DISCONTINUED as of 04/07/09
**UPDATED 06/06/09**
Version 1.4b
As per Pseudointellect's suggestion I have made a STEAM group for people to join.
http://steamcommunity.com/groups/DoW2-Tabletopmod
So after almost 2 months, I've finally completed enough that I feel comfortable declaring it open for everyone to beta test.
I have uploaded it to www.moddb.com at
http://www.moddb.com/downloads/tabletop-mod-dow2
If you have problems with the download, you may download it from here:
Tabletopmod 1.4b
There are a few problems that I am currently aware of that I haven't been able to resolve yet. There is also still a bunch of content I have left out, because I still haven't got things working properly.
There WILL BE BALANCE ISSUES and bugs.
If you have ANY feedback at all, please let me know, either in this thread or email me at XViper123_AT_hotmail.com. Please don't PM me, as my mailbox is almost full.
I hope to pump out updates atleast every 2 weeks, probably on the weekend.
Also if you have other changes you would like to suggest, feel free. Whether it be more 'content' or simply balance changes you'd like to see from the original game. The mod has progressed to the point where I am willing to start working on other issues that many people are voicing in the forums, such as RA tunnels, Stormboyz, etc.
I'm not going to implement every change everyone suggests, but if enough people ask for the same thing or it really has merit, I'll certainly do my best to get it done.
Oh and one last thing. Everytime the mod is updated and a release is available, I will update this original post and change the subject accordingly.
I would LOVE to get some 3v3 testing done.
Instructions
Unzip this to your '\Steam\SteamApps\common\dawn of war 2\' folder
A file called aDOW.ucs will be placed into \GameAssets\Locale\English.
The normal game will run fine with the modified .ucs file. This will change ingame text descriptions.
This is an exact copy of the original dow.ucs with additional entries aswell as existing ability and wargear descriptions which have been updated with more information.
The sga files will be located in \GameAssets\Archives\
As tabletopmod.sga & DoW2badges.sga
Run tabletopmod.bat
Play.
Basic change logs of what has been done are below.
Code:-------------------------------------------------------------------------------- Version 1.4b - June 6, 2009 -------------------------------------------------------------------------------- **GLOBAL CHANGES** Camera - Increased maximum zoom out distance to 82. (up from 55) **ELDAR** Rangers - Long Rifle suppression damage reduced to 2.5. (down from 10) **SPACE MARINES** - Fixed a bug that prevented the Missile Launcher Devastator squad from being buildable. (caused by dreadnought decorator fix in 1.3b) Predator Tank - Added extra armour upgrade. - Autcannon rate of fire doubled. - Autocannon Damage reduced to 60. (down from 120) - Autocannon area of effect reduced to 1.5. (down from 3)1.3b Changelog
Code:-------------------------------------------------------------------------------- Version 1.3b - May 24, 2009 -------------------------------------------------------------------------------- - Included a .exe file for those that want to add it to their STEAM game list. (thanks tchiseen) **GLOBAL CHANGES** - Units under the effect of suppression now receive a +20% chance to be hit. - Retreating units will no longer attack. - Powernodes are no longer auto-targetted. - Requisition point income rate decreased to 15 per minute. (down from 20) **ELDAR** General - Weapon Platforms are no longer auto-targettable or attackable in melee. Attackers will now more effectively target the Guardians. - Fleet of Foot damage reduction removed. Ranged accuracy reduced by 75% while active. Fire Prism - Fixed an issue with the Fire Prism decorator showing an image placeholder. Falcon Grav Tank - Increased manoeuvrability. **SPACE MARINES** Dreadnought - Fixed an issue with the Dreadnought decorator showing an image placeholder. Devastator Squad - Plasma Cannon damage reduced to 75. (down from 105) - Plasma Cannon AoE radius reduced to 5. (down from 7) **ORKS** Burna Boyz - Ranged damage increased to 15. (up from 10) - Portrait & build menu icon changed to Burna Boy instead of Stikkbomma. - Fixed an issue that caused the 'flame' decorator not to show. - Added Burna Bomb ability - requires Burna Bomb upgrade. - Burna Bomb upgrade ability available at Tier 2. Storm Boyz - Fixed an issue that caused the Stikkbommz upgrade not to show. - Storm Boyz now cause minor damage and knockback on landing. - Storm Boy Nob now causes minor damage and knockback on landing. - Storm Boy Nob now has epic wargear as default. Shoota Boyz - Fixed an issue that allowed both the Big Shoota and Rokkit Launcha upgrades to be purchased at once. - Fixed an issue that caused the Nob to be equipped with the Rokkit Launcha upgrade. This also fixed the graphical glitch issue.
1.2b Changelog
Code:-------------------------------------------------------------------------------- Version 1.2b - May 16, 2009 -------------------------------------------------------------------------------- MAJOR CHANGE. Modified over 90% of all files to fix compatibility issue caused by official 1.3 patch.
1.1b Changelog
Code:-------------------------------------------------------------------------------- Version 1.1b - May 10, 2009 -------------------------------------------------------------------------------- **GLOBAL CHANGES** Global Abilities - All global summon/spawn ability requisition costs tweaked slightly. They now follow the following formula. Requisition cost of ability = (Requistion+Power cost of unit) / 2. If the global ability reinforces nearby units the cost is increased slightly. **ORKS** Burna Boyz - Base health increased to 140. (up from 120) - Melee damage reduced to 19. (down from 45) Storm Boyz - Melee damage increased to 22. (up from 19) Shoota Boys - Melee damage reduced to 4. (down from 8) **SPACE MARINES** Devastator Squads - Heavy Bolter upgrade requisition cost increased to 220. (up from 80) - Heavy Bolter upgrade power cost reduced to 0. (down from 40) - Missile Launcher requsition cost increased to 120. (up from 80) - Plasma Cannon requisition cost increased to 240. (up from 80) - Overall base unit health reduced to 225. (down from 262.5) - Squad requisition cost reduced to 450. (down from 500) Scout Squad - Heavy Bolter upgrade requisition cost increased to 160. (up from 80) - Heavy Bolter upgrade power cost reduced to 30. (down from 40)
1.0b Changelog
Code:TableTop Mod A Warhammer 40,000: Dawn of War 2 Modification for Multiplayer Change Log Note: Please see "DoW II TableTop Mod Change log.doc" for a detailed list of all changes. Additional mods included: Badges Mod 1.1 Credits: XViper - Developer, Tester & Designer Nofear001 - Developer tchiseen - Developer & Tester holo' - Tester jaylo138 - Badges Mod 1.1. -------------------------------------------------------------------------------- Version 1.0b - May 02, 2009 -------------------------------------------------------------------------------- **GLOBAL CHANGES** - Population cap increased to 200. (up from 100) - Max zeal increased to 2000. (up from 999) - Extra melee damage received when retreating removed. (down from +30%) - Ranged damage received when retreating increased to 25% (up from 20%) - Requisition point income rate increased to 20 per minute. (up from 10) - Added more descriptive information to the help text of many abilities. - Upkeep removed. Note: All stats (damage, hp, XP, build time, etc) have been modified according to the squad size changes made to maintain balance. **ELDAR** Guardians - Squad size increased to 10 up from 5. - Added Shuriken Cannon & Brightlance Platforms as available upgrades. Rangers - Squad size increased to 5 up from 3. - All Rangers are now equipped with Long Rifles. Warp Spiders - Squad size increased to 5 up from 4. Seer Council - Seer Council is now buildable at Tier 3. D-Cannon Team - Warlock added as available upgrade. Global Abilities - Requisition cost of summon Seer Council reduced to 400 down from 700. - Requisition cost of summon Warp Spider Brood reduced to 220 down from 350. - Zeal cost of Webway Gate reduced to 75 down from 125. - Build time of Webway Gate reduced to 10 down from 15. - Requisition cost of Webway Gate increased to 75 up from 0. - Population cap of Webway Gate decreased to 0 down from 5. **ORKS** Slugga Boyz - Stikkbomb ability added. - Squad size increased to 10 up from 6. - Burna upgrade removed. Shoota Boyz - Squad size increased to 10 up from 5. - Added Rokkit Launcher as available upgrade. Storm Boyz - Stikkbomb ability added. Tankbustas - Squad size increased to 5 up from 4. Lootas - Squad size increased to 5 up from 3. - All Lootas now equipped with Deffguns. - Beamy Deffgun upgrade removed. Burna Boyz (New Unit) - Squad size 5. - All Burna Boyz equipped with Burnas. - Tier 1 Unit - Cost 350/30 Global Abilities - Gave a slight buff to the majority of Ork global abilities. Slightly reducing zeal cost and cooldown time across the board. - More Dakka ability reworked. Now increases ranged damage by 20% for 25 seconds instead of removing weapon cooldown. **TYRANIDS** Hormagaunts - Squad size increased to 12 up from 8. Termagaunts - Squad size increased to 12 up from 8. Ravener Alpha - Tunnel hitpoints reduced to 125. (down from 250) Global Abilities - Requisition cost of Mycetic Spore (Warriors) reduced to 200. (down from 300) - Requisition cost of Mycetic Spore (Hormagaunts) reduced to 240. (down from 300) - Spawning Pool reinforce cooldown reduced to 2 seconds down from 3 to compensate for increased gaunt squad sizes. **SPACE MARINES** Tactical Squad - Squad size increased to 4 up from 3. - Frag grenade ability added. - Heavy Bolter & Plasma Cannon added as available upgrades. Devastator Squads (New Units) - Squad size 4 - Created 3 seperate squads. (Heavy Bolter, Missile Launcher & Plasma Cannon) - Each squad starts with 2 heavy weapons depending on its type. - Each squad can purchase 1 additional upgrade of any of the 3 heavy weapons, putting the total squad count to 4. (equips 2) - Devastator Sergeant added as available upgrade. Assault Marine Squad - Squad size increased to 4 up from 3. Scout Squad - Squad size increased to 4 up from 3. - Sniper Rifle upgrade now upgrades all scouts with Sniper Rifles. - Heavy Bolter added as available upgrade. Terminator Squad - Squad size increased to 5 up from 3. - Is now buidable at Tier 3. Assault Terminator Squad - Squad size increased to 5 up from 3. - Is now buidable at Tier 3. Global Abilities - Requisition cost of Deepstrike Assault Terminators reduced to 450. (down from 900) - Requisition cost of Deepstrike Terminators reduced to 450. (down from 900) - Requisition cost of Tactical Squad Drop Pod reduced to 250. (down from 400)
My GFWL ID is: XViper123
My STEAM email address: XViper123_AT_hotmail.com (XViper or XViper123 might work)
I also have MSN: XViper123_AT_hotmail.com
Feel free to contact me for a game if you'd like![]()




