Page 23 of 36 FirstFirst ... 131415161718192021222324252627282930313233 ... LastLast
Results 1,101 to 1,150 of 1793

Star Wars: Imperial R&D

  1. #1101
    richieelias
    Guest
    There is no real comparison between this mod and PDS, or any other mod in the completed mod section at this point in time for that matter.

    If you're going to compare this mod to other mods, then you should look at

    SWNR for homeworld 1
    http://swnr.themaw.net/
    SOA for homeworld 1
    (dont know what site they are at currently)
    Macross DYRL for homeworld 1 http://www.strategyplanet.com/homeworld/macross/

    Currently this mod is the only TC for homeworld 2 with any releases that I know of.

    Its one thing to change a few numbers and release without testing, and another thing entirely to change every ship in the game, and add new game types and release without testing.

    And I still stand by my previous statement that releasing a mod without making sure it works first denotes a lack of care in your work.

  2. #1102
    the reason I do a limited test is because if I make a public release I get more complaints than help. end of story. I find it easier to deal with 'when is it coming out?' than 'OMG THIS PISSY LITTLE THING IS WRONG' and 'I DIDN'T READ THE RELEASE NOTES WHY DOESN'T THIS WORK PERFECTLY?!!!!'

    PDS does a limited set of things VERY well because it is limited in scope, the actual changes were very repetative and easy to do once they worked correctly. If you want to get it early, then pm me and I'll put you on the testing list. Just remember that I expect in-depth bug reports.

    I plan on doing some intelligence in attack scripts, however the major issue remains: should the AI take control away from the player? I do have scripts that make destroyers manuver on their own, but I think the average player wouldn't like it. (it's also buggy)

    btw the bulwark is sorta crippled until I figure out how to make the same subsystem appear more than once on the same ship.

    sorry about the ranting, but I've had a pretty bad day, dunno if I'll get the release out tonight or not because of projects.

  3. #1103
    Calm down guys. Eville's done a great job so far, and its not like anyone else is making a Star Wars mod for Homeworld 2.

    You can hardly compare this to any HW1 mod development. Homeworld has been out a while.. their versions have been polished and cleaned. SWNR is on their 8th version!

    HW2 is a different system, with different needs. Eville is releasing when he feels like it needs to be released. You should be thanking him, not complaining that it doesn't work perfectly - of course it's not going to work perfectly!

    Report your bugs and comments, but don't go trashing Eville. How about working on a mod yourself?
    Webmaster of SWRebellion.com
    SWCIC Administrator

  4. #1104
    richieelias
    Guest
    Well of course, I was just comparing as far as testing is concerned (shouldve been more clear on that), and the fact that nobody making a total conversion (if it's any good) makes releases in the time frame that mods like PDS do.

    In fact, If anything, I'd say Eville works pretty darned fast. I'm still stunned at how far he's taken this mod in, what, 5 months or so?

    Heh, and I dont think anybody is trashing eville. Least I'd certainly hope not.

    but yeah, public betas = bad news in my opinion.

    I do have scripts that make destroyers manuver on their own
    Thats a toughy... Personally, I'd say, if you can get the destroyers to do a decent job maneuvering, then go for it. From the looks of how the frigates maneuver, I'd say you pretty much know what you're doing there, so include a test maneuvering dest in a beta and see how it's recieved.
    Last edited by richieelias; 22nd Mar 04 at 7:48 PM.

  5. #1105
    okay I need some feedback here, two options:

    1)release tomorrow: no icons, no limited build, no no-build, broken carrier only, unupdated capture and repair times. non balanced HS cost and timing.

    2)release when these features are working.

    tell me what you think...


    currently I only have three bugs I'm trying to squash:
    fixed xwing Crash by reencoding sound, except now it sounds like space invaders will reencode again

    small ships don't manuver vs destroyers. I think I just assigned the wrong script. (basically makes small ships worthless and they get splattered)

    factory ship is all goofy (subsystems at odd angles)

  6. #1106
    Evenflow
    Guest
    I say take your time. If anyone wants it you should just send them the test version. The more people testing the better chances of fighting stuff that's broken.

  7. #1107
    Talonpest
    Guest
    Take your time. You're a busy guy, you're not getting paid for this, release it when you're good and ready.

  8. #1108
    atomiccow
    Guest
    why dont you just release one early and take your time to do the rest.

  9. #1109
    Obi-Wan Potato
    Guest
    Completely agree with most of the guys (and maybe girls) here. Take your time to make a *good* mod, don't waste it on those people out there with no patience. Since most of us don't have a clue as to what you are doing (in the way of modelling, etc) we don't even have a right to complain. Hell! We should be happy you even share this on the internet instead of keeping it to yourself and a selected group of friends.
    I am as inpatient as to the next release as most of the others here, but I think it's well worth the time waiting for something good then fiddling around with some messy WIP...

    Just my two cents of course!

  10. #1110
    thrawn
    Guest
    Just take your time, especially for the icons. IMHO they will make the mod alot better when it comes to playability.

  11. #1111
    thrawn
    Guest
    Originally posted by evillejedi
    I plan on doing some intelligence in attack scripts, however the major issue remains: should the AI take control away from the player? I do have scripts that make destroyers manuver on their own, but I think the average player wouldn't like it. (it's also buggy)
    If you can sort out the bugs I'd go fpr taking away some control from the player. I want to be an admiral, not a commander/captain.

    edit: Argh, sorry for the double-post! Believe it or not, I just forgot I posted something only a few minutes ago. :dolt:
    Last edited by thrawn; 23rd Mar 04 at 7:31 AM.

  12. #1112
    richieelias
    Guest
    Hehe, space invaders.

    Definitely dont rush it. Get it to where you want it, then release it.

  13. #1113
    heh might be a while till it's 'where I want' :-p but honestly it should be just a day or two more for 0.25. I'm thinking that I will do a BETA 0.26 release maybe next week that will fix any issues with 0.25, it should be pretty stable and playable at that point.

  14. #1114
    Sortsiam
    Guest
    That sounds good.

  15. #1115
    Evenflow
    Guest
    Heh, it's funny how Evillejedi did all that super complicated and advanced programming, modeling, and texturing all on his own in record time and is now having problems with something as seemingly simple as putting a flat 2D icon at the bottom of the screen. You'd THINK that that would be a piece of cake, especially for someone like that.....

  16. #1116
    Obi-Wan Potato
    Guest
    Out of topic, I know, but did this board just get a complete visual overhaul? I'm not a frequent visitor, so I don't know for sure, perhaps it's just some setting I had yet to find out about...

    On topic: I agree, I'd say that you try to get it stable first, then add new content. I'm sure most of us will manage to hold our patience if we had at least something to play around with... (which doesn't crash at every five minutes or so... )

  17. #1117
    spacemoose
    Guest
    Complete overhaul.

    Wait...where am I?

  18. #1118
    Obi-Wan Potato
    Guest
    Right... first thing I asked myself when I loaded this board was like: Whooaaa... wrong link man!!

  19. #1119
    Sharth
    Guest
    I still have a broken downoad link. File/page not found.
    Is the copy on swr working or is that for the game they made??? It SAYS SW Warlords, but there's no readme or even directions to install. The files don't match HW data files. ".war, etc."

    Please help, the mod's no good if nobody can use it.

  20. #1120
    Sharth
    Guest
    PS: yeah, nice new skin, but I couldn't get on last night due to the "overhaul"

    IT kinda creeped me out....

  21. #1121
    last night I got a message saying 'forum wipe in progress' scared me for a bit. Anyway the icons are not as simple as they seem. Relic states that you specify the top left corner of te image and then it's width and height.

    so...

    Code:
    Reb_Y_wing = {
      LargeIcon = {
    	texture = "DATA:\\Ship\\Icons\\icon_Rebships.mres",
    	textureUV_TL = {
    	  0,
    	  96,
    	},
    	textureUV_WH = {
    	  256,
    	  96,
    	},
    	stretchOnDraw = 1,
      },
    }
    Reb_B_wing = {
      LargeIcon = {
    	texture = "DATA:\\Ship\\Icons\\icon_Rebships.mres",
    	textureUV_TL = {
    	  0,
    	  192,
    	},
       textureUV_WH = {
    	  256,
    	  96,
    	},
    	stretchOnDraw = 1,
      },
    }
    would seem like a nice grid like system, however if you look at relics icons they don't follow a linear spacing in the code, but they do in the image... I'm really confused about exactly how to do this efficiently, right now I have to guess where the icon image may be and then tweak it by guessing how many pixels it's is off.

    so with that said I think I'm going to push out 0.25 tonight, after I test a few things, all of the gross bugs have been squashed but it won't have icons or the limited build option. My goal is to release a update (read 0.26) next week that will fix the bugs that are found with this and add back the defensive platforms.
    }  UAnÄ E¯ò5ëQÎÑ̦KœàŠàÌD9É\·fÒªêÌãë}߉aIûš »f ŒC{ŽXِdÃWoæ£ÑÆ>‰"‚n›˜q|]t¢'ÿïà'È‚táÅïÍ#wŸ›b§ëkÄrk\L(#TÙ† ™'#)A9C«
    â‰Ö8/—ñûÇ}؝N:/öÿ55cRÖßü!=å˜ÆÇE된𩛌}D«÷î!¸äÒs>åIG’Ì?%Çädªí޹šjñª>Ìd~x»\³öG÷±ÙSûtûPK   ŽpÎ2:Gwå —1984
    http://warlords.swrebellion.com/

  22. #1122
    Sharth
    Guest
    Yeah, they really scared us with the "WIPE" thing....

  23. #1123
    the major point of this release will be looking at how much things cost and how long they take to build. other things I want feedback on are HS costs and delay and capture/repair rates.

  24. #1124
    Sharth
    Guest
    I Still Cannot Download The F***ing Mod Already Anyone Gonna Give Me A Hand!!!!??!??!!?!??!???????!!!!!???!!!!

  25. #1125
    patience, the old mod file was taken down so that a new one may be put up.

  26. #1126
    Sharth
    Guest
    Will there be a lancer class frigate? Will you email me the old mod with instructions for installation at Sharth00@yahoo.com please? What snubfighters are there? (A-wing, B-wing, E-wing, K-wing, X-wing, Y-wing, TIE Fighter, TIE Interceptor, TIE Bomber, TIE Defender, TIE Advanced, TIE Drone) Could we have some oldies? (Jedi Starfighter, etc.) I have LOTS of questions, but most importantly, someone please email me the old Mod. When's the new one coming out?

  27. #1127
    <jedi mindtrick> The old mod is not the one you are looking for</jedi mindtrick>

    yes,no,no,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,yes,no,no,soon

  28. #1128
    Sharth
    Guest
    How bout a YT-3000 a Medical frigate, an ISD MK1, ISD Mk2, VSD, SSD, Death Cube, Calamari Heavy Cruiser, Calamari Light Cruiser, SDD (Super Duck Destroyer)? Will the Correllian Corvette be a Frigate? Will we have any Thrawn ships/ ideas (cloaking device that goes both ways)?

    Can I have a billion dollars via email?

    Is the mod good?

    Will you email me the old one at Sharth00@Yahoo.com please, sil vous plait, por favor?

  29. #1129
    n,n,y,y,y,y,n,y,y,y,n,N,N,N,n

    the reason it won't get emailed is that it is 56 meg

  30. #1130
    while it's uploading some release notes.

    docking path functionality should be fixed for most ships, though it may look weird. If you are having trouble docking ships, tell the carrier to stop with the 'S' key and wait a bit, the fighters have to line up before they can dock.

    the refinery ship is the only ship that can currently recieve resources, I plan that .26 will include a smaller and cheaper ship to complement it.
    If you have trouble with ISD II's putting massive amounts of hurt down, try going below them.

    the bulwark can only build one type of module, still trying to figure this out. It should be able to build more than one module of the same type eventually.

    if you think that the destroyer speed is too fast, give it a little while, remember, these are destroyers and should be manuverable in comparison with cruisers. Most of the testers commented that after getting used to it the speed was better.

    weapon ranges have been increased DRASTICALLY. feedback in the testing has been very positive

    besides the normal issues of crashes and evil bugs I really want feedback on pricing and build times, capture/repair rates and HS time and cost.

    If you are giving pricing comments please DO NOT use resource injections, see how it costs when you have to collect the resources.

    weapon visibility should be improved, however if they are made any more visible it starts to dominate the screen and looks bad.

    I made the heavy frigates manuver on their own, I want feed back on if this should be applied to larger ships or removed from the heavy frigates.
    it should be up at around 3:30 EST http://www.swrebellion.net/evillejed...BETA_V0.25.zip
    file size should be around 52 meg

  31. #1131
    richieelias
    Guest
    good lord sharth... patience man, patience.

    And I dont know where exactly the shiplist is, but its huge, so there's probably no need for additional ships.

  32. #1132
    Sharth
    Guest
    Ur currently uploading the next version??!!!!?!?

  33. #1133
    Sharth
    Guest
    Thanks for addressing me as the Good Lord Sharth.

    I like it...

  34. #1134
    Skurai
    Guest
    ; ; The file is corrupt...noooooooo!!!

  35. #1135
    richieelias
    Guest
    yeeeah, i seem to be getting the same problem. guess it uploaded funky..

  36. #1136

    re:

    Yep, corrupt file:

    Error: invalid compressed data to inflate


    Can't fix it, have to wait for Eville.

  37. #1137
    Sharth
    Guest
    *sniff* can I still be Good Lord Sharth?

  38. #1138
    Sharth
    Guest
    .BIG file corrupt, it says it cannot be decompressed. That's all I have. Can you re-upload it? Will you?

  39. #1139
    Sharth
    Guest
    Quote Originally Posted by richieelias
    good lord sharth... patience man, patience.

    And I dont know where exactly the shiplist is, but its huge, so there's probably no need for additional ships.
    I know I've said it before, but thank you for addressing me as Good Lord Sharth. Check ur shift key...

  40. #1140
    DarthFelth
    Guest
    sharth, im sorry to burst your bubble, but yay ant that inportant. Anyways when the link gets fixed, cant wait to give this mod anouther go and see what other flaws i can find for yay Evillejedi

  41. #1141
    Sharth
    Guest
    I was addressed as Good Lord Sharth, and that's more than u can say, have u ever been Good Lord DarthFelth???

  42. #1142
    richieelias
    Guest
    Sharth: If the last post is yours, use the edit button instead of re-posting a new reply every 5 minutes and try to stay on-topic please. This isnt a chat-room.

  43. #1143
    DarthFelth
    Guest
    erm, i dont think id wanna be dude, some off us are adults. incase yay didnt know evil, d/l your mod, extracted the big file and all the ship folders were empty, i'll try and catch yay on AIM or something dude

  44. #1144
    Member Kinjiss's Avatar
    Join Date
    Jun 2003
    Location
    vancouver, BC
    I'm d/l-ing it now, but everyone says its corrupt! NOOOOO!I'm surprised that Evenflow hasnt responded yet, heh.

    PS. DarthFelth, do you pronounce Ipswich (ip-sich) or with the "w", because my brother traveled Europe, and said you pronounce Norwich (nor-ich) so I wanna know if you say the "w" or not. Uhhh yeah.

    BACK ON TOPIC!

    --Kinjiss

  45. #1145
    Falleen9
    Guest
    The download of .25 is corrupt eville so ho hum i can't get the actual new version.

  46. #1146
    TheUnforgiven
    Guest
    Its corrupt for all of us. Hopefully he'll get to it tonight

  47. #1147
    sigh, can't I get an ftp client that works for once... should be uploaded by 9pm EST same link or linked from the website download section

  48. #1148

  49. #1149
    Sharth
    Guest
    You REALLY need more bandwidth.
    I hope this works.
    Thanx evillejedi!!!
    Hmm... Eville=evil... maybe the Imperials are better!
    What's R&D stand for?

  50. #1150
    Sortsiam
    Guest
    That's a good question. What does R & D stand for?

Page 23 of 36 FirstFirst ... 131415161718192021222324252627282930313233 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •