Results 1 to 12 of 12

Strat for nid Ravenors

  1. #1
    Chromeburn
    Guest

    Strat for nid Ravenors

    99% of the time I play 3v3. In annihilate games I notice nid players either go carny spam or ravenor spam. I find an apoth with missle tacs take out carnies fine. But as SM how do you take out a full ravenor spam short of an OB. I think nids are DOW 2 on easy mode as it is. But 15+ ravenors burrowing around under the ground then popping up behind a bases defenses is just ridiculous. Any suggestions?

  2. #2
    Ravener brood, not Ravener Alpha?

    That's an interesting something you bring up. Never seen it personally though. 15 means five squads of Raveners. They would have to tech straight to T3 to get those. And that's a lot of pop cap.

    A plasma dev squad maybe? And if those raveners go out to try to attack your guys they'll enter base turret range.

  3. #3
    Member Goobers's Avatar
    Join Date
    May 2007
    Location
    Beyond the Black Stump
    Raveners are treated the same way as AG Warriors. Plasma Spam.

    Just keep the scouts around so you can spot and shoot them when their burrowed.

  4. #4
    Member
    Join Date
    Apr 2005
    Location
    No, really....
    Aren't Raveners basically Tyranid jump troops that inflitrate while jumping (i.e. burrow)? Why would you want get a platform to counter that?

    They are like *the* Tyranid counter to Plasma Devastators....

    *Looking at stats, they are basically Tyranid Warriors that exchange Synapse and Weapon Upgrades for higher HP, movement speed, and Burrow ability. Think of it as a power hungry Warrior upgrade. Unborrowing deals 40 damage and disables infantry for 4 seconds. Damn...

    **I am not whenever I should be happy or sad that more Tyranid players don't field them. They look fairly powerful, if expensive.
    Last edited by konfeta; 22nd Apr 09 at 3:58 AM.

  5. Dawn of War II Senior Member  #5
    Error Shifter Codex's Avatar
    Join Date
    Apr 2009
    Location
    Bristol, UK
    get more than 1 plasma dev, 1 behind the other and camp hero around them. then they get plasma in the face! not very offensive though, so dunno how to win, as such.
    Quote Originally Posted by Starblade
    BRB renaming thread The Dark Knight Rises Along With Our Penises

  6. #6
    I've seen it and i have done it too. They are the T3 replacement for 'gaunts and they are pretty impressive especially with the ranged upgrade and synapse but they dont have the heavy infantry armor.

    I would have to say though if he has invested 2000 rec and 375 eng in his army and you are expecting to take him out with anything less than an OB or terminators and some back up it is probably wishful thinking.

  7. #7
    I personally suggested a plasma dev because I think it'd be sufficient to deal with the threat while leaving the rest of your force free to battle it out on the rest of the map. That many ravener broods can't leave much pop free that much else.

  8. #8
    Chromeburn
    Guest
    Actually, the nid ravenors only take up 12 population points. Which is kind of crazy seeing the amount of damage they can do. It's almost like devastators that don't have to setup and can cloak.

    I took them for a spin for a couple games, the players I had the most trouble with was a apoth with two assualt marines and 2-3 tacs behind them. Oh and nids are so easy to play. like the polar opposite of Eldar.

  9. #9
    Only 12 raveners, but that's three per squad as I recall. OP talks of fifteen raveners. That'd be five squads, making it 60 pop. Yikes.

  10. Dawn of War Senior Member  #10
    As imagined by Octopus Rex... Troubleshooter's Avatar
    Join Date
    Sep 2005
    Location
    Surrounded by whitespace
    The counter to raveners is scout snipers with squad leader. If you can detect them, and manage to target them in the midst of the swarm, they die fairly quickly... but the key is to target them first or you're units are going to be on their ass and getting gang-banged into retreat.

    So far, the only success I am having vs. tyranids involves scouts and plasma devs, with the odd dreadnought thrown in just to give the zoanthrope something to shoot at.
    Ra Owa : AAHHHH!!!! ITS A ROCK!
    Troubleshooter : Wha... oh... Pfffttt... Prove it. :}
    Ra Owa : ... [sputtering] ... o.O ... Its SCIENCE!

  11. #11
    Member Nanolathe's Avatar
    Join Date
    May 2005
    Location
    Through the Looking Glass.
    Add a detector to your army and just watch as they take huge damage from your army as the Ravs try to either scout, or rush you.

    A spotted Rav is a dead Rav.
    I have a London based Commission service that includes both Building and Painting.
    Armies, single figures or centerpiece units!
    PM me and I'll be glad to answer any questions you may have.

  12. General Discussions Senior Member Modding Senior Member Dawn of War Senior Member  #12
    Why shout... Octopus Rex's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Well, not really when there 5/6 squads of them (I've had that happen to me too on capital spire w/Ravener Alpha commander - eesh, it was nasty!!)
    "Life is not full of successes, it is full of failures from which we learn" - Tony Benn
    Octopus Blog (14.02.10)DOW2 GridKeys
    DOW1 Modding Tutorial ListDOW2 Tactical Primer

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •