoreSpeechSpanish
     
    archive.06 = WW2\Archives\OFFullSpeechSpanish
     
     
     
    [data:spanish:03]
     
    folder = CoH\Engine\Locale\Spanish\Data
     
    archive.01 = Engine\Archives\EngineSpanish
     
     
     
    [locale:russian]
     
    folder.01 = CoH\Locale\Russian
     
    folder.02 = CoH\Engine\Locale\Russian
     
    folder.03 = RelicOnline\Locale\Russian
     
     
     
    [data:russian:01]
     
    folder = CoH\Locale\Russian\Data
     
    archive.01 = WW2\Archives\WW2Locale-Russian
     
     
     
    [data:russian:02]
     
    folder = CoH\DataSoundRussian
     
    archive.01 = WW2\Archives\WW2SoundSpeechRussian
     
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian
     
    archive.03 = WW2\Archives\WW2AxisSpeechRussian
     
    archive.04 = WW2\Archives\WW2SoundNISRussian
     
    archive.05 = WW2\Archives\OFCoreSpeechRussian
     
    archive.06 = WW2\Archives\OFFullSpeechRussian
     
     
     
    [data:russian:03]
     
    folder = CoH\Engine\Locale\Russian\Data
     
    archive.01 = Engine\Archives\EngineRussian
     
     
     
    [data:italian:01]
     
    folder = CoH\Locale\Italian\Data
     
    archive.01 = WW2\Archives\WW2Locale-Italian
     
     
     
    [locale:italian]
     
    folder.01 = CoH\Locale\Italian
     
    folder.02 = CoH\Engine\Locale\Italian
     
    folder.03 = RelicOnline\Locale\Italian
     
     
     
    [data:italian:02]
     
    folder = CoH\DataSoundEnglish
     
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
     
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
     
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
     
    archive.04 = WW2\Archives\WW2SoundNISEnglish
     
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
     
    archive.06 = WW2\Archives\OFFullSpeechEnglish
     
     
     
    [data:italian:03]
     
    folder = CoH\Engine\Locale\Italian\Data
     
    archive.01 = Engine\Archives\EngineItalian
     
     
     
    [locale:czech]
     
    folder.01 = CoH\Locale\Czech
     
    folder.02 = CoH\Engine\Locale\Czech
     
    folder.03 = RelicOnline\Locale\Czech
     
     
     
    [data:czech:01]
     
    folder = CoH\Locale\Czech\Data
     
    archive.01 = WW2\Archives\WW2Locale-Czech
     
     
     
    [data:czech:02]
     
    folder = CoH\DataSoundEnglish
     
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
     
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
     
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
     
    archive.04 = WW2\Archives\WW2SoundNISEnglish
     
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
     
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  48. Modding Senior Member Company of Heroes Senior Member  #148
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Which patch are you running?

  49. #149
    Member ManuGod's Avatar
    Join Date
    Aug 2009
    Location
    Canada,Quebec
    2.600

  50. #150
    Hey , my custom maps and Tov campaigns don't work. my mod works just not the campaigns and maps.i followed Ur guide and the advice of several after-posters and have found no solutions to this

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