Page 2 of 7 FirstFirst 1234567 LastLast
Results 51 to 100 of 345

2.400 - First Bugs Identified

  1. #51
    It probably is like that for everyone, but only Wehr starts with an MG, and the MG42 is still the best suppression-dealing MG in the game.

    This breaks the game *completely*. Seriously, it does. The only way you can flank a garrisoned MG now is to use four (4) squads...
    Could/Should/Would HAVE. A verb. Not an adposition.

  2. #52
    I wish my name was Peter. Melonplant's Avatar
    Join Date
    Apr 2007
    Does it instant switch or is there delay?

    I agree completely. Makes amer v wehr unplayable. Might silly up US vs pe a little.
    Greyhounds are my favorite, still!

    Fast panzer4! Coming soon, to a motorpool near you!

  3. #53
    V1 is sooooooooooooo quiet.


    MG42 with 1 pio squad will destroy a vanilla rifle squad and will lose possibly 1 pioneer when no one is in cover, no vet applied and the MG isn't actually facing the rifles so the MG is not included as such in the attacks on rifles just the mp40s.


    Could not re-create being able to re-target with an mg42 in a building, possibly depends on building its garrisoned in?


    The narrator/unit destroyed/point captured voice is far to low.


    Vanilla Volks Standing still in the open and being charged by Vanilla Rifles in the open will win for 2 loses even if the Rifles get to point blank and only lose 1 guy on the charge, tested this twice so far and same result.


    Oh yeah Nebble and walking stukka use the same sound so you can't tell them apart unless you spot the unti or you notice your troops taking fire damage.


    Still more testing to do only played about with where so far with a US victim..... I mean fellow player......

  4. #54
    Member Saberdark's Avatar
    Join Date
    Mar 2005
    Location
    USA, NJ
    I think you can add "game doesn't end if opponents drop, they must be killed" to the list of bugs.
    Xbox Live/GFWL/Relic Online/Steam: Saberdark

  5. #55
    Member
    Join Date
    May 2007
    Location
    GTA, Canada
    * Wire cutter can now clear sandbags too
    OMG, that's actually a good change.

  6. #56
    Member
    Join Date
    Jun 2008
    Location
    sitted on my plastic throne
    Hmmmmmm the patch finally arrived on the official CoH update site... could there be any difference between that and other versions everyone downloaded? Really, all those bugs are making me worried...

    "Hope is the first step on the road to disappointment."
    Proud to be... human

  7. Company of Heroes Senior Member  #57
    It probably is like that for everyone, but only Wehr starts with an MG, and the MG42 is still the best suppression-dealing MG in the game.

    This breaks the game *completely*. Seriously, it does. The only way you can flank a garrisoned MG now is to use four (4) squads...
    Are you saying the controlling player can select what window the MG shoots out of and the MG instantly changes windows? If so, that is bugged/not right. You are aware that prior to OF, players could control the direction/window the MG could fire out of but it required the MG going through a undeploy/deploy routine within the building? The change wasn't instant and therefore not unbalanced or game breaking. Personally, I would like MGs to go back to this behaviour as long as the undeploy/deploy delay/routine was returned. But, Relic should choose between either no-control/instant changes or control/not-instant changes.

  8. #58
    Member
    Join Date
    May 2005
    Location
    Victoria, Australia
    actually the wire cutter getting rid of sand bags is a good bug.
    Connection problems in Playtest beta click here for what to do

    http://forums.relicnews.com/showpost...17&postcount=3

  9. #59
    Thread was cleaned up, dont post spamy nonsense here please.

  10. #60
    Reality
    Guest
    you can take out brit mortar pit with MG42....just 4 times of reloading

  11. Company of Heroes Senior Member  #61
    Minister of Propaganda Imperial Dane's Avatar
    Join Date
    May 2005
    Location
    Denmark
    @reality: It is meant to do that, so as to prevent people from just plodding now mortar pits with not much of any sort of threat to them.

    @Scoiatello: what is the mp40 bug if i may ask ?

  12. #62
    what is the mp40 bug if i may ask ?
    It has to do with the fact that pioneers and the men on heavy weapon crews share the same MP40 that a volks squad gets when upgraded because the MP40 got some buffs in the patch these squads are now able to take down rifle squads while not facing the right way therefore this can make flanking useless.

  13. #63
    Member scoiatollo's Avatar
    Join Date
    Nov 2006
    Location
    .at/home/vienna
    The MP40 bug

    Reported November last year

    As slim said (the short version )

    edit: And if I may highlight Thunder's post a while later in a different thread about the same issue:

    It was buffed by mistake -- the balance guys have looked into this and set it back the way it should be.
    "Ammon, your wrath is indeed fearful, but Scoia... he devours your soul." - Meatkin

    23:01 - Officer MORE SEXY: well you can never see enough mangina I suppose :P
    23:01 - Officer Sexy: That's true, it's something you need to experience more than once to fully appreciate

  14. Company of Heroes Senior Member  #64
    Minister of Propaganda Imperial Dane's Avatar
    Join Date
    May 2005
    Location
    Denmark
    Ahh that.. did wonder why there were so capable of that.. Although in retrospect one could just suggest not getting close :P .. sorry, couldn't help myself

  15. #65
    I've played some games, mp40 of pioners and mg42 gunners are fine.

    I pwned them with jeep/engineers with no problem. Also I haven't noticed any substancial buff in volks mp40.

  16. #66
    Community Manager - Relic Entertainment Thunder's Avatar
    Join Date
    Aug 2008
    Thanks for the feedback all, we're going through and trying to reproduce these issues.

    Tiger Crew has not speech. [Reproduced. Will be resolved in future Tales of Valor related patch]

    MG's switching targets while garrisoned. [Reproduced and bug entered]

    Wirecutters removing sandbags. [Not a bug, functionality added]

    ...still checking on further issues.

  17. #67
    Angelw1ng
    Guest

    2.400 - Unannounced Changes

    I haven't taken a look at 2.400 yet, because Valve (in their infinite wisdom) decided to make Steam customers download a fresh copy of the entire game, but even so, I'm hearing some troubling things.

    - Supposedly, the US Airborne recon run is almost useless, because the fog of war disappears almost immediately after the plane has left the area.

    - MG crews are not damaged by artillery, requiring players to completely destroy a building before the MG crew is destroyed.


    (I'm sure there'll be more to come, at the rate we're going)
    Last edited by Angelw1ng; 30th Mar 09 at 6:00 PM.

  18. #68
    - MG crews are not damaged by artillery, requiring players to completely destroy a building before the MG crew is destroyed.

    sooo... its like the british MG now except it can move, and sniped? GREAT!
    The Sherman smoke bug that was removed has returned in commandos. Why would Relic bring back a bug?

  19. #69
    ludd
    Guest
    Wirecutters removing sandbags. [Not a bug, functionality added]
    Sweet.

    Good work on finally getting the patch out as well. I much prefer having something released, even though it'll require some cleaning up.

  20. #70
    DarkDragon
    Guest
    Since this patch:

    7.1 Surround checked in-game and in windows
    64 voices
    44100 hz quality
    Environmental Reverb (2 channel).

    When loading a skirmish a "crackle" will go through my speakers and once the game starts, sound only comes from the left and right font speakers and sounds like it is running at 22050 hz.

    Running windows Vista.

    Update/Edit:

    This is related to the mixing issues with sound being quiet. Music will only play from the front two speakers. Voices are incredibly quiet from the other speakers now, expect it to be fixed in ToV patch.
    Last edited by DarkDragon; 6th Apr 09 at 5:49 PM.

  21. #71
    Wirecutters removing sandbags. [Not a bug, functionality added]
    I love you.

  22. #72
    Tikitaka
    Guest
    Can't reproduce the MG bug. Had a vet2 MG in a building which got hit by arty. Lost 1 man. But the other 2 had full health.

  23. #73
    Member
    Join Date
    Dec 2006
    Location
    Germany...and I am 8 FEET TALL TOO :-P
    So no bug here, it seems.

  24. #74
    ENGLISH_BL0KE
    Guest
    I don't seem to remember Relic saying anything about installing a P2P program. I assume this is purely for the sake of the patch.

    It would be nice to be told before hand we're being used as mules for piggybacking the patch.

  25. #75
    Community Manager - Relic Entertainment Thunder's Avatar
    Join Date
    Aug 2008
    Mini map bug, unit dots appearing painfully small - if you're experiencing this bug can you please PM me with the resolution that you're running the game at and your video card?

    Nebelwerfers cannot be repaired [Will be resolved in future Tales of Valor related patch]

    AT guns cannot be repaired (Axis and Allies) [Will be resolved in future Tales of Valor related patch]

    Howitzer Emplacements cannot be repaired (Allies) [Will be resolved in future Tales of Valor related patch]

    Axis Repair Bunkers do not repair Nebbelweffers or AT guns. [Bug submitted]

  26. #76
    Member Kosake's Avatar
    Join Date
    Jun 2008
    Location
    Germany
    Strafing runs are almost completely ineffective against Wehrmacht/Panzer Elite infantry with no veterancy; pinning, but not killing men
    Maybe cover finally aplies to strafes and the damage is more close to actual MGs and not a caliope barrage in a dense formation.
    Infantry credo #1:
    If force does not help, more force will...
    ________________


  27. Dawn of War II Senior Member Dawn of War Senior Member  #77
    The King of Limbs Tiresias's Avatar
    Join Date
    Oct 2004
    Location
    Newcastle, England
    This is a thread about bugs that are caught, not about balance changes, thread cleaned up

    http://spinningplatesmusic.blogspot.com/ - My Blog
    "The book of love has music in it, in fact that's where music comes from, some of it is just transcendental, some of it is just really dumb"

  28. #78
    Your Friendly Dictator Deionarra's Avatar
    Join Date
    Aug 2005
    Location
    London
    I've merged the 'Bug thread' and 'Unannounced changes' thread as that was essentially the same thing. There's no need to have multiple threads running for a single issue.

    If someone wants to make a genuine thread for undocumented, intentional changes then you can do so.
    Cake can change the nature of a man!

  29. #79
    Member
    Join Date
    Dec 2006
    Location
    Germany...and I am 8 FEET TALL TOO :-P
    Hello Thunder!

    The Wirbelwind has a extremely high close range suppression value, it would be nice if you could check if there is a 0 missing in the 0,75 suppression.

    It pins instantly at close range, with the first muzzle flash. Allthough this is kind of useful against riflemen blobs, it could be a bit much and may have been a typo of the guy who put that in there.

  30. #80
    Angelw1ng
    Guest
    Excuse me, but why the hell should players be able to remove sandbags with wire cutters? There's a reason why there are two types of anti-infantry barricades.

    Furthermore, why wasn't this in the changelog? Sounds like someone from Relic with a personal problem with sandbags is trying to pull a fast one.

  31. #81
    The announcer is too quiet, or the units voices are too loud, I can't decide. :P

  32. #82
    I only found one bug so far.

    I can't load the patch at all and can't play online either. Posted in Tech forums but no answer yet.

  33. #83
    Member Sabotage's Avatar
    Join Date
    Sep 2008
    Location
    Niagara Region, Ontario, Canada
    when playing panzer elite, if you pick the scorched earth tree the kettenkrad gets booby traps for capture points right off the bat without having gotten to it in the tree.

    also get some game slow down issues, loading weird and freezing for a few seconds when clicking on certain things.

  34. #84
    Angelw1ng
    Guest
    Aerziel, since when have tanks had a hard time getting past sandbags? They run right over them! As far as I'm concerned, it's not up to you to pass judgment regarding what portions of the map need defending--maybe if you had a specific example (mind you, a good one), I'd be more willing to consider your latter argument.

    I've never seen barbed wire, sandbags, or tank traps exploited, and I've played nearly 800 games in the past year with all four factions (combined total). What are you talking about?

    DragonBuster, sandbags have been barricades since the game was released. The reason why most people prefer sandbags over barbed wire (beyond the extra cover) is because they're harder to bypass without alerting the other player. As a consequence, naturally, an effective sandbag barricade takes a whole hell of a lot longer to construct than a barbed wire one does.

    The way things are going with this 2.400 fiasco, it wouldn't surprise me to discover that Relic simply copy/pasted the behavior for cutting barbed wire onto the process of removing sandbags: pull up an engineering squad, ~5 seconds, and you're through. If that's the case, it gives the Wehrmacht player another (albeit minor) advantage that they didn't need--the US faction is pretty much the only faction that has a vested interest in building sandbags, and therefore, the only one that will be affected by the [effective] nerf to them.

  35. #85
    Member
    Join Date
    May 2005
    Location
    Victoria, Australia
    since if its to small for it to fit when there two buldings close to each other.

  36. #86
    Angelw1ng
    Guest
    What?

  37. #87
    Member
    Join Date
    May 2005
    Location
    Victoria, Australia
    dont tell me you njever heard of the sandbag exploit where certain maps both infantry and tanks cannot enter with just one AT defending it as tanks cant enter cause the buildings are too close and infantry cant enter cause they cant eliminate the sandbags.

  38. #88
    I wish my name was Peter. Melonplant's Avatar
    Join Date
    Apr 2007
    I've never seen barbed wire, sandbags, or tank traps exploited
    I've never seen a starving child, so Africa must be fine!

    I've been sandbagged off of points many times. Beaux, st mere, and the infamous sturzdorf. And no. This will help everybody. I've mostly seen it abused by wehr defensive players. It is easily negatable by wehr if they just build a t2 halftrack to knock out the sandbags. Panzershrecks can destroy the tank traps or sandbags built afterwords, while americans have to build airborne RR or rangers.

    This really doesn't belong in this thread, so if you're still insistent on arguing about it, make a balance thread and I'll gladly point out your logical misgivings there. It was a good change that has been asked for for many months. Many.

  39. #89
    Sandbags being cuttable are necessary. Too many players were using them as impassible barriers, which wasn't their intended use. They are meant as cover, that's it.

    And lol at henchel fix not getting in. It's been broken for what, a year now.

    Wehr AI 'upgrade' doesn't appear to have taken effect. They just spammed MGs, then spammed tier 3 units as always. US AI actually made some rifles, just I guess that's something.
    Last edited by sgb; 30th Mar 09 at 7:21 PM.

  40. #90
    Hey Relic, please combine the old nebelwerfer rocket sound with that new one you put in. Without the loud noise, shooting the nebelwerfer feels kinda ... EMPTY.

  41. #91
    When playing panzer elite, if you pick the scorched earth tree the kettenkrad gets booby traps for capture points right off the bat without having gotten to it in the tree.
    This is not a bug. When you select a doc for PE, the ketten gets access to the abilities right away. Luft Ketten gets cammo, TD Ketten gets repair, SE ketten gets a crappy boobytrap.

  42. #92
    Member
    Join Date
    May 2007
    Location
    GTA, Canada
    How do you use barbed wire to cut sandbags? Because it doesn't work for me

  43. #93
    Jagabot
    Guest
    ... you use your wire cutters (pios/engineers)

    You don't use barbed wire to cut sandbags...

  44. #94
    * Henschel-run is not worth 200 ( One hit on 5 churchils in LoS after all flight ins)
    The one I called in killed 2 Calliopes. It was awesome.

  45. #95
    Member Sabotage's Avatar
    Join Date
    Sep 2008
    Location
    Niagara Region, Ontario, Canada
    This is not a bug. When you select a doc for PE, the ketten gets access to the abilities right away. Luft Ketten gets cammo, TD Ketten gets repair, SE ketten gets a crappy boobytrap.

    really? never knew that, it is my first time playing them out of campaign though .

  46. #96
    I can't confirm the henchel issue either. We played 4 AT games tonight and not one Allied team made more than the token M8. A plane that triggered off a jeep was able to hit a building every single shot. Any skirmish players confirm it hits now?

    Whirlberwind does get mad suppression at close range. Pretty much red pins on the first couple shots. Still can't actually kill anyone though, and still garbage at long range. I dunno, it might actually make it useful to keep it as is. It is 4 CPs into the game, on the weak side of the doctrine.

  47. #97
    EclipceR
    Guest
    Henschel-run IS worth 200. Worked great in skirmish. Took out a tank depot and m8 in enemy base no problem.

  48. #98
    Member Rotlung's Avatar
    Join Date
    Mar 2008
    Location
    Singapore is a fine country!
    All non-player controlled units and structures have the same colour, even with player colours on. Alliied vehicles and buildings and still yellow and enemy vehicles and buildings are red. However, their corresponding colours still show on their health bars and on the minimap/tactical map.

    That said, the AI doesn't seem broken to me. It does have some weiird behaviour, mostly with regards to capping. AI also have varied build orders (noticed now, not sure about before). One American AI was going for rifle spam, while another went for a more varied army, going up to motor pool quickly. One of the PE AI got up a Kampfgruppe Kompanie (not the first thing it did. It was running its Pgrens around first), while the other went for early Defensive Operations and got the Kompanie later.

    A Wehr AI actually got 2 MG42 teams behind heavy cover and started pinning some tommies in the middle of the map.

    All these on NORMAL difficulty.
    Last edited by Rotlung; 30th Mar 09 at 9:34 PM.
    Quote Originally Posted by chelovek_veliki
    Three FW squads plus Pathfinders plus snares and your base will be as unapproachable as I was by girls in high school.

  49. #99
    EclipceR
    Guest
    AMERICAN .30 CAL MACHINE GUN CAN BE MANUALLY TARGETING TOO! THIS IS AFFECTING BOTH MG42 AND .30 CAL!

    Confirmed in Skirmish.

  50. #100
    Member Rotlung's Avatar
    Join Date
    Mar 2008
    Location
    Singapore is a fine country!
    I wonder if the ToV-related patch is going to be a patch to include ToV content... which also means we won't be seeing it for more than a week.

Page 2 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •