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Bugfix + Winconditions Necrons

  1. #1
    Member The Deciever's Avatar
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    Bugfix + Winconditions Necrons

    So i tried playing with the random bugfix mod and of course Necrons well in my very first game i got economic victory but when i reached 100% power..... no Victory, so i looked at the progression and it said 0% req. Can this be fixed please because to necrons it is just another scorched earth match which gets boring. it is the newest version of both mods btw
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  2. #2
    Member Rotlung's Avatar
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    For Necrons, you need to accumulate power (12000 power) to win, nothing to do with the time bonus (percentage).
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  3. #3
    The flying one corncobman's Avatar
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    Do the Necrons not have to accumulate something like twice the normal amount of power or something?

    @Riotlung

    The Economic Victory win condition has a warning message that comes up when one player reaches 75% of the amount of resources required to win the game.



    EDIT:

    Would anyone be interested in an updated version of the Economic Victory win condition that includes the Tyranids (since they don't use power and thus are a special case like Necrons)?
    Last edited by corncobman; 28th Mar 09 at 6:03 PM.
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  4. #4
    Member Rotlung's Avatar
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    Reallly? Hmm... the player's guide didn't say that, unless I missed it.

  5. #5
    Member The Deciever's Avatar
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    no i don't mean 100% build time but i mean i had 30000 power and still no victory

  6. #6
    no, he's actually right in that there's a bug in the code.

    Well, it's been a long while since I did any SCAR... but I'll have a look at this.

    @Corncobman, don't worry, it will be a fix for all races. Current Eco Victory checks to see if the race uses power or not - I don't recall why mine is different. I'm sure in about 30 minutes I will though!

  7. #7
    Member The Deciever's Avatar
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    thankyou for anything you can do fuggles

  8. #8
    Okay, my mod has stumbled it's way up to version 1.10 somehow. The invisible campaign walls are still in, but I like that you get attacked at home

    Mod thread is here:
    http://forums.relicnews.com/showthre...04#post3085404

    Changelog:
    New to v1.10 I have changed Economic Victory to actually work when you are playing as Necrons with the random win condition or with the PIWc.
    I have modified the way that this is handled from Relic's original, it now works like this:

    Goal = ((2000 * q) + b) * p

    q is either 5.5 or 1 depending on if it is quickstart or not respectively.
    b is 500 * the number of players
    p is 2 if you only use power (necrons or tyranids), else you need to acquire the 'Goal' value in both req and power for any other race.

    Makes it easier to tweak and if there are more players then it's probably a bigger map!

  9. #9
    Member The Deciever's Avatar
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    great response time thanks fuggles. mods please lock

  10. Child's Play Donor Gamers Lounge Senior Member General Discussions Senior Member Homeworld Senior Member  #10
    Adios, amigos. Starblade's Avatar
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    Glad you got things worked out.
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