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[Mod] Thousand Sons- The Lord of Change is in game! A screenshot: post 74.

  1. #351
    If you really want to make maps for the mod is going to be very good
    I'm ischyu information on creating maps and working in corsix mod studio)

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    That's where a lot of information
    I do not know much English so look for yourself what you need
    http://forums.relicnews.com/forumdis...Tos&order=desc

  2. Forum Subscriber  #352
    Greymane pack-father Lleman's Avatar
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    I'm ischyu information
    You mean 'looking for...'
    ('???'/'ishchu', right?)

    @Genrich: look at this list (browse Adeptus a bit more, methinks) and specifically the first two which are quite user-friendly. Experiment and test, hit your head a bit on your desk and try again. Post in Adeptus once you're finally stumped and people will certainly help considering you've made efforts in the first place.
    Have fun.
    Last edited by Lleman; 3rd Mar 11 at 3:22 PM. Reason: cyrillic characters/word not displaying
    We look to the heavens so that one day our children may look back towards home.

  3. Modding Senior Member  #353
    Always Tired Argonaut's Avatar
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    I wonder if we re all gona have children by the time this mod is done, it started when? 2004?
    My wife and I have had three children since then.. You got to do something apart from modding after all......

    It's really nice to see a mod that you thought had flatlined resurge into life ...you never know, the Legion of The Crimson King may feature in a campaign after all...........
    "Dad, I don't want to get married when I grow up."
    "Why not son?"
    "well... I think I'd rather run my own life."
    O.o
    "Thanks for that son."
    -My son age 6.

  4. #354
    To Gorb, "EDIT: And please don't delete your post to try and cover up your mistake. Thanks."
    I didn't think of covering anything up, one of the guys sent me a pm about that that post could be obusing, I deleted it something like 15 min after the post, so that what I intended to sound funny doesn't hurt anyones feelings, If you care to knock, thats your decision.

    P.S Guys, how do you outline what others have written in their posts in yours?

    To jONES1979, I cant access the Black templar campaign forum, I sent you a pm with diehard reasons for the forces to kill eachother, got any of it?

    P.P.S, So, why is DOW map creation nothing like warcraft 3, I sat over 3 hours on it and I came up with a bunch of you guess what, ok, I figured some basics, but seriously, how long does it take someone with average experience, to to bring something more or less propper? I intended a desert, doesn't look like one=( nothing's easier than a desert=((
    Last edited by Genrich.toews; 6th Mar 11 at 1:49 AM.

  5. #355
    Excellent news, I hope that you will learn to make good maps and make maps in the style of thousands of children

  6. #356
    Member Jaguar-Lord's Avatar
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    if you really want to learn mapping i invite you to continue this discussion in the Maproom so i can coach you and help you in a proper way.(and keep this channel free...).

    JL

  7. #357

  8. #358
    Nice images Andrei, but it looks like a Pre-heresy Magnus the red, N then, Is the Deamon-Primarch going to be available for play?

  9. #359

  10. #360
    Magnus? Interesting.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  11. #361
    Resident AI guy thudmeizer's Avatar
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    Thanks to Genrich he is also been voice scripted (both as Primarch and DP).

  12. #362
    How is progress on this fantastic mod coming along?

  13. #363
    Resident AI guy thudmeizer's Avatar
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    Voices commencing. 3d wise -- waiting to see what our new staff does.

  14. #364
    This game has more unfinished mods than any other game I have ever seen.

  15. #365
    Resident AI guy thudmeizer's Avatar
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    Yep but they are being done, bro.

  16. Forum Subscriber  #366
    Greymane pack-father Lleman's Avatar
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    Your point being? (at eklipze that was)

    @ TS mod team: in all seriousness, how do you intend to limit the actions of Magnus? Yes, limit, for a) he's a bloody primarch; b) he's a master warp-crafter. This taken into consideration, it means your opponents won't stand a chance once the Red Cyclops pops up on the board, so to say. One could always argue about late, laaaate tiers... but this doesn't change the fact a primarch, a daemon primarch, is just as welcome in a regular dow game as a hedgehog in a balloon party.
    Last edited by Lleman; 1st Apr 11 at 3:33 PM.

  17. #367
    Resident AI guy thudmeizer's Avatar
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    Thats not to say he will be in the current TS project. Putting in Lion El' Johnson is equally nuts of course or Leman himself. Its a discussion point right now.. nothing more.

    Your point being?
    Not sure what thats meant for.

  18. Forum Subscriber  #368
    Greymane pack-father Lleman's Avatar
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    Its a discussion point right now.. nothing more.
    Are you so sure? :
    he is also been voice scripted (both as Primarch and DP)

    Still, if you have planned a good way to include him without putting balance head over heels... well, i'm sure it'd interest people to know the hows.

  19. #369
    Just bitching Lleman. lol

    Its just irritating to wait for years on something that never gets released. I couldn't possibly care less about most of the mods but I would at least like to see this one and Tyranids get finished someday. I don't think the first one is happening but its good to see people working on TS again.

  20. #370
    I don't think people has ever stopped working on this mod.

  21. #371
    Ah I thought the original people stopped or something. I don't know, I quit playing DOW like 3 years ago. I just found my cd a couple days ago and thought about reinstalling.

  22. #372
    Well i haven't really kept up with the progress but iirc yes the original mod team had to leave, but i don't think people ever stopped working on it, it just changed hands.
    Last edited by Shuma; 1st Apr 11 at 8:16 PM.

  23. #373
    Resident AI guy thudmeizer's Avatar
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    Are you so sure? Still, if you have planned a good way to include him without putting balance head over heels... well, i'm sure it'd interest people to know the hows.
    Yeah well he is going in-game maybe not in TS but in other places hence the reason he is scripted and soon to be voiced. I think the LoC is more than enough to be our beloved uber.

    Its just irritating to wait for years on something that never gets released. I couldn't possibly care less about most of the mods but I would at least like to see this one and Tyranids get finished someday. I don't think the first one is happening but its good to see people working on TS again.
    I hear ya man but Lleman and all other DoW1 mod leads just ask for extreme patience: we do this work for free and, thus, its out of shear passion that it gets done based on our external lives outside of modding. Yes we could have easily released a public build (we just released our 7th internal beta build not too long ago to the testers and got some superb feedback and all changes are now implemented).

    What we always need are 3d people to finish the final bits to be done.

    Btw, Mit is always kept in the loop as much as possible but he is one busy man.

  24. #374
    In general, it remains to set up OE and FX, and it promised to do grork
    I did it myself when I've finished then be engaged with the Tyranids and some other models
    In fact, the work is not much, just need an experienced person in this business such as grork
    Of course I have friends who can do it but they are busy with their projects
    As for the animation as soon as grork do, I'll do better animation after tests in the game and to delyvaniem animation Ahriman
    Scum of the warp like a fully animated, and if that is the need for a greater variety of animations of standing in place and can be a beautiful murder
    By the way, I th partially set up this model at the beginning of last month
    And in fact the model to lie idle for a long time
    Therefore, we need people with expertise in OE and FX

  25. #375
    Resident AI guy thudmeizer's Avatar
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    Thanks Andrei.. yes the next few months will be big for Thousand Sons thanks to your support and the support of others..

  26. #376
    http://www.youtube.com/watch?v=7wzSCQy4sU8
    Scum of the warp in the game
    Th, the code does Monke XXL

  27. #377
    Spawn, he mean. OE and Code he mean. MonkeyXXL he mean.

  28. #378
    Resident AI guy thudmeizer's Avatar
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    Lumbering forgeworld Chaos Spawn! Brilliant! Both Tzeentch and Slaanesh thank you immensely! Really coming along nicely!

    That flamer attack.. that a hardpoint upgrade? Really looking forward to it. Been 4+ years waiting..

  29. #379
    Yes, similar to possessed marines.

  30. #380
    Awesome.

  31. #381
    Resident AI guy thudmeizer's Avatar
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    Yeah we'll have to talk about that as the FlameFX of the Spawn is supposed to be an upgrade via hardpoint not like Possessed.

  32. #382
    Looks great.

    Kinda off-topic, but does everyone else's game load that fast? I know I'm loading DoW from an external HD connected through USB but damn, that's fast.

  33. #383
    Resident AI guy thudmeizer's Avatar
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    Re: FlamerFX as hardpoint.. nevermind.. was my mistake. All is ok.

    Kinda off-topic, but does everyone else's game load that fast? I know I'm loading DoW from an external HD connected through USB but damn, that's fast.
    Err.. huh? Soulstorm runs faster than DC or WA before that? Nah... Unless you got latest Vertex 3 SSD then..

  34. #384
    Hi guys dont know if youd remember me probably not its been ages since I checked this glad to see its still up SS is the only game I can play right now my copy of DOW 2 doesnt work properly for some reason whenever I load the game the graphics are all messed up and when I start a game I cant see the character models just shadows where the models should be anyway keep up the good work

  35. #385

  36. #386
    Resident AI guy thudmeizer's Avatar
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    Ah I think you meant this?



    Nice XV-9 Hazard Suit anims

  37. #387
    Yes, I meant it

  38. #388
    FX for the construction of buildings on the Skinny http://www.youtube.com/watch?v=RdRxYpQ7gsY&NR=1

  39. #389
    that is beautiful

  40. #390
    Member xhunkx's Avatar
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    very nice work

  41. #391
    Magnus Crimson King
    http://www.youtube.com/watch?v=GMspxpkqT24
    Waiting for criticism
    He has one eye) in the second an empty eye socket

  42. #392

  43. #393
    Love the book falling open on the shoulder as he strikes - that's really a little touch of genius. I look forward to introducing him to Ragnar...

  44. #394
    The book on the shoulder and waist have a page) that animate some animations

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    Temporal texture, FX, too

  45. #395
    Hi
    I joined here simply because I've been lurking on this mod's forum alone and am thrilled it's still alive Fantastic work on the models and skins.
    That's basically all I have to say... still, love the Magnus model

  46. #396
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    Very good job indeed...!

  47. #397
    Member Reaper R66's Avatar
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    Its amazing what kind of progress can be seen after you return from leaving the forums for ages. The animations look simply amazing, really can't wait for this mod to be finished now.

  48. #398


    For a little animate Magnus

  49. #399
    Quick question, the Lord of Change is done right?
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  50. #400
    Yes, it lacks the unique FX for magic and spells, I hope in the future it will be changed)

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