I've decided to fix up the map up and I posted a version a while back. After a few suggestions, I present version 2 of my "remake" of the Scheldt.
EDIT I do not have this map anymore and I cannot find alternate downloads to it.
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I've decided to fix up the map up and I posted a version a while back. After a few suggestions, I present version 2 of my "remake" of the Scheldt.
EDIT I do not have this map anymore and I cannot find alternate downloads to it.
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It looks nice C: Keep at fixing it up.
"Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely"
General Dwight Eisenhower - 6th June 1944
#4
Make all the bridges complete instead of some destroyed, and balance HQ MG nests' positions to compensate.
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The reason I set The bridge between slot 1 and 6 to broken at start because of the brit rush over the bridge
#6
Hm..Why make the landpasses to the island those crappy bridges? Whoever gets that island first, will keep it all the game this way. It is already a bottleneck with landpasses IMO.. I agree on the lower bridge though.
Now thát's a Knight's Cross.
#7
As I played the first version, I noticed the "town" you've created was somewhat empty. So add most objects such as barrels, ammo boxes, fenches, you know the common stuff.
Also Lethal Dosage gave you some pictures of the map that need to be redone, you really need to rework those too.
Also, why did you make all bridges "destroyable"? Because Relic fixed the small bridges to the small isle to be indestructible so it would be more balanced. The bridge to Allied base 2 and 3 need to be indestructible too..
Although I love that someone reworks this map!
I fixed the things Lethal Dosage pointed out. About the indestructable bridge from allied 1 to allied 2/3. I put that destructable because they have another bridge that goes directly from allied 1 to allied 3. The bridges in the middle, well I guess I'll put them back to indestrucable, but they repair quickly anyways.
#9
Even if they are fast repairable when you build an MG bunker to guard it there is no way to repair it (for a CPU then)
I agree Brits like to rush Brens over that Bridge and early game Brens are hard to kill with infantry.The reason I set The bridge between slot 1 and 6 to broken at start because of the brit rush over the bridge
hi there I just played vs AI on Hard,it was going well until the brits attacked me to soon,but I managed to win at last moment.If you could add more detail to the open areas,some grass,more houses like the one in the right corner,etc... it's a good map but it's missing some little detail.![]()
I'm working on a new version of this map. I'm going to be adding in details in the two middle sections for sure.
#13
Here's some suggestions you could do to improve Scheldt to add to the experience. A few extra bridges and some buildings is nice and all, but it really isn't different enough from the original Scheldt.
I really liked your original "release", and i'm glad you fixed the bugs i pointed out. One thing you have to be careful with is i've noticed that especilly on the center island some areas are impassable. It seems to have to do with steep changes in terrain, particulary along the route from the center bridge to the infantry and wooden bridges going to the island.
A overhad map of my suggestions is attached.
I know this is a very old thread.. But is there anyway to get this map?
Anyone knows where i can get this map?
I've recieved a few requests via PM about this map.
Sorry fellows, I don't have the map anymore and it appears that the mirror I have posted in the OP is dead.
Could a moderator please lock this thread?
#17
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