Right, I'm thinking of making a balance tweak mod with minor balance changes for Soulstorm.
So do you think this mod is needed?
If so, you can suggest balance fixes in this thread. Giving reasons for balance changes would be ideal.
I will be updating this post with suggestions that have a consensus and that have common sense.
Download Soulstorm version 1.2 here or here
Download Dark Crusade version 1.1 here or here
Eldar:
Dark Reaper health reduce by 50
Fire Dragon mass reduce from 90 to 45, 50 for exarch
Avatar pop bonuses remove, make Avatar buildable even with full pop
Bonesinger cost increase from 45 to 70, teleport distance reduce
Ranger Infiltration requires Soul Shrine
Warp Spider health reduce significantly from 615 to 415 and delay for teleport increase, Enhanced Reinforced Armour research upgrades armour to heavy high
Nightwing increase damage to infantry
Fire Prism cap cost decrease from 5 to 4, health decrease from 5285 to 4285
Webway Gate no longer counts in Annihilation
Harlequin Kiss splash damage reduce from 200 to 150
Fleet of Foot change to timed ability, duration 8 seconds, recharge time 45 seconds
Dark Reapers, Rangers and Fire Dragons Fleet of Foot changes speed to 20 instead of 24 (from 16)
Space Marines:
Sergeants build time reduce from 30 seconds to 20 seconds
Skull Probe infiltration research remove, make Skull Probe infiltrate automatically
Smite recharge time increase by 20 seconds
Plasma Gun damage increase
Predator cap cost decreased from 5 to 4
Terminator Flamer max damage increase from 32 to 35, min damage increase from 5 to 20
Orks:
Looted Tank cap cost decreased from 5 to 4
Nob Squad leader made separate from the Slugga/Shoota Nob Leader, damage improved, mass increased.
Squiggoth Big Shoota FOTM penalty reduced from 0.35 to 0.25 (25% FOTM accuracy)
Squiggoth Zzzap Gun FOTM penalty reduced from 0.6 to 0.4 (35% FOTM accuracy)
Imperial Guard:
Leman Russ cap cost decreased from 5 to 4
Assassin infiltrate automatically, remove research
Tweak Assassin accuracy and damage
Reduce Guardsmen Plasma Gun damage slightly
Guardsmen Plasma Gun damage decrease from 34/54 to 28/48
Assassin accuracy increase from 80% to 100%, damage decrease from 1100/1400 to 860/1060
Marauder bomb abilities recharge reduce by 1/2 effectiveness reduce by 1/2
Necrons:
Monolith cost reduce slightly perhaps maybe to something like 400 for the second and 800 for the third.
Tomb Spyder Scarabs make able to attack ground units
Warrior per member time multiplier remove
Get-back up squad radius increase from 20 to 30
Forbidden Archive artifact build time incease from 0 to 5 seconds each
Tomb Spyder range weapon accuracy / damage increase
Solar Pulse reduces weapon accuracy by 1/2 instead of disabling shooting
Dark Eldar:
Warrior range increase by 3
Dais of Destruction cap cost reduce from 6 to 4
Souls on death last longer
Souls from Slave Chamber take longer to build
Screams of the Damned soul cost increase from 60 to 80
Piercing Vision soul cost decrease from 40 to 25
Gruesome display addon detect infiltrated units
Raider cap cost reduce from 3 to 2
Reaver Jetbike reduce damage to commanders
Raven increase damage to infantry
Raven require Tier 2, Short Circuit ability require Tier 3
Hellion health reduced from 550 to 500
Tau:
Increase Greater Knarloc speed and turn rate slightly
Barracuda weapons damage spread out more evenly, total damage reduce slightly
Fire Warrior leader cap to 1 each
Fire Warrior Shas'ui Bodyguard give Photon grenades
Hammerhead cap cost increased from 3 to 4
Krootox cap cost increased from 3 to 4
Greater Knarloc cap cost decreased from 5 to 4
Improved Metallurgy requires Shrine of Montka instead of Kauyon
Chaos:
Decrease Hell Talon health by 500
Cultist Grenade Launcher set up time
Chaos Marine Infiltration move to tier 4
Plasma Gun damage decrease
Bloodthirster regenerates health in combat instead of only in melee
Bloodthirster damage to buildings reduced significantly
Sisters of Battle:
Servitor Sabotage require tier 2
Immolator build time reduce from 55 to 35 seconds
Lightning Fighter increase damage to heavy infantry





