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The Defense of Argus Gate

  1. #1
    Forum Farseer Akranadas's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane, Queensland

    Info The Defense of Argus Gate

    Mission Briefing

    Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capita. 'If they do so, all of Calderis will fall. I have set up a defense at the city gates, but the initiates and Space Marines there need your support. You will drop south of their position and drive north to secure the gates. I have taken a few Space Marines to the east and have cut off the Orks' main approach.'Calderis must not fall, Commander.


    Primary Objectives:
    - Protect the Argus City Gate
    - Eliminate Mek Badzappa

    Secondary Objectives:
    -
    -

  2. Space Marine Senior Member Gamers Lounge Senior Member General Discussions Senior Member  #2
    Voice of Reason Bowkers's Avatar
    Join Date
    May 2008
    Location
    England
    This boss is really annoying. Took me two turns to do this, which is frustrating.

    Basically head towards the gate, following and harrassing the orks with your force.

    Upon arrival wipe out the attacking force that's there already.

    After the techmarine tells you to place your turrets, be sure to space them out a bit, as later on in the game, if they are close together,Badzappa can easily take them out.

    Then just take cover behind the walls and pour down fire from cover.

    Once the boss comes, be sure to take out the orks that are with him first. I didn't do this the first time, and it proved costly.

    The boss is highly annoying because he uses earthquake ability which confuses your Space Marines, for what seems an eternity. Also he uses a force field, as well as charges, hence why the turrets are useful spaced out.

    Once he's dead, head towards Thule.I don't really know how my forces survived this section, I just headed straight for Thule, paying little attention to the bugs around me.

    But thankfully I did (it only lasts about a miniute) and the extraction takes you away with a supposed victory.
    Quote Originally Posted by Pouk
    I'm not looking for what might happen after the Bowkers come to see this thread...
    A Lannister always pays his debt

  3. #3
    Member
    Join Date
    Feb 2013
    Location
    Presently stuck in Calderis. If I had any brains I`d have left long ago.
    Tried it on Primarch.
    Placing ANY turrets during the Mek BadZappa phase seems to be a stupid idea because he can take them out so quickly. Saving turrets against the Tyranids seems a better idea, but placement is probably key. You can have maybe 5 (3 from mission plus 2 from holding facilities from previous missions).

    Not sure how you are supposed to fight your way to Thule without huge losses. PLUS they scream at you to kill the alien boss. I can`t even get past the cannon fodder.

    Taking the first reinforcement point too early is BAD idea because the Tyranids swarm it too much and you retreat to it instead of back to town.

  4. #4
    Member
    Join Date
    Feb 2013
    Location
    Presently stuck in Calderis. If I had any brains I`d have left long ago.
    Nevermind, figured it out -- You just have to get to Thule, then your squad is invulnerable during the extraction cutscene. Since cutscenes have never given you protection, I didn't think this one would.

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