After Specialized Production Mod was handed off to my brother, I decided to start a new mod, after a 4-month modding hiatus.
I present to you:
Earned in Blood Mod (Working Title)
the title is cheesy, and probably will change, but here's the premise of the mod:
The mod will focus on a small amount of troops at any time, with few to no vehicles, depending on the faction.
Resources are less important than they were in any other mod I know of, and yet more important at the same time.
Munitions is the only resource gained by territory points. Fuel is currently not in use, but may come back later.
There are no more commander tree powers. They are not the focus of this mod, but if enough of the community wants it back, we will change the powers and resurrect it.
In this mod, Veterancy is everything.
-Manpower is gained through veterancy
-Squads get better weapons, abilities, accuracy, health, damage, etc. as the gain veterancy
-Upgrades are no longer bought (for the most part) but gained through veterancy
Hero System:
-Squads become heros after an insane amount of kills.
-at the hero stage, they get significant health increases among other benefits.
-Legend stage is after hero, and squads get a nearly impossible amount of kills to get this. maybe you'll get one of these every few games.
thus, squads cannot simply be wasted.
All units are buildable from the HQ, as the only other building (other than defensive ones) that can be built is the triage center, or similar buildings depending on race.
every time a man dies, the player gets the resources spent on the squad back. The only way to get more squads is through territory points for popcap and gaining veterancy and hence manpower beyond the starting resources.
"Earned In Blood" is the philosophy here. (Hence the new Title)
This is all I can remember as of this moment, please feel free to give feedback and suggestions. much of this is still being worked on, and is subject to change.





