kewl can't wait
kewl can't wait
Insanity is the exception in individuals. In groups, parties, people, and the times, it is the rule.
- Nietzche -
OK here it is...
Company of heroes: World at War v1.1 is released!
it contains bug fixes for all the reported bugs as well as a little balancing for OF factions
additionally, the saturation of the tracers has been toned down so it doesnt seem as much like something out of a sci-fi film.
http://www.filefront.com/16255597/COHWAW1-1.zip/
The Wise One
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CoH: World at War is out! give it a try:
http://forums.relicnews.com/showthread.php?t=222807
kewl, notices a few icons and ucs ranges are missing and all the infantry units seem to have and extra animation tagging along with them.
http://img200.imageshack.us/img200/5...lic00000gq.jpg
don't know if its just me or what but fig'd I would post it for you to see.
Yeah i just tested it and im not getting either of those errors...
did you just copy and paste the folder over your old folder?
that may have created issues...its probably best to just do a full delete and then paste the whole folder in there...
will try that but was having the animation error with 1.0 also
just completely unintalled and reinstalled, still getting anim. error
http://img219.imageshack.us/img219/2726/relic00001t.jpg
it doesn't seem to affect gameplay, just annoying as hell! lol.
Last edited by rev_draconis; 26th Apr 10 at 5:07 PM.
hmmm...perhaps it has to do with other mods you have installed?
try moving them out of the COH folder temporarily and see what happens...
Will try that, only have Normandy ET:1944 and Eastern Front installed besides yous.
removed all except yours, still get the tripod anim.,
was wondering could it because I only have vCoH installed?
Don't have OF or ToV yet.
sure 5.5, use it for my DoW mod that i'm working on.
ok well say open COH mod, open up CODWeapons, and go to data\art\models\races\common
open commonmeshes.abp and delete the m1919 tripod line...that should get rid of the trailing mgs...if not, try deleting the other MG tripods in there till u find the one causing the issue
not a problem will do.
like I said AFAIK it doesn't affect gameplay, its just knda annoying
from looking at that file it only shows this tripod line
"..\\Axis\\Soldiers\\Weapons\\MG42_Heavy_Tripod_Sync",
------------------------------------------------------------
that hadn't fixed the problem, so I tried a few others lines still no dice, finally just removed the whole file and it went away.
Will play test now to see if changes anything in gameplay. Thanks for the help and sorry for all the trouble.
Last edited by rev_draconis; 26th Apr 10 at 8:54 PM.
removing the file will cause some weapons not to work with all infantry (they will be invisible)...just try removing all the lines that have to do with machine gun or MG or HMG or LMG...one of those causes the problem im sure
yea, I went back and started digging around, because the german smg's had disappeared.
Was trying to change the original, the first time around, not the one you had edited, but finally got it fixed.
Thanks again for all your help.
Hi,
Everytime I exit the game after saving it locks up with loading on the screen and I have to go to task manager to end it.
Any ideas on whats happening and how to fix it.
I think when a mission is complete and I leave the game at that time it does exit ok
Thanks
this is a bug that i never could figure out...i think it has something to do with packing the mod to an SGA so it can be played on the new version of COH without having to redo the entire thing...in layman's terms, its a compatability issue from the update.
unfortunately, i dont know how to fix it, so unless anyone else has any ideas, i would say just be ready with the task manager whenever you want to save
hey
1_can u make the soldiers jump over short walls that will be more realistic
2_can u make every tank shell and mortar shell and art shell....etc cost 1 mun
(when the tank fire a shell we lose 1 mun) that will be great too
3_can u put surrender mod inside ur mod
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hey
1_can u make the soldiers jump over short walls that will be more realistic
2_can u make every tank shell and mortar shell and art shell....etc cost 1 mun
(when the tank fire a shell we lose 1 mun) that will be great too
3_can u put surrender mod inside ur mod
Would kile to DL this, Liked the previous version, but the link doesn't work.
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