Did anyone notice it is bereft of any launch sound and animation?
#1
Did anyone notice it is bereft of any launch sound and animation?
No - there is a sound if you get close by. but there is no animation if you get close enough. I hope itl be fixed in the patch.
#3
Animation for the torpedo actually leaving its firing....well... the thing its fired from.
I never saw a bug with it. When I soom in really close i still see the torpedo and the trail...
#6
Its supposed to go, ahem... "WOOSH WOOSH!" like the Vagyr DD's missile tubes. With the corresponding plumes of smoke, at least, that is what is says in the .events animation file.
Doing a little modding, I got the launch plume for tube 1 displaying fine, as well as the sound, but for tube 2... doesn't work yet.
It has to do with timing it right. The slave weapon fires 4 seconds after the first. So put in an anim time of 8 and then in the event put in animtime 0.5 for 4 seconds delay.
Sometimes though the game engine screwes up with slave gun events because the target may be lost but the anim/event is based on the master gun plus delay only...
#8
Thanks for the hint, I did not know that the "0.5" meant half of the animation timing.
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