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Open-Source/Public-Domain Homeworld Ship List

  1. #1
    Member ajlsunrise's Avatar
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    Open-Source/Public-Domain Homeworld Ship List

    This is meant to be a list of ship models that various people have created and released to the Homeworld Community (Public Domain) for use in mods.

    Note: Any creator whose ship model is used in a mod should be given credit for it in the mod.

    This list is far from complete.
    If you are a creator of a model, and would like to release your ship into the Public Domain, drop me a PM or post here.
    If you know of a model that has been released into the Public Domain, PM me or post it here, along with a quote or link or reference to the creator's permission.

    Further updates to this list may (or may not) include links to download and/or view these models, as well as a brief description of the model.


    Vipey: (previously Demonslayer)
    Permission:
    Quote Originally Posted by Vipey
    Anyone may use them how they wish, just credit me for the untextured model if used.
    All of Vipey's Wings3D HW2 files.
    Rhino Taiidan Dreadnaught.
    Nightmare Ion Destroyer, Game Ready

    HW:@ Team:
    Permission:
    Quote Originally Posted by from the readme
    You are free to use the Homeworld:@ assets [to] whatever you legal ends you desire. We require you credit us and if possible notify us of the use if it is publicly distributed. We also require that you consent to us incorporating any improvements you make back into Homeworld:@, with credit, continuing to make it available under this same arrangement.
    Downloads: modDB

    Ships from Modernization Eng mod:
    Permission: (from here)
    Give credit to Greggy and Bandit
    Downloads: The original site appears to be missing, but someone might be willing to provide a link.

    Axel's Model's:
    Permission (by Private Message):
    ajlsunrise to Axel, PM ID=455276
    Am I correct in believing that you have released your models into the public domain, as long as we give you credit for the model and 4E534B for getting them in-game with textures?

    Axel to ajlsunrise, PM ID=455283
    Yup, you can use them...
    RelicNews thread, Downloads.

    metalvenon
    Permission: See post 28 of this thread.
    Download: FileFront

    WrathOfAchilles:
    Permission:
    anything credited to me in the mod is fine to be reused. the rest is up to the creators.
    Good luck.

    WrathofAchilles
    Links provided by Phatboygeo
    Star Trek Federation Ships: Some of these may be in a skeleton HOD which contains only the Texture and Mesh
    Downloads: Nova, Premonition, Shipyard, Base

    Moleman2009
    Permission: See post 35 of this thread.
    Downloads: Beast Evo Mod, lots of other stuff "scattered left and right"; (The search begins...)

    Sagyxil_I (TFS 3G modification development team)
    Permission: This thread.
    Usage: Credit them.
    Download: TFS_PublicDomainHODs.zip

    Baroness
    War ship
    Permission: Model showroom
    Usage: You can change it as you want.
    Link: War ship.rar
    FRERREN Ship
    Permission: Model showroom
    Usage: You can change it as you want.
    Link: FRERREN Ship.rar

    Whisper2Me
    SoT materials
    Permission: here
    Usage:
    Quote Originally Posted by Whisper2Me
    All the content in SOT will be available to public domain under one Condition.

    If you request something from SoT you need to return the favor by hoding 1 ship.

    mololu
    Kadeshi - From the Path to Victory mod
    Permission: here.
    Usage:
    I have no problem with you modifying the models if you want too. They're free for you to use as you like.

    It would be nice to be credited if you use them however
    The link is dead now, but i managed to grab it before it went dead (i think) so here is the new link.
    Last edited by ajlsunrise; 9th Aug 10 at 2:10 AM.

  2. #2
    Yep.
    Anything I ever release, photoshop files, scripts, weapons, Obj files, and zip files, anything in them can be used. I never release mods that contain content that isn't my own or heavily modified parts of HW2.
    Hath anyone verily existed a stones throw unwavering quite assured to employ thee venture yonder desireth to become appear vastly similar?

  3. #3
    They might not quite be public domain, but the restrictions on the HW:@ ships are very loose. I'd think they belong on this list. Also, the list doesn't seem particularly useful without links of some sort to the ships.
    Co-founder of Homeworld:@
    Open to new members

  4. #4
    Member ajlsunrise's Avatar
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    yep, links to them would be nice. (hence the "further updates to this list"... part)

    Demonslayer, could you provide links to your ships, or where they can be found at, please? (some are in model showroom, but as far as i know, those are just pictures, not actual downloads?)

  5. #5
    DevilGuy
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    if we can get a good resource list going this should be stickied, also might be nice to put together a centralized download site.

  6. #6
    Member ajlsunrise's Avatar
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    I can/am willing to host up to 25-30 MBs of HOD files on my webs.com site.

  7. #7
    Member S110's Avatar
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    It's a very good idea, but there are a few problems that could arise from the approach that has been taken here.

    Links or mention of "pending permission" models should be avoided, as waaaaaay too many folks will just glance at the title of the thread, then think that everything mentioned is fair game. That would be bad, m'kay?

    To avoid any "stolen content" problems that may arise, a specific permission text file needs to be provided. I would also suggest that only models accompianied by such should be shown here.

    It's a bit fuzzy in places, but the HW@ models have few specific permissions granting their use to anyone other than HW@. That needs to be crystal clear for every one of them before they are hosted for download in this kind of context.

    A broad ranging post is not sufficient permission. It should be specific for each part of the content or content bundle they give permission for. Also, should something be based on and include another person's work, permission to use and distribute it needs to be provided by all who've contributed.

    I'm not trying to be negative, just want to point out that it has to be done correctly to avoid unpleasantness.

  8. #8
    Member ajlsunrise's Avatar
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    Ok, not to be counter negative (still negative though), but I think it's a bit extreme to say "I give credit to (the creator of CFHodEd) for making his program...", or "I give credit to (whoever figured out the HOD format) for ...", etc...
    After all, in order to get the model into HOD form, SOMEONE had to contribute that information.

    Anyways, we'll see what Riess says... (He just happens to be on at the time of writing)

  9. #9
    If you guys are working on a place to host the ships, i can do it at mysite. I have viperslayer.net

    note, most of the links on there are humor based off of 4chan and without a doubt one of them is NSFW so please don't link to my site on here,

    ANYWAY I could set up a subdomain for this, or a directory, please no freewebs crap.


    However give me a minute to set up the site anyway for at least my own personal usage.

    And give me a few minutes to get the Nightmare Destroyer up.

    Quick info however: the Rhino was never completed, the model was, but no UVmapping, texture or HOD.

    But then the model itself is superb or so that's what everyone has told me.

    Alright here it is

    http://viperslayer.net/HW2Ships

    What I'll do is for each ship placed on public doman or useable for everyone is place a directory with the modders name in it, and then place the required ship files, or content in a zip folder and place it accordingly.

    BTW The Nightmare Destroyer is in there, and game ready, just needs to be added to the build list and or starting fleets lua files.

  10. #10
    Member S110's Avatar
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    Ok, not to be counter negative (still negative though), but I think it's a bit extreme to say "I give credit to (the creator of CFHodEd) for making his program...", or "I give credit to (whoever figured out the HOD format) for ...", etc...
    After all, in order to get the model into HOD form, SOMEONE had to contribute that information.
    I never said that. I was referring to basing a model on another person's model, and kit-bashes. Is there anything else you have misunderstood?

  11. #11
    Thanks for updating your post ajl

    btw I'm going to have tons of free time during the summer so I will have plenty of time to get the Rhino in game. There's SO many weapons on the ship...

  12. #12
    Member ajlsunrise's Avatar
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    You're welcome. Good luck.

  13. #13
    Heh thanks, total weapons come to 7 2x barrel heavy cannons, 5 ion turrets, 16 missile launchers, and a phased array cannon

  14. #14
    I think that there should be some sort of expire date for models and mods made by members who have left the community and there is no way of reaching them.

    It seems to me to be a total waste if there is a model or mod that everyone wants to use but no way to contact the person [maybe due to death,incarceration,or lack of interest in the game].

    Its not like your going to sell the model and your creating the unit to be released for free in a mod anyway.

    I think that after a fair amount of inactivity and no contact from the creator that a request be made to a moderator.

    The Moderator in turn would try to make attempts to contact the creator and if that fails then the model is made for public use but credit still must be given to the creator of the model,models or mod.

    I think that this would be fair.
    strange...as wonderfull as it may be,i'm still...up here... floating...and no one even seems to notice.

  15. #15
    On a legal footing, copyright persists in the united states for the life of the creator and another seventy years after that. Much as it sucks to have things people want but can't even get a yes or no on, the general stance, particularly in the rules I've read here, is that you can't use it until you get told yes, not that you can use it until you get told no. Not that your idea doesn't have any merit, but I don't see it flying.

  16. #16
    On a legal footing, copyright persists in the united states for the life of the creator and another seventy years after that.
    So how do you know if a model is copyrighted ?

    The other thing is that if this is the case,then you can use any model,code or mod made using HW2 because none of us own the rights to any part of the game.

    I could understand if I created a completely new model from scratch but if your using HW2 code,scripts,models and textures to build your units [like in my case] then technically we don't have any legal claims to them...or do we ?

    Thats like some one from the Nexus Community taking a model that the HW2 BSG modding team built.

    Could they complain that they don't want their model used by them if the Nexus guys tell them "Do you own the original rights to the Galactica ?

    Could I tell someone from another game forum not to use my kitbashed ships if I don't own the rights to the original models and textures ?

    Can you guys explain this to me because it is a bit confusing and seems to take the fun out of creating and playing mods.

    I do remember a few years ago at a Red Alert or RA2 forum where someone made a new tank unit using the original model and textures and everyone wanted it but the model creator said he didn't want anyone to have it.

    So someone went and recreated the unit and added 1 or 2 extra things to it and released it.

    When the guy complained about it he was told that although he made the unit,it wasn't really his because he used the original model in his creation and therefore couldn't claim legal right to it and if he didn't want anyone to have it then he should not have posted a pic of the unit.

    I have no problem if someone wants to use my stuff as long as they give me the credit.

    I really think that if this game is to survive we all are going to have to face this issue because as time passes we are going to confront the fact that many of us will leave [maybe because of unforeseen events] and things will either be left behind or forgotten.

    Newer players will discover this game and want to use alot of this stuff and will be told they can't.

    Yeah after seventy years the copyright does follow a person but if that time expires and no one claims ownership doesn't it become public domain ?
    Last edited by adamstrange; 27th Apr 09 at 3:33 PM.

  17. #17
    Well, the whole modding stock ships into new things is a bit of a murky area, even more so when you start adding in things like star trek or BSG mods. I think a general rule that's easy to follow is, if you make or modify something, you can decide how people get to use the result. If you let someone else modify that, then they can decide how people can use that result. In your example of the RA unit, if the second person used the first person's original model and textures and just changed a few things, the original creator was well within his rights to complain by any definition I've seen. It's like plagiarism, of a sort. Even if the BSG team doesn't own the rights to BSG, they still put tens or possibly even hundreds of hours into each ship, and the reasoning is they deserve some measure of control in return. Of course if the owners of the Galactica rights came down on them, there's still not much you could do.

    As to knowing if something is copyrighted... you don't have to explicitly copyright something. In fact if I recall what I now of copyright, everything you produce is automatically copyright unless you declare that it isn't. Explicit declarations probably make the protection stronger, but they're not required as far as I know.

    And yes, seventy years after the last creator of something dies, copyright protection should expire, though I assume there are plenty of ways to extend that that long running franchises use. So in 100, 150 years or so, all the models floating around here should be public domain.

    I am well aware of the fact that people leaving leaves unusable assets. The classic example is, I think, Requim Wars. Who wouldn't want to get their hands on and use all those models? Some are even available for download in the Kadeshi minimod, but their use is explicitly forbidden.

    I don't think your solution is the way to go, though. In the eyes of many, it will be sanctioned theft from the creators of the content that has been declared fair game. But it is a problem, and it is one that has influenced the decisions within HW:@. Our materials are released under rather permissive terms that allow people to keep using them in new things even if we for some reason vanish. I think that everyone who is worried about this problem should do the same, or similar. It's fair to the people who do want to have other people use their assets, as well as the people that don't.
    Last edited by Siber; 27th Apr 09 at 3:47 PM.

  18. #18
    Member ajlsunrise's Avatar
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  19. #19
    http://viperslayer.net/Wings3D.zip

    All my Wings3D HW2 files are in there. anyone may use them how they wish, just credit me for the untextured model if used. The Rhino IS in there.

  20. #20
    Member chris80502's Avatar
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    Demonslayer, you rock, I think a few of your ships are going to make the "HW3" cut for HWU, namely the Pulsar Interceptor - just because it's so cool and maybe that Corvette. The bomber was another sweet one, one that I hadn't seen before, thanks dude.
    We Want YOU - Homeworld Universe Community Project
    Texturers, Modelers, Concepts, FX & SFX, UI, Scripters
    HWU @ Relic News - HWU @ Moddb - HWU Home
    Latest alpha release HWU Mod, v0.0.94 RC2 or Mirror 1 v0.0.92
    Homeworld Universe Tutorials - Tobari Renegade Homepage

  21. #21
    Haha thanks

    Not a problem you can use whatever you want. =]

    And yea the Bomber was just finished a few days ago. It's basically a Hiigaran Attack Bomber with double the firepower.

  22. #22
    Banned Phatboygeo's Avatar
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    Demonslayer, time to help you, the way that you helped me when I couldn't do summink.

    The top one is the UVmap, the one is the ship with that "UVmap/texture" on it. The white triangle's on the UV correspond to faces on the model. All you do know is fill in the Triangles.

  23. #23
    I dont understand this discussion about copyrights after all....

    Send 1 pm to the creator, no anwswer for 2 weeks -> grab the model, give credits- People who dont agree on this, should not make their models accessible.-
    Ill ad some videos of my modding efforts :
    http://de.youtube.com/user/qbctr

  24. #24
    <_< Phatboy but >_> I know how to UV map and texture :P
    http://tesnexus.com/downloads/file.php?id=14386

    <_<

    but thanks, thanks a lot and i mean ALOT. I've just never been good with UVmapping the models I've done for HW2.

    The problem right now is LITERALLY, I can't model anything over 1k Polys or use photoshop with big images, this computer is just way too weak, my computer was stolen after all....

    <_< Could you give me that model UV mapped though? That would me SO Much I would LOVE to texture the Ion Destroyer when I'm able.

    Quote Originally Posted by chris80502
    Demonslayer, you rock, I think a few of your ships are going to make the "HW3" cut for HWU, namely the Pulsar Interceptor - just because it's so cool and maybe that Corvette. The bomber was another sweet one, one that I hadn't seen before, thanks dude.
    BTW not all the ships in there are complete, most of them aren't they were WIPs, the reason why I did release it all though was because I can't model on this computer. Too old, and weak =\

  25. #25
    Banned Phatboygeo's Avatar
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    The model is the same , it should just work on the normal model.

    What PC is it?? I know your old one was good (understatement), what specs is this one?

  26. #26
    It is an understatment

    Intel Core 2 Quad Q9650 3.0GHz
    asus rampage mobo
    2x nvidia gtx 280s SLI
    8GB DDR3 1600


    this one:

    1 gig of ram
    windows xp SP3
    Nvidia Geforce 6200
    140GB HDD
    AMD Athlon 64 3200+ 2.21GHz

  27. #27
    Banned Phatboygeo's Avatar
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    Mine

    Intel Q6600 @ 3.73GHz
    Asus P5Q-E
    Nvidia 8800GTS (hoping to get HD4870X2)
    4Gb Kingston HyperX @1200MHz

    I have overclocked mine to 4.21GHz before but it ran at 64C

  28. #28
    Anything in my mod can be used . All I ask is credit for them

    http://forums.relicnews.com/showthread.php?t=199149

  29. #29
    Member ajlsunrise's Avatar
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    @metalvenon: looks interesting, but you need to fix your first post and reupload the file. it seems it no longer exists on filefront servers.

  30. #30
    lol your right hhmm seems filefront have deleted all my files, i'll upload again

  31. #31
    Member ajlsunrise's Avatar
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    list updated

  32. #32
    Banned Phatboygeo's Avatar
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    Right

    Star Trek

    Federation(NOTE: some of these may be in a skeleton HOD which contains only the Texture and Mesh)

    Nova
    http://www.mediafire.com/?jnuakvmmjmz

    Premonition
    http://www.mediafire.com/?ggmzytzgd4m

    Shipyard
    http://www.mediafire.com/?mzuwddznwzx

    Base
    http://www.mediafire.com/?yttn2oibzxy

    Permission from WrathOfAchillies

    Me:
    Hi, i was wondering if it would be okay (with your permission) to use
    some of your models (and textures and weapon FX's, well actually more
    like cannibalize your mod) from your alliance mod for my Total
    Conversion Homeworld 2 mod that i am making.
    Wrath:
    anything credited to me in the mod is fine to be reused. the rest is up to the creators.

    Good luck.



    WrathofAchilles
    I have a TON more ships, about 100, if anyone wants somemore (I have Feds, Borg, Rommies, Klingons, Cardassians and dominion), just ask.

  33. Gamers Lounge Senior Member General Discussions Senior Member  #33
    In yo' SCOPEDOG Dawg, Mantaray's Avatar
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    IIRC all this copyright talk went on a lot in the DoW mod forums, it was based around some peoples fustration with being unable to use supposedly 'inactive' members of the community work.

    also if i recall correctly that the rules remain(ed) the same. if you have no permission then you cant use it. simple as. if you cant get hold of the owner. then unlucky.

    i like the quoted bits under each link, gives very clear show of how the content is to be used based on the owners desires. its good stuff :P if this takes off i should like to see sticky.

  34. #34
    Banned BmB's Avatar
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    I always wondered how the fuck you were supposed to texture an unwrap like that. I mean it's not like you can connect two points perfectly or keep track of which surfaces connect to which.

  35. #35
    Member Moleman's Avatar
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    you may add anything that you wish of mine, although i cannot give you direct links due to the fact that they are scattered left and right, but i guess an obvious start would be my beast evolution mod al models and skins that are mine can be used i guess, as well as any ships that i have designed, and any further ships of my design

  36. #36
    Member ajlsunrise's Avatar
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    @phatboygeo: what mod is WrathofAchilles refering to?

    @Mantaray: I should hope so.

    @Moleman2009: Great! The search begins...

  37. #37
    Quote Originally Posted by BmB
    I always wondered how the fuck you were supposed to texture an unwrap like that. I mean it's not like you can connect two points perfectly or keep track of which surfaces connect to which.
    You can't. I mean you can but you can't.
    Yea, lets just go with you can't.

  38. #38
    Member Moleman's Avatar
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    unfortuantly ive tried to do that once and the texture job was horrible T_T i felt ashamed for even trying

  39. #39
    Banned Phatboygeo's Avatar
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    aha, ajul, never you mind, no, its the ST:A alliances mod

  40. #40
    Quote Originally Posted by Moleman2009
    unfortuantly ive tried to do that once and the texture job was horrible T_T i felt ashamed for even trying
    I usually segment my UVMaps into two main sections, top down perspective, and bottom perspective, and then from there I uvmap everything else together. I just... really hate UVmapping. Ugh.

  41. #41
    Member ajlsunrise's Avatar
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    added:

    Sagyxil_I (TFS 3G modification development team)
    Permission: This thread.
    Usage: Credit them.
    Download: TFS_PublicDomainHODs.zip

  42. #42
    Since I have it available for download anyway, perhaps a link to my scout would be good. Of course, please credit myself, the model/texture person, Siber the hod person, and aquemnun the flight-formation script person. Our names are on the "credits" document that comes in the package:
    Download

  43. #43
    Member ajlsunrise's Avatar
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    new addition:
    Quote Originally Posted by Baroness
    her is my Warship

    everybody is allowed to use the vessels. You can change it as you want.

    http://www.filefront.com/14291141/War%20ship.rar
    from Model showroom

  44. #44
    Member ajlsunrise's Avatar
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    new addition from Baroness
    from Model Showroom


    sticky vote???

  45. #45
    Member Ultraxwing's Avatar
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    Here is a classic for you... any 1 can use it, only 48 polygons, just check it out to see what it is MEHEHEHEHE!

    http://www.filefront.com/14453477/Fox_Interceptor.rar


    And another its supposed to be a cloaked fighter and a Lance Missile fighter, please for the love of god, if you use these please give me CREDIT!

    http://www.filefront.com/14318635/fighter.rar/


    Have fun with these, and i vote on Sticky

    Do you Remember Love?

  46. #46
    Member ajlsunrise's Avatar
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    new addition:
    Quote Originally Posted by Whisper2Me
    All the content in SOT will be available to public domain under one Condition.

    If you request something from SoT you need to return the favor by hoding 1 ship.
    from here.

  47. #47
    bump? sticky?

  48. #48
    ajl: you might want to update the OP by changing Demonslayer to Vipey. No big deal I imagine, but would be more referentially correctical.

  49. #49
    Member ajlsunrise's Avatar
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    Quote Originally Posted by doci7
    ajl: you might want to update the OP by changing Demonslayer to Vipey. No big deal I imagine, but would be more referentially correctical.
    Done.

  50. #50
    Member ajlsunrise's Avatar
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    new addition:

    Quote Originally Posted by mololu
    Well, I have all these kadeshi models here [...] I've decided to pack all the game files related to the kadeshi (minus research and build + localization) together and I'm offering them to anyone who wants to use them.
    I have no problem with you modifying the models if you want too. They're free for you to use as you like.

    It would be nice to be credited if you use them however
    from here.

    the link is dead now, but i managed to grab it before it went dead (i think) so here is the new link.

    Enjoy!

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