Page 1 of 2 12 LastLast
Results 1 to 50 of 97

[2.400]Attention. Mods DO work.

  1. #1
    Senior Member Panzer Jager's Avatar
    Join Date
    Oct 2007
    Location
    Kingston, Ontario.

    Alarm [2.400]Attention. Mods DO work.

    You will need to do the following:
    -change your shortcut
    -change your module

    It works with archived and unarchived mods.
    BIG thanks to Mannerheim for this.
    As a note to you before you go on, I do not know if -dev works, or if maps work.
    But I do know that personal mods do, with the following stuffs done properly.

    Change your shortcut's -modname (name) to -mod (name).

    Changing your module should be alot of fun. As in, I was given Mannerheim's module and did stuff to it that I'm not too proud of. Or rather, on a more serious note, don't quite understand.
    Here's what my modified module looks like after my changes. For your mod, change DevMod (replace with notepad) to whatever your mod's name is.

    --sneaky 'six edit: Polish spaces removed with no smilies inserted either

    [global]
    UIName = DevMod
    Description = DevMod
    DllName = WW2Mod
    ModVersion = 1.0
    ModFolder = DevMod\Data
    ScenarioPackFolder = DevMod\Scenarios
    SpeechManagerCache = SpeechManagerWW2.cache

    [attrib:common]
    folder = DevMod\DataAttrib
    archive.01 = WW2\Archives\AttribArchive

    [movies:common]
    folder = WW2\Movies

    [movies:common:01]
    folder = Engine\Movies

    [data:common:01]
    folder = DevMod\Data
    archive.01=DevMod\Archives\AttribArchive

    [data:common:02]
    folder = WW2\Data
    archive.01 = WW2\Archives\WW2Data
    archive.02 = WW2\Archives\WW2Art
    archive.03 = WW2\Archives\WW2Sound
    archive.04 = WW2\Archives\WW2ArtAmbient
    archive.05 = WW2\Archives\OFSPData

    [data:common:03]
    folder = Engine\Data
    archive.01 = Engine\Archives\Engine

    [data:common:04]
    folder = RelicOnline\Data
    archive.01 = RelicOnline\Archives\RelicOnline

    [data:sound_low]
    folder = WW2\DataSoundLow
    archive.01 = WW2\Archives\WW2SoundLow

    [data:sound_high]
    folder = WW2\DataSoundHigh
    archive.01 = WW2\Archives\WW2SoundHigh

    [data:art_low]
    folder = WW2\DataArtLow
    archive.01 = WW2\Archives\WW2ArtLow

    [data:art_high]
    folder = WW2\DataArtHigh
    archive.01 = WW2\Archives\WW2ArtHigh

    [locale:English]
    folder.01 = WW2\Locale\English
    folder.02 = Engine\Locale\English
    folder.03 = RelicOnline\Locale\English

    [data:english:01]
    folder = WW2\Locale\English\Data
    archive.01 = WW2\Archives\WW2Locale-English

    [data:english:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:english:03]
    folder = Engine\Locale\English\Data
    archive.01 = Engine\Archives\EngineEnglish

    [locale:German]
    folder.01 = WW2\Locale\German
    folder.02 = Engine\Locale\German
    folder.03 = RelicOnline\Locale\German

    [data:german:01]
    folder = WW2\Locale\German\Data
    archive.01 = WW2\Archives\WW2Locale-German

    [data:german:02]
    folder = WW2\DataSoundGerman
    archive.01 = WW2\Archives\WW2SoundSpeechGerman
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman
    archive.03 = WW2\Archives\WW2AxisSpeechGerman
    archive.04 = WW2\Archives\WW2SoundNISGerman
    archive.05 = WW2\Archives\OFCoreSpeechGerman
    archive.06 = WW2\Archives\OFFullSpeechGerman

    [data:german:03]
    folder = Engine\Locale\German\Data
    archive.01 = Engine\Archives\EngineGerman

    [locale:French]
    folder.01 = WW2\Locale\French
    folder.02 = Engine\Locale\French
    folder.03 = RelicOnline\Locale\French

    [data:french:01]
    folder = WW2\Locale\French\Data
    archive.01 = WW2\Archives\WW2Locale-French

    [data:french:02]
    folder = WW2\DataSoundFrench
    archive.01 = WW2\Archives\WW2SoundSpeechFrench
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench
    archive.03 = WW2\Archives\WW2AxisSpeechFrench
    archive.04 = WW2\Archives\WW2SoundNISFrench
    archive.05 = WW2\Archives\OFCoreSpeechFrench
    archive.06 = WW2\Archives\OFFullSpeechFrench

    [data:french:03]
    folder = Engine\Locale\French\Data
    archive.01 = Engine\Archives\EngineFrench

    [locale:Spanish]
    folder.01 = WW2\Locale\Spanish
    folder.02 = Engine\Locale\Spanish
    folder.03 = RelicOnline\Locale\Spanish

    [data:spanish:01]
    folder = WW2\Locale\Spanish\Data
    archive.01 = WW2\Archives\WW2Locale-Spanish

    [data:spanish:02]
    folder = WW2\DataSoundSpanish
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish
    archive.04 = WW2\Archives\WW2SoundNISSpanish
    archive.05 = WW2\Archives\OFCoreSpeechSpanish
    archive.06 = WW2\Archives\OFFullSpeechSpanish

    [data:spanish:03]
    folder = Engine\Locale\Spanish\Data
    archive.01 = Engine\Archives\EngineSpanish

    [locale:Russian]
    folder.01 = WW2\Locale\Russian
    folder.02 = Engine\Locale\Russian
    folder.03 = RelicOnline\Locale\Russian

    [data:russian:01]
    folder = WW2\Locale\Russian\Data
    archive.01 = WW2\Archives\WW2Locale-Russian

    [data:russian:02]
    folder = WW2\DataSoundRussian
    archive.01 = WW2\Archives\WW2SoundSpeechRussian
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian
    archive.03 = WW2\Archives\WW2AxisSpeechRussian
    archive.04 = WW2\Archives\WW2SoundNISRussian
    archive.05 = WW2\Archives\OFCoreSpeechRussian
    archive.06 = WW2\Archives\OFFullSpeechRussian

    [data:russian:03]
    folder = Engine\Locale\Russian\Data
    archive.01 = Engine\Archives\EngineRussian

    [locale:Italian]
    folder.01 = WW2\Locale\Italian
    folder.02 = Engine\Locale\Italian
    folder.03 = RelicOnline\Locale\Italian

    [data:italian:01]
    folder = WW2\Locale\Italian\Data
    archive.01 = WW2\Archives\WW2Locale-Italian

    [data:italian:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:italian:03]
    folder = Engine\Locale\Italian\Data
    archive.01 = Engine\Archives\EngineItalian

    [locale:Czech]
    folder.01 = WW2\Locale\Czech
    folder.02 = Engine\Locale\Czech
    folder.03 = RelicOnline\Locale\Czech

    [data:czech:01]
    folder = WW2\Locale\Czech\Data
    archive.01 = WW2\Archives\WW2Locale-Czech

    [data:czech:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:czech:03]
    folder = Engine\Locale\Czech\Data
    archive.01 = Engine\Archives\EngineCzech

    [locale:Polish]
    folder.01 = WW2\Locale\Polish
    folder.02 = Engine\Locale\Polish
    folder.03 = RelicOnline\Locale\Polish

    [data:polish:01]
    folder = WW2\Locale\Polish\Data
    archive.01 = WW2\Archives\WW2Locale-Polish

    [data:polish:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:polish:03]
    folder = Engine\Locale\Polish\Data
    archive.01 = Engine\Archives\EnginePolish

    [locale:ChineseTrad]
    folder.01 = WW2\Locale\ChineseTrad
    folder.02 = Engine\Locale\ChineseTrad
    folder.03 = RelicOnline\Locale\ChineseTrad

    [data:chinesetrad:01]
    folder = WW2\Locale\ChineseTrad\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad

    [data:chinesetrad:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:chinesetrad:03]
    folder = Engine\Locale\ChineseTrad\Data
    archive.01 = Engine\Archives\EngineChineseTrad

    [locale:Japanese]
    folder.01 = WW2\Locale\Japanese
    folder.02 = Engine\Locale\Japanese
    folder.03 = RelicOnline\Locale\Japanese

    [data:japanese:01]
    folder = WW2\Locale\Japanese\Data
    archive.01 = WW2\Archives\WW2Locale-Japanese

    [data:japanese:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:japanese:03]
    folder = Engine\Locale\Japanese\Data
    archive.01 = Engine\Archives\EngineJapanese

    [locale:Korean]
    folder.01 = WW2\Locale\Korean
    folder.02 = Engine\Locale\Korean
    folder.03 = RelicOnline\Locale\Korean

    [data:korean:01]
    folder = WW2\Locale\Korean\Data
    archive.01 = WW2\Archives\WW2Locale-Korean

    [data:korean:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:korean:03]
    folder = Engine\Locale\Korean\Data
    archive.01 = Engine\Archives\EngineKorean
    Last edited by Corsix; 30th Mar 09 at 3:11 PM.

  2. #2
    big thx works fine for me

  3. #3
    Member xtreme80's Avatar
    Join Date
    Oct 2008
    Location
    Germany
    Thanks a lot, it works perfekt.

  4. Modding Senior Member Company of Heroes Senior Member  #4
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Mods do work with this Panzer Jager, but things that have been patched are effecting the mod. I mean, in my mod, the Kampfkraft Centre is removed, but it still shows up, and the units I made don't show up either. Any gameplay change I made don't show up, except the artwork. The modstudio doesn't see the new files, and it still shows the red files I made changes too, and in the modstudio it all looks good, but ingame there's no difference.
    I think this means we have to wait for a new modstudio (unlikely), or someone who can tell us what's wrong.
    Look, for example the wehrmacht quarters has been changed in the patch (maby some changes with the MG damage, or anything small), and so any changes I made on my wehrmacht quarters are not shown.

  5. #5
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    Minnesota
    -dev through Corsix doesn't work, but -dev -mod <modname> in a shortcut works. O_o

    Also, there isn't a locale line anymore, so all my ucs lines are $xxx no range now.

    Edit:

    loadfile appears to be broken now, too.

  6. Modding Senior Member Company of Heroes Senior Member  #6
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden

    How-To: Get old mod changes working

    This is a very boring job, but I think it's the only way to get your mod changes you made before patch 2.400 working again. Just open all your red files in the modstudio (the ones you edited) and simply hit the save button. You have to repeat this for every file you changed, and which is red....

  7. #7
    Banned georider's Avatar
    Join Date
    Oct 2007
    Location
    Thessaloniki , Greece
    What has happens another change for COH .After their failure with the 2.3 ver they fix the -dev with 2.31 .Now we have similar issues . I 'm downloading the patch and I will see if my mod (skin mod basically) is working with the aboves fixes. Thanks all of you for such excellent work . I had thought that something like this will happens with the TOV release. The game companies does not respect the community. For example ETW is full of bugs CTD etc. I'm hopping that relic will make the thinks easiest in a future patch release!
    PS Are they any Corsix Mod studio new Version?

  8. #8
    My mod which has always worked with every patch does not work even after editing the module and changing the shortcut parameters.
    I have always packed the files into sga and I don't see any paths in the module changes that point to them anymore. I tried editing to include the paths but that isn't making any difference. Only a couple of my changes show up, none of the upgrades or abilities are there or any of the new squads I made and the squads I changed are now back to the basic game again.

  9. #9
    did you go back and re-save all your edited files like celestial suggested?

  10. #10
    Ya I started doing that and it is working, at least for what I've gone through so far. What a pain.

  11. #11
    Member Soldier13's Avatar
    Join Date
    Dec 2008
    Location
    Somewhere in the bushes
    Thx Panzer Jager for making my day,but still I wonder what the mysterious new .ext are
    Does any one know?
    "Fire and maneuver.That's the name of the game."

  12. #12
    Dive! Dive! Dive! Mannerheim's Avatar
    Join Date
    Sep 2006
    Location
    Finland
    yeah the new stuff is used in tov

  13. Modding Senior Member Company of Heroes Senior Member  #13
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Found out another bad thing: Sound mod files (the ones in BotB, Back to Basics and others) don't work anymore.

  14. #14
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    it seems as plays the file-date a very important role, which file is used from coh, the original one or that from the mod. all files in the mod must be newer as the patch-date. even files in sga-archives. then the mod will be playable.

  15. #15
    Member Soldier13's Avatar
    Join Date
    Dec 2008
    Location
    Somewhere in the bushes
    Oh come on!Man I don't mean to rant or anything but the guys at Relic are bashing me to death over here...

  16. #16
    Banned georider's Avatar
    Join Date
    Oct 2007
    Location
    Thessaloniki , Greece
    I think I fount out what is wrong .According to @Panzer Jager we have to modify the module there the line with the mod archives is missing I played around a little and I found that my skin mod works but with the default unit names not the castume textures because these had been changing through archive . There is the problem the archive files! I will play around and see If I will find a solution.
    ---------------------------------------------------------------------------
    according to #1 post and after some mesh around I found a middle solution ,now the next step is that some atribs in ebps ( 5 different volks skins apears but not 3 different MG gunners ) , I will make afinal try to correct it ,but the solution of @panzer jagger is correct here is my module ( my mod nbame is Waffen_ss)

    [global]
    Name = WAFFEN_SS
    UIName = WAFFEN SS
    Description = The WAFFEN SS mod
    DllName = WW2Mod
    ModVersion = 1.0
    ModFolder = WAFFEN_SS\Data
    LocFolder = WAFFEN_SS\Locale
    ScenarioPackFolder = WAFFEN_SS\Scenarios
    SpeechManagerCache = SpeechManagerWW2.cache

    [attrib:common]
    folder = WAFFEN_SS\DataAttrib
    archive.01 = WAFFEN_SS\Archives\AttribArchive
    archive.02 = WW2\Archives\AttribArchive

    [movies:common]
    folder = ww2\Movies

    [movies:common:01]
    folder = Engine\Movies

    [data:common:01]
    folder = WAFFEN_SS\Data
    archive.01 = WAFFEN_SS\Archives\WAFFEN_SSData
    archive.02 = WAFFEN_SS\Archives\WAFFEN_SSArt
    archive.03 = WAFFEN_SS\Archives\WAFFEN_SSSound
    archive.04 = WAFFEN_SS\Archives\WAFFEN_SSArtAmbient

    [data:common:02]
    folder = WW2\Data
    archive.01 = WW2\Archives\WW2Data
    archive.02 = WW2\Archives\WW2Art
    archive.03 = WW2\Archives\WW2Sound
    archive.04 = WW2\Archives\WW2ArtAmbient
    archive.05 = WW2\Archives\OFSPData

    [data:common:03]
    folder = Engine\Data
    archive.01 = Engine\Archives\Engine

    [data:common:04]
    folder = RelicOnline\Data
    archive.01 = RelicOnline\Archives\RelicOnline

    [data:sound_low]
    folder = WW2\DataSoundLow
    archive.01 = WW2\Archives\WW2SoundLow

    [data:sound_low:01]
    folder = WAFFEN_SS\DataSoundLow
    archive.01 = WAFFEN_SS\Archives\WAFFEN_SSSoundLow

    [data:sound_high]
    folder = WW2\DataSoundHigh
    archive.01 = WW2\Archives\WW2SoundHigh

    [data:sound_high:01]
    folder = WAFFEN_SS\DataSoundHigh
    archive.01 = WAFFEN_SS\Archives\WAFFEN_SSSoundHigh

    [data:art_low]
    folder = WW2\DataArtLow
    archive.01 = WW2\Archives\WW2ArtLow

    [data:art_low:01]
    folder = WAFFEN_SS\DataArtLow
    archive.01 = WAFFEN_SS\Archives\WAFFEN_SSArtLow

    [data:art_high]
    folder = WW2\DataArtHigh
    archive.01 = WW2\Archives\WW2ArtHigh

    [data:art_high:01]
    folder = WAFFEN_SS\DataArtHigh
    archive.01 = WAFFEN_SS\Archives\WAFFEN_SSArtHigh

    [locale:English]
    folder.01 = WW2\Locale\English
    folder.02 = Engine\Locale\English
    folder.03 = RelicOnline\Locale\English

    [data:english:01]
    folder = WW2\Locale\English\Data
    archive.01 = WW2\Archives\WW2Locale-English

    [data:english:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:english:03]
    folder = Engine\Locale\English\Data
    archive.01 = Engine\Archives\EngineEnglish

    [data:english:04]
    folder = WAFFEN_SS\Locale\English\Data
    archive.01 = WAFFEN_SS\Archives\WAFFEN_SSLocale-English

    [data:english:05]
    folder = WAFFEN_SS\DataSoundEnglish
    archive.01 = WAFFEN_SS\Archives\WAFFEN_SSSoundSpeechEnglish
    archive.02 = WAFFEN_SS\Archives\WAFFEN_SSAlliesSpeechEnglish
    archive.03 = WAFFEN_SS\Archives\WAFFEN_SSAxisSpeechEnglish
    archive.04 = WAFFEN_SS\Archives\WAFFEN_SSSoundNISEnglish

    [locale:German]
    folder.01 = WW2\Locale\German
    folder.02 = Engine\Locale\German
    folder.03 = RelicOnline\Locale\German

    [data:german:01]
    folder = WW2\Locale\German\Data
    archive.01 = WW2\Archives\WW2Locale-German

    [data:german:02]
    folder = WW2\DataSoundGerman
    archive.01 = WW2\Archives\WW2SoundSpeechGerman
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman
    archive.03 = WW2\Archives\WW2AxisSpeechGerman
    archive.04 = WW2\Archives\WW2SoundNISGerman
    archive.05 = WW2\Archives\OFCoreSpeechGerman
    archive.06 = WW2\Archives\OFFullSpeechGerman

    [data:german:03]
    folder = Engine\Locale\German\Data
    archive.01 = Engine\Archives\EngineGerman

    [locale:French]
    folder.01 = WW2\Locale\French
    folder.02 = Engine\Locale\French
    folder.03 = RelicOnline\Locale\French

    [data:french:01]
    folder = WW2\Locale\French\Data
    archive.01 = WW2\Archives\WW2Locale-French

    [data:french:02]
    folder = WW2\DataSoundFrench
    archive.01 = WW2\Archives\WW2SoundSpeechFrench
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench
    archive.03 = WW2\Archives\WW2AxisSpeechFrench
    archive.04 = WW2\Archives\WW2SoundNISFrench
    archive.05 = WW2\Archives\OFCoreSpeechFrench
    archive.06 = WW2\Archives\OFFullSpeechFrench

    [data:french:03]
    folder = Engine\Locale\French\Data
    archive.01 = Engine\Archives\EngineFrench

    [locale:Spanish]
    folder.01 = WW2\Locale\Spanish
    folder.02 = Engine\Locale\Spanish
    folder.03 = RelicOnline\Locale\Spanish

    [data:spanish:01]
    folder = WW2\Locale\Spanish\Data
    archive.01 = WW2\Archives\WW2Locale-Spanish

    [data:spanish:02]
    folder = WW2\DataSoundSpanish
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish
    archive.04 = WW2\Archives\WW2SoundNISSpanish
    archive.05 = WW2\Archives\OFCoreSpeechSpanish
    archive.06 = WW2\Archives\OFFullSpeechSpanish

    [data:spanish:03]
    folder = Engine\Locale\Spanish\Data
    archive.01 = Engine\Archives\EngineSpanish

    [locale:Russian]
    folder.01 = WW2\Locale\Russian
    folder.02 = Engine\Locale\Russian
    folder.03 = RelicOnline\Locale\Russian

    [data:russian:01]
    folder = WW2\Locale\Russian\Data
    archive.01 = WW2\Archives\WW2Locale-Russian

    [data:russian:02]
    folder = WW2\DataSoundRussian
    archive.01 = WW2\Archives\WW2SoundSpeechRussian
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian
    archive.03 = WW2\Archives\WW2AxisSpeechRussian
    archive.04 = WW2\Archives\WW2SoundNISRussian
    archive.05 = WW2\Archives\OFCoreSpeechRussian
    archive.06 = WW2\Archives\OFFullSpeechRussian

    [data:russian:03]
    folder = Engine\Locale\Russian\Data
    archive.01 = Engine\Archives\EngineRussian

    [locale:Italian]
    folder.01 = WW2\Locale\Italian
    folder.02 = Engine\Locale\Italian
    folder.03 = RelicOnline\Locale\Italian

    [data:italian:01]
    folder = WW2\Locale\Italian\Data
    archive.01 = WW2\Archives\WW2Locale-Italian

    [data:italian:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:italian:03]
    folder = Engine\Locale\Italian\Data
    archive.01 = Engine\Archives\EngineItalian

    [locale:Czech]
    folder.01 = WW2\Locale\Czech
    folder.02 = Engine\Locale\Czech
    folder.03 = RelicOnline\Locale\Czech

    [data:czech:01]
    folder = WW2\Locale\Czech\Data
    archive.01 = WW2\Archives\WW2Locale-Czech

    [data:czech:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:czech:03]
    folder = Engine\Locale\Czech\Data
    archive.01 = Engine\Archives\EngineCzech

    [locale:Polish]
    folder.01 = WW2\Locale\Polish
    folder.02 = Engine\Locale\Polish
    folder.03 = RelicOnline\Locale\Polish

    [dataolish:01]
    folder = WW2\Locale\Polish\Data
    archive.01 = WW2\Archives\WW2Locale-Polish

    [dataolish:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [dataolish:03]
    folder = Engine\Locale\Polish\Data
    archive.01 = Engine\Archives\EnginePolish

    [locale:ChineseTrad]
    folder.01 = WW2\Locale\ChineseTrad
    folder.02 = Engine\Locale\ChineseTrad
    folder.03 = RelicOnline\Locale\ChineseTrad

    [data:chinesetrad:01]
    folder = WW2\Locale\ChineseTrad\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad

    [data:chinesetrad:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:chinesetrad:03]
    folder = Engine\Locale\ChineseTrad\Data
    archive.01 = Engine\Archives\EngineChineseTrad

    [locale:Japanese]
    folder.01 = WW2\Locale\Japanese
    folder.02 = Engine\Locale\Japanese
    folder.03 = RelicOnline\Locale\Japanese

    [data:japanese:01]
    folder = WW2\Locale\Japanese\Data
    archive.01 = WW2\Archives\WW2Locale-Japanese

    [data:japanese:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:japanese:03]
    folder = Engine\Locale\Japanese\Data
    archive.01 = Engine\Archives\EngineJapanese

    [locale:Korean]
    folder.01 = WW2\Locale\Korean
    folder.02 = Engine\Locale\Korean
    folder.03 = RelicOnline\Locale\Korean

    [data:korean:01]
    folder = WW2\Locale\Korean\Data
    archive.01 = WW2\Archives\WW2Locale-Korean

    [data:korean:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:korean:03]
    folder = Engine\Locale\Korean\Data
    archive.01 = Engine\Archives\EngineKorean
    Last edited by georider; 31st Mar 09 at 9:24 AM.

  17. #17
    It has been brought to our attention by Mannerheim and Marcus (Cozmoisme) that due to Relics new "anti cheat" system, any Mod that uses no base building (uses SCAR functions) is basically screwed because this is seen as a cheat.

    So we are trying to contact relic and see what can be done about this, as far as I know this affects 4 mods, could be more that I dont know about.

    Until this is fixed all of those mods are borked and not going to work.
    Draygon Lead Dev of Operation Market Garden

  18. #18
    GamerAndy
    Guest
    It should be noted that this only effects MULTIPLAYER mods - Single player mods are fine since the anti-cheat system doesnt monitor those

  19. #19
    Member Cozmo's Avatar
    Join Date
    Oct 2006
    Location
    Bristol, England
    More detail :Just a few commands are "naughty": command IDs it dislikes are: 4, 6, 19, 54, 61, 62, 72, 87, 88, 89, 91, 94, 92, 84, 85 and 86

    94 is PCMD_InstantUpgrade().

  20. Forum Subscriber  #20
    Member rex123210's Avatar
    Join Date
    Feb 2009
    Location
    Taiwan
    My mod : Heroes
    shorcut: "D:\THQ\Company of Heroes\RelicCOH.exe" -mod Heroes
    mod file
    Did i do right? (sorry for poor English)
    [global]
    UIName = Heroes
    Description = Heroes
    DllName = WW2Mod
    ModVersion = 1.0
    ModFolder = Heroes\Data
    ScenarioPackFolder = Heroes\Scenarios
    SpeechManagerCache = SpeechManagerWW2.cache

    [attrib:common]
    folder = Heroes\DataAttrib
    archive.01 = WW2\Archives\AttribArchive

    [movies:common]
    folder = WW2\Movies

    [movies:common:01]
    folder = Engine\Movies

    [data:common:01]
    folder = Heroes\Data
    archive.01=Heroes\Archives\AttribArchive

    [data:common:02]
    folder = WW2\Data
    archive.01 = WW2\Archives\WW2Data
    archive.02 = WW2\Archives\WW2Art
    archive.03 = WW2\Archives\WW2Sound
    archive.04 = WW2\Archives\WW2ArtAmbient
    archive.05 = WW2\Archives\OFSPData

    [data:common:03]
    folder = Engine\Data
    archive.01 = Engine\Archives\Engine

    [data:common:04]
    folder = RelicOnline\Data
    archive.01 = RelicOnline\Archives\RelicOnline

    [data:sound_low]
    folder = WW2\DataSoundLow
    archive.01 = WW2\Archives\WW2SoundLow

    [data:sound_high]
    folder = WW2\DataSoundHigh
    archive.01 = WW2\Archives\WW2SoundHigh

    [data:art_low]
    folder = WW2\DataArtLow
    archive.01 = WW2\Archives\WW2ArtLow

    [data:art_high]
    folder = WW2\DataArtHigh
    archive.01 = WW2\Archives\WW2ArtHigh

    [locale:English]
    folder.01 = WW2\Locale\English
    folder.02 = Engine\Locale\English
    folder.03 = RelicOnline\Locale\English

    [data:english:01]
    folder = WW2\Locale\English\Data
    archive.01 = WW2\Archives\WW2Locale-English

    [data:english:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:english:03]
    folder = Engine\Locale\English\Data
    archive.01 = Engine\Archives\EngineEnglish

    [locale:German]
    folder.01 = WW2\Locale\German
    folder.02 = Engine\Locale\German
    folder.03 = RelicOnline\Locale\German

    [data:german:01]
    folder = WW2\Locale\German\Data
    archive.01 = WW2\Archives\WW2Locale-German

    [data:german:02]
    folder = WW2\DataSoundGerman
    archive.01 = WW2\Archives\WW2SoundSpeechGerman
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman
    archive.03 = WW2\Archives\WW2AxisSpeechGerman
    archive.04 = WW2\Archives\WW2SoundNISGerman
    archive.05 = WW2\Archives\OFCoreSpeechGerman
    archive.06 = WW2\Archives\OFFullSpeechGerman

    [data:german:03]
    folder = Engine\Locale\German\Data
    archive.01 = Engine\Archives\EngineGerman

    [locale:French]
    folder.01 = WW2\Locale\French
    folder.02 = Engine\Locale\French
    folder.03 = RelicOnline\Locale\French

    [data:french:01]
    folder = WW2\Locale\French\Data
    archive.01 = WW2\Archives\WW2Locale-French

    [data:french:02]
    folder = WW2\DataSoundFrench
    archive.01 = WW2\Archives\WW2SoundSpeechFrench
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench
    archive.03 = WW2\Archives\WW2AxisSpeechFrench
    archive.04 = WW2\Archives\WW2SoundNISFrench
    archive.05 = WW2\Archives\OFCoreSpeechFrench
    archive.06 = WW2\Archives\OFFullSpeechFrench

    [data:french:03]
    folder = Engine\Locale\French\Data
    archive.01 = Engine\Archives\EngineFrench

    [locale:Spanish]
    folder.01 = WW2\Locale\Spanish
    folder.02 = Engine\Locale\Spanish
    folder.03 = RelicOnline\Locale\Spanish

    [data:spanish:01]
    folder = WW2\Locale\Spanish\Data
    archive.01 = WW2\Archives\WW2Locale-Spanish

    [data:spanish:02]
    folder = WW2\DataSoundSpanish
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish
    archive.04 = WW2\Archives\WW2SoundNISSpanish
    archive.05 = WW2\Archives\OFCoreSpeechSpanish
    archive.06 = WW2\Archives\OFFullSpeechSpanish

    [data:spanish:03]
    folder = Engine\Locale\Spanish\Data
    archive.01 = Engine\Archives\EngineSpanish

    [locale:Russian]
    folder.01 = WW2\Locale\Russian
    folder.02 = Engine\Locale\Russian
    folder.03 = RelicOnline\Locale\Russian

    [data:russian:01]
    folder = WW2\Locale\Russian\Data
    archive.01 = WW2\Archives\WW2Locale-Russian

    [data:russian:02]
    folder = WW2\DataSoundRussian
    archive.01 = WW2\Archives\WW2SoundSpeechRussian
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian
    archive.03 = WW2\Archives\WW2AxisSpeechRussian
    archive.04 = WW2\Archives\WW2SoundNISRussian
    archive.05 = WW2\Archives\OFCoreSpeechRussian
    archive.06 = WW2\Archives\OFFullSpeechRussian

    [data:russian:03]
    folder = Engine\Locale\Russian\Data
    archive.01 = Engine\Archives\EngineRussian

    [locale:Italian]
    folder.01 = WW2\Locale\Italian
    folder.02 = Engine\Locale\Italian
    folder.03 = RelicOnline\Locale\Italian

    [data:italian:01]
    folder = WW2\Locale\Italian\Data
    archive.01 = WW2\Archives\WW2Locale-Italian

    [data:italian:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:italian:03]
    folder = Engine\Locale\Italian\Data
    archive.01 = Engine\Archives\EngineItalian

    [locale:Czech]
    folder.01 = WW2\Locale\Czech
    folder.02 = Engine\Locale\Czech
    folder.03 = RelicOnline\Locale\Czech

    [data:czech:01]
    folder = WW2\Locale\Czech\Data
    archive.01 = WW2\Archives\WW2Locale-Czech

    [data:czech:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:czech:03]
    folder = Engine\Locale\Czech\Data
    archive.01 = Engine\Archives\EngineCzech

    [locale:Polish]
    folder.01 = WW2\Locale\Polish
    folder.02 = Engine\Locale\Polish
    folder.03 = RelicOnline\Locale\Polish

    [dataolish:01]
    folder = WW2\Locale\Polish\Data
    archive.01 = WW2\Archives\WW2Locale-Polish

    [dataolish:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [dataolish:03]
    folder = Engine\Locale\Polish\Data
    archive.01 = Engine\Archives\EnginePolish

    [locale:ChineseTrad]
    folder.01 = WW2\Locale\ChineseTrad
    folder.02 = Engine\Locale\ChineseTrad
    folder.03 = RelicOnline\Locale\ChineseTrad

    [data:chinesetrad:01]
    folder = WW2\Locale\ChineseTrad\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad

    [data:chinesetrad:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:chinesetrad:03]
    folder = Engine\Locale\ChineseTrad\Data
    archive.01 = Engine\Archives\EngineChineseTrad

    [locale:Japanese]
    folder.01 = WW2\Locale\Japanese
    folder.02 = Engine\Locale\Japanese
    folder.03 = RelicOnline\Locale\Japanese

    [data:japanese:01]
    folder = WW2\Locale\Japanese\Data
    archive.01 = WW2\Archives\WW2Locale-Japanese

    [data:japanese:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:japanese:03]
    folder = Engine\Locale\Japanese\Data
    archive.01 = Engine\Archives\EngineJapanese

    [locale:Korean]
    folder.01 = WW2\Locale\Korean
    folder.02 = Engine\Locale\Korean
    folder.03 = RelicOnline\Locale\Korean

    [data:korean:01]
    folder = WW2\Locale\Korean\Data
    archive.01 = WW2\Archives\WW2Locale-Korean

    [data:korean:02]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFFullSpeechEnglish

    [data:korean:03]
    folder = Engine\Locale\Korean\Data
    archive.01 = Engine\Archives\EngineKorean

  21. #21
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    I'm also having issues with the .ucs descriptions.

    I seem to have everything working, but all the descriptions are the $000 .

    Has anyone found a solution?

    I also tried resaving the .ucs files with the newer date, but that didn't change anything.

    Do you think maybe it has something to do with the order in the module file (since the ww2 is is listed before <your mod>)? I'm guessing not.

    Does anyone know EXACTLY what's different with the new .module file format from the last? I noticed it seems to have to do with the language areas.
    Last edited by sweeten2213; 31st Mar 09 at 2:11 PM.

  22. #22
    garrett689
    Guest
    i wish i could play pofia or nhc mod

  23. #23
    Banned georider's Avatar
    Join Date
    Oct 2007
    Location
    Thessaloniki , Greece
    The new mod uses the newest file atribs from beta patches also I have notice that include all the units that will be supported in TOV so I have to remake my skinmod (each unit have his own skin etc) again from the beginning to see that if this is working!
    Also if someone wish to have his mod the easyest solution is to have 2 installation one with the ver 2.4 and one for mods ver 2.301

  24. #24
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    Interesting discovery :

    In this part -

    Code:
    [locale:English]
    folder.01 = WW2\Locale\English
    folder.02 = Engine\Locale\English
    folder.03 = RelicOnline\Locale\English
    I added a 4th folder (the one for the mod), and it didn't do anything. However, when I moved that folder (the one for the mod) into the folder.01 spot and moved the others down 1, it changed a lot. Suddenly, everything else in the game was $######, and the custom descriptions for the mod were correct! I tried moving them around to no avail - haven't been able to get both to work.

    Out Module file looks like this at the moment (I put that part in question in bold) :

    N44 Module File


  25. #25
    Member Cozmo's Avatar
    Join Date
    Oct 2006
    Location
    Bristol, England
    making

    folder.04 = OMGmod\Locale\English

    worked fine for OMG, and also when i made one for botb (so me and my friends could play).

  26. #26
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    did you do anything else - adding that helped, but I still don't get the correct descriptions. If I put the

    Code:
    folder.03 = RelicOnline\Locale\English
    first, and

    Code:
    folder.02 = Normandy3\Locale\English
    second, the regular things are there.

    When I do it the opposite, N44 stuff is there but not the regular stuff

  27. #27
    Member Cozmo's Avatar
    Join Date
    Oct 2006
    Location
    Bristol, England
    I don't use the loc folder at the top...

  28. #28
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    I'll try that

    Edit - Nope, didn't work. I did find a workaround though.

    If you put your mod's path first of the 4, and copypaste all the info from Relics .English file into your mods .English file, it works

    So, now N44's Normandy3.module file looks like this :

    N44 Module File



    I also made sure Normandy3 files were first everywhere else (which may or may not have made a difference in a couple of places)

    I also should note N44 is .sga archived as far as data and dataattrib, and I did repack them. Not sure if that is needed or what will happen for non .sga mods
    Last edited by sweeten2213; 31st Mar 09 at 4:28 PM.

  29. #29
    Whilst playing last night online in COH, a few people in there where mentioning that when TOV comes out its version 2.5, is this confirmed or is this typical bullsh**t that we often see in the lobby

  30. Modding Senior Member Company of Heroes Senior Member  #30
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Try to copy the text that Panzer Jager posted at the topic, then use ctrl + F to change a word Then change WW2Mod to Normandy3. It worked for me.

  31. #31
    Dive! Dive! Dive! Mannerheim's Avatar
    Join Date
    Sep 2006
    Location
    Finland
    sirpsychoj: yes 2.500 comes next week

  32. #32
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    @ Celestial - I tried that and it worked, but the descriptions were wrong.

    I figured out a way around it though (using the ideas from this thread and on my own) and got it working with descriptions now.

    Edit - scratch that - just reread your post. I did get it working, but didn't try changing WW2Mod. May have to try that since I had to adjust the Normandy3.English file to get it working my way.

  33. Modding Senior Member Company of Heroes Senior Member  #33
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Oh, and I forgot to say, to get all current changes working that you made before the patch, you have to open ALL the files you edited in the attrib\attrib folder and hit the save button for each. It's a very boring job, and not fun to do, but it's the only way to get it working.

  34. #34
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    Forunately N44 is archived so there was no problem there. The patch doesn't seem to effect .sga.

    I'm gonna save what I have and try your idea now.

    Edit - just tried to no avail. Did it work for N44, or a different mod? I couldn't even get it to load. N44 has a ton of stuff in it's .module file that aren't included up top here (movies, sound, english, etc...)

    No big deal - the only flaw in my version is I had to include of all Relic's .English data into N44's. Works fine
    Last edited by sweeten2213; 1st Apr 09 at 1:21 AM.

  35. Modding Senior Member Company of Heroes Senior Member  #35
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Yes , I forgot that N44 is in .sga format (I got it myself of course).

    I've got no further ideas man.. Maby unarchive and then archive it again?

  36. #36
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    Thanks for your advice. i guess we'll just stick with what we got since it works

  37. #37
    Sorry, but for me dosent work...i think i miss it!

    i try to show you what i've done:
    i try to play botb mod...
    1-i change my shortcut (-mod botb)
    2-change the botb.module (i used notepad) and change "botb" with "DevMod" (all the words in the .module file). Than save my work and play the game with "C:\Programmi\THQ\Company of Heroes\RelicCOH.exe" -mod botb

    ...but don't work!
    What's my error???

  38. Modding Senior Member Company of Heroes Senior Member  #38
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    first: if you changed "DevMod" with "botb", it's wrong it should be "BotB". (without the quotes)
    second: BotB is installed with an installer, so the shortcut was already made during the instalation.
    The target line should be this:

    "C:\Program Files\THQ\Company of Heroes\BotBMod.exe"

    Another thing that may be a problem is that BotB is not fully archived, so parts of the mod don't work, you have to open the modstudio, and open all red files and hit the save button for each file.

  39. #39
    Member Cozmo's Avatar
    Join Date
    Oct 2006
    Location
    Bristol, England
    All of botb attribs are archived only their data is not, i made a new shortcut and module and it works fine. without re-saving anything.

  40. #40
    what i can do???
    It's an easy procedure???

  41. Modding Senior Member Company of Heroes Senior Member  #41
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Ohh, yes indeed all BotB attrib files are archived.

  42. #42
    Member
    Join Date
    Feb 2009
    Location
    Madrid, Spain
    mmm...i don't really understand... i always launch my mod with the mod studio, and obviously, now it doesn't work...change the shorcut? wich shorcut?

  43. #43
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    @Celéstial
    you don't need to open and save each file. it's a too boring job. take a tool that can change the date/time of files and ran it recursivly. that's enough for that.

    my only problem at this time are the sounds. it's work only partly and partly false.

  44. #44
    lui11
    Guest

    hello every body

    Somebody could explain to a 0 as me, change the shortcut, no problemo, but the "module", it is Chinese for me. I want to thank also every guy, who make mods, you make a magnificent job, you are available and very kind (yes, yes...). Damage that my French version is not compatible with all, I tried more than 12, so i satisfied. Thank a lot.

  45. #45
    azscottwin13
    Guest

    Heeeeeeeeeeelp!!

    Leave it to the CoH's dev teams to do it to us again.. ahhrrgggg!

    I'm running a highly modded version of Combat Revolution: A Shattering of Countries (aka: SoC or CR: SoC) and noticed a lot of my module doesn't match up with the ones posted here. Likely the fact mine does not match the ones posted he might be that there is a lot off skin mods, sound mods, & in a nut shell, virtually all of the attributes files have been modded in some way shape or form (as well as a lot of the other Data files).. All in all though, I think the Module file should be the same or nearly the same as a standard SoC one.

    Also, as with all the CR & SoC versions available, it is a self executing install that automatically creates the start icons, etc and wasn't sure if that even needed to be changed since it needed niether the -dev or -modname/-mod in the command lines. . The Properties on the Start Icon are as follows:

    "C:\Program Files\THQ\Company of Heroes\CR_SOCMod.exe"

    Can anyone help with the changes needed in this module so I can play my mod again within my lifetime?

    Thanks for any and all help!

    My module text is as follows:

    [global]
    Name = CR_SOC
    UIName = CR: SOC
    Description = The CR: SOC mod
    DllName = CR_SOCMod
    ModVersion = 1.0
    ModFolder = CR_SOC\Data
    LocFolder = CR_SOC\Locale
    ScenarioPackFolder = WW2\Scenarios

    [corsix]
    DllName = WW2Mod
    Engine = CR_SOC\DataEngine
    AutoCmd = -dev -modname CR_SOC -nomovies

    [attrib:common]
    folder = CR_SOC\DataAttrib
    archive.01 = CR_SOC\Archives\AttribArchive
    archive.02 = WW2\Archives\AttribArchive

    [movies:common:01]
    folder = CR_SOC\Movies

    [movies:common:02]
    folder = WW2\Movies

    [data:common:01]
    folder = CR_SOC\Data
    archive.01 = CR_SOC\Archives\CR_SOCData
    archive.02 = CR_SOC\Archives\CR_SOCArt
    archive.03 = CR_SOC\Archives\CR_SOCSound
    archive.04 = CR_SOC\Archives\CR_SOCArtAmbient

    [data:common:02]
    folder = WW2\Data
    archive.01 = WW2\Archives\WW2Data
    archive.02 = WW2\Archives\WW2Art
    archive.03 = WW2\Archives\WW2Sound
    archive.04 = WW2\Archives\WW2ArtAmbient
    archive.05 = WW2\Archives\OFSPData

    [data:sound_low:01]
    folder = CR_SOC\DataSoundLow
    archive.01 = CR_SOC\Archives\CR_SOCSoundLow

    [data:sound_low:02]
    folder = WW2\DataSoundLow
    archive.01 = WW2\Archives\WW2SoundLow

    [data:sound_high:01]
    folder = CR_SOC\DataSoundHigh
    archive.01 = CR_SOC\Archives\CR_SOCSoundHigh

    [data:sound_high:02]
    folder = WW2\DataSoundHigh
    archive.01 = WW2\Archives\WW2SoundHigh

    [data:art_low:01]
    folder = CR_SOC\DataArtLow
    archive.01 = CR_SOC\Archives\CR_SOCArtLow

    [data:art_low:02]
    folder = WW2\DataArtLow
    archive.01 = WW2\Archives\WW2ArtLow

    [data:art_high:01]
    folder = CR_SOC\DataArtHigh
    archive.01 = CR_SOC\Archives\CR_SOCArtHigh

    [data:art_high:02]
    folder = WW2\DataArtHigh
    archive.01 = WW2\Archives\WW2ArtHigh

    [data:english:01]
    folder = CR_SOC\Locale\English\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-English

    [data:english:02]
    folder = My_Mod\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:english:03]
    folder = WW2\Locale\English\Data
    archive.01 = WW2\Archives\WW2Locale-English

    [data:english:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:german:01]
    folder = CR_SOC\Locale\German\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-German

    [data:german:02]
    folder = CR_SOC\DataSoundGerman
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechGerman
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechGerman
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechGerman
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISGerman

    [data:german:03]
    folder = WW2\Locale\German\Data
    archive.01 = WW2\Archives\WW2Locale-German

    [data:german:04]
    folder = WW2\DataSoundGerman
    archive.01 = WW2\Archives\WW2SoundSpeechGerman
    archive.02 = WW2\Archives\WW2AlliesSpeechGerman
    archive.03 = WW2\Archives\WW2AxisSpeechGerman
    archive.04 = WW2\Archives\WW2SoundNISGerman
    archive.05 = WW2\Archives\OFCoreSpeechGerman
    archive.06 = WW2\Archives\OFCoreSpeechGerman

    [data:french:01]
    folder = CR_SOC\Locale\French\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-French

    [data:french:02]
    folder = CR_SOC\DataSoundFrench
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechFrench
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechFrench
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechFrench
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISFrench

    [data:french:03]
    folder = WW2\Locale\French\Data
    archive.01 = WW2\Archives\WW2Locale-French

    [data:french:04]
    folder = WW2\DataSoundFrench
    archive.01 = WW2\Archives\WW2SoundSpeechFrench
    archive.02 = WW2\Archives\WW2AlliesSpeechFrench
    archive.03 = WW2\Archives\WW2AxisSpeechFrench
    archive.04 = WW2\Archives\WW2SoundNISFrench
    archive.05 = WW2\Archives\OFCoreSpeechFrench
    archive.06 = WW2\Archives\OFCoreSpeechFrench

    [data:spanish:01]
    folder = CR_SOC\Locale\Spanish\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-Spanish

    [data:spanish:02]
    folder = CR_SOC\DataSoundSpanish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechSpanish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechSpanish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechSpanish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISSpanish

    [data:spanish:03]
    folder = WW2\Locale\Spanish\Data
    archive.01 = WW2\Archives\WW2Locale-Spanish

    [data:spanish:04]
    folder = WW2\DataSoundSpanish
    archive.01 = WW2\Archives\WW2SoundSpeechSpanish
    archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
    archive.03 = WW2\Archives\WW2AxisSpeechSpanish
    archive.04 = WW2\Archives\WW2SoundNISSpanish
    archive.05 = WW2\Archives\OFCoreSpeechSpanish
    archive.06 = WW2\Archives\OFCoreSpeechSpanish

    [data:russian:01]
    folder = CR_SOC\Locale\Russian\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-Russian

    [data:russian:02]
    folder = CR_SOC\DataSoundRussian
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechRussian
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechRussian
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechRussian
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISRussian

    [data:russian:03]
    folder = WW2\Locale\Russian\Data
    archive.01 = WW2\Archives\WW2Locale-Russian

    [data:russian:04]
    folder = WW2\DataSoundRussian
    archive.01 = WW2\Archives\WW2SoundSpeechRussian
    archive.02 = WW2\Archives\WW2AlliesSpeechRussian
    archive.03 = WW2\Archives\WW2AxisSpeechRussian
    archive.04 = WW2\Archives\WW2SoundNISRussian
    archive.05 = WW2\Archives\OFCoreSpeechRussian
    archive.06 = WW2\Archives\OFCoreSpeechRussian

    [data:italian:01]
    folder = CR_SOC\Locale\Italian\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-Italian

    [data:italian:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [data:italian:03]
    folder = WW2\Locale\Italian\Data
    archive.01 = WW2\Archives\WW2Locale-Italian

    [data:italian:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:czech:01]
    folder = CR_SOC\Locale\Czech\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-Czech

    [data:czech:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [data:czech:03]
    folder = WW2\Locale\Czech\Data
    archive.01 = WW2\Archives\WW2Locale-Czech

    [data:czech:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [dataolish:01]
    folder = CR_SOC\Locale\Polish\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-Polish

    [dataolish:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [dataolish:03]
    folder = WW2\Locale\Polish\Data
    archive.01 = WW2\Archives\WW2Locale-Polish

    [dataolish:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:chinesetrad:01]
    folder = CR_SOC\Locale\ChineseTrad\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-ChineseTrad

    [data:chinesetrad:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [data:chinesetrad:03]
    folder = WW2\Locale\ChineseTrad\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseTrad

    [data:chinesetrad:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:japanese:01]
    folder = CR_SOC\Locale\Japanese\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-Japanese

    [data:japanese:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [data:japanese:03]
    folder = WW2\Locale\Japanese\Data
    archive.01 = WW2\Archives\WW2Locale-Japanese

    [data:japanese:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:korean:01]
    folder = CR_SOC\Locale\Korean\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-Korean

    [data:korean:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [data:korean:03]
    folder = WW2\Locale\Korean\Data
    archive.01 = WW2\Archives\WW2Locale-Korean

    [data:korean:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:chineseenglish:01]
    folder = CR_SOC\Locale\ChineseEnglish\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-ChineseEnglish

    [data:chineseenglish:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [data:chineseenglish:03]
    folder = WW2\Locale\ChineseEnglish\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseEnglish

    [data:chineseenglish:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

    [data:chinesesimp:01]
    folder = CR_SOC\Locale\ChineseSimp\Data
    archive.01 = CR_SOC\Archives\CR_SOCLocale-ChineseSimp

    [data:chinesesimp:02]
    folder = CR_SOC\DataSoundEnglish
    archive.01 = CR_SOC\Archives\CR_SOCSoundSpeechEnglish
    archive.02 = CR_SOC\Archives\CR_SOCAlliesSpeechEnglish
    archive.03 = CR_SOC\Archives\CR_SOCAxisSpeechEnglish
    archive.04 = CR_SOC\Archives\CR_SOCSoundNISEnglish

    [data:chinesesimp:03]
    folder = WW2\Locale\ChineseSimp\Data
    archive.01 = WW2\Archives\WW2Locale-ChineseSimp

    [data:chinesesimp:04]
    folder = WW2\DataSoundEnglish
    archive.01 = WW2\Archives\WW2SoundSpeechEnglish
    archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
    archive.03 = WW2\Archives\WW2AxisSpeechEnglish
    archive.04 = WW2\Archives\WW2SoundNISEnglish
    archive.05 = WW2\Archives\OFCoreSpeechEnglish
    archive.06 = WW2\Archives\OFCoreSpeechEnglish

  46. #46
    Member Muad'Dib's Avatar
    Join Date
    Aug 2007
    Location
    Wherever I Lurk
    Since my friends and I stopped playing regular online CoH and instead played with our favorite mod, I don't have to patch to 2.400 then. Thanks for the heads up with the borked patch!

  47. #47
    Panzer your module didn't work for me, so i started to look very carefully between your module, my original mod module, and the reliccoh.

    i came up with this ( note that i'm using a new mod so up to data files and archives!)

    [global]
    UIName = xxx
    Description = xxx
    DllName = WW2Mod
    ModVersion = 1.0
    ModFolder = xxx\Data
    ScenarioPackFolder = xxx\Scenarios
    SpeechManagerCache = SpeechManagerWW2.cache

    [attrib:common]
    folder =
    archive.01 = xxx\Archives\AttribArchive
    archive.02 = WW2\Archives\AttribArchive

    [movies:common]
    folder = WW2\Movies

    [movies:common:01]
    folder = Engine\Movies

    [data:common:01]
    folder =
    archive.01=xxx\Archives\xxxData
    archive.02=WW2\Archives\WW2Data

  48. #48
    Member pete1960's Avatar
    Join Date
    Mar 2009
    Location
    Australia
    Hey Guys, Im an ultra nube at modding and definately a learner driver when it comes to technical file type stuff. I love COH and have been using Corsix's Mod Studio 5.5 and it has been so much fun and has really increased my playing pleasure, but Im perplexed at how to overcome the new 2.4 transition, I know you guys are talking about how to overcome the issue, but I just dont understand what you guys are talking about. Could someone please educate me in ultra low tech lingo please. Pete1960

  49. #49
    a mod is composed by a folder with files+the module (what we are talking about) + the original coh files.

    the module is needed to coordinate which file the game loads, after the patch something changed so we need to find how to change the module to make him load all the files, like the old times

  50. #50
    Member pete1960's Avatar
    Join Date
    Mar 2009
    Location
    Australia
    Hey pippaman, thanx for that, the confusion Im having is that I dont understand the process the guys have outlined for being able to use mods after the 2.4 patch

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •