docking path functionality should be fixed for most ships, though it may look weird. If you are having trouble docking ships, tell the carrier to stop with the 'S' key and wait a bit, the fighters have to line up before they can dock.
the refinery ship is the only ship that can currently recieve resources, I plan that .26 will include a smaller and cheaper ship to complement it.
If you have trouble with ISD II's putting massive amounts of hurt down, try going below them.
the bulwark can only build one type of module, still trying to figure this out. It should be able to build more than one module of the same type eventually.
if you think that the destroyer speed is too fast, give it a little while, remember, these are destroyers and should be manuverable in comparison with cruisers. Most of the testers commented that after getting used to it the speed was better.
weapon ranges have been increased DRASTICALLY. feedback in the testing has been very positive
besides the normal issues of crashes and evil bugs I really want feedback on pricing and build times, capture/repair rates and HS time and cost.
If you are giving pricing comments please DO NOT use resource injections, see how it costs when you have to collect the resources.
weapon visibility should be improved, however if they are made any more visible it starts to dominate the screen and looks bad.
I made the heavy frigates manuver on their own, I want feed back on if this should be applied to larger ships or removed from the heavy frigates.