Page 9 of 33 FirstFirst 12345678910111213141516171819 ... LastLast
Results 401 to 450 of 1631

The Squad Mod 2.5 for DoW2 v2.2 & CR v2.3[Updated 01/09/2010]

  1. #401
    murdertunes
    Guest
    so can someone help me out?

  2. #402
    cpsten
    Guest
    Just same kind of problem, like ChrisM had..
    I chaged strings to

    primaryColourName = "Chaos Black",
    secondaryColourName = "Chaos Black",
    tintColourName = "Mechrite Red",
    extraColourName = "Metallic Silver",
    teamTex = "3",
    badge1Tex = "SM_Ravenguard"

    and that, i suppose, must be ok - Ctrl-C - Ctrl-V from chapter section

    Spoiler



    what`s wrong?

  3. #403
    murdertunes
    Guest
    is there a mod with just all the colours available in the army painter?

    i cant edit the lua files to a sga file...it would be so nice if someone can make me a sga just to get all the colours in the army painter and other colours for the singel player

  4. #404
    Member Fallen Angel Ez's Avatar
    Join Date
    May 2009
    Location
    Deep in the rock using a automated external defibrillator to revive Lion El Johnson
    This mod been fixed yet?

  5. #405
    Member Zakarius's Avatar
    Join Date
    Feb 2008
    Location
    The Front Lines
    I'm guessing it hasn't. All in due time of course, but I can't wait to play it.

  6. #406
    riku1932
    Guest
    I really wish someone would just come out with a temp fix for the command squad crash. It looks like 1.4 isn't coming out 'til late august.

  7. #407
    isn't the patch they just put in 1.4?

  8. #408
    isn't the patch they just put in 1.4?
    Yeah but its the beta not the final version. You can opt in to use it or not. With the final version you will have to get it.

  9. #409
    cowkillerX16
    Guest
    hey, idk if im just doing the installation process wrong, but i get as far as the first mission and when i click on the command squad dow2 crashes. am i doing anything wrong?

  10. #410
    riku1932
    Guest
    No you're not.
    The game crashes because of a patch and nobody has fixed it yet. Not completely sure if it'll ever be fixed. Just wait I guess.

  11. #411
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    17th May 09, 1:13 PM # 379
    jaylo138
    Member
    Join Date: Feb 2009

    It gives squads veteran armor's, better weapons, more members, increased stat points per level, higher max stat points, command squad, increased boss damage & doubles enemy squad units among other things.

    Its all in the readme, but because of all the changes Relic are making with their patches, the mod doesn't work at present like so many others & i wont be redoing it until at least after the 1.4 patch.

    --------------------------------------------------------

    or : replace it wiv da powah of da Waaagh. (Gorb)
    "They're not blue coloured Blood Ravens, they're Ultramarines."(jaylo138)

  12. #412
    marx96
    Guest
    I've installed the mod, but I noticed that the medpack accesory is gone, is there anyway to get it back?

  13. #413
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    delete and reinstall the game.

  14. #414
    I'm new to this mod and just trying it out now. It crashes every time I start a new campaign and I think I've pinpointed it to when I try to select a squad.

    Can I just clarify, as this thread is far too big to read through the whole thing, does this mod work as of now or is Jaylo waiting for the official patch to make it work then?

    Thanks

  15. #415
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    I am waiting for the the 1.4 (1.5 now?) patch before i redo the mod with the patched files, i'm also going to look at what else i can add to the mod.
    Currently all spawned enemy squads are double size but pre-spawned ones are normal, i've found where to change this in the scar files for the campaign so i'll be adjusting that.
    Also you'll be seeing the reworked chaplain i did a while back:
    Last edited by jaylo138; 29th Jul 09 at 1:52 AM.
    Remember.... no matter where you go, there you are.

  16. #416
    Member Pocktio's Avatar
    Join Date
    Jan 2007
    Location
    MICHAEL KORS WATCHES
    I love this mod but a small suggestion here....could you put a helmet on the Chaplain. It's just seeing Gab's face doesn't work for me.
    Knife King of Doltland

    I'm not surprised. Anything within three feet of you seems to end up full of knife shaped holes.

  17. #417
    Member Zakarius's Avatar
    Join Date
    Feb 2008
    Location
    The Front Lines
    Haha yeah same here Pocktio.

    Quote Originally Posted by stormtrooprdave
    I'm new to this mod and just trying it out now. It crashes every time I start a new campaign and I think I've pinpointed it to when I try to select a squad.

    Can I just clarify, as this thread is far too big to read through the whole thing, does this mod work as of now or is Jaylo waiting for the official patch to make it work then?

    Thanks
    Your answer was 7 posts up on this very same page, bud.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves...
    You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

  18. #418
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    @Zakarius,Pocktio

    The chaplain is a unique unit, so i have the choice to put either a standard marine helmet, standard beaky or unique head on to it.
    I rather think the unique head wins hands down, until we (maybe) have access to the models that is.

  19. #419
    HA, I love the new look! If you can find someone to do textures you can remake a normal space marine helmet to a chaplain helmet.

  20. #420
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    You would really need to change the model of the helmet to have a skull on it, as just adding a skull to the texture of the marine helmet would'nt look very good imho.

  21. #421
    Then thats too bad lol.

  22. #422
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    The patch is here, i guess i'll start redoing it over the weekend.

  23. #423
    Droopy
    Guest
    Awesome, I missed this before it broke with patches. Looking forward to trying it out.

  24. #424
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    I'm working on it right now & will continue to do so until it's ready, should'nt take to long, winmerge is a great help.

  25. #425
    just when i wanted to try out your mod, the new patch broke everything. so it's good to hear you're working on it.

  26. #426
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    All the original mod files are now done, i'm currently increasing the pre-spawned enemy squad sizes to double size to match the already done spawned ones, via the mission scar files.
    Last edited by jaylo138; 1st Aug 09 at 10:06 AM.

  27. #427
    Awesome....the more i can kill, the better! MWAHAHA
    Where's the Bloody Taanks!!??

  28. #428
    LMFA0
    Guest
    Ok i downloaded the file but every time i try to put the folders into the game assests folder it asks if i want to replace the folders, which i dont, but when i extract them to that folder it just creates another folder inside the game assests folder that doesnt work. what am i doing wrong?

  29. #429
    The mod hasn't been updated for 1.5 yet, so just wait till jaylo138 updates it for the new patch!

  30. #430
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    The mod is now ready to be posted, however since i've added termie armour for the chaplain i was wondering what ranged weapon you guys would like for him, storm bolter, assault cannon or heavy flamer?


  31. #431
    Member volkov2006's Avatar
    Join Date
    Aug 2009
    Location
    Kalida, Ohio
    I would say the assault cannon. Also is someone going to make this able to be played co-op just like an earlier version of this mod was done.

  32. #432
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    As i am about to post it, i've included all three so it can be changed to which one you wish.

  33. #433
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    As long as i remember, a chaplain is a close combat objekt.
    And i would prefer a power axe or sword, as long as there is no other item avaible. Assault cannon is very fine, but looks overpowerd.
    So flamer is a good choice.

    edit: As i remember the chaplain is part of the commander and the Healer with PA and the standart bearer with PS What happens to the tec marine ? Is he still part of the tac ?. So with AC they cant come to melee.Which means the commander is only usefull as a range too. Or did you change the group ?

    edit: uhm..you do it^^ then i have to dl it and talk later^^
    Last edited by KOKO; 3rd Aug 09 at 10:49 AM.

  34. #434
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    Chaplain in power armour uses powerfist\plasma pistol or
    powerfist\stormshield

    Chaplain in termie armour uses powerfist\ranged weapon of your choice or
    powerfist\storm shield

    depending on what the fc uses.
    Last edited by jaylo138; 3rd Aug 09 at 12:12 PM.

  35. #435
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    yep-i see ^^
    but i got trouble with the chaplain-he shows pink glitches, maybe i drop a folder in wrong direction ? take it to game assets.

    ANYWAY, the MOD is still back-I´m so happy.Thank you very much !
    Last edited by KOKO; 3rd Aug 09 at 11:25 AM.

  36. #436
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    post a screenshot, so i can see.

  37. #437
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    <a href='http://img199.imageshack.us/i/relic00371.jpg/'><img src='http://img199.imageshack.us/img199/2091/relic00371.jpg' border='0' alt='Image Hosted by ImageShack.us'/></a><br/>



    [img=http://img199.imageshack.us/img199/2091/relic00371.jpg]


    and menue :
    http://img194.imageshack.us/img194/189/relic00372.jpg
    Last edited by KOKO; 3rd Aug 09 at 11:36 AM.

  38. #438
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    Wow, that's strange. I've no idea what that is.
    Are you using any other mod files except mine?
    Is that a new game or did you load a saved game?

    The menu screen is how it should be, the fc is normally displayed there with only his default weapons, so the chaplain is being displayed with all his wargear pieces, & since they don't combine it looks a little skewed!
    Last edited by jaylo138; 3rd Aug 09 at 11:44 AM.

  39. #439
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    It´s a 1.4.2 BETA save game ^^ sry,but this was the fastest to see how he looks as termy. Started a new campaign,lets see tomorrow what happens.Big hugg.

  40. #440
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    Its always best to start a new campaign, especially since this is a full reworking to 1.5 files.

  41. #441
    Pardon my ignorance but is this mod adapted for coop?
    Daughter of the destroyed world
    Brother of the slain brother
    Comrade of fallen friends
    And still behind all this lies a simple credo
    Faith that unites us with billions of souls across the galaxy
    "Exterminatus"

  42. #442
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    Its not in sga form if that's what you mean.

  43. #443
    LMFA0
    Guest
    So how do i install it? im not replacing files am i?

  44. #444
    Quote Originally Posted by jaylo138
    Its not in sga form if that's what you mean.
    Can i play the campaign together with a friend using your Mod or not? That's all i wanted to know

  45. #445
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    I think the files need to be in sga archives to play co-op, anybody correct me if i'm wrong.


    Apologies to all who have downloaded the mod already, but could you download it again as i needed to edit another scar file for the random pre-spawned enemy squads as they were still coming up short.
    Last edited by jaylo138; 3rd Aug 09 at 2:09 PM.

  46. #446
    Two issues:

    1. Supplies from enemies do not add to stimpacks and other stuff. Supplies from crates (near comm arrays and such) work fine.

    2. I get a fatal scar error on a mission where you have to kill Nemerian (that Eldar ranger). Here's the screen.



    Everything else works fine.

  47. #447
    I think the files need to be in sga archives to play co-op, anybody correct me if i'm wrong.


    Apologies to all who have downloaded the mod already, but could you download it again as i needed to edit another scar file for the random pre-spawned enemy squads as they were still coming up short.
    If the game runs with the -dev command it won't work to play online (ranked or coop), so you're right that mod stuff needs to be in .sga files

  48. #448
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    @zeiden

    Are you talking about supply crates that randomly drop from enemies, as mine work fine.
    Did you start a new campaign with just my files?

  49. #449
    Member liniv's Avatar
    Join Date
    Mar 2009
    Location
    sweden
    you can play multiplayer with -dev but i dont know about coop
    "We are the Ultramarines, the Sons of Guilliman. Whilst we draw breath, we stand. Whilst we stand, we fight. Whilst we fight, we prevail. Nothing shall stay our wrath."
    - Marneus Calgar - Chapter Master of the Ultramarines.

  50. #450
    @jaylo138

    Supplies that are randomly dropped, they dont work for me.

    New campaign, although I've played previous versions of your mod.

Page 9 of 33 FirstFirst 12345678910111213141516171819 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •