u should add ur http://forums.relicnews.com/showthread.php?t=228869 tutorial it is great![]()
btw: nice to see some1 make a big tutorial collection that makes it easier in the early days![]()
u should add ur http://forums.relicnews.com/showthread.php?t=228869 tutorial it is great![]()
btw: nice to see some1 make a big tutorial collection that makes it easier in the early days![]()
I resolved my problem by using the examples LD put up.
I'm having similar Multiplayer issues. I have created a simple population cap mod, which works perfectly if I play a skirmish.
The moment I try to host a Multiplayer game, the game crashes to desktop.
Is there some kind of work around for this?
I only have Company of Heroes proper, and Opposing Fronts. I do not have the other expansions.
I dont know if this is the proper place to post this , but here goes. I finally have managed to get my mods working{ acceptance of changes, TOV recognised etc.} and can now proceed with the more involved stuff which I could do with the previous versions of this great game. Before I lose myself in all the fun of that may I take this opportunity to thank all the forum members who have helped me through my differculties. An especial thank-you to Celestial who gave so much help to me and with a wish that he succeeds in his endeavors to fully adjust Corsix' modding programme.
I am having the exact same issue that Draslin is having in post #102.
I have made a simple population mod just to test its usability in LAN games. Fortunately I can get my mods working in skirmish mode just fine on any map, relic or custom.
I can get to the multiplayer menu and navigate to other tabs (i,e, rewards, etc) but the moment that I click on the "host multiplayer" button I get a CTD asking me if I want to send an error report to relic, which would be uselss im prety sure.
I have followed the steps celestial has outlined on how to make mods work with version 2.6 (which is the version I have) to the letter. I have copied the first group of PHP code to my mod module which is quite unimaginatively called My_Mod, and I have replaced all Improved's with My_Mod.
I then copied the RelicCoH.English.ucs file from E:\Program Files (x86)\Steam\steamapps\common\company of heroes\CoH\Engine\Locale\English and put it into E:\Program Files (x86)\Steam\steamapps\common\company of heroes\My_Mod\Locale\English. I then renamed it to My_Mod.English.ucs and copied that to the previous location and also to E:\Program Files (x86)\Steam\steamapps\common\company of heroes\Engine\Locale\English just to be safe. Im not sure if I should have renamed it but I get the same CTD whether I rename it or not.
I have also tried to edit my DLC and Ops modules with the ones celestial provided, but when I go to startup the game, I find that I am still plagued by red X's on the ToV campaigns and still get crashes when trying to host a multiplayer game.
I am obviously using the steam version of CoH and Windows 7 RC. And yes, when I made the mod I always run in admin mode and have tried making the mod in vista and XP compatability modes. I have also tried this with my retail version of the game (on my other computer) with no luck. The other computer is also running Windows 7 RC.
If you need any other information please ask I am happy to give it.
Almost forgot, have tried running the game with both -dev -mod My_Mod and -mod My_Mod -dev with neither working in multiplayer. And also, yes, I have all three, CoH OF and ToV.
And when I first downloaded Corsix' Mod Studio I used the 0.5.6 download that Celestial provided and had two issues. a)the version still says 0.5.5 (not sure if it matters) and b)I could initially not run the program as it said it was missing msvcp71.dll and as a result I have had to go and download (I believe from one of celestial's posts) two files msvcp71.dll and msvcr71.dll. I do not think that is my problem but am trying to supply all the information I can.
Thanks and much appreciated.
-Blue
Last edited by Blue Stealth; 18th Jul 09 at 6:40 AM.
id like to start off saying thankyou to celestial and everyone else willing to help people with modding.
Since getting my mod to work in tov my custom maps are no longer on the list. They are all .sgb maps and are all in correct place but no longer appear on the map list in game any help with this problem would be much appreciated thankyou.
Last edited by Pag; 21st Jul 09 at 5:05 AM.
Head banging on wall time again. I posted days ago that my mods were now working-WRONG- I usually only mod in order to play differant scenarios vs the computer twigging various values to provide new effects etc, and not to play the campaigns which usually require too much balancing to remain challenging. Now to get to the point. I decided to try to play the falaise pocket using my fairly heavily moodded german army to do a steamroller job on thse cocky allied forces. No dice. Since my mods worked fully in skirmish mode and all the campaigns were open [ no red crosses] I had assumed that all would work as expected, but while able to launch the campaign, watch the intro with the sleepy desk jockey and start the loading bar with the bomb bay background, it then reverts to the list with only trun listed. I have all the campaigns bought on a single anthology disc and am up to 2.6,so any ideas peoples?
Still trying to make the damn thing work with TOV. I tested my mod with the Arnhem campaign and had no probs, so can someone kindly explain to me the 'Precise' differences that were introduced with TOV so that I may better troubleshoot the hitch which is screwing me up.
#109
The ToV campaigns simply have a module for themselves, for some stupid reason. Follow the exact instructions and you will have no problems man...
@Blue Stealth: I have no idea man, since I have no experience with steam CoH and how to mod Steam CoH....
How do I do php code? I tried putting the codes into the module, but I dunno how :/ Call me a noob for that
#111
Just write in your post {PHP} {/PHP} and paste the whole module between those two. Also change the { } mentioned above with [ ]. I can't do that for an example because it will create a PHP code.
which post btw? I'm a bit hopeless with wat ur saying :/
#113
When you make a post, open up your module, and press ctrl + a to select all. Then press ctrl + c to copy. Now go to your post and select ctrl + v to paste the module. Then simple select it all again and wrap it in PHP, by pressing the third from the right button above (it's a white rectangle with php in it).
This may piss u off a bit... Do I open the module through corsix mod studio?
The truth is, i'm not familiar with php codes :/ . I hvn't done em b4...
NVM!!!! I found it!!!!!!!
Do I 'post' it in notepad btw?
#115
Open the module in notepad and then do what I mentioned above.
Hmmm..... i dont understand anything.
I tryed allkinda stuff but nothing happens.
Sorry folks, but still having my Tov probs. Can anyone confirm having this prob of no red crosses-therefore unlocked- but crashing in mid loadbar. It seems as though the game is unable to access the files to load for the TOV campaigns yet they are unlocked enough to see the load screens and menus. Is it just an inaccurate file path somewhere or an indication of something more serious along the lines of me being just plain daft. In short, if anybody has experienced the no crosses\but no workie situation and resolved it please post your methods here.
I did as wat u said... But didn't work in skirmishes... Do I hv 2 include the ToV Campaign missions as well?
Here's wat I did for my mod (take 2)
Code:;; ////////////////////////////////////////////////////////////////// ;; File : My_mod_take_.module ;; Desc : My_mod_take_ Mod descriptor file. ;; ;; (c) 2008 Relic Entertainment Inc. ;; [global] UIName = My_mod_take_ Description = Celestial's Back to Basics mod DllName = WW2Mod ModVersion = 0.98 ModFolder = My_mod_take_\Data LocFolder = My_mod_take_\Locale ScenarioPackFolder = WW2\Scenarios SpeechManagerCache = SpeechManagerCoH.cache [game] PlayerDropBehavior = aitakeover [attrib:common] folder = My_mod_take_\DataAttrib archive.01 = ww2\Archives\AttribArchive [preview:common] folder = coh\DataPreview [movies:common] folder = WW2\Movies [movies:common:01] folder = Engine\Movies [movies:common:02] folder = DLC1\Movies [movies:common:03] folder = DLC2\Movies [movies:common:04] folder = DLC3\Movies [data:common:01] folder = My_mod_take_\Data archive.01 = WW2\Archives\WW2Data archive.02 = WW2\Archives\WW2Art archive.03 = WW2\Archives\WW2Sound archive.04 = WW2\Archives\WW2ArtAmbient archive.05 = WW2\Archives\OFSPData [data:common:02] folder = My_mod_take_\Data [data:common:03] folder = CoH\Engine\Data archive.01 = Engine\Archives\Engine [data:common:04] folder = RelicOnline\Data archive.01 = RelicOnline\Archives\RelicOnline [data:common:08] folder = RelicOnline\Data archive.01 = RelicOnline\Archives\RelicOnline [data:sound_low] folder = CoH\DataSoundLow archive.01 = WW2\Archives\WW2SoundLow [data:sound_high] folder = CoH\DataSoundHigh archive.01 = WW2\Archives\WW2SoundHigh [data:art_low] folder = CoH\DataArtLow archive.01 = WW2\Archives\WW2ArtLow [data:art_high] folder = CoH\DataArtHigh archive.01 = WW2\Archives\WW2ArtHigh [locale:english] folder.01 = My_mod_take_\Locale\English folder.03 = RelicOnline\Locale\English [locale:english:01] folder.01 = Engine\Locale\English [data:english:01] folder = CoH\Locale\English\Data archive.01 = WW2\Archives\WW2Locale-English [data:english:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:english:03] folder = Engine\Locale\English\Data archive.01 = Engine\Archives\EngineEnglish [locale:german] folder.01 = CoH\Locale\German folder.02 = CoH\Engine\Locale\German folder.03 = RelicOnline\Locale\German [data:german:01] folder = CoH\Locale\German\Data archive.01 = WW2\Archives\WW2Locale-German [data:german:02] folder = CoH\DataSoundGerman archive.01 = WW2\Archives\WW2SoundSpeechGerman archive.02 = WW2\Archives\WW2AlliesSpeechGerman archive.03 = WW2\Archives\WW2AxisSpeechGerman archive.04 = WW2\Archives\WW2SoundNISGerman archive.05 = WW2\Archives\OFCoreSpeechGerman archive.06 = WW2\Archives\OFFullSpeechGerman [data:german:03] folder = CoH\Engine\Locale\German\Data archive.01 = Engine\Archives\EngineGerman [locale:french] folder.01 = CoH\Locale\French folder.02 = CoH\Engine\Locale\French folder.03 = RelicOnline\Locale\French [data:french:01] folder = CoH\Locale\French\Data archive.01 = WW2\Archives\WW2Locale-French [data:french:02] folder = CoH\DataSoundFrench archive.01 = WW2\Archives\WW2SoundSpeechFrench archive.02 = WW2\Archives\WW2AlliesSpeechFrench archive.03 = WW2\Archives\WW2AxisSpeechFrench archive.04 = WW2\Archives\WW2SoundNISFrench archive.05 = WW2\Archives\OFCoreSpeechFrench archive.06 = WW2\Archives\OFFullSpeechFrench [data:french:03] folder = CoH\Engine\Locale\French\Data archive.01 = Engine\Archives\EngineFrench [locale:spanish] folder.01 = CoH\Locale\Spanish folder.02 = CoH\Engine\Locale\Spanish folder.03 = RelicOnline\Locale\Spanish [data:spanish:01] folder = CoH\Locale\Spanish\Data archive.01 = WW2\Archives\WW2Locale-Spanish [data:spanish:02] folder = CoH\DataSoundSpanish archive.01 = WW2\Archives\WW2SoundSpeechSpanish archive.02 = WW2\Archives\WW2AlliesSpeechSpanish archive.03 = WW2\Archives\WW2AxisSpeechSpanish archive.04 = WW2\Archives\WW2SoundNISSpanish archive.05 = WW2\Archives\OFCoreSpeechSpanish archive.06 = WW2\Archives\OFFullSpeechSpanish [data:spanish:03] folder = CoH\Engine\Locale\Spanish\Data archive.01 = Engine\Archives\EngineSpanish [locale:russian] folder.01 = CoH\Locale\Russian folder.02 = CoH\Engine\Locale\Russian folder.03 = RelicOnline\Locale\Russian [data:russian:01] folder = CoH\Locale\Russian\Data archive.01 = WW2\Archives\WW2Locale-Russian [data:russian:02] folder = CoH\DataSoundRussian archive.01 = WW2\Archives\WW2SoundSpeechRussian archive.02 = WW2\Archives\WW2AlliesSpeechRussian archive.03 = WW2\Archives\WW2AxisSpeechRussian archive.04 = WW2\Archives\WW2SoundNISRussian archive.05 = WW2\Archives\OFCoreSpeechRussian archive.06 = WW2\Archives\OFFullSpeechRussian [data:russian:03] folder = CoH\Engine\Locale\Russian\Data archive.01 = Engine\Archives\EngineRussian [data:italian:01] folder = CoH\Locale\Italian\Data archive.01 = WW2\Archives\WW2Locale-Italian [locale:italian] folder.01 = CoH\Locale\Italian folder.02 = CoH\Engine\Locale\Italian folder.03 = RelicOnline\Locale\Italian [data:italian:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:italian:03] folder = CoH\Engine\Locale\Italian\Data archive.01 = Engine\Archives\EngineItalian [locale:czech] folder.01 = CoH\Locale\Czech folder.02 = CoH\Engine\Locale\Czech folder.03 = RelicOnline\Locale\Czech [data:czech:01] folder = CoH\Locale\Czech\Data archive.01 = WW2\Archives\WW2Locale-Czech [data:czech:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:czech:03] folder = CoH\Engine\Locale\Czech\Data archive.01 = Engine\Archives\EngineCzech [locale:polish] folder.01 = CoH\Locale\Polish folder.02 = CoH\Engine\Locale\Polish folder.03 = RelicOnline\Locale\Polish [data:polish:01] folder = CoH\Locale\Polish\Data archive.01 = WW2\Archives\WW2Locale-Polish [data:polish:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:polish:03] folder = CoH\Engine\Locale\Polish\Data archive.01 = Engine\Archives\EnginePolish [locale:chinesetrad] folder.01 = CoH\Locale\ChineseTrad folder.02 = CoH\Engine\Locale\ChineseTrad folder.03 = RelicOnline\Locale\ChineseTrad [data:chinesetrad:01] folder = CoH\Locale\ChineseTrad\Data archive.01 = WW2\Archives\WW2Locale-ChineseTrad [data:chinesetrad:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:chinesetrad:03] folder = CoH\Engine\Locale\ChineseTrad\Data archive.01 = Engine\Archives\EngineChineseTrad [locale:japanese] folder.01 = CoH\Locale\Japanese folder.02 = CoH\Engine\Locale\Japanese folder.03 = RelicOnline\Locale\Japanese [data:japanese:01] folder = CoH\Locale\Japanese\Data archive.01 = WW2\Archives\WW2Locale-Japanese [data:japanese:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:japanese:03] folder = CoH\Engine\Locale\Japanese\Data archive.01 = Engine\Archives\EngineJapanese [locale:korean] folder.01 = CoH\Locale\Korean folder.02 = CoH\Engine\Locale\Korean folder.03 = RelicOnline\Locale\Korean [data:korean:01] folder = CoH\Locale\Korean\Data archive.01 = WW2\Archives\WW2Locale-Korean [data:korean:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:korean:03] folder = CoH\Engine\Locale\Korean\Data archive.01 = Engine\Archives\EngineKorean [locale:chineseenglish] folder.01 = CoH\Locale\ChineseEnglish folder.02 = CoH\Engine\Locale\ChineseEnglish folder.03 = RelicOnline\Locale\ChineseEnglish [data:chineseenglish:01] folder = CoH\Locale\ChineseEnglish\Data archive.01 = WW2\Archives\WW2Locale-ChineseEnglish [data:chineseenglish:02] folder = CoH\DataSoundEnglish archive.01 = WW2\Archives\WW2SoundSpeechEnglish archive.02 = WW2\Archives\WW2AlliesSpeechEnglish archive.03 = WW2\Archives\WW2AxisSpeechEnglish archive.04 = WW2\Archives\WW2SoundNISEnglish archive.05 = WW2\Archives\OFCoreSpeechEnglish archive.06 = WW2\Archives\OFFullSpeechEnglish [data:chineseenglish:03] folder = CoH\Engine\Locale\ChineseEnglish\Data archive.01 = Engine\Archives\ChineseEnglish
Last edited by Kapp'n; 24th Jul 09 at 4:12 AM. Reason: added code tags
#119
Is your mod really called My_mod_take_ ? The last _ looks kidda strange.
It was mean to be My mod (take 2) but it doesn't include numbers :/
is there anything I did wrong?
Ive also got a problem, I run 2.501 and my mod runs fine with the VCOH campaign and skirmishes but the ToV campaignsand operations dont work followed your instructions and nothing.
WWRealismDLC1:
WWRealismOps:PHP Code:;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = WWRealism
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC1Locale
SpeechManagerCache = SpeechManagerDLC1.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC1Movies
[data:common]
folder = DLC1Data
archive.01 = DLC1ArchivesDLC1Data
[data:art_low]
folder = DLC1DataArtLow
archive.01 = DLC1ArchivesDLC1ArtLow
[data:art_high]
folder = DLC1DataArtHigh
archive.01 = DLC1ArchivesDLC1ArtHigh
[locale:english]
folder.01 = DLC1LocaleEnglish
[data:english:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC1DataSoundGerman
archive.01 = DLC1ArchivesDLC1SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC1DataSoundFrench
archive.01 = DLC1ArchivesDLC1SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC1DataSoundSpanish
archive.01 = DLC1ArchivesDLC1SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC1DataSoundRussian
archive.01 = DLC1ArchivesDLC1SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
PHP Code:;; //////////////////////////////////////////////////////////////////
;; File : RelicOps.module
;; Desc : RelicOps Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = WWRealism
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
[game]
PlayerDropBehavior = kill
[attrib:ingame]
archive.01 = CoHOpsArchivesOPSAttribArchive
[data:common]
folder = CoHOpsData
archive.01 = CoHOpsArchivesOPSData
[locale:chineseenglish]
folder.01 = CoHOpsLocaleChineseEnglish
[locale:chinesetrad]
folder.01 = CoHOpsLocaleChineseTrad
[locale:czech]
folder.01 = CoHOpsLocaleCzech
[locale:english]
folder.01 = CoHOpsLocaleEnglish
[locale:french]
folder.01 = CoHOpsLocaleFrench
[locale:german]
folder.01 = CoHOpsLocaleGerman
[locale:italian]
folder.01 = CoHOpsLocaleItalian
[locale:japanese]
folder.01 = CoHOpsLocaleJapanese
[locale:korean]
folder.01 = CoHOpsLocaleKorean
[locale:polish]
folder.01 = CoHOpsLocalePolish
[locale:russian]
folder.01 = CoHOpsLocaleRussian
[locale:spanish]
folder.01 = CoHOpsLocaleSpanish
Hey there,
Im having a few problems with basic modding, I hope someone can help me.
I am trying to complete a very basic tutorial mod, the engineer one found on Corsix's website, however it does not work with ToV I understand. Furthermore I have read the FAQ's and find the whole module editing instructions a little daunting.
The problem is more to the point, that using the corsix mod studio and creating a new mod (with the correct directory) and then saving, no module files or folders are created in my COH directory. Therefore I cannot edit my mod's module file as it simply isn't there. ANY help with this problem is greatly appreciated.
I am currently trying to work my way through the tutorials to eventually add my own personal mod including the British Commando Jeep & the Commando Sniper found in the PE campaign.
Many thanks!
GF.
Edit: Facepalm moment, vista-users run Corsix mod stuido in admin mode (right click -> run as administrator) it simply wasn't able to create the folders/files because it didn't have permission.
Last edited by GeneralFlanagan; 27th Jul 09 at 12:49 PM.
For everyone having trouble getting the TOV campaign to unlock on their mod. I had trouble with this also but figured it out.
1. Copy the RelicDLC1,2,3 and the Ops to the desktop.
2. Open with notepad
3. Change the following in the module and Ops, Parent = RelicCOH change the RelicCOH to your mod name and thats it. Save and rename to My_ModDLC1 or something to that nature. Copy them from you desktop and paste in your COH folder and your done.
Thats what I did to unlock the campaigns in my mod.
#125
Thank you for reposting that Kharn, but as you can see, that has already been posted in the first post of this thread, and before that in numberous other threads. Not trying to be rude (despite how i read this as sounding), but you are kinda stating what has now become a well documented fact.
still having the no red crosses and unlocked but crashing probs. Can anyone confirm that this file path is correct. History-{the mods name}Locale-English-RelicCOHEnglish.Its so infuriating that Tov will not work when it is apparently unlocked. By the by I continue to mod and my heavy sniper team using the Boys at rifle is working a treat,what it does to a jeep is a sight to behold. Remember that those 50cal rifles used today originate from a\t rifles of the early war years in their concept and documentary evidence exists for their use in a sniping role at least in the desert, so using them ingame is historically accurate. Its a straightforward weapon swap for the most part, but if you have probs I will elaborate further on the ins and outs of its implementation.
I still need help with running ToV with my mods. I don't care about ToV campaigns. I just want my mods 2 work :/ I sent the code above and I want 2 know what I did wrong
Go into your coh directory, open the module for your mod, created by the mod studio. Copy and paste the "improved" module in Celéstial's How-To section and then change EVERY "improved" to the name of your mod for instance;
toPHP Code:;; File : improved.module
Then click save on note pad. You will require to scroll down all the way through the entire module to ensure all Improved's are changed.PHP Code:;; File : British_Additions.module
Witht he RelicDLC1 etc copy them onto your desktop and rename them, for instance:
RelicOPS
to
British_AdditionsOPS
then open the file up and rename the Parent from RelicCOH to [Modname] once again as an example,
toPHP Code:Parent = RelicCOH
PHP Code:Parent = British_Additions
Do this for each DLC 1,2,3 and OPS (renaming and editing the parent name) then save all the files and put them into your directory ALONG WITH the origianl DLC1,2,3 and OPS.
This should do the trick but it's basically what is writtenon the first page, first post.
Before i get started, a few questions;
#1 Do you need the slashs " \ " in the directory enters for the modules to be readble ?
#2 Do you need the orignal (vanila) relic modules to be able read or use the manule created ones ?
Okay heres what i have so far:
ImporvedMod
;; //////////////////////////////////////////////////////////////////
;; File : Improved.module
;; Desc : Test Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
UIName = Improved
Description = Test mod
DllName = WW2Mod
ModVersion = 1.0
ModFolder = Improved\Data
LocFolder = Improved\Locale
ScenarioPackFolder = WW2\Scenarios
SpeechManagerCache = SpeechManagerCoH.cache
[game]
PlayerDropBehavior = aitakeover
[attrib:common]
folder = Improved\DataAttrib
archive.01 = ww2\Archives\AttribArchive
[preview:common]
folder = coh\DataPreview
[movies:common]
folder = WW2\Movies
[movies:common:01]
folder = Engine\Movies
[movies:common:02]
folder = DLC1\Movies
[movies:common:03]
folder = DLC2\Movies
[movies:common:04]
folder = DLC3\Movies
[data:common:01]
folder = Improved\Data
archive.01 = WW2\Archives\WW2Data
archive.02 = WW2\Archives\WW2Art
archive.03 = WW2\Archives\WW2Sound
archive.04 = WW2\Archives\WW2ArtAmbient
archive.05 = WW2\Archives\OFSPData
[data:common:02]
folder = Improved\Data
[data:common:03]
folder = CoH\Engine\Data
archive.01 = Engine\Archives\Engine
[data:common:04]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:common:08]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:sound_low]
folder = CoH\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow
[data:sound_high]
folder = CoH\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh
[data:art_low]
folder = CoH\DataArtLow
archive.01 = WW2\Archives\WW2ArtLow
[data:art_high]
folder = CoH\DataArtHigh
archive.01 = WW2\Archives\WW2ArtHigh
[locale:english]
folder.01 = Improved\Locale\English
folder.03 = RelicOnline\Locale\English
[locale:english:01]
folder.01 = Engine\Locale\English
[data:english:01]
folder = CoH\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English
[data:english:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:english:03]
folder = Engine\Locale\English\Data
archive.01 = Engine\Archives\EngineEnglish
[locale:german]
folder.01 = CoH\Locale\German
folder.02 = CoH\Engine\Locale\German
folder.03 = RelicOnline\Locale\German
[data:german:01]
folder = CoH\Locale\German\Data
archive.01 = WW2\Archives\WW2Locale-German
[data:german:02]
folder = CoH\DataSoundGerman
archive.01 = WW2\Archives\WW2SoundSpeechGerman
archive.02 = WW2\Archives\WW2AlliesSpeechGerman
archive.03 = WW2\Archives\WW2AxisSpeechGerman
archive.04 = WW2\Archives\WW2SoundNISGerman
archive.05 = WW2\Archives\OFCoreSpeechGerman
archive.06 = WW2\Archives\OFFullSpeechGerman
[data:german:03]
folder = CoH\Engine\Locale\German\Data
archive.01 = Engine\Archives\EngineGerman
[locale:french]
folder.01 = CoH\Locale\French
folder.02 = CoH\Engine\Locale\French
folder.03 = RelicOnline\Locale\French
[data:french:01]
folder = CoH\Locale\French\Data
archive.01 = WW2\Archives\WW2Locale-French
[data:french:02]
folder = CoH\DataSoundFrench
archive.01 = WW2\Archives\WW2SoundSpeechFrench
archive.02 = WW2\Archives\WW2AlliesSpeechFrench
archive.03 = WW2\Archives\WW2AxisSpeechFrench
archive.04 = WW2\Archives\WW2SoundNISFrench
archive.05 = WW2\Archives\OFCoreSpeechFrench
archive.06 = WW2\Archives\OFFullSpeechFrench
[data:french:03]
folder = CoH\Engine\Locale\French\Data
archive.01 = Engine\Archives\EngineFrench
[locale:spanish]
folder.01 = CoH\Locale\Spanish
folder.02 = CoH\Engine\Locale\Spanish
folder.03 = RelicOnline\Locale\Spanish
[data:spanish:01]
folder = CoH\Locale\Spanish\Data
archive.01 = WW2\Archives\WW2Locale-Spanish
[data:spanish:02]
folder = CoH\DataSoundSpanish
archive.01 = WW2\Archives\WW2SoundSpeechSpanish
archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
archive.03 = WW2\Archives\WW2AxisSpeechSpanish
archive.04 = WW2\Archives\WW2SoundNISSpanish
archive.05 = WW2\Archives\OFCoreSpeechSpanish
archive.06 = WW2\Archives\OFFullSpeechSpanish
[data:spanish:03]
folder = CoH\Engine\Locale\Spanish\Data
archive.01 = Engine\Archives\EngineSpanish
[locale:russian]
folder.01 = CoH\Locale\Russian
folder.02 = CoH\Engine\Locale\Russian
folder.03 = RelicOnline\Locale\Russian
[data:russian:01]
folder = CoH\Locale\Russian\Data
archive.01 = WW2\Archives\WW2Locale-Russian
[data:russian:02]
folder = CoH\DataSoundRussian
archive.01 = WW2\Archives\WW2SoundSpeechRussian
archive.02 = WW2\Archives\WW2AlliesSpeechRussian
archive.03 = WW2\Archives\WW2AxisSpeechRussian
archive.04 = WW2\Archives\WW2SoundNISRussian
archive.05 = WW2\Archives\OFCoreSpeechRussian
archive.06 = WW2\Archives\OFFullSpeechRussian
[data:russian:03]
folder = CoH\Engine\Locale\Russian\Data
archive.01 = Engine\Archives\EngineRussian
[data:italian:01]
folder = CoH\Locale\Italian\Data
archive.01 = WW2\Archives\WW2Locale-Italian
[locale:italian]
folder.01 = CoH\Locale\Italian
folder.02 = CoH\Engine\Locale\Italian
folder.03 = RelicOnline\Locale\Italian
[data:italian:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:italian:03]
folder = CoH\Engine\Locale\Italian\Data
archive.01 = Engine\Archives\EngineItalian
[locale:czech]
folder.01 = CoH\Locale\Czech
folder.02 = CoH\Engine\Locale\Czech
folder.03 = RelicOnline\Locale\Czech
[data:czech:01]
folder = CoH\Locale\Czech\Data
archive.01 = WW2\Archives\WW2Locale-Czech
[data:czech:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:czech:03]
folder = CoH\Engine\Locale\Czech\Data
archive.01 = Engine\Archives\EngineCzech
[locale:polish]
folder.01 = CoH\Locale\Polish
folder.02 = CoH\Engine\Locale\Polish
folder.03 = RelicOnline\Locale\Polish
[data:polish:01]
folder = CoH\Locale\Polish\Data
archive.01 = WW2\Archives\WW2Locale-Polish
[data:polish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:polish:03]
folder = CoH\Engine\Locale\Polish\Data
archive.01 = Engine\Archives\EnginePolish
[locale:chinesetrad]
folder.01 = CoH\Locale\ChineseTrad
folder.02 = CoH\Engine\Locale\ChineseTrad
folder.03 = RelicOnline\Locale\ChineseTrad
[data:chinesetrad:01]
folder = CoH\Locale\ChineseTrad\Data
archive.01 = WW2\Archives\WW2Locale-ChineseTrad
[data:chinesetrad:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chinesetrad:03]
folder = CoH\Engine\Locale\ChineseTrad\Data
archive.01 = Engine\Archives\EngineChineseTrad
[locale:japanese]
folder.01 = CoH\Locale\Japanese
folder.02 = CoH\Engine\Locale\Japanese
folder.03 = RelicOnline\Locale\Japanese
[data:japanese:01]
folder = CoH\Locale\Japanese\Data
archive.01 = WW2\Archives\WW2Locale-Japanese
[data:japanese:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:japanese:03]
folder = CoH\Engine\Locale\Japanese\Data
archive.01 = Engine\Archives\EngineJapanese
[locale:korean]
folder.01 = CoH\Locale\Korean
folder.02 = CoH\Engine\Locale\Korean
folder.03 = RelicOnline\Locale\Korean
[data:korean:01]
folder = CoH\Locale\Korean\Data
archive.01 = WW2\Archives\WW2Locale-Korean
[data:korean:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:korean:03]
folder = CoH\Engine\Locale\Korean\Data
archive.01 = Engine\Archives\EngineKorean
[locale:chineseenglish]
folder.01 = CoH\Locale\ChineseEnglish
folder.02 = CoH\Engine\Locale\ChineseEnglish
folder.03 = RelicOnline\Locale\ChineseEnglish
[data:chineseenglish:01]
folder = CoH\Locale\ChineseEnglish\Data
archive.01 = WW2\Archives\WW2Locale-ChineseEnglish
[data:chineseenglish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chineseenglish:03]
folder = CoH\Engine\Locale\ChineseEnglish\Data
archive.01 = Engine\Archives\ChineseEnglish
OPS
;; //////////////////////////////////////////////////////////////////
;; File : RelicOps.module
;; Desc : RelicOps Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
[game]
PlayerDropBehavior = kill
[preview:common]
folder = CoH\OPS\DataPreview
[attrib:ingame]
archive.01 = CoH\OPS\Archives\OPSAttribArchive
[data:common]
folder = CoHOpsData
archive.01 = CoH\OPS\Archives\OPSData
[locale:chineseenglish]
folder.01 = CoH\OPS\Locale\ChineseEnglish
[locale:chinesetrad]
folder.01 = CoH\OPS\Locale\ChineseTrad
[locale:czech]
folder.01 = CoH\OPS\Locale\Czech
[locale:english]
folder.01 = CoH\OPS\Locale\English
[locale:french]
folder.01 = CoH\OPS\Locale\French
[locale:german]
folder.01 = CoH\OPS\Locale\German
[locale:italian]
folder.01 = CoH\OPS\Locale\Italian
[locale:japanese]
folder.01 = CoH\OPS\Locale\Japanese
[locale:korean]
folder.01 = CoH\OPS\Locale\Korean
[locale:polish]
folder.01 = CoH\OPS\Locale\Polish
[locale:russian]
folder.01 = CoH\OPS\Locale\Russian
[locale:spanish]
folder.01 = CoH\OPS\Locale\Spanish
DCL1
;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC1Locale
SpeechManagerCache = SpeechManagerDLC1.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC1Movies
[data:common]
folder = DLC1Data
archive.01 = DLC1ArchivesDLC1Data
[data:art_low]
folder = DLC1DataArtLow
archive.01 = DLC1ArchivesDLC1ArtLow
[data:art_high]
folder = DLC1DataArtHigh
archive.01 = DLC1ArchivesDLC1ArtHigh
[locale:english]
folder.01 = DLC1LocaleEnglish
[data:english:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC1DataSoundGerman
archive.01 = DLC1ArchivesDLC1SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC1DataSoundFrench
archive.01 = DLC1ArchivesDLC1SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC1DataSoundSpanish
archive.01 = DLC1ArchivesDLC1SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC1DataSoundRussian
archive.01 = DLC1ArchivesDLC1SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC1DataSoundEnglish
archive.01 = DLC1ArchivesDLC1SoundSpeechEnglish
DCL2
;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC2Locale
SpeechManagerCache = SpeechManagerDLC2.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC2Movies
[data:common]
folder = DLC2Data
archive.01 = DLC2ArchivesDLC2Data
[data:art_low]
folder = DLC2DataArtLow
archive.01 = DLC2ArchivesDLC2ArtLow
[data:art_high]
folder = DLC2DataArtHigh
archive.01 = DLC2ArchivesDLC2ArtHigh
[locale:English]
folder.01 = DLC2LocaleEnglish
[data:english:01]
folder = DLC2DataSoundEnglish
archive.01 = DLC2ArchivesDLC2SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC2DataSoundGerman
archive.01 = DLC2ArchivesDLC2SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC2DataSoundFrench
archive.01 = DLC2ArchivesDLC2SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC2DataSoundSpanish
archive.01 = DLC2ArchivesDLC2SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC2DataSoundRussian
archive.01 = DLC2ArchivesDLC2SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC2DataSoundEnglish
archive.01 = DLC2ArchivesDLC2SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC2DataSoundEnglish
archive.01 = DLC2ArchivesDLC2SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC2DataSoundEnglish
archive.01 = DLC2ArchivesDLC2SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC2DataSoundEnglish
archive.01 = DLC2ArchivesDLC2SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC2DataSoundEnglish
archive.01 = DLC2ArchivesDLC2SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC2DataSoundEnglish
archive.01 = DLC2ArchivesDLC2SoundSpeechEnglish
DCL3
;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = Improved
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC3Locale
SpeechManagerCache = SpeechManagerDLC3.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC3Movies
[data:common]
folder = DLC3Data
archive.01 = DLC3ArchivesDLC3Data
[data:art_low]
folder = DLC3DataArtLow
archive.01 = DLC3ArchivesDLC3ArtLow
[data:art_high]
folder = DLC3DataArtHigh
archive.01 = DLC3ArchivesDLC3ArtHigh
[locale:English]
folder.01 = DLC3LocaleEnglish
[data:english:01]
folder = DLC3DataSoundEnglish
archive.01 = DLC3ArchivesDLC3SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC3DataSoundGerman
archive.01 = DLC3ArchivesDLC3SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC3DataSoundFrench
archive.01 = DLC3ArchivesDLC3SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC3DataSoundSpanish
archive.01 = DLC3ArchivesDLC3SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC3DataSoundRussian
archive.01 = DLC3ArchivesDLC3SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC3DataSoundEnglish
archive.01 = DLC3ArchivesDLC3SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC3DataSoundEnglish
archive.01 = DLC3ArchivesDLC3SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC3DataSoundEnglish
archive.01 = DLC3ArchivesDLC3SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC3DataSoundEnglish
archive.01 = DLC3ArchivesDLC3SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC3DataSoundEnglish
archive.01 = DLC3ArchivesDLC3SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC3DataSoundEnglish
archive.01 = DLC3ArchivesDLC3SoundSpeechEnglish
The first one works its readable. The others (OPS, DCL1, 2, 3) dont. See anything out of place ?
Can anyone help me???? Did the changes outlined on the first page and now I'm getting strange $552900 No Range messages where all the text should be??? My mod works its just all the text is bad or is this normal after doing the changes outlined on the first page???
Last edited by hackattack; 1st Aug 09 at 8:39 PM.
I'll try those when I get time. I'm guessing u need 2 do ToV campaign as well :/ Hope it works
You're getting no range errors because you have not placed your .uce file (the file that contains all your texts etc) into your mod folder.
To do this this, go to COH -> Engine -> Locale -> English
copy the file you see there,
it'll be RelicCOHenglish.ucs (something like that)
and paste it into:
(MODNAMEFOLDER) -> Locale -> English
IF your directories do not have the relevant folders, just create them.
Moreover, ensure User Account Control isn't running (for vista users) or alternativley run the mod studio is admin mode. (This is relevant when using the studio only as Vista will ask you for persmision when creating/editing folders in your COH directory)
Lastly, to make your custom texts work ingame, aswell as running your game with your modified Shortcut, copy and paste the most uptodate files from;
COH -> Engine -> Locale -> English
into
(MODNAMEFOLDER) -> Locale -> English
Everytime you edit or create new text in the mod studio. Simply, keep your UCS files up to date. This is a personal thing that I do, because after a good few hours I figured it out.
Acid, you dont have the "improved" renamed to your mods name. Except if you did those on your pc and didnt copy them.
Unless im misunderstanding you...Acid, you dont have the "improved" renamed to your mods name. Except if you did those on your pc and didnt copy them.
I just kept the same name as the ones on the first page "Improved". I just used that as the name of my mod.
I figured the parent had to be the same name as the main manually recreated reliccoh.module ?
If its the same name and Capital letters it should work thoug? Try using another name and make sure ALL the improved are changed to your mods name.
Try WWRealism(My mod that Im working on) as a test.
WWRealism.module
WWRealismDLC1.modulePHP Code:;; //////////////////////////////////////////////////////////////////
;; File : WWRealism.module
;; Desc : WWRealism Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
UIName = WWRealism
Description = Celestial's Back to Basics mod
DllName = WW2Mod
ModVersion = 0.0
ModFolder = WWRealism\Data
LocFolder = WWRealism\Locale
ScenarioPackFolder = WW2\Scenarios
SpeechManagerCache = SpeechManagerCoH.cache
[game]
PlayerDropBehavior = aitakeover
[attrib:common]
folder = WWRealism\DataAttrib
archive.01 = ww2\Archives\AttribArchive
[preview:common]
folder = coh\DataPreview
[movies:common]
folder = WW2\Movies
[movies:common:01]
folder = Engine\Movies
[movies:common:02]
folder = DLC1\Movies
[movies:common:03]
folder = DLC2\Movies
[movies:common:04]
folder = DLC3\Movies
[data:common:01]
folder = WWRealism\Data
archive.01 = WW2\Archives\WW2Data
archive.02 = WW2\Archives\WW2Art
archive.03 = WW2\Archives\WW2Sound
archive.04 = WW2\Archives\WW2ArtAmbient
archive.05 = WW2\Archives\OFSPData
[data:common:02]
folder = WWRealism\Data
[data:common:03]
folder = CoH\Engine\Data
archive.01 = Engine\Archives\Engine
[data:common:04]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:common:08]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:sound_low]
folder = CoH\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow
[data:sound_high]
folder = CoH\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh
[data:art_low]
folder = CoH\DataArtLow
archive.01 = WW2\Archives\WW2ArtLow
[data:art_high]
folder = CoH\DataArtHigh
archive.01 = WW2\Archives\WW2ArtHigh
[locale:english]
folder.01 = WWRealism\Locale\English
folder.03 = RelicOnline\Locale\English
[locale:english:01]
folder.01 = Engine\Locale\English
[data:english:01]
folder = CoH\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English
[data:english:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:english:03]
folder = Engine\Locale\English\Data
archive.01 = Engine\Archives\EngineEnglish
[locale:german]
folder.01 = CoH\Locale\German
folder.02 = CoH\Engine\Locale\German
folder.03 = RelicOnline\Locale\German
[data:german:01]
folder = CoH\Locale\German\Data
archive.01 = WW2\Archives\WW2Locale-German
[data:german:02]
folder = CoH\DataSoundGerman
archive.01 = WW2\Archives\WW2SoundSpeechGerman
archive.02 = WW2\Archives\WW2AlliesSpeechGerman
archive.03 = WW2\Archives\WW2AxisSpeechGerman
archive.04 = WW2\Archives\WW2SoundNISGerman
archive.05 = WW2\Archives\OFCoreSpeechGerman
archive.06 = WW2\Archives\OFFullSpeechGerman
[data:german:03]
folder = CoH\Engine\Locale\German\Data
archive.01 = Engine\Archives\EngineGerman
[locale:french]
folder.01 = CoH\Locale\French
folder.02 = CoH\Engine\Locale\French
folder.03 = RelicOnline\Locale\French
[data:french:01]
folder = CoH\Locale\French\Data
archive.01 = WW2\Archives\WW2Locale-French
[data:french:02]
folder = CoH\DataSoundFrench
archive.01 = WW2\Archives\WW2SoundSpeechFrench
archive.02 = WW2\Archives\WW2AlliesSpeechFrench
archive.03 = WW2\Archives\WW2AxisSpeechFrench
archive.04 = WW2\Archives\WW2SoundNISFrench
archive.05 = WW2\Archives\OFCoreSpeechFrench
archive.06 = WW2\Archives\OFFullSpeechFrench
[data:french:03]
folder = CoH\Engine\Locale\French\Data
archive.01 = Engine\Archives\EngineFrench
[locale:spanish]
folder.01 = CoH\Locale\Spanish
folder.02 = CoH\Engine\Locale\Spanish
folder.03 = RelicOnline\Locale\Spanish
[data:spanish:01]
folder = CoH\Locale\Spanish\Data
archive.01 = WW2\Archives\WW2Locale-Spanish
[data:spanish:02]
folder = CoH\DataSoundSpanish
archive.01 = WW2\Archives\WW2SoundSpeechSpanish
archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
archive.03 = WW2\Archives\WW2AxisSpeechSpanish
archive.04 = WW2\Archives\WW2SoundNISSpanish
archive.05 = WW2\Archives\OFCoreSpeechSpanish
archive.06 = WW2\Archives\OFFullSpeechSpanish
[data:spanish:03]
folder = CoH\Engine\Locale\Spanish\Data
archive.01 = Engine\Archives\EngineSpanish
[locale:russian]
folder.01 = CoH\Locale\Russian
folder.02 = CoH\Engine\Locale\Russian
folder.03 = RelicOnline\Locale\Russian
[data:russian:01]
folder = CoH\Locale\Russian\Data
archive.01 = WW2\Archives\WW2Locale-Russian
[data:russian:02]
folder = CoH\DataSoundRussian
archive.01 = WW2\Archives\WW2SoundSpeechRussian
archive.02 = WW2\Archives\WW2AlliesSpeechRussian
archive.03 = WW2\Archives\WW2AxisSpeechRussian
archive.04 = WW2\Archives\WW2SoundNISRussian
archive.05 = WW2\Archives\OFCoreSpeechRussian
archive.06 = WW2\Archives\OFFullSpeechRussian
[data:russian:03]
folder = CoH\Engine\Locale\Russian\Data
archive.01 = Engine\Archives\EngineRussian
[data:italian:01]
folder = CoH\Locale\Italian\Data
archive.01 = WW2\Archives\WW2Locale-Italian
[locale:italian]
folder.01 = CoH\Locale\Italian
folder.02 = CoH\Engine\Locale\Italian
folder.03 = RelicOnline\Locale\Italian
[data:italian:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:italian:03]
folder = CoH\Engine\Locale\Italian\Data
archive.01 = Engine\Archives\EngineItalian
[locale:czech]
folder.01 = CoH\Locale\Czech
folder.02 = CoH\Engine\Locale\Czech
folder.03 = RelicOnline\Locale\Czech
[data:czech:01]
folder = CoH\Locale\Czech\Data
archive.01 = WW2\Archives\WW2Locale-Czech
[data:czech:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:czech:03]
folder = CoH\Engine\Locale\Czech\Data
archive.01 = Engine\Archives\EngineCzech
[locale:polish]
folder.01 = CoH\Locale\Polish
folder.02 = CoH\Engine\Locale\Polish
folder.03 = RelicOnline\Locale\Polish
[data:polish:01]
folder = CoH\Locale\Polish\Data
archive.01 = WW2\Archives\WW2Locale-Polish
[data:polish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:polish:03]
folder = CoH\Engine\Locale\Polish\Data
archive.01 = Engine\Archives\EnginePolish
[locale:chinesetrad]
folder.01 = CoH\Locale\ChineseTrad
folder.02 = CoH\Engine\Locale\ChineseTrad
folder.03 = RelicOnline\Locale\ChineseTrad
[data:chinesetrad:01]
folder = CoH\Locale\ChineseTrad\Data
archive.01 = WW2\Archives\WW2Locale-ChineseTrad
[data:chinesetrad:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chinesetrad:03]
folder = CoH\Engine\Locale\ChineseTrad\Data
archive.01 = Engine\Archives\EngineChineseTrad
[locale:japanese]
folder.01 = CoH\Locale\Japanese
folder.02 = CoH\Engine\Locale\Japanese
folder.03 = RelicOnline\Locale\Japanese
[data:japanese:01]
folder = CoH\Locale\Japanese\Data
archive.01 = WW2\Archives\WW2Locale-Japanese
[data:japanese:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:japanese:03]
folder = CoH\Engine\Locale\Japanese\Data
archive.01 = Engine\Archives\EngineJapanese
[locale:korean]
folder.01 = CoH\Locale\Korean
folder.02 = CoH\Engine\Locale\Korean
folder.03 = RelicOnline\Locale\Korean
[data:korean:01]
folder = CoH\Locale\Korean\Data
archive.01 = WW2\Archives\WW2Locale-Korean
[data:korean:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:korean:03]
folder = CoH\Engine\Locale\Korean\Data
archive.01 = Engine\Archives\EngineKorean
[locale:chineseenglish]
folder.01 = CoH\Locale\ChineseEnglish
folder.02 = CoH\Engine\Locale\ChineseEnglish
folder.03 = RelicOnline\Locale\ChineseEnglish
[data:chineseenglish:01]
folder = CoH\Locale\ChineseEnglish\Data
archive.01 = WW2\Archives\WW2Locale-ChineseEnglish
[data:chineseenglish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chineseenglish:03]
folder = CoH\Engine\Locale\ChineseEnglish\Data
archive.01 = Engine\Archives\ChineseEnglish
WWRealismDLC2.modulePHP Code:;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = WWRealism
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC1\Locale
SpeechManagerCache = SpeechManagerDLC1.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC1\Movies
[data:common]
folder = DLC1\Data
archive.01 = DLC1\Archives\DLC1Data
[data:art_low]
folder = DLC1\DataArtLow
archive.01 = DLC1\Archives\DLC1ArtLow
[data:art_high]
folder = DLC1\DataArtHigh
archive.01 = DLC1\Archives\DLC1ArtHigh
[locale:english]
folder.01 = DLC1\Locale\English
[data:english:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC1\DataSoundGerman
archive.01 = DLC1\Archives\DLC1SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC1\DataSoundFrench
archive.01 = DLC1\Archives\DLC1SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC1\DataSoundSpanish
archive.01 = DLC1\Archives\DLC1SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC1\DataSoundRussian
archive.01 = DLC1\Archives\DLC1SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC1\DataSoundEnglish
archive.01 = DLC1\Archives\DLC1SoundSpeechEnglish
WWRealismDLC3.modulePHP Code:;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = WWRealism
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC2\Locale
SpeechManagerCache = SpeechManagerDLC2.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC2\Movies
[data:common]
folder = DLC2\Data
archive.01 = DLC2\Archives\DLC2Data
[data:art_low]
folder = DLC2\DataArtLow
archive.01 = DLC2\Archives\DLC2ArtLow
[data:art_high]
folder = DLC2\DataArtHigh
archive.01 = DLC2\Archives\DLC2ArtHigh
[locale:English]
folder.01 = DLC2\Locale\English
[data:english:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC2\DataSoundGerman
archive.01 = DLC2\Archives\DLC2SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC2\DataSoundFrench
archive.01 = DLC2\Archives\DLC2SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC2\DataSoundSpanish
archive.01 = DLC2\Archives\DLC2SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC2\DataSoundRussian
archive.01 = DLC2\Archives\DLC2SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC2\DataSoundEnglish
archive.01 = DLC2\Archives\DLC2SoundSpeechEnglish
WWRealismOps.modulePHP Code:;; //////////////////////////////////////////////////////////////////
;; File : RelicCOH.module
;; Desc : RelicCOH Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = WWRealism
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
LocFolder = DLC3\Locale
SpeechManagerCache = SpeechManagerDLC3.cache
[game]
PlayerDropBehavior = aitakeover
[movies:common]
folder = DLC3\Movies
[data:common]
folder = DLC3\Data
archive.01 = DLC3\Archives\DLC3Data
[data:art_low]
folder = DLC3\DataArtLow
archive.01 = DLC3\Archives\DLC3ArtLow
[data:art_high]
folder = DLC3\DataArtHigh
archive.01 = DLC3\Archives\DLC3ArtHigh
[locale:English]
folder.01 = DLC3\Locale\English
[data:english:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish
[locale:german]
[data:german:01]
folder = DLC3\DataSoundGerman
archive.01 = DLC3\Archives\DLC3SoundSpeechGerman
[locale:french]
[data:french:01]
folder = DLC3\DataSoundFrench
archive.01 = DLC3\Archives\DLC3SoundSpeechFrench
[locale:spanish]
[data:spanish:01]
folder = DLC3\DataSoundSpanish
archive.01 = DLC3\Archives\DLC3SoundSpeechSpanish
[locale:russian]
[data:russian:01]
folder = DLC3\DataSoundRussian
archive.01 = DLC3\Archives\DLC3SoundSpeechRussian
[locale:italian]
[data:italian:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish
[locale:czech]
[data:czech:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish
[locale:polish]
[data:polish:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish
[locale:chinesetrad]
[data:chinesetrad:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish
[locale:japanese]
[data:japanese:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish
[locale:korean]
[data:korean:01]
folder = DLC3\DataSoundEnglish
archive.01 = DLC3\Archives\DLC3SoundSpeechEnglish
Make the .module files and the WWRealism folder. Then copy your mods stuff into it. Try that. Mine works. BTW, what version are you running?PHP Code:;; //////////////////////////////////////////////////////////////////
;; File : RelicOps.module
;; Desc : RelicOps Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
Parent = WWRealism
UIName = $1080
Description = Company of Heroes
DllName = WW2Mod
ModVersion = 1.0
[game]
PlayerDropBehavior = kill
[attrib:ingame]
archive.01 = CoH\Ops\Archives\OPSAttribArchive
[data:common]
folder = CoH\Ops\Data
archive.01 = CoH\Ops\Archives\OPSData
[locale:chineseenglish]
folder.01 = CoH\Ops\Locale\ChineseEnglish
[locale:chinesetrad]
folder.01 = CoH\Ops\Locale\ChineseTrad
[locale:czech]
folder.01 = CoH\Ops\Locale\Czech
[locale:english]
folder.01 = CoH\Ops\Locale\English
[locale:french]
folder.01 = CoH\Ops\Locale\French
[locale:german]
folder.01 = CoH\Ops\Locale\German
[locale:italian]
folder.01 = CoH\Ops\Locale\Italian
[locale:japanese]
folder.01 = CoH\Ops\Locale\Japanese
[locale:korean]
folder.01 = CoH\Ops\Locale\Korean
[locale:polish]
folder.01 = CoH\Ops\Locale\Polish
[locale:russian]
folder.01 = CoH\Ops\Locale\Russian
[locale:spanish]
folder.01 = CoH\Ops\Locale\Spanish
ps.Please dont use WWRealism as a name for your mod if you publically release your mod. PM me with the name you want to use so I can send the changed modules to you.
Last edited by sgt.davis; 4th Aug 09 at 6:37 AM.
2.600BTW, what version are you running?
The WWRealism.module is readble but i still cant open the rest using Corsixs.
Im using mod studio 0.5.5 btw.
Just try the shortcut withadded to the back. I think it says at the beginning of this how to that you shouldnt launch the game with the run in dev mode because then it launches wrong.PHP Code:-nomovies -mod WWRealism -dev
I thought dev mode was broken in 2.300 and everything beyond ?
Should i be able to open this with cosixs ?
Last edited by Acid; 5th Aug 09 at 11:10 PM.
No, mine doesnt launch at all through corsixs. I have to use the shortcut.![]()
Just to clarify things, im not refering to launching the game through corsixs mod studio, i ment opening the module files. Thats what i still cant seem to be able to do.
No you can only open the base .module in corsixs. Theres no point in opening the others anyway(I think).
This seems very strange but when i load my mod in and i start a skirmish with the americans vs. krauts, the manpower, Munitions and Fuel just freeze up. It doesn't happen all of the time but i noticed it when i did airbourne, and then armor (from the commander trees) I have the corsix mod studio v5.5. Also, i wanted to make ambient buildings repairable by engineers. I already changed ALL of the ambient buildings repairable to true. i made structural engineers to just repar. they can repair it but the building doesn't change, aka it just stays damaged. If anyone knows i would greatly appreciate it.
RICHYIII
Wow, this atually looks pretty simple. Looks easier than Empire Total War at least... what about skinning? And recomended skinning tutorials? And I assume all you need is the DSS plug in to edit the texture?
#144
I'm back from my holiday now, I'll try to help each of you asap.
easy way to update your mod file is to copy celestials code for it, then paste into notepad and go to edit -> replace, type "Improved" into the top box, and the name of your mod folder in the bottom, and hit replace all.
The Weapon Emporium
Chevalier Entertainment on Youtube
Chevalier Entertainment on Facebook
Pax in Bello - Peace in War. The best possible family motto.
im having problems to ive copied the module over my old one changed all improved text but when i run my mod ( -mod My_Mod -dev) in the reliccoh shortcut nothing happens for a second and then i get a crash report
I get a crash report too...
Every thing i done...
Here is my module...(after the update with the improved thing)
I done it during january 2009...
PHP Code:;; //////////////////////////////////////////////////////////////////
;; File : Huge_Infantry_War.module
;; Desc : Huge_Infantry_War Mod descriptor file.
;;
;; (c) 2008 Relic Entertainment Inc.
;;
[global]
UIName = Huge_Infantry_War
Description = Celestial's Back to Basics mod
DllName = WW2Mod
ModVersion = 1.00
ModFolder = Huge_Infantry_War\Data
LocFolder = Huge_Infantry_War\Locale
ScenarioPackFolder = WW2\Scenarios
SpeechManagerCache = SpeechManagerCoH.cache
[game]
PlayerDropBehavior = aitakeover
[attrib:common]
folder = Huge_Infantry_War\DataAttrib
archive.01 = ww2\Archives\AttribArchive
[preview:common]
folder = coh\DataPreview
[movies:common]
folder = WW2\Movies
[movies:common:01]
folder = Engine\Movies
[movies:common:02]
folder = DLC1\Movies
[movies:common:03]
folder = DLC2\Movies
[movies:common:04]
folder = DLC3\Movies
[data:common:01]
folder = Huge_Infantry_War\Data
archive.01 = WW2\Archives\WW2Data
archive.02 = WW2\Archives\WW2Art
archive.03 = WW2\Archives\WW2Sound
archive.04 = WW2\Archives\WW2ArtAmbient
archive.05 = WW2\Archives\OFSPData
[data:common:02]
folder = Huge_Infantry_War\Data
[data:common:03]
folder = CoH\Engine\Data
archive.01 = Engine\Archives\Engine
[data:common:04]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:common:08]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:sound_low]
folder = CoH\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow
[data:sound_high]
folder = CoH\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh
[data:art_low]
folder = CoH\DataArtLow
archive.01 = WW2\Archives\WW2ArtLow
[data:art_high]
folder = CoH\DataArtHigh
archive.01 = WW2\Archives\WW2ArtHigh
[locale:english]
folder.01 = Huge_Infantry_War\Locale\English
folder.03 = RelicOnline\Locale\English
[locale:english:01]
folder.01 = Engine\Locale\English
[data:english:01]
folder = CoH\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English
[data:english:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:english:03]
folder = Engine\Locale\English\Data
archive.01 = Engine\Archives\EngineEnglish
[locale:german]
folder.01 = CoH\Locale\German
folder.02 = CoH\Engine\Locale\German
folder.03 = RelicOnline\Locale\German
[data:german:01]
folder = CoH\Locale\German\Data
archive.01 = WW2\Archives\WW2Locale-German
[data:german:02]
folder = CoH\DataSoundGerman
archive.01 = WW2\Archives\WW2SoundSpeechGerman
archive.02 = WW2\Archives\WW2AlliesSpeechGerman
archive.03 = WW2\Archives\WW2AxisSpeechGerman
archive.04 = WW2\Archives\WW2SoundNISGerman
archive.05 = WW2\Archives\OFCoreSpeechGerman
archive.06 = WW2\Archives\OFFullSpeechGerman
[data:german:03]
folder = CoH\Engine\Locale\German\Data
archive.01 = Engine\Archives\EngineGerman
[locale:french]
folder.01 = Huge_Infantry_War\Locale\French
folder.02 = CoH\Engine\Locale\French
folder.03 = RelicOnline\Locale\French
[data:french:01]
folder = CoH\Locale\French\Data
archive.01 = WW2\Archives\WW2Locale-French
[data:french:02]
folder = CoH\DataSoundFrench
archive.01 = WW2\Archives\WW2SoundSpeechFrench
archive.02 = WW2\Archives\WW2AlliesSpeechFrench
archive.03 = WW2\Archives\WW2AxisSpeechFrench
archive.04 = WW2\Archives\WW2SoundNISFrench
archive.05 = WW2\Archives\OFCoreSpeechFrench
archive.06 = WW2\Archives\OFFullSpeechFrench
[data:french:03]
folder = CoH\Engine\Locale\French\Data
archive.01 = Engine\Archives\EngineFrench
[locale:spanish]
folder.01 = CoH\Locale\Spanish
folder.02 = CoH\Engine\Locale\Spanish
folder.03 = RelicOnline\Locale\Spanish
[data:spanish:01]
folder = CoH\Locale\Spanish\Data
archive.01 = WW2\Archives\WW2Locale-Spanish
[data:spanish:02]
folder = CoH\DataSoundSpanish
archive.01 = WW2\Archives\WW2SoundSpeechSpanish
archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
archive.03 = WW2\Archives\WW2AxisSpeechSpanish
archive.04 = WW2\Archives\WW2SoundNISSpanish
archive.05 = WW2\Archives\OFCoreSpeechSpanish
archive.06 = WW2\Archives\OFFullSpeechSpanish
[data:spanish:03]
folder = CoH\Engine\Locale\Spanish\Data
archive.01 = Engine\Archives\EngineSpanish
[locale:russian]
folder.01 = CoH\Locale\Russian
folder.02 = CoH\Engine\Locale\Russian
folder.03 = RelicOnline\Locale\Russian
[data:russian:01]
folder = CoH\Locale\Russian\Data
archive.01 = WW2\Archives\WW2Locale-Russian
[data:russian:02]
folder = CoH\DataSoundRussian
archive.01 = WW2\Archives\WW2SoundSpeechRussian
archive.02 = WW2\Archives\WW2AlliesSpeechRussian
archive.03 = WW2\Archives\WW2AxisSpeechRussian
archive.04 = WW2\Archives\WW2SoundNISRussian
archive.05 = WW2\Archives\OFCoreSpeechRussian
archive.06 = WW2\Archives\OFFullSpeechRussian
[data:russian:03]
folder = CoH\Engine\Locale\Russian\Data
archive.01 = Engine\Archives\EngineRussian
[data:italian:01]
folder = CoH\Locale\Italian\Data
archive.01 = WW2\Archives\WW2Locale-Italian
[locale:italian]
folder.01 = CoH\Locale\Italian
folder.02 = CoH\Engine\Locale\Italian
folder.03 = RelicOnline\Locale\Italian
[data:italian:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:italian:03]
folder = CoH\Engine\Locale\Italian\Data
archive.01 = Engine\Archives\EngineItalian
[locale:czech]
folder.01 = CoH\Locale\Czech
folder.02 = CoH\Engine\Locale\Czech
folder.03 = RelicOnline\Locale\Czech
[data:czech:01]
folder = CoH\Locale\Czech\Data
archive.01 = WW2\Archives\WW2Locale-Czech
[data:czech:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:czech:03]
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#148
Hey , my custom maps and Tov campaigns don't work. my mod works just not the campaigns and maps.i followed Ur guide and the advice of several after-posters and have found no solutions to this
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