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Armor rating

  1. #1

    Armor rating

    Simple, how does it work, and why some pretty weak weapons (mainly swords) have insanely high degradation of this rating(i have on with -52 A.R.) ?

  2. #2
    hanago9
    Guest
    i think randomized wargear uses a similar point attribute system as gear in games like WOW. Basically, randomized gear will have traits picked from a random table, which will all be inline with the min. lvl requirement on the piece of gear.

    Some traits are considered negative (-AR, shortened range, longer reload...) and actually add to the point pool. In other words, gear with a negative trait will have more points to spend on good traits.

    This is all mostly for green gear. Grey gear tends to not have any traits, and blue gear tends to be less random (more tied in to the lore at least).

  3. #3
    Member
    Join Date
    Sep 2004
    Location
    Rule Britannia!
    I think he's asking what armour actually DOES. Obviously it protects you from damage but... How? By what method?
    Honour can be regained. Lives cannot. The one is not worth the other.

  4. #4
    im not sure anyone else than the devs know, i read other posts about this, but no one knew anything exactly, just guesses.

  5. #5
    coud
    Guest
    i believe there's a loading tooltip that says what armor rating does... i can't remember what it says since i've only seen it once

  6. Modding Senior Member Dawn of War II Senior Member  #6
    Dominatrix Buguba's Avatar
    Join Date
    Apr 2006
    Location
    Mount of Olives
    Armour rating is essentially damage mitigation.

    Literally, that's what it does. It reduces incoming damage. I don't have a formula for you that shows how much armour reduces how much damage, but units with higher armour ratings take less raw damage from weapons.

    The reason that the weapons with high armour disintigration do so little damage is because they effectively ignore all the mitigation that enemy armour provides. So, if 50 armour reduces incoming damage by 50%, but you had a power sword that disintigrated 50 amour per strike, your power sword would full damage to the enemy. By comparison, if you shot that enemy with a bolter, your bolter would do 50% less damage than normal.

    After that, it's a matter of how much armour you think the enemy has. Obviously, a power sword that disintigrates armour and does 20 damage is better than a bolter that does 30 damage, but only does 15 damage after armour mitigation.
    "You must be swift as the coursing river, with all the force of a great typhoon, with all the strength of a raging fire, mysterious as the dark side of the moon."

  7. #7
    Hm, yes i was interested in the formula, that was my basic question.....

    I am asking this because sometimes i have armor in combination with other gear(seals) which can give me, either a good boost in armor rating, or extra health.

    Which is betterr i dont know.

    If armor works by simple "incoming damage - A.R.= recieved damage" then i would say its generally better than extra health.

    The only other logical way is that it works by reduction damage in percentage.

    However, both theories have a catch so if anyone knows for sure it would be great.

    And the power sword and armor i have reduce A.R. of the guy which carries it, its not negating/reducing the enemys A.R.
    Last edited by Alte; 12th Mar 09 at 1:52 AM.

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