v2.41, had some gameplay issue and now its resolved.
v2.42, I worked on gameplay for 2 days until I got it perfect.
This will be the final gameplay engine for v2.5.
I was successsful in programming where the tanks go without scripts.. And this will feel like D DAY.
v2.5 will get more color map updates. I just had to find the right gameplay action for this map. Found it.
You can beta test v2.42 in reply #1.
Many of fixes everyone asked for are included in this version.
Fixes like wider roads
more detailing
harder for Germans
Bigger tanks on/off beaches
More tank traps-there is tank traps that cant be crushed on beach and in the farms. I'm not sure arty can take it out. Awesome eye candy.
More emplacements
Allies AI send tanks and trucks, but not too many
Paratroopers respond the way they are suppose to. Rangers do what they are suppose to. More riflemen on this map. Got rid of AT gun spam. And hopefully the Rocket tank spam. Will see strategic game play action.
Less fencing
Relocation of center Axis HQ away from VP
Repositioning of Axis VP
Better trenches
Howitzer for brecourt
Beach howitzer to pound drop off zones.
More ways out of backside Axis, etc.
And I put a couple surprises.
Recommend to play with Germans/Allies on normal. If you want buttkicking play them with hard AI for Allies.
I took special care to distinguish this map from all the rest.
There will not be any wild AI all over map.
It will play like a frontline beach map. Push and pull.




