From what I've read, surrender can't be a voluntary command as it makes no realistic sense. IMO, surrender should go like this:
- If a squad is pinned (red) for around 5 seconds and you don't retreat them then they automatically surrender. Making you lose the whole squad.
- If a squad loses more then half of its number and is suppressed (yellow) then the squad automatically surrenders.
- I agree that the surrendering squad should go to their enemy's closest spawn point.
- They should also give out XP much like if they're killed.
- They of course should lose LOS once they surrender.
- The advantage of having your enemy surrender is that they have no chance to reinforce.
- This should decrease blobbing since a good mortar hit on your blob will probably make them surrender so you have to be quick with the retreat button if you don't want to lose entire squads. More micro=less blobbing (IMO).
- Officers should probably have a forced surrender button along with their forced retreat but will of course cost a hell of a lot more since they basically wipe out entire squads. It makes them even more important as a unit.
- Opens up more strategic and tactical uses for the Quad, Wirblewind and strafe. Plus it will add an additional use for the HMG.
- Squads with vet are more likely not to surrender. Vet 3 squads will never surrender!