Page 22 of 33 FirstFirst ... 121314151617181920212223242526272829303132 ... LastLast
Results 1,051 to 1,100 of 1631

The Squad Mod 2.5 for DoW2 v2.2 & CR v2.3[Updated 01/09/2010]

  1. #1051
    Because they are Spess Mehreens?
    - sincerely, the Sign Painter

  2. #1052
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    Because FC equip with Jump-pack, When FC jump other in squad will jump to that direction too.
    (Yes, even they didn't have jump-pack)

  3. #1053
    Watching the FC's Squad jump with out packs is cool. Even cooler when using a mod that allowed Terminators to use the Jump Packs.

  4. #1054
    This mod is great. I am glad you guys helped my download it.

  5. #1055
    Member IGBoy's Avatar
    Join Date
    Sep 2009
    Location
    Philippines, Butuan City
    I get a weird crash whenever I play the mission in Angel Forge when you get to kill Idranel. Did anyone else witness this? Or do I have to start a new campaign?
    "Faith is my SHIELD, my fury is my SWORD!!!"

  6. #1056
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    First thing you need to check is............. Do not use terminator armour before that mission.
    (Mission that you need to defence Angel gate and in the end Tarkus is go on investigate.)

    If you use terminator armour already and not have backup save........Yes, you need to start new campaign.

  7. #1057
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    @IGBoy
    If you installed my mod then started a save game from vanilla, earlier versions or a different mod then you will have to start a new campaign.
    Remember.... no matter where you go, there you are.

  8. #1058
    Member Pocktio's Avatar
    Join Date
    Jan 2007
    Location
    MICHAEL KORS WATCHES
    Heh yeah FC with a jump pack is cool but I don't ever use one because it's too weird watching the others fly without them. I never use them much anyway, on anything above captain jetpacks just make rocket propelled suicide marines.
    Knife King of Doltland

    I'm not surprised. Anything within three feet of you seems to end up full of knife shaped holes.

  9. #1059
    This mod is truly nutty Jaylo, hard as nails, very challenging, but a whole lot of fun, especially with the Imperial guard units along side the expanded sqauds, but is there any possibility of you making different version for different chapters?

  10. #1060
    Member Chaos Godstone's Avatar
    Join Date
    Feb 2009
    Location
    Queensbury, West Yorkshire, England, Holy Terra.
    Good things come to those who wait!

    Even if in my case it was down to a graphics card problem...IT DIED?!!

    Now i find that after a new graphics card and playing version 2.0, not to mention picking both thaddeus and tarkus shortly after him off the floor more than twice,

    ...stay stood brothers, in the Emperor's most holy name, Pleease!!

    that you've added more than just that impressive chaplain that i was looking at before the fall of graphics?!!

    "Blessed is the mind to great for stopping" and i've just downloaded version 2.2.

  11. #1061
    Member IGBoy's Avatar
    Join Date
    Sep 2009
    Location
    Philippines, Butuan City
    @jaylo138
    Just one quick question, what mission will the Imperial Guard be available? Is it the part when you get Thule's Dreadnought?

  12. #1062
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    The IG drop pod is gained after mission 2.

  13. #1063
    Member Pocktio's Avatar
    Join Date
    Jan 2007
    Location
    MICHAEL KORS WATCHES
    Jaylo could I suggest you edit in links or quote the posts with useful info like how to edit Chapter colours? So we have all the cool information in the OP, nice and easy like

  14. #1064
    So the mod is dead? O.o

  15. #1065
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    No, the mod isn't dead. I'm just a tad busy at the mo, so things are a little slow with it but i will return to it soon.

  16. #1066
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany




    Bagdes from H8-chapter-mod
    Last edited by KOKO; 11th Oct 09 at 6:17 AM.

    or : replace it wiv da powah of da Waaagh. (Gorb)
    "They're not blue coloured Blood Ravens, they're Ultramarines."(jaylo138)

  17. #1067
    Member Pocktio's Avatar
    Join Date
    Jan 2007
    Location
    MICHAEL KORS WATCHES
    Cool pictures KOKO.

    @ Mike - have a little faith, the author not posting in little over a week isn't something to fret about, we all have lives!

  18. #1068
    Quote Originally Posted by Pocktio
    we all have lives!
    I do?

    <_<

    >_>

  19. #1069
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    Real Life - whats that ? A mystery ? Ì´m not a fluffy typ, but i recocnised some very inspiration messeges :
    We ask only to serve
    Pain is an illusion of the senses, despair is an illusion of the mind
    If a job's worth doing, it's worth dying for


  20. #1070
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    I hope Jaylo138 will return with new mod patch

    that fix tarkus blow up cover problem,

    rebalance his "Grenadier" ability's EN cost

    or change it with "Venerable" ability instead

    and come with other adding thing like wargear.


    Untill new mod version come, I will play in online then.


    ps. As I have seen "Firestorm Over Kronus" mod for DoW

    It make me think, Why Relic is so much downgrade their game ?


    You know what that mod is lack off from Dow2 ?

    Just some cool light&glowing&bombing effect and PhysX !

    Other thing than that they do their mod quality above DoW2 already !!


    At first I just a bit upset about they concern on their game rate too much

    and cut out custom badge&banner then still got some kind of M rate from EA&Microsoft


    And now they cut a most "Don't you dare cut it out" feature like mod support system

    to able to be in "game for windows live" just because Microsoft said modding is cheating and evil !!!


    sorry if this seem like trolling or something but as I asking

    "Why they do this when it will turn out to be worst for customer, sponsor is god now aday huh ?"
    Last edited by trintong; 13th Oct 09 at 12:34 PM.

  21. #1071
    Assassin2135
    Guest
    Hello io have a question/problem with this mod

    this is i have followed your instructions to the letter with placing both the data folders AND local folder in the correct areas Steam/Steamapps/common/dawnofwar2/gameassets

    i have also done the -dev command on the shortcut
    heres the problem now when i go to start it the mod proceeds just fine to the loadin screen that cleary displays SQUAD MOD and promptly crashes giving me the generic "DOW2 has encountered a problem and needs to close we are sorry for the inconvenience"

    Note game is 1.6 clean install

  22. #1072
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    There must be a other part involved.
    Clean Install means you delete anything before ? Also old or other mods ?

  23. #1073
    Assassin2135
    Guest
    no other mods nothing

  24. #1074
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    I´m sorry for you - it must be on your side. Check the folder omcemoore,plz.

  25. #1075
    Assassin2135
    Guest
    alright 2 questions here may be on to something

    The Dow2 Module file does that have to be modified in any way shape or form (currently un altered)

    second question i extracted the full squad mod folder to the dow 2 folder and also copy and pasted the local and data to the specific areas do i need the squad mod folder in that directory anymore?

  26. #1076
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    L O L, u have to extract the zip before, and then u have to put the folders inside to the right areas.
    This IS NOT a selfextracting mod !

    READ THIS : http://forums.relicnews.com/showpost...postcount=1040
    Last edited by KOKO; 13th Oct 09 at 1:57 PM.

  27. #1077
    Assassin2135
    Guest
    lol as i stated in my FIRST post i did that everything is where it is hence the line of I SEE THE CUSTOM MOD LOADIN SCREEN. then it sit on THAT screen for 5 mins not loadin and promptly get a black screen followed by a boot to desktop

  28. #1078
    Assassin2135
    Guest
    Update: ive decided to try this once more and i also would like to apologize to you koko if my last comment came off a bit harsh will use the link you provided to help me along

    just letting dow2 finishin its updates (again) b4 i go and try this

  29. #1079
    Keep trying man. It's worth it.

  30. #1080
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    I like to add something about link of my comment above there.

    When I put those mod files&folders in place I use my mouse to drag&drop.

    Because it may have some bug for extract command that you need to fix something first.

    If I remember right, Jaylo138 have comment how to fix that extract problem which I forgot where it is.

  31. #1081
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    We ask only to serve
    Pain is an illusion of the senses, despair is an illusion of the mind
    If a job's worth doing, it's worth dying for

    As BossHroth1 says : keep trying...^^ and NEVER give up.

  32. #1082
    Assassin2135
    Guest
    Alright boys and girls little update

    have succesfully reached checkpoint 1 and have added the -dev command to my shortcut
    bout to reboot and continue on will talk to you all soon

    http://img96.imageshack.us/i/modw.jpg/

    link to show my files in the proper area

    11 folders 8 readmes

    bout to test this heres to hope

    "Priority Message From Planet Typhon
    Brothers we have recived reinforcements against the hive mind
    a Massive Ultramarine fleet has dropped out of the warp and is now orbiting calderis...."

    And now it works..... thanks all and 2 words for ya

    AWESOME MOD

  33. #1083
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    Then welcome in the The Squad Mod Fan Community.

  34. #1084
    Assassin2135
    Guest
    now ive noticed something with cyrus and his squad when a supply crate drops i get the following

    high powered shot
    satchel
    flamer ability (sorry forget name)
    now when i go to use the flamer ability cause i love bbqing orks i notice it doesnt show up on his command bar
    is this a glitch or did i miss something

  35. #1085
    Member jaylo138's Avatar
    Join Date
    Feb 2009
    Location
    I'm an Englishman!
    Hi guys, i'm back.
    I guess it's about time i got onto that update list, do you guys have any other sensible ideas that you would like to see?

    @Assassin2135
    Cyrus's squad has access to high explosive shot & immolate when Cyrus learns his first ranged upgrade. Until then munitions picked up will show those abilities but won't be usable.
    Last edited by jaylo138; 14th Oct 09 at 4:43 AM.

  36. #1086
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    As i like to play with cyrus (yes,i´m scared by so much brutality^^), you should shrink him back to 5 squadmembers.
    Makes no sense to loose ONE member,but 3 abilitys.
    Cyrus squad spread around the hole map until u didnt hold them together.Which make them very vulnerable.Or you designed them one by each ability.(Which include cyrus for the designed weapon.)

    As you designed the squads with moore weapons (abilitys), they cant get all termys. This looks weird to me.
    Maybe ALL get in termy armour and use the same weapon like tarkus or avitus. I know there is a prob with ther endurence, maybe go back a step.

    Maybe you can spend some decals to the termys, at the moment they looks flat.

    Watch your chap, he looks splendid^^ Also the standard bearer^^
    But this is all cosmetic style.(Which i love)

    After all-clear the readme´s to their folders.Make the extras as a extra folder and decide which weapon the chap have to wear from start.This will makes thing easier to "usual user".

  37. #1087
    More Traits in each tree!!!

    pls pls pls pls pls let it happen! =)

  38. #1088
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    Wow take it easy you guy, let Jaylo138 fix some bug I mention about first.

    http://forums.relicnews.com/showpost...postcount=1070


    Other than that I think it all will be O.K. to do something more.

  39. #1089
    Assassin2135
    Guest
    question for the apothecary mod folder tghat file thats in it gives the healing aura back does it not where do i place that file??

  40. #1090
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    If you wish to have it then copy the "sm_apothecary_2.rbf" in the "apoth_with_aura" folder to "Data\simulation\attrib\ebps\campaign\playable\race_marine\troops".


    This sentence is in "Readme_main_mod.txt".

  41. #1091
    Assassin2135
    Guest
    righto mod is set the way i like it with that file thank you for the tip and grats on a good mod to you jaylo

    just got a fatal scar error on the first eldar mission for meridian it came out like this

    http://img205.imageshack.us/img205/9...oubleshoot.png

    i belive it is because i used the imp guards not sure though.....

    confirmed it was the imps that caused the scar error possibly cause they got tied up with banshees and butchered very quickly ...

  42. #1092
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    Don't sent Imperial guard squad to go in action alone, support them with other range squad.

    You can try to make them just a support firing line and keep them a bit far from direct attack.


    Edit:

    Behold the awesome of steam update, for Dow2 Version 1.8.0.0 is out now with last stand !!!
    Last edited by trintong; 14th Oct 09 at 1:46 PM.

  43. #1093
    Assassin2135
    Guest
    does any1 know if this squad mod works for 1.8 yet?

  44. #1094
    it should my mod still works, theres just a few bugs

    namely the Ogryns dont use the badge you select they use the badmoonz

  45. #1095
    Does this mod interfere with the Last Stand? I have it on the main menu but I can't play it.

  46. #1096
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    Remember....the .dev mode breaks online playing.
    Make a copy of the shortcut and delete the -dev, so you can choose playing booth, vanilla and mod. ( bcs then you have two shortcuts, so one should rename to "TSM"( TheSquadMod) to get two different Shortcuts)

  47. #1097
    Thanks Koko.

  48. #1098
    Whoa! 1.8 is out and that means........MORE RESOURCES TO USE FOR SQUAD MOD =)

  49. #1099
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    Absolutely ! I see some new traits and abilities in Last stand mode for spacemarine too.
    (And yes, new wargears)


    Talk about Last stand mode, did any one can point me to report bug section for this mode?

    I found a big annoying bug when I equip space marine with 2 hand bolter.

    He can't swing bolter or punching anything in close combat, he stand there and take every demage.

    Unlike the other 2 they know their job well, Ork with big shoota smack his gun to enemy when he being melee.

  50. #1100
    Member KOKO's Avatar
    Join Date
    May 2008
    Location
    Berlin,Germany
    whatever...TheLastStand is only fun. Seems they get the curve at relic.
    New abilitys....change squads ?
    As the Apo is a Standalone now, is it possible to build a squad around him,jaylo ? (Yes,he looks stronger then the FC).
    Only just in mind.

Page 22 of 33 FirstFirst ... 121314151617181920212223242526272829303132 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •