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We now have a new mod in progress COMBINATION (temp name) - by 9CCN

  1. #1

    We now have a new mod in progress COMBINATION (temp name) - by 9CCN






    Temp pictures.May different in release mod.
    Last edited by fxmod9ccn; 15th Jan 09 at 7:34 PM.
    FX-Empire(FXE)MOD v1.2.0 is programing!!!
    FX-Commander(FXC)MOD v2.0.0 is programing!!!
    Seed(SD)Mod v2.0.0 is programing!!!
    xangle13@yahoo.cn

  2. #2
    Oh wow. If you've done what I think you've done, I would dearly, dearly love to know how. Any chance of sharing the knowledge and enriching the community? What's the timetable on this thing look like, anyway?
    Co-founder of Homeworld:@
    Open to new members

  3. #3
    Swamp Fox
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    This... This looks marvelous. If it's anywhere near what it looks like to me, it's an excellent accomplishment. I look forward to seeing more.

  4. #4
    The templet of this mod is the <<Earth2160>>

  5. #5
    Wow, some hefty modding. So you can actually design your vessels ingame. Thats amazing progress.

  6. #6
    Member Wintermute's Avatar
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    If you're doing what I think you're doing... (Making weapons, Armor, Engine customizable in-game). That's just amazing. Wow! Very impressive.
    A Brave New Homeworld. (◔ ◡ ◔ )

  7. #7

    aplause!!!

    very very very nice job

    My X-fire username is universaali if you want talk about HW2 modding add me :)

  8. #8

  9. #9
    Member JMScomp's Avatar
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    Nice! Reminds me of the tank customization interface in BZII. Would love to know how you pulled that one off.
    Homeworld 2: Crossfire
    "History comes full circle. Sometimes, humanity survives. Other times...it's obliterated. We tell stories to help us remember history, to keep us from reigniting a war that would no doubt destroy another planet...and perhaps some other race. I wish the best to those who would find the fallen meteor. One cover, a little secret, who follow the trail...who reconstruct my nightmare..."

  10. #10
    Member Ringleader's Avatar
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    makes me wish I could read that language

  11. #11
    Member Jake's Avatar
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    Yeeeeeeeeehaaaaaaaaaaaawwwwwwwww!

    Ahem... Sorry, got a bit carried away there.

  12. #12
    I would consider this a milestone, without any doubt.

  13. #13
    Member Ultraxwing's Avatar
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    wow... now this is great, hmmm when i am done with skies of kharak, i now have a good reason to make a sequel (don't know if spelled right) but thats just a theory.

    Do you Remember Love?

  14. #14
    After two or three months.We will release the first version with all customize units of HGN.

  15. #15

  16. #16
    Member Joe 2987's Avatar
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    This may be a bigger accomplishment than CnlPepper's shaders. I can't wait to play it.

    "I HAVE NO IDEA WHERE THOSE EXTRA 1,800 USERS WENT." - Moe
    "To subdue the enemy without fighting is the acme of skill." - Sun Tzu

  17. #17
    Member JMScomp's Avatar
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    Is it just me, or does it look like the name changes depending on what upgrades are selected? It looks like it if you compare the photos.

  18. #18
    Member Ringleader's Avatar
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    Light Heavy Destroyer? hehehe

    anyway, this menu, design, is basically sort of like an extension of the build menu right?

  19. #19
    Member Joe 2987's Avatar
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    No. In the pictures, you can see a Design tab in the same area as the Research, Build, and Launch menus.

  20. #20
    I really like this mod because it is similar to the idea I posted to Behgins about an ultra complex mod where the ships are built as chassis and the player would have to build the weapons and systems onto it.

    That way you would have to guard newly built ships because they would have no way of defending themselves.

    fxmod9ccn would you allow players to build their mods using your mod as a platform ?

    I would like to use this in one of my mods since my ships have large numbers of weapons system on them.
    strange...as wonderfull as it may be,i'm still...up here... floating...and no one even seems to notice.

  21. #21

  22. #22
    Very impressive! I'm looking forward to this new feature. If you can really code something like that then it is outstanding good. That would bring Hw2 to a new horizon.

    I hope how ever that you won't focus totally on this. Better you fix all the bugs and remaining tasks for your fantastic FX mod first. As you can imagine i'm a huge fan of your FX mod. So i wish that primary.

    -Colour Support for all races & ships
    -More Balance between the races
    -you said you broke the race limit.. Give us the remaining races if possible it would be cool.
    -Fix the ingame Start locaction bug.
    -Fix the Battlemissions so that they are playable + the grammar.
    -Fix the missing names on kadesh etc ($$$$ signs).
    -Fix your awesome Tutorial mission (Crash to desktop) at the moment.
    -Fix the Vaygr defence frigate (isn't working at the moment).

    Ok so much from me.. All i can say: Fantastic work like allways. Keep it going.

    greetings 23-down
    Last edited by 23-down; 1st Feb 09 at 12:30 PM.

  23. #23
    Member Joe 2987's Avatar
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    Heh, this is gonna be way better than FX. FX is just a mod. This... this is an advancement in the capabilities of the game. I like FX, but this is just... awesome! Concentrate on this, man, please (but don't forget about FX)!

  24. #24
    Banned DannyLoLBBQ's Avatar
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    I wish...i could read korean...

  25. #25
    Member JMScomp's Avatar
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    @fxmod9ccn
    Are the ship specs chosen at anytime, or only once?

    Also was I right about the ship name changing depending on the specs chosen?

  26. #26
    Member Joe 2987's Avatar
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    Yeah, the name changes. That's why it says "Light Heavy Armor Anti-Air Destroyer" when "Light" engine, "Heavy" armor, and Quad "Anti-Air" Guns on a "Destroyer" Chassis. It's pretty easy to put together if you think about it enough.

  27. #27
    Member Wintermute's Avatar
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    Looks like a nice level of different weapon loadouts available for the interceptor...

  28. #28
    Member McGlaspie's Avatar
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    Big props on devising this 9CCN! Nice one.

    I'm curious how you're working around the UI/Gametype scope problem. Typically, the UI scope doesn't mesh to well with the Gametype scope, and sharing data between the two can be a real pain. How are you saving the new designs? Is this just really clever usage of "hidden" research items? As I said, I'm just curious. Keep it up!
    "Always listen to the experts. They tell you what can't be done, and then do it." - L. Long
    My Project: www.hwconquest.com

  29. #29
    Sobani Exile
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    Wow since FX 1.711 to this, you've came a long way 9ccn.

  30. #30
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    Quote Originally Posted by adamstrange
    I really like this mod because it is similar to the idea I posted to Behgins about an ultra complex mod where the ships are built as chassis and the player would have to build the weapons and systems onto it.

    That way you would have to guard newly built ships because they would have no way of defending themselves.

    fxmod9ccn would you allow players to build their mods using your mod as a platform ?

    I would like to use this in one of my mods since my ships have large numbers of weapons system on them.
    Adamstrange I love the way you say that. With fxmod9ccn permission. If Behgins do see this framework possible to implement. It will be a whole new Ballgame.
    Last edited by VT001; 25th Feb 09 at 7:14 PM.

  31. #31
    Demigod of Pain Enterprise-E's Avatar
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    This is MIGHTY impressive. So impressive that i feel tempted to try my hand at it.
    Ave Qwaar-Jet!
    "Once again shall the great seas of space run red ...with the blood of Hiigara"

  32. #32

  33. #33
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    impressive.
    10% of life is what happens to you and 90% is what you DO about it

  34. #34
    Banned Phatboygeo's Avatar
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    This is amazing but simple, all it is, is a extra ui panel, all ships have build capabilities, and research then you add icons to the panel that build weapons Armour engines ......

  35. #35
    Not the way you said.

  36. #36
    Member Moleman's Avatar
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    this is actually rather impressive, it reminds me of the old days of battlezone and such keep up the good work mate

  37. #37
    Banned Phatboygeo's Avatar
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    oh, well i was saying it simply, i'm sure its a helluvah more complicated than i said it. oh well it is still absoloutlet BRILLIANT 10/10!!! :P

  38. #38
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    Looks great, i always wanted to be able to customize my fleets for special purposes, just add missile launchers for the destroyers .
    GIEF KILLZONE 2 AND HOMEWORLD 3!

  39. #39
    ins3kt
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    I wish...i could read korean...
    so do i. but its chinese (mandarin/wu) dont know wich.

    anyways good job on this improvement

  40. #40
    Has there been any new updates on this mod beacuse the concept is amazing

  41. #41
    How did you get an oblong defense shield? That's awesome! I take it the ships are designed before they are built, right? That is certainly a first. I can't wait to play this!
    Last edited by fuzzy; 20th Mar 09 at 4:24 PM.

  42. #42
    The first release will at 1th of May.

  43. #43
    Yes!!!...uhhh (need to breath a bit)

    This is really good news, in my opinion this one of the best mod ideas I have ever seen

  44. #44
    Member Blaze's Avatar
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    Yes this is incredible, that third gun for the vette looks familiar....

  45. #45
    Member Ultraxwing's Avatar
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    Blaze that gun was one of the main defence guns for sajuuk, and i can't imagine sajuuk weapon on a regular corvett!

  46. #46
    Member Khar Makaan's Avatar
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    No it's not that Ultraxwing
    It's a scaled-down version of the the heavy plasma turret of the Progenitor Dreadnough
    Guess it would be colled something like 'plasma corvette', and it would fit the role of an anti-capital corvette ^^

    Anyway, that mod is very impressive, can't wait to play with it
    All of this has happened before...
    All of this will happen again...
    Time is but an eternal cycle.


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  47. #47
    Member Joe 2987's Avatar
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    The first release will at 1th of May.
    Thanks for the birthday gift!

  48. #48
    Member Zephyx's Avatar
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    Any more news on this mod? I thought we were going to see a release on the 1st of this month?

  49. #49
    Sorry.It will be a little late.
    Our models can't catch the schedule.

  50. #50
    One extremely important thing that I want to know...does the AI use the new build features ?

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