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[Mod] Thousand Sons- The Lord of Change is in game! A screenshot: post 74.

  1. #151
    Resident AI guy thudmeizer's Avatar
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    SS currently. Someday we may retro for DC but by then SS will be $5 so...

  2. #152
    oh well this still looks like one of the best mods i've seen.
    If you think things can't get any worse, it's probably because you lack sufficient imagination

  3. #153
    There are few mods that shoulda been in DOW when it was released....and this is one of them, better than original.

  4. #154
    So.... any progress to report?
    also, what's the ability that the screamers have?

  5. #155
    Resident AI guy thudmeizer's Avatar
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    - Wereturip finished the 6-Upgrade TS Dread and its AE-coded and ingame so testing commences.
    - Mit is ALMOST textured the LoC and will skin new buildings coming into the pipeline.
    - Prom is animating the LoC.
    - Grim is working on various Buildings and Ahriman.
    - We're almost at the 4th beta stage.
    - Screamers have a timed ability. Can't remember what it does.

  6. #156
    Member Chaplain261's Avatar
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    Wow nice progress. Whooo
    Uraahh SemperFi Marines!!! For the God Emperor of the Imperium


  7. #157
    are screamers the aircraft fo this army then?
    also, what abilities will the lord of change have?

  8. #158
    Resident AI guy thudmeizer's Avatar
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    - Screamers are not aircraft AFAIK. Could discuss that.
    - LoC abilities? Oh wait and see.

  9. #159
    Brother Titus
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    well what about discs of tzeentch? dont those fly?

  10. #160
    Resident AI guy thudmeizer's Avatar
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    Yes but Discs have never been in this TS project. They just were never "in scope".

  11. #161
    Screamer would be perfect airunit rather that some crappy converted plane. Imagine screamers bombing IG base...precious.
    But how about other demons like Horrors, will they have different role or will they be off? Will we be seeing daemon prince of Tzeentch and not that undivided daemon prince? With wings, it could be like mini-bloodthirster.
    And last, Daemon Spawns, unworthy of Tzeentch, raging brainless beasts, they could be like warp beast pack, attacking random at low morale (like in codex)
    Tzeentch spawn below
    Last edited by noobi666; 30th May 09 at 4:45 AM.

  12. #162
    Member Richter's Avatar
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    The Lord of Change (post #74) is basically the bloodthirster of tzeentch...

  13. #163
    Member ChaosReigns's Avatar
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    There is definitely a Spawn in the mod as far as I know, how you get him exactly, has changed a couple times over the course of all of the internal betas. Now he doesn't look like that I'm afraid (that is an exceptionally cool Spawn).

    There isn't going to be a Daemon Prince in the mod (although I could be wrong about that because I've been away for a couple months). Instead the mod is going to include Ahriman (once again, please correct me if I'm wrong Thud) who will have stats that are somewhat comparable and a fearsome repertoire of psychic abilities.

  14. #164
    Resident AI guy thudmeizer's Avatar
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    Ahriman The Exile is gonna be in the mod -- he is one of the coolest War40k characters ever. I would even say one of the coolest in all of sci-fi. o_O

  15. Modding Senior Member Dawn of War Senior Member  #165
    Fixin yer bonez! Grabnutz's Avatar
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    Also he's responsible for one of the most notable "whoops..." moments in 40k

  16. #166
    Member Richter's Avatar
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    Hehe..... 'crackle cackle ZAP!!!! "oh shit....."'

    Ahriman is going to be interesting to use, considering his reputation.....
    There we were, ready to charge the loyalist scum, and then suddenly we were under fire from our west flank. Batshit mental. We turn to return fire, and somehow they sneaked a bunker in, right next to us! We didn't have any meltas so we got the hell out of there. CREEEEED!

  17. #167
    Member Chaplain261's Avatar
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    lol, couple of good comedians here, eh. Oh man here comes Magnus, run..............
    Can't wait, he is indeed great.

  18. #168
    Dasbones
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    This is SS only isn't it?

  19. #169
    Member Richter's Avatar
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    Quote by ChaosReigns
    Thud and Unrealdirektor have been working tirelessly for the past month to get all of the Thousand Sons assets into Soulstorm and indeed have made significant progress.
    Yep, thatd be Soulstorm by the sounds of things...

  20. #170

  21. #171
    Greymane pack-father Lleman's Avatar
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    On my way back to my cubs, eternally.
    Funny how people can't be arsed quick reading only a coupla hundreds of posts... Richter can, so, why can you not, Dasbone? (not implying you aren't usually able, Richter, just that you made the effort )
    Also, looking 50 like posts before: wow, nice mise en abyme...



    Edit: agh! damn you fuggles for ruining my beautiful artistic effect and figure of style...
    Last edited by Lleman; 1st Jun 09 at 3:26 AM.
    We look to the heavens so that one day our children may look back towards home.

  22. #172
    Fifty? Try post 151 on the top of the same page...

  23. #173
    Resident AI guy thudmeizer's Avatar
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    The Glory of "Dar Mit" is once more re-established --> BEHOLD!

    Now I just need to "prod" Prom a little to get it doely animated.

  24. #174
    ZOMG, the skeksis is back! That looks fantastic, I can't wait for this mod to get finished.

  25. #175
    Member Richter's Avatar
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    S'all gud Lleman!

    And jesus, that is wicked! Thats bloody brilliant...

  26. #176
    Member mdcertainty's Avatar
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    That's superb awesome, great model fine work

  27. #177
    Dasbones
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    Sorry bout that, kinda just threw that post in there before I went to bed.

  28. #178
    Ai, a ravenous bunch they be when it comes to the mods

    heh It ain't thousand sons without big bird right ? Seriously though I'm so happy will finally be getting a replacement to that garish blood thirster. I have never been more happy for a chaos mod
    Colder than a wych's tit

  29. #179
    Member ChaosReigns's Avatar
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    Sorry bout that, kinda just threw that post in there before I went to bed.
    Don't worry about it too much, it's not the worst mistake someone could make.

    On another note, Mute, take it easy on the Bloodthirster hate.

  30. #180
    Dasbones
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    I like this forum, it's so... friendly

  31. #181
    Member the_hunger's Avatar
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    Okay, ChaosReigns and Thud, when is this thing coming out? This teasing has absolutely got to stop. Seriously though, this mod sounds hotter each time I visit this thread (which is about every day). Looking forward to it.
    Download my DoW maps "Redemptus Reloaded" (8p) and "Shrine of Sephreus" (2p) here.

  32. #182
    Resident AI guy thudmeizer's Avatar
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    We're still waiting on additional 3d content - thats 100% our focus and why we have the delay. We've been in beta since Feb and about to release the 4th build to the testers. Mit came back from holidays and is again working on textures while DrGrim works on buildings and such. Wereturip is still fixing the Dread and Prom is on animating the Loc (using Mit's updated textures).

  33. #183
    Member Chaplain261's Avatar
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    Sweet the intense progress is evermore appreciated , good luck.

  34. #184
    Golden Horde
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    this looks almost done - can i help playtest?

  35. #185
    Resident AI guy thudmeizer's Avatar
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    Hmm.. we're sorta full on testers. We have 3 real good ones at the moment. You have to PM me on revora and explain what makes you an experienced Tzeentch player? hehe.. Well.. just ensuring we get quality testers.

  36. #186
    Golden Horde
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    what's revora? i'm not a super expert player but im a bit of a fluff fanatic.

  37. #187
    Resident AI guy thudmeizer's Avatar
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    Here.. you can register there if you wish.

  38. #188
    Golden Horde
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    yeah... its says "You are not allowed to use the messenger feature on this board" when i try to message you on Revora...

  39. #189
    Resident AI guy thudmeizer's Avatar
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    PM me your info here on relicnews about your betatesting skills and commitments. Thanks man.

  40. #190
    Resident AI guy thudmeizer's Avatar
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    Update.. not even remotely dead.. Just waiting on 3d assets from Grim and Were. Mit still texturing when he has free cycles..

    Lord Of Change


    Ahriman


    Library


    Vehicle Manufactum


    Altar of Tzeentch

  41. #191
    Looks great! what happened to the original buildings?
    'I think a painful death is something everyone should experience'
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    Add Blasphear in Xfire.

  42. #192
    Resident AI guy thudmeizer's Avatar
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    Nothing.. they are still in-game for years. Needing some additional anims and FX however but the above are the buildings just modelled. Larger Gen is coming also.

  43. #193
    Member mdcertainty's Avatar
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    awesome, this rocks hard .

  44. #194
    Woah, that's some good stuff right there.

  45. #195
    Senior Member horusheretic's Avatar
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    if those buildings where anything like the last, they'll need to be scaled down.

    i suggest importing a basic building next to it so the builing size can be adjusted before anything special starts
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
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  46. #196
    Its alive! Its alive! *maniac laughter*


    seriously, good job

  47. #197
    Member Jaguar-Lord's Avatar
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    i find these buildings quite good for the moment but i rejoin Horus and share his concern about scale.
    i think that standard buildings should be larger than the actual size, not wider so it would require the same room to build a full base, but an increase in height would be good.

    could it be possibe to see a scale comparison, please, or a glimpse at the concept art?

  48. #198
    This is stupendous work - the texture on that Lord of Change - oh man! And I love the design of the buildings, Egyptian inspired but so much more...

    Looks like my wolves will have a worthy (if hated) foe to join them upon the battlefield...

  49. #199
    Resident AI guy thudmeizer's Avatar
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    Don't worry on scale -- its being sorted.

  50. #200
    Member Richter's Avatar
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    Woo-hooo-HOO!!!!

    That altar looks especially cool, imo.

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