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A Homeworld Universe Mod - HWU v0.0.94 DL available

  1. #2001
    thats why i keep ship cap at normal.

  2. #2002
    Member tadamir's Avatar
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    Would you mind expanding on that LeviathansWrath?

    I've never really figured out the differences to AI behavior for the different settings;
    Easy, Standard, Hard, Expert.
    And what affect the Unit Cap/RU Multiplier setting has on AI behavior.

    Is there a site you could point me to that laid it all out?
    (sorry for OT-ness)

  3. #2003
    purple was complaining about the AI spamming SY's probably because he has unit capping set at HIGH wihich means you can build more ships than the standard unit capping. norm for hig is 14 fighters 12 vettes 21 frigs 5 DD 4 cc 1 SY and 3 BC. WIth higher unit caps the limiation is removed on said ships. You could in theory have around 40 BCs etc.

  4. #2004
    Member Purple's Avatar
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    Exactly.
    I think that even on High there should be a limit of maximum 3 shipyards due to gameplay reasons.
    ku, ku, ku.

  5. #2005
    Member tadamir's Avatar
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    Hmm, cheers LW.
    I've observed the SY spam before too;
    linky
    I understand Unitcaps, just not what the AI specifically will do with each different setting.
    Does anyone know of a definitive list of game-settings and associated AI behaviors, as in, what will the AI actually do (or not do, usually) with certain setting combinations?
    Thanks for your reply, I realize this isn't really the place for such Q's but hoped maybe modders had a more comprehensive understanding of the AI?
    Last edited by tadamir; 10th Mar 10 at 3:40 PM.

  6. #2006
    AI is scripted other than that is all i know lol.

  7. #2007
    Member tadamir's Avatar
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    Ha, that's kewl, sorry for minor-derailment.
    All the best with this mod, looks like it's going great guns.

  8. #2008

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    screenshots of cloaked fighter and MBF's. These are for the onslaughts made by durandel and edited by him as well. CLoaked fighter uses the deerelict kushan repair corvette for a fighter mesh thou i need to resize down. And the mbf uses the clee san. I have done both the infected and uninfected version's as seen in the screens. Credit to durandel.
    ALso before i forget i got some pics in of the LEECH for the BH team. It wont be able to do its function from hw cata but could be used as a bomber etc.

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    I just edited the berserker moon weapon systems and now it has its original weapons from hw cata well as close as can be. 6 rapid fire green ion beams and 16 missile launchers.
    Last edited by LeviathansWrath; 12th Mar 10 at 5:34 PM.

  9. #2009
    Infected bentusi exchange by bloodfleet. THis baby will serve as a DD for the NS.

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    and no you cant infect with it thou it has triple rapid fire beast ion beams.

  10. #2010
    Can we have a release please?

  11. #2011
    ask chris overmind the only stuff i got is the stuff for the NS and BH teams which i have given most of it to him. ANd he hasnt been on for the last 2 days. Otherwise if i had everything updated and knew how to compile a big file i would bro.

  12. #2012
    got around to finish the bst ksh ioncannon frigate and it looks good in game and out.

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  13. #2013
    It came out good alright. Also... FEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!!!!!!!! (I could not resist)

  14. #2014
    Next up are the shipyards for the SMT. bst, BH, and NS.
    They all use the research module that got infected on mission 4 from hw cata but the SMT and BH use the uninfected version.
    Anyways New Strain and bounty hunters will use this as their SY untill something else comes up.
    These work very well with the somtaaw and reg beast cause the caps and super caps will come out under the hanger module and they fit as well unlike the super big berserker moon.

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    Last edited by LeviathansWrath; 17th Mar 10 at 1:35 PM.

  15. #2015
    Member NunoDRKS's Avatar
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    @LeviathansWrath: Looking good as always friend...

    hey there again...

    Ii wanted to know what u think of this vessel for the T-mat in the mod...

    I called it the "T-mat adjudicator plasma artillery"...

    it is supposed to launch multiple weak plasma bombs that can attack several ships at a time at extreme ranges....



    http://www.ipetitions.com/petition/homeworld3tobe
    Sign this plz...............that if u want HW3 on stores......

    watch my modeling galery.... http://s696.photobucket.com/albums/vv328/NunoDRKS/


  16. #2016
    Make the arms move and we've got a deal!

  17. #2017
    Member MatthCoFreak's Avatar
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    I think the arms should be less triangular, and thiner. However, given that we have only one ship to base ourselves on, artistic license is encouraged
    Lead developer of the Homeworld: Blue Planet TC.
    Member of The Apocalypse Project TC for Freespace 2.
    To all newbies : remember to use S110's clean data.
    Latest version of CFHodEd.

  18. #2018
    Thiner? if you mean less wide, then yeah, but honestly, I thought the whole thing should actually be a lot thicker if anything.

  19. #2019
    Member NunoDRKS's Avatar
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    Don't forget, this might be smaller than the planet bombardment platform....

    Maybe a cruiser of some sort....

    Also, i think T-MAT should have corvettes, cruisers, capitals, mega capitals and utility platforms.... that way more variety is given to this race....

  20. #2020
    Member MelvinVM's Avatar
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    Nuno, you're still making things and you have no idea what its supposed to be when youre making it, this is where designs can go so wrong.

    Designs are supposed to say what they are without words, how higaran frigates look like frigates, how the battlecruiser looks like its a big ship, how the fighter looks like a small hunting craft.

    This new Tmat thing doesn't look Tmat but a space starfish to me, no offense.

  21. #2021
    Member NunoDRKS's Avatar
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    none taken... critics are always welcome....

    but notice this, T-mat are basically starfish designs... look at the planet killer.....

    also on another note, this design was just to ask everyone's opinion about the way t-mat can be shaped... this is not a ship i want to put in-game, just a shape, that every modeler can adapt if well received....

  22. #2022
    Actually the real design of the Tmat MS is supposed to strike fear into those that lay eyes on it aside from kicking your ass at the same time =)Its supposed to fire a massive beam that destroys just about anything.

  23. #2023
    Banned Zloyd's Avatar
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    Actually, I don't think that T-Mat, Bentusi & Progenitors are worth adding as a playable race (they must be overpowered and it's not fair for human forces)...
    But you could try BSG cylon ideas for your version of the T-Mat.

  24. #2024
    The main problem with T-Mat designs, most of the time, is that they're all variations on a star shape. Granted there are probably 100Millon+ ways of making cool-looking star-shaped-ships, but every new one we churn out cheapens the original, and as Melvin pointed out in a way, having a star shape for each class is going to make the relative scaling of ships impossible to perceive unless they're right next to each other.

    So I suggest that for all you prospective T-Mat modelers out there, consider focusing less on star-ness and more on other elements of T-Mat design, such as radial symmetry, long blade-like projections, circular glowies, lots of moving parts, etc. I think doing this will make them more enjoyable.

  25. #2025
    Member tadamir's Avatar
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    Well said doci7, I agree.
    It's a catch 22, most people want them in because they are so mysterious and awe inspiring,
    but that very mystery makes it tricky to come up with 'as good as Relic' designs that still inspire that awe.
    I wish you folks well.

  26. #2026
    I agree with doci, the problem isn't so much the balancing of so percieved 'super' races but rather the designs.

    Something like a ball with lots of spikes on it sort of came to mind when thinking about the t-mat... don't know why.

  27. #2027
    maybe some weapons of their own for the tmat? If anyone is good at making custom weapons go for it =)

  28. #2028
    Member tadamir's Avatar
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    For some reason I always imagined "horizontal-mechanical-jellyfish-&-squid" for T-Mat ships class designs, with lots of animated arms that reach around and grab your whole ship...
    (collision-box fun ahoy)
    Last edited by tadamir; 31st Mar 10 at 3:20 PM.

  29. #2029
    with lots of animated arms that reach around and grab your whole ship...
    I actually imagined something similar once; I thought about how epic it would be to see a T-Mat Planet Killer on steroids with tons of extra arm joints grabbing onto Sajuuk with crushing force even as Sajuuk fires back, cutting straight through the eye of the T-Mat. A true clash of titans.

  30. #2030
    Member NunoDRKS's Avatar
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    I agree with everything.... We will try to imagine another design, anyone has ideas for different designs....?

  31. #2031
    I would recommend something with fewer/more sides than 5 and no "legs", but that's only a suggestion. If I were to make a T-Mat ship, I would likely make it to those specifications.

  32. #2032
    Member NunoDRKS's Avatar
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    well i've been wandering ur ideas and came up with this.... What do u think of this design?


  33. #2033

  34. #2034
    not all of them need legs or you will make the Tmat look like something from B5.

  35. #2035
    I do like this quite a bit better! Some added detail for the central circular part of the ship might improve it further, though. One thing you might also consider is a "second body"; essentially a somewhat smaller round part attached under the main round part that holds the legs together. That could diversify it more from the original TMAT ship too; but just a thought.

  36. #2036
    Member NunoDRKS's Avatar
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    well this is a 15min job, so yes, it can be awfully detailed...xD

    Anyways i just wanted to know what design could we be using for T-mat, one that pleases the community

    (strange or not, this ideas came from a dream) O_o

  37. #2037
    Member MelvinVM's Avatar
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    I should practice some more on shapes, the starfish arms aren't really that great to me.

  38. #2038
    T-Mat and planet killers are about something else, try to support the crab-like joints and starfish shape in your designs, this is just a ring with spikes, no offense. The first one is better, because it looks more like a sea creature.

  39. #2039
    Banned Zloyd's Avatar
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    I agree.
    T-Mat - are dark and unpleasant creatures. Tiamat is akkadian godness of primeval ocean, of Chaos. Smth like Greek's godness of Earth, which has created titans with hundred hands etc. Smth irrational, you know, chaotical.

    Also, the element that is so cool in T-Mat - is the animation, the slowly transforming legs, that brings terror. Something like giant monster has awakened - "oops! final destination!.." - the unstoppable mummy; Balrog, that would bring the most horrible creatures from the underworld.

    Some mix of spiders, ocean creatures etc... Remember, that one of non-existing T-Mat frigates was called "the barnacle" frigate. (this one )
    Maybe smth from necrons

    Also, they must be smth opposite to Bentusi, IMHO - as in HW1 they had to be the evil ones, who smash the Bentusi in 11th mission, who kill Emperor in 16th (according to this image) and did some dirty things in 17th (according to ingame files). That they are Bentusi antagonist tells that in HW2 last mission was noticed that Starships have bentusi tech marks - as T-Mat and Bentusi were made in one place; and according to HWC, as the bentusi were one with their ship, T-Mat must be the same. Like angels and demons.
    Last edited by Zloyd; 5th Apr 10 at 12:59 PM.

  40. #2040
    Hmm, didn't know about Tiamat being an ocean goddess in its original source. This opens up the realm of possibilities considerably...

  41. #2041
    Tiamat is also the chromatic dragon, mother of all pre-human monsters.

    Also the term "ocean" has more meanings in its original context than in our language. It also means pre-existent void. It is a mysterious, nebulous substance o unknown properties. Or, more accurately, lacking in normal, humanly comprehensible properties.

  42. #2042
    Member NunoDRKS's Avatar
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    well, if u consider t-mat as animals designs, we could opt for that...

  43. #2043
    Well I don't think I should've found time to be doing this, but all this T-Mat discussion has perked my interest and I figured I should stop telling everyone else how to make one and try it myself. So, here's a new T-Mat design of my own, with some texture applied from the original T-Mat ship:




    Hope you all like it! It can totally go in this mod if its wanted.

  44. #2044
    Well that's something completelly different, like ten times better. What I like about this as well is that you're not blindly follow the given pattern, but you've brought something new and yet fitting. If it would be up to me, you would have my support and I would name you the T-Mat race supervisor.

  45. #2045
    Member MelvinVM's Avatar
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    doci indeed brings more like the design in it.

  46. #2046
    Member MatthCoFreak's Avatar
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    That's one freaking good design. And the texture is awesome too.

    Damn. You rock, doci

  47. #2047
    Well I thought I'd kill two birds with one stone and make a useful ship whilst demonstrating some of the range of possibilities for other prospective T-Mat designers. I'm glad it is so well-liked!

    PS: One thing I found helped tremendously was having the original Planet Killer open too, for maximum simplicity in analyzing the design.

  48. #2048
    great model doci, lets use it in the mod???

  49. #2049
    Absolutely. I was thinking about making the Vaygr able to use it in later missions, after they've found the Planet Killers.

  50. #2050
    Member Djodar's Avatar
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    nice one^^

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