Well it's easy in the sense there is little animation required. And easy in the sense I have very good and experienced support (aka iron priests). But export is...fiddly and at the moment is crashing my Max. You really need to be very careful with all paths and texture folders - and unfortunately when I started these models I simply didn't know, so they all have inbuilt errors from the word go. Hopefully I'll figure ways to dodge these in future.
Next there's working out FX to finish it off, and the small matter of team coloring...




