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Rank 60 Mod v1.0 Completed and Uploaded (REMOVED)

  1. #1

    Rank 60 Mod v1.0 Completed and Uploaded (REMOVED)

    EDIT:
    sorry guys

    this mod is no longer supported =P
    as I wanted to earn the rank rewards on my own

    >.<



    -Ledi-
    Last edited by lediath; 30th Jul 09 at 4:49 PM. Reason: no longer supported and removed

  2. #2
    You may want to ask Exo-Elite how to do it, he's been doing it but he also has been changing models and creating new units entirely so i bet he could tell you how to get it into the game.

  3. #3
    heh yeah
    I defiantely sent him some PMs to get started
    but I think I got a pretty good handle on it now

    I'm packing together my first sga file
    of course they are all in the wrong directories
    I'm assuming that I will need to have the exact same directory names as in the original gameattrib.sga

    I'm doing some testing right now on how exactly to get DoW2 to recognize my sga file

    since right now is just a list rdf files w/o being in correct directories

    will report back when I have done more


    -Ledi-

  4. #4
    You can just edit the troops epbs files, in there you'll find a line called

    | | animator_attachments: {
    | | };

    Just add a wargear reference in there that points to the art archives eg. art\race_marine\troops_wargear\armour\power_armour_gabriel\power_armour_gabriel
    And that will make that unit cosmetically add that item to items without actually having it, great for throwing on beak helmets, banners, halos to your hearts content.
    Last edited by Zetrial; 4th Mar 09 at 8:06 PM.
    Brothers of the 4th Dow 2 Mod

    If I charge, charge with me
    If I fall, avenge me
    If I retreat, kill me

  5. #5
    yup

    I was able to change all the heroes over to their rank 60 armor
    although the apoth and techmarine are bugged right now
    their armor doesn't show up
    also the other thing is that I can no longer play multiplayer matches

    because I've changed the attributes sections
    when I tried to add it to the data section it just did nothing, clearly =P

    anyway
    I'm gonna try a few differnet things tomorrow
    and we'll see how this goes hehe


    -Ledi-

  6. #6
    Someone should write a tutorial of how to do this.

  7. #7
    I might Shuma after I finish up my current project, custom campaign mod, with larger squad for the marines, each trooper is different, armour, weapon loadout, bar termi not enough variation there. Also 50% bigger elder squads and 100% bigger orc and nid squads.

  8. #8
    That sounds very interesting, specially the bigger enemy squads.

  9. #9
    Nothing to the enemy squads, just edit the spbs, it's more the custom troop that is time consuming, every trooper has 4 sets of items they go through as they level.
    Level 1/8/14/20 and then Veteran for Tarkus's squad on top of that, I want to give every troop their own individual look and weapon load out as they level up.
    For instance my Dev squad has 5 including Avitus, but I haven't followed the general path per say of 2 heavy bolters, a missile and plasma, as at the start the squad is 2 heavy bolters, 2 bolters, at level 8 one of those bolters decides he wants a missile launcher, and at 14 the last bolter goes for a trade in to plasma.

  10. #10
    so I took a look at exo's mod and yeah he basically changed all the models and the textures

    instead of changing the rbf files in order to maintain the MP compatibility >.<


    I will try to get the heroes done later today
    we'll see how it goes hehe


    wish me luck!


    -Ledi-

  11. #11
    Member {Exo}{Elite}'s Avatar
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    Yeah lol, done most of the mod back in the beta and back then there wasn't no rbf editor lol.

  12. #12
    so I was starting to do some editing of the file names
    and just copying the epic sets into the common and rare folders

    and renaming them
    then all of a sudden
    I realized I have no idea how these files talk to each other or are related in any way

    so I'm essentially flying blind here
    I'll have to dissect the wargear mod by exo more
    in order to figure some of this stuff out
    till then... this mod is pretty much on hold =P


    -Ledi-

  13. #13
    Member {Exo}{Elite}'s Avatar
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    Dissect :O oh noes lol, j/k.
    But what do you mean how they "talk" to eatch other, not unless you mean like when you get ranked up baisicly the lua changes the wargear command into the type of armour like _rare or something.

  14. #14
    okay so for example
    I was looking at the banshee stuff
    and they have epic.model then epic.*** a buncha different files

    does hte epic.model reference all the other files
    and I *just* have to move the .model file over and rename it?
    or do I have to rename all of them to common.***
    also not all the files translate 1:1 so I'm not sure which ones I have to move and rename
    and which ones I can just ignore =P



    -Ledi-

  15. #15
    okay I've looked through exo's wargear mod
    and pretty much I couldn't figure out how things are related
    its definately not a simple name change

    I'll have to put this mod on hold


    -Ledi-

  16. #16
    Member {Exo}{Elite}'s Avatar
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    My mod wasn't designed like that, I was giving you a quicker way to do it, the quicker way would be to rename the apb file and put it into your folder you want.

  17. #17
    hmmm not all the models have apb files though
    what do you do w/ the models w/o apb files?

  18. #18
    Member {Exo}{Elite}'s Avatar
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    Well if they don't i'd then rbf convert their lua, find what things are in there wargear/attachment lines and put it in the place i need it in.

  19. #19
    alrighty
    finally figured it out
    don't need the apb files at all
    just the .model files
    copy over and rename

    pack into sga
    load


    finished the nids
    tested and works like a charm
    working on eldar right now

    thanks for everyones help!


    -Ledi-

  20. #20
    Awesome. I'd love to see the lvl 60 Ork warboss in game.

  21. #21
    good news
    already got eldar and nids done!

    working on orks now
    and yes
    the warboss is very epic



    -Ledi-

  22. #22
    *drools*

    Can't wait for this mod. And Exo's army painter mod.

  23. #23
    Member
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    You can just edit ranks.lua so that the rank requirement for all ranks is, say, 1. Or perhaps 0.

    Then the game automatically does it for you. So much easier.

  24. #24
    ahhhh
    ic
    let me give that a try?
    where do i find rank.lua?


    -Ledi-

  25. #25
    Member
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    gamedefaults

    Somewhere in there, config, config\onlineconfig or simulation.

    Then just pack it in an sga and edit the dow2 module to include it. Works perfectly for singleplayer, 1v1, and custom games which you host. Doesn't work for 3v3 or custom games which you don't host. Other players won't see it either.

  26. #26
    tried it
    and it does work
    however

    this method screws up the online rank which is very annoying
    I think I will continue w/ my mod
    its a bit more transparent I think



    -Ledi-
    Last edited by lediath; 4th Mar 09 at 5:37 PM.

  27. #27
    Wait, so your mod doesn't screw with Online Rank!? 'cause that's awesome.

  28. #28
    Member
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    >this method screws up the online rank which is very annoying
    >I think I will continue w/ my mod
    >its a bit more transparent I think

    It only reads differently. As far as I know rank gain proceeds as normal.

    That said, once this full mod is completed I'll probably use it since ranks.lua editing only affects most, not all, types of gameplay.

  29. #29
    Hey, what numbers are you changing in Ranks.lua?

    name = "CPT",
    rank = 12,
    locstring_id = 9100887, -- LOCDB [9100887] 'Hive Tyrant'
    texture = "textures\\ranks_allies\\US_12",
    wargear_names =
    {
    -- loc ids
    0,
    9110202,
    0,
    0,
    9110203,
    },
    wargear_icons =
    {
    "",
    "tyranids\\icon_squads\\tyr_lictor_hero",
    "",
    "",
    "tyranids\\icon_squads\\tyr_hive_tyrant_hero",



    This: "rank = 12,"? To 1?

  30. #30
    he is setting all the experience points fo the different ranks to 0
    so you start off at rank 60
    although I think you need at least 1 xp for this to work

    my mod will work in any situation
    but it *will* be significantly bigger

    anyway
    I'm almost done
    orks/eldar/nids
    are all completely
    and working like a charm

    hopefully I can get SM done tonight
    we'll see

    also I don't know exactly where I can host this ~10MB file
    can someone plz host it for me?



    -Ledi-

  31. #31
    Ledi you should be able to host it on filefront, Jaylo has his on there, I have mine and Exo hosts his up there as well and that totals out at up above 60 meg

  32. #32
    okay took a look
    the SM set is by far the most complex of all the sets
    >.<

    I'm don't know if I will be able to get it done
    I'm not even sure which files to replace
    anyway

    orkz/nids/eldar are done
    if anyone wants to host them
    I'm can just send the sga file
    (I am not responsible for anything that happens while using my Rank60.sga) hehe



    -Ledi-

  33. #33
    Member hivetyrant765's Avatar
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    Just don't turn around...
    host them on filefront, then post the download link here.

  34. #34
    yeah i guess either filefront or rapidshare or something will work

    anyway
    errrr

    I've hit a wall in the mod
    like I said
    nid/orks/eldar are done and working
    but all the SM units use overlapping armor sets
    so replacement is rather annoying
    also I have no idea how to get the armour_items to show up
    until then
    the SMs will just have epic armor be the rare armor
    and the rare armor be the common armor
    and the scouts have epic armor
    more later

    also
    has anyone else tried the ranks.lua method
    I think that method is much more elegant
    but there are two things that I'm concerned about

    1) when you host a game does everyone count as rank 60? because that would be kinda weird ...
    2) when you join a game does it still work and do other people see you as rank 60?

    I will try to test these cases later today


    thanks


    -Ledi-

  35. #35
    I used the Rank.lua method, but since i suck at packaging .sgas i kept it in the Data/config/onlineconfigfolder to play it with -dev mode, but i could upload the file if you whant so you can make a .sga.

    And if it works in ranked matches, i don't think the other players would see the rank 60, wich is fine by me, and i don't think your method would fix that aniway.

  36. #36
    as long as other players view me as my actual rank in ranked matches using the ranks.lua method
    then I'm fine w/ just using that method
    as my method will definately NOT work for the marines

    again more testing is needed


    -Ledi-

  37. #37
    Like i said in the Pm, other players will just see the common troops unless you unlock the ranks. This is bassicaly a mod, the other player whont see it's effects unless he has the same mod.

  38. #38
    Member Atli_man's Avatar
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    HeroSelection =
    {
    eldar =
    {
    hero = 0,
    },
    orks =
    {
    hero = 1,
    },
    space_marines =
    {
    hero = 0,
    },
    tyranids =
    {
    hero = 0,
    },
    },
    LastMatchMakingType = 1,
    LastUsedMapName = "6p_calderis_outskirts",
    LastUsedRaceID = 3,
    LastViewedNewsID = 3,
    RememberRaceSelection = false,

    wft

  39. #39
    okay guys
    Rank60 Mod v1.0 is now complete and rdy for use


    -Ledi-

  40. #40
    Member Atli_man's Avatar
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    how can i do this my self

    what do i have to edit to get rank 60

    or SM rank 46

  41. #41
    Member MegaDok's Avatar
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    ok where does this Rank60.sga file go?

    The readme is pretty ass and it says to put it into the gameassets folder. When I put it in C:\Program Files (x86)\Steam\steamapps\common\dawn of war 2\GameAssets it doesn't work. Where does this specifically go I can't read minds.

    Ok I finally figured it out

    When you replace the dow2.module you have to remove the old .module file you simply can't rename it to something else. Also the rank60.sga file goes into the directly

    C:\Program Files (x86)\Steam\steamapps\common\dawn of war 2\GameAssets\Archives

    *edit*
    Since filefront is going away in a few days and the directions aren't really clear on where to install the file I've uploaded it to another hosting service and included a better description on where to put the files here:

    http://www.yourfilehost.com/media.ph...P_upgrades.rar
    Last edited by MegaDok; 28th Mar 09 at 12:22 PM.
    Herp Derp crap you aren't going to read anyway.

  42. #42
    Psychodrake
    Guest
    I'm gonna need some guidance,

    I've replaced the DoW2.Module file (Backed up obvz), every time I try to start the game with the new DoW2.Module, it crashes before the opening movies. I changed it back to the old one, and it works fine.

    Am I doing something wrong?

    EDIT: Nevermind, sorted.
    Last edited by Psychodrake; 12th Apr 09 at 8:25 PM.

  43. Modding Senior Member Dawn of War Senior Member  #43
    Father of Death Croaxleigh's Avatar
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    Moved this to Completed Mods.
    I has a Blurb. And one of those Tweeter things.
    Quote Originally Posted by roflmao
    I'd run with a shotgun to go hijack a private airplane and fly to Belgium. Nothing interesting ever happens in Belgium, so there's definitely no zombie apocalypse there.

  44. #44
    Sorry for reviving an otherwise deadish thread but does this let you play ranked games with the upgraded skins or does it disable ranked games?
    Heresy lies in idleness.
    Dawn of War: Firestorm over Kronus ;D
    http://www.fok.dow-mods.com/index.php

  45. #45
    yes
    ranked play is unmodified

  46. #46
    Starsbest
    Guest

    Rank 60 Mod v1 0 Completed and Uploaded

    Here are the Rank Images, only now theyre uploaded to the RuneVillage Server fresh off the uploader, too. Please replace all your current images with the following, as Jackstick will be removing the images off his PhotoBucket account shortly. To find the image link to an image for your signature, right click the image and select Properties the image link can be found there. Please only use the image if youre a part of that usergroup.These images do not count towards the Profile Limits. Enjoy And a BIG thanks to Tweedy for uploading these with me.

  47. #47
    Please, upload this mod, if you can. Thanks

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