Hello everyone. I presented this idea originally on the Memories of Hiigara forum, as follows:
I would first like to state clearly that I don't desire to be one of this mods leaders. I want the community to decide who leads this mod and how it turns out - with the only guideline being to keep it entirely within the Homeworld Universe, any era, any race (I'd especially like to incorporate one's we haven't seen like the Tobari & T-Mat). Let me be the first to donate my mod & materials to this Homeworld2 mod. It can hopefully provide a solid base for additional teams, .hods & everything else to be added to along with providing almost all of the original Homeworld 1 and Cataclysm ships for the true classic mode of the game. I'd love to see the original ships remodeled but remain basically the same just with a higher poly count, new textures & more detail. I'd also like to see the new Taiidan and Kushan races that are being worked on pit together with side distractions the new Kadesh ships and the new Turanic Raider carrier from the end of times mod.It seems to me that the remainder of HW2 modders are true to the cause with a bunch of Homeworld Universe related mods being released in the last few years. That being the case I propose a new community mod that combines the original HW1 ships, Cataclysm ships, HW2 ships & the new ships being modeled here and by the Homeworld @ team. This mod could use different game type modes to determine which era of Homeworld you want to play, classic, interim (somtaaw), present & future. I'd like to see one final hurah for Homeworld 2, get it into the top 100 Mods of the Year on moddb one more time (if not even win). To that end I would offer my Unified Hiigaran Fleet mod as a base to add teams into, ultimately giving it to the community and removing the "unified" team in favor of separate Kushan and Somtaaw races. In this proposed vision, concepts, features & even the name (maybe Homeworld: Universe) should be voted on by the community. I like this idea as it is everything all in one and having figured out how to breach the seven race limit I think the idea has merit.
What I'd like to see is:
Chooseable HW1, Cata, HW2 & New campaign
Chooseable eras for skirmish play
Every race featured
Tons of options
All of the original music, sfx, fx, backgrounds, debris, etc...
Enhanced shaders
Very properly balanced
Much more
I just see the different mod teams, working towards similar goals and feel that to combine some of the fantastic current HW2 modding efforts would make for an outstanding mod. In the last two years we've seen UHF, Molemans beast mod, this mod, Homeworld @, Sands of Time mod, new versions of FX & Crossfire, which makes me think this may be a good idea. Really it's just my idea of how HW3 should be made, new ships & story but be able to go back and play the other campaigns with the original ships (or nicer models).
There are some seriously talented people out here, I am simply amazed by the work on these projects. The concepts are excellent, the ideas are flowing. This mod could encompass the entire universe timeline, from cannon to fan fiction to chronicle additional periods in new campaigns.
For this mod to be by the community and for the community all positions for the mod team could be done by vote. People interested in any limited position can submit their desire for that position and at a specified date a poll can be taken to see who gets what job. Modelers and texturers should probably be voted on by examples of work & as needed. The elected mod leaders could decide which parts of which fleets would be worked on. Maybe elect one team leader per Homeworld race - the Galactic Council. Each race could have their own forum and one main forum could be kept for new and exciting news.
Positions would include:
Mod/Team leaders - number to be decided
Mod Packager & File Master - Person who uploads the newest version of the mod on a regular basis and adds new .hods or other parts of the mod to it.
Scripters - would add game types & make sure AI functions correctly, along with finalizing the team switching code as well as creating campaigns
Modelers, Texturers & Hoders - numbers to be decided as needed
Mod leaders would decide which ship type they want next and allow the community a little time to produce a few concepts for that specified ship and then take a vote on the submissions.
The mod would also need a few other misc people:
Testers
Promoters
Video Makers
Forum Maintenance - could be done per team leaders
To everyone, lets make that sweet Homeworld3 we've all been wanting, because if your here and reading this your probably just like me, nearly fell over and died with excitement after first playing Homeworld 1. The enveloping quality the original had over you, it was hard to not feel like you were there. The movies, the music, the backdrops and the story all together in perfect harmony. Personally I think this community can capture that feeling again, I'd love to help try, and I'll hope you all will too.
Now how to begin, I suppose anyone who wants to lead a team should make a post and after a few days take a vote for leaders.
Ideas appreciated, as I noted above I do not wish to be any team leader only to help as a .hoder or maybe do the file management position as that is what I'm skilled at.
Vote (this mod) mod of the year 2009!!
Nominees thus far:
Whisper2me - Modeler, Minor Texturer
Phatboygeo - Team leader, Modeler, Texturer
Moleman2009 - Scripting, Hoding, (extras?)
Jake - Plot & Dialouge
Tekanako - Concept design
chris80502 - Textures, hoding, general & misc work
I will add anyone else to this list so long as they say directly that they would like to help or be nominated for a specific position.
Material nominations thus far:
Unified Hiigaran Fleet in whole - Most ships from HW1 & Cata converted to HW2 - available in a link below.
Sands of Times - Model collection with re-styled ships from a number of the Homeworld Universe races
Homeworld:@ - UHN fleet - A fleet designed as what should have been for HW2, based off the original Kushan designs
Assault Carrier by Le Sun Tzu - Complete .hod of a pre-release version of the HW2 carrier
If you have a ship or other material that fits our idea, post a screen & link and nominate it with it's donation to the cause and where you think it would fit well.
__
Update: 3-13-09
Here is the latest version of the HWU Mod, v0.0.7a
A few things to keep in mind, the AI does work somewhat to various degrees, for best performance limit AI opponents to Hiigaran, Kushan, Kiith, Taiidan & Turanic Raiders - the others do not have enough ships per fleet to fight properly, but it will work if you want to give it a go (except for the progenitors which have almost no ships to build and the Vaygr which will only build fighters atm). MP should be fine for all races except progenitor but I have yet to add the Kushan, Kiith, Turanic & Beast Evo research and upgrades.
In the next week or so we'll post a page on the website detailing the donations to the mod so far as the list above is getting out of date.
- chris80502
Here it is the next release - http://hwu.homeworldaccess.net/HWUniverse_0.0.8.zip
Have fun,
- chris80502
6-25-10 Latest Alpha release HWU 0.0.92 http://www.filefront.com/16865439/HW...se-0.0.92.big/
This release is mostly for internal use and testing but I figured we should let everyone check it out. So enjoy!!
27-11-11 (you Americans and your ridiculous date formatting... updated by reki on request) Version 0.0.94.1 http://www.gamefront.com/files/21010...0_94_RC8_1_rar
- chris80502


Ideas appreciated, as I noted above I do not wish to be any team leader only to help as a .hoder or maybe do the file management position as that is what I'm skilled at.

. thats all i can think of at the moment but i think it's quite good.


, ill have a test release ready tonight for those of you who want to test what ive been up to, however the icons are the dumb derilect icons so i may need some help putting the icons back where they go.
