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A Homeworld Universe Mod - HWU v0.0.94 DL available

  1. #1651
    I wouldn't make kadeshi sestroyer, I think it would ruin their philosophy of swarmers. But I think it would be interesting to see a Kadeshi station.

  2. #1652
    Member OhJohnNo's Avatar
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    Using scripting, the damage done by each swarmer squadron/unit compounds proportionately to the number of swarmers engaging a target. That is to say, while 1 squadron could to 300 damage in one pass, 5 squadrons, instead of 1500, does 2500 damage-- the damage from each contributor increases as the "swarm" grows on a single target.
    Ooh, I like that one. Very fitting with the Kadeshi mentality.
    Let's sail in this sea of charms
    Let's drown underneath the stars

  3. #1653
    Member Purple's Avatar
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    If I might offer an idea or two.

    Personaly I think that considering the situation they are in Kadeshi would have developed some sort of automatisation and minaturisation to allow them to field capital ships.
    If nothing, their experiance with the HW1 war (this game asumes they survived right?) would make them develop one.

    No battlecruiser, but why not a destroyer.
    The ship could posibly be smaller, and faster than other races battlecruisers but armed as good as them. Basicly a dedicated cap ship hunter. I imagine an Ion Beam Destroyer, light, fast, fragile, basicly an up scaled version of the frigates they are using.


    As for swarmers and fuel pods, why don't you simply make some sort of aura (like that of the command corvete) that boosts the speed and damage of all swarmers in the AOE by what ever walues they should have, and set the default values for them to 0.

    The idea being that for example if a swarmer now has speed = 1 and damage = 2, you set the default values for their weapons to 0 and make the fuel pod aura give them a bust.

    Also, have you considered using the already existing system and having the swarmers simply drop in efficiency drasticly (say 99.9%) rather than being disabled? It would be simpler to code as you could use the existing command corvete code for it.


    Also, you have to think about something called competetive balance. And the fact that a race with 3 ship choices is not exacly going to be fun to play.
    ku, ku, ku.

  4. #1654
    Member NunoDRKS's Avatar
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    (this game asumes they survived right?)
    no they did not....

    in fact one of the interviews made to alex gardner, he states that the kadeshi didn't survive and that modders can try to bring them someway or another, but they were literaly exterminated...

    another statement he said, is that he MIGHT be making homeworld 3, but nothing is certain...
    http://www.ipetitions.com/petition/homeworld3tobe
    Sign this plz...............that if u want HW3 on stores......

    watch my modeling galery.... http://s696.photobucket.com/albums/vv328/NunoDRKS/


  5. #1655
    Lt. Ripley
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    I personally agree with the idea that Kadesh have capital ships, and why not, an Space Station!

    "For thirteen generations generations we protected The Garden"

    As folows, it is too much time to live in a nebula relying only on small crafts! This place is their home, and such a home might have a center, where everyone concentrates, where they make their reuinions. Even they acted like pirates and scavengers, whatever they find could be implemented into they're stations. I think it is almost logical, that over all this generations they evolved, come'on, every race evolutes, its a nature principle. It's not diferent in that case!

    About capital ships such destroyers and battlecruisers, i think, as i told before, that they evoluted, researched, its natural that they have capitals. Of course that their capitals should be diferent, with less armor, but great firepower. Reduced size i think will fit in they're philosophy.

    About being exterminated? Again, exterminate completelly an race that live in a dense nebula? I do not think every people from this race has been killed. If a single pod survived, with male and female, we have they back! Personally don't believe in this option.

    And for last, it would be very boring play as a race with so small kinds of ships. We're modding people! We can create a whole more dense, atmospheric and complex universe than the original game!

  6. #1656
    Member Purple's Avatar
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    And besides, this mod must assume that the Kadeshy survived, othervise how would they be fighting the Veiger?

  7. #1657
    It was my understanding that this mod was intended to contain the creations of the community in whole, without endorsing one interpretation over the others.
    Co-founder of Homeworld:@
    Open to new members

  8. #1658
    Member Purple's Avatar
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    Somehow I don't think it maters that much. How about back on topic? I plaid this and I must say that it is extremely fun. To bad that the Salavge Corvetes don't work... hopefully they will soon.

  9. #1659
    actually the reason the kushan salvs dont work int he mod is because they are mising the Capture command line in the ship file.

  10. #1660
    Member tadamir's Avatar
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    I always imagined the Needleship docking with a hub, well, several Needleships.

    The hub is a sphere.

    The NS either dock 'Point' first OR Rounded 'Top' first, recessed into the sphere.

    So in my head I see either a ball with dozens of NS 'tails' sticking out like some kind of insane spiky sea urchin OR some kind of ball with the NS all docked point first, and dozens of domed heads sticking out protectively, like a dandelion.

    How's that for a Kadeshi Base/Space Station?

    Doesn't have to be 'full', obv some NS would be away, it would be rare for the HubSphere to be fully docked but you could clearly see that is the intention and get an awesome impression of what a Station would look like full up.

    Spiky Death Star with detachable Neddleships.
    Last edited by tadamir; 8th Oct 09 at 9:12 PM.

  11. #1661
    I like this idea. It's cool and it would probably be decently easy to do, seeing as the vast majority of the model would be individual Needleships.

  12. #1662
    Member Purple's Avatar
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    actually the reason the kushan salvs dont work int he mod is because they are mising the Capture command line in the ship file.
    So wait, they could actualy work if someone just added the already existing command?
    Or do they need to script the command from scratch first?

  13. #1663
    Member MatthCoFreak's Avatar
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    It also need a hardpoint in the .hod, but that's it. Nothing prevents anyone to do it though
    Lead developer of the Homeworld: Blue Planet TC.
    Member of The Apocalypse Project TC for Freespace 2.
    To all newbies : remember to use S110's clean data.
    Latest version of CFHodEd.

  14. #1664
    Member Purple's Avatar
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    Anyone but me, considering my complete lack of moding skill.

  15. #1665
    Member OhJohnNo's Avatar
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    I second Purple. I have no modding skills either, so all my ideas on this thread are a bit pointless unless somebody who can mod decides they like them...

  16. #1666
    Member tadamir's Avatar
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    Cheers doci7, I thought it would be easy to do too.

    As you say the majority of it is done, just copy and paste existing NS models, and some kind of white metallic Kadeshi textured sphere shouldn't be too hard to do for those with the skillz.
    Unfortunately I have none in the modelling department.

    I've been wondering if anyone knows from the model or mesh, what the arc angle is here:-


    Which would give me an idea of how many NS would fill a sphere if they were docked point first, dome out, edge to edge.
    I like the imagery of a 'full' hub-sphere making a larger sphere of NS domes, like some kind of weird reverse dimpled golf-ball.
    Last edited by tadamir; 9th Oct 09 at 2:16 PM.

  17. #1667
    Member Purple's Avatar
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    Do you need mesurments taken from the model in the game?

  18. #1668
    Member tadamir's Avatar
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    I'm not sure Purple, I'm not a modder so I'm a bit clueless on how to go about it, I'm sure someone would know the best way of getting these dimensions; total spike length, dome width, and that arc angle if possible, that should let me work out how many NS could be arrayed in a sphere.

    I'm throwing the idea out there in the vain hope someone with the skillz may just mod it and post lovely pics.

    HW1 not installed at the moment and at work anyway so can't check myself.


    (P.S. apologies for thread-tangent, I read the Kadesh MS discussion above and couldn't help post this idea that's been rattling around in my head for a while, hope it not too OT.)

    I just like the idea of the Kadesh taking the 'swarming' thing to the extreme and swarming their Motherships into BattleBalls too.
    Last edited by tadamir; 9th Oct 09 at 3:28 PM.

  19. #1669
    Member Purple's Avatar
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    How about looking up a screanshot on the net and just mesuring it with a ruler? It should get you all the proportions you need.

  20. #1670
    Member NunoDRKS's Avatar
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    The kadeshii based themselves on the khar-toba, they must have had a civilization there... and they raided small convoys going through the nebula to "feed theirselves".....

    As in going off-topic, i do not entirely agree with the implementation of "The Hub" (sounds like star wars O_o), it takes out the pirate-ish feeling....

    Remember they are religious fanatics... They must have a big cathedral on the khar-toba, to hommage the nebula...

    And remember there are only 3 NS using hyperspace inhibitor tech in a triangle pattern to trap their pray... And they were destroyed as referred in HW1...

    I would like to know how will you bring them back, because they didn't survive at all, Unless their people in the cathedralmanaged to rebuild themselves evenstronger... I don't know

    Personally i prefer sticking to the original plot, and not make up a new one.... But thats just me.

  21. #1671
    Member Purple's Avatar
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    I know I am going to sound like a treky (And I hate every second of it) but seven little words come to mind: "Alternate Reality For The Sake Of Gameplay."

  22. #1672
    Member tadamir's Avatar
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    Yea NunoDRKS I couldn't actually remember how many Needleships there are/were and had a feeling it prob wasn't more than 3.

    I'm not that concerned with the fluff/canon-ness/practicality of such a construct, I just think it would look damn cool.

    >Purple, yeah, I'll probably end up doing just that, was hoping for something a bit more accurate though

    I prob should have just started my own thread with the idea and not hi-jacked this awesome mod thread, sorry guys.

  23. #1673
    Tadamir:
    Tip->Tail=2170m
    Tail->Rim center=2037m
    Rim diameter=553m

    The angle you were inquiring into is about 15.51 degrees. Unfortunately the fiddly bit on the end of the ship would be intersecting with it's counterparts if you shoved them together that close, if you preform a similar measurement on it you get 20.09 degrees. And change.

  24. #1674
    Member tadamir's Avatar
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    Siber thank you!

    This is what I was kinda thinking, the depth the tip inserts into the hub can be adjusted to fit so you don't get that intersecting, I'm sure theres an optimum. (Hard to do anything from work pc, damn paint!)


    With a 15 degree arc you could get 24 NS around the equator alone. 18 for 20degree arc. Hmmm.

    Nuno, perhaps this 'hub' could be the Cathedral you speak of, hidden in the depths of the Garden, where the Needleships are made, and where they go to Congregate.

    I dunno, I'm pretty ignorant of HW story canon.

    Where were the Needleships made?
    Last edited by tadamir; 9th Oct 09 at 7:01 PM.

  25. #1675
    As the bulb on the model is wider proportionally than the rim, you'll never be able to get a perfect circle where the rims are touching and the bulbs aren't overlapping.

    The cathedral is the name of the second kadesh mission, where you find the prison ship and destroy three needles. It is pretty deep in the garden already.

    A needle is shown being assembled, apparently in open space, in the subsequent cut scene.

  26. #1676
    Lt. Ripley
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    Hi guys, whell i'm uploading some base images of some concepts frigates i created. I'ts just bases, so i will work on each model, made changes if needeed. Its just for you all make some consederations on these base models.

    About the opinion i've mencioned here, it's just my opinion. Don't think my opinion shoud be over the others. I'm just trying to contribute.

    Have little time, but i can contribute, and make more draws. This is just an scratch.

    Base models of possible Kadesh frigates:
    Last edited by Lt. Ripley; 9th Oct 09 at 7:34 PM.

  27. #1677
    Member tadamir's Avatar
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    >Lt.Ripley - I like the look of both of those, just a little faint though in pencil, will you ink and detail?

    >Siber - Interesting, I vaguely remembered something about that mission but have never actually finished HW1 (or Cata).
    Thinking on it a bit more you'd want some maneuvering space when coming in to dock or departing, so I wouldn't have the edges touching now, could even have a decent space between dome heads, something you could fly a frigate through at least, and the thing would scale so large that zooming out and looking at it from a distance would give an impression of the edges touching anyway.
    Chur for the info!

  28. #1678
    Lt. Ripley
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    Yeah, Tadamir, the're just bases models. Posted it seeing if you all liked. After that, i will go deeper on to these...

  29. #1679
    what if there where more kadesh before we showed up the kushan where just the last ass kicking they received i think the bentusi where helping the kushan the entire time ot only makes sense
    where so ever the son of man shall tread war will follow in its wake

  30. #1680
    Member Khar Makaan's Avatar
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    Hmmm...
    Just one thing before closing the chapter about the real fate of the Kadeshi
    The point i'll take here is based upon what Crobato has written in his fanfiction "Kadeshi Crusade".

    Here it is:
    I don't believe that the Needleships encountered by the Kushans in the Nebula are all that remain of the Kadeshi. Actually, the Needleships as we know them must have needed some kind of shipyards to be built... Building a battle "mothership" class like that would require some bigger infrastructures, that could also carry a more substantial population (after all, they've been here for almost 4 millenia).

    Besides, i also doubt that a Needleship would be self sufficient, all the technology we see on them would take most of the volume offered by the ship, as a consequence it would have needed some "home port" for support

    I know Relic's staff stated that they were all exterminated ^^
    But in the light of what i said, i fail to belive so

    [end of argumenting about the kadeshi ]
    All of this has happened before...
    All of this will happen again...
    Time is but an eternal cycle.


    Chrome's "Homeworld: Legacies" Fan/Reader

  31. #1681
    Member OhJohnNo's Avatar
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    Whether or not the Kadeshi are dead is irrelevant. All that matters is that the Kadeshi are too damn cool to leave out of this mod.

    Ripley, I like them, but I still think the only frig the Kadeshi should have is the MBF, and that the roles normally filled by frigates should be taken by Pods (or Swarmers, I suppose).

  32. #1682
    Hehe.. Nice drawings Lt. Ripley but I can't see anything there ;D

    Combat Frigate Hull


    Good or change something?

    Felix24.
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    Gunpowder, Treason and Plot.
    I see no reason why Gunpowder Treason
    Should ever be forgot.
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  33. #1683
    Member Khar Makaan's Avatar
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    Reminds me of the Bentusi Cargo Barge...
    Maybe it could be used as a Bentusi combat frigate?

  34. #1684
    Member MelvinVM's Avatar
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    I see you use a lot of basic/rounded shapes there felix, you might want to try more excessive/exotic shapes.

  35. #1685
    Lt. Ripley
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    Ok. Here we go. I have a more accurate draw now Felix and everyone.

    ________________________________________________________________________________________________________

    I Call it Kedesh Combat Frigte.



    Obs.: The Frigate is about 30% wider than it is in the draw. I had to resize it to fit in the page.
    ________________________________________________________________________________________________________

    History: Kadesh piracy have made very interesting scaveging. In th middle of a dead point of the nebula, that even the very kedeshian had not explored yet, an scout uncovered an ancient tecnology. Which they called "Burst Engenieering". It's a series of engines mounted in a single ship, with the porpouse of letting it extremelly manoverable. They mixed togheter this tecnology and the missile tecnology found in an salvaged Taiidin Missile Destroyer. The result was the Combat Frigate.

    Caracteristics:
    Prós:
    - Extremelly manouverable (it moves like normal corvettes), wich make then hard to ain, and hit.
    - Especially efecctive in one-to-one combat (Can severelly damage almost every tipe of frigate in a single hit)
    - As good versus fighters and corvettes, since they're homing missiles are extremelly fast and accurate
    - Fast and accurate
    - Cheap

    Cons:
    - Poor in armor (can moderely hold shots from an single frigate, but is defenseless angainst more than one frigates or a group of figthers).
    - Rearm delay of the burst missles are high, in the range of 20 seconds, wich make it wide open after firing, relying only on it's speed for Dodging turrets bullets and ions charges.

    The combat frigate is an very importante combat iten, but it have to be used wisely, more tactical , avoiding facing large groups, it is more effective in on-to-one combat, but can equally face a group of enemy if thery are in a group of combat frigates too. Support ships should fit weel fighting side by side with this ship.

    ________________________________________________________________________________________________________

    Here it's Missile Barrage Schematics:


    ________________________________________________________________________________________________________

    and combat pattern:


    ________________________________________________________________________________________________________

    That's it! All opinions will be aprecciated.
    Last edited by Lt. Ripley; 10th Oct 09 at 5:00 PM.

  36. #1686
    It has Kadesh elements, but I strongly caution against wings; if even their fighters don't have wings, it seems highly uncharacteristic for their Frigates to have them. Were the missile launchers to pop out of part of the hull, or little "bulbish" shapes I think we'd have a much more Kadesh vessel. This just has too much of a jet feel in my own humble opinion.

  37. #1687
    Wow! Ok now I see it :] I will remodel it in wings in some... time ^^ But wait! Where the missile pods are hiding in the wing? In that cubes under it?

    Felix24
    Last edited by Felix24; 11th Oct 09 at 12:02 AM.

  38. #1688
    Member MelvinVM's Avatar
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    Kadesh doesn't use missiles as far as I know.
    Maybe something like a rapid pulsar would do the job.

  39. #1689
    Member Purple's Avatar
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    I agree that the idea is beautifull, but I second the part about the wings and the pulsar.
    After all, laser beams are more accurate vs fighters becouse they travel at the speed of light, and a laser version of a missile barage would look just... well unimaginably awersome.

  40. #1690
    Member MelvinVM's Avatar
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    Not a barrage, a simple low damage pulsar with rapid fire, effective against frigates or modules.
    This is closer to the multi beam frigate.

  41. #1691
    Member OhJohnNo's Avatar
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    I think Ripley's frigate, as well as the description, looks/sounds more like that of a Bentusi frigate. Apart from the wings, that is. It is quite cool, but it also sounds like a bit of a game breaker.

    Also, a hairbrained scheme just struck me: Do you need to have Homeworld 2 already installed to play this mod or will it work standalone?

  42. #1692
    Member NunoDRKS's Avatar
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    john-> you do need homeworld 2 installed...XD


    well today i had nothing to do and decided to give you the first wings sketch of that frigate, without wings....

    Here you go


  43. #1693
    Hah n1, John ^^

    Nuno - nice ;D Very nice ^^ Yeah I don't must do anything with my 'ship' But make some 'twists and turns'(that said Eng-Pl Dictionary ^^), because if only texture have it... ;D

    Felix24

  44. #1694
    Member NunoDRKS's Avatar
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    felix m8- i know your engish is bad...xD but could you reformulate that senence plz?


  45. #1695
    magnapeccatrix
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    Hi again - Sorry for other people that told how to run game before. [I care ]

    I'm having some troubles with the mod (mod based i think) and i want to post screenshots but i put them here or on another site/thread?

  46. #1696
    Member MatthCoFreak's Avatar
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    Just host your pictures on a site like Imageshack and post them here using [ img ]linkofyourpicture[ /img ] (without the spaces between the [ ])

  47. #1697
    Member NunoDRKS's Avatar
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    I was reviewing my wings storage and i found this....

    Thus is one of my first models for a mothership in my own race, but never got use it...

    tell what you think of it....

    Plus, there's a destroyer clearing the lower bay, and a non-visible fighter XD


  48. #1698
    i like that ship allot actually it realy interesting

  49. #1699
    Member MelvinVM's Avatar
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    It looks a bit vague, maybe clear some pieces up and make things with a less flat top.
    I noticed a lot of your ships have a flat top.

    If you guys give me some time, I'll dig up my custom sounds I warped and modded to a completely new sound that's perfect for hull machine guns, missile launchers and energy weaponry.
    They're not ripped sounds from a other game, they're completely different and simple.

  50. #1700
    While this is a community mod, and materials from the community are welcome, I hope you'll forgive my saying so, but it seems that in recent times this mod thread has become essentially a second 'Model Showroom'. If you mean to get these ships ported to the mod, that's great, but it seems like if your intent is to simply show what you've made without any clear purpose or intent for the model, you should at least wait until you've got a better idea of how your ship could fit into the game before you start posting screenshots. I mean, to say "this is a frigate" or "this is a probe" or the like without a concept of what race it belongs to (canon or your own) and hoping for feedback on the actual model is really what the Model Showroom is for, not this thread. Sorry to be a stingy internal police for this mod thread that I don't in any way administrate. Feel free to ignore me, but I felt it should be addressed.

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