I mean i have your pipeline but the my TOV don't have pipeline.ini!!
@toiletguy try coping the pipeline in the coh directory, maybe the TOV don't use it but the OE need this, so just paste it.
i don't think my COH had a pipeline (OF not TOV), you have to copy it over from the rar file like tankdestroyer said
Opposing Fronts, but i think its the same.
#57
For goodness sake you copy the pipeline.ini that was in the installer because it is TOV Compatible! Copy it into your coh directory!
Hell paste it in every folder in your computer it's like only 1kb... I'm just saying toiletguy, why not try it and find which folder you need to put it in. No one can tell you where to put it because we don't know your computers directories. So just put in your coh and tov, and see what happens![]()
hey guys
so we need your help.
we have a self created plain, but our problem is, we cant rotate the propellers, the plain is created in 4d cinemax.
anybody can help?
THX
greez
#59
Umm... What exactly is the problem? Have you properly exported the model with 3D max 7 or 8? Is rotating the propellors on the plane a problem in 3D max or OE. If it's OE I suggest you wait a couple days for my docummentation and tutorial.
hey
sry, it is 4d cinemax.
yeah we cant rotate the propeller of the plain.
we dont make it by self... one guys is making it for us
but i'll waiting on your doc
greez
Last edited by Domidragon; 30th Jul 09 at 2:42 AM.
#61
Well one thing 4d cinemax is not supported by the CoH Engine, only 3D Max 7 or 8. However if you can extract it and give it somebody else for you to use that would probebly work out fine. One thing, the propellors in CoH are dealt with FX so there is no need to waste time modelling and animating a propellor, just add a point with 3D Max in the center of the propellor, and you can set it up with OE.
And by rotating it, you mean you can't rotate it in 4D cinemax? If so, then you are asking in the wrong place, maybe some basic 4D cinemax tutorials could help you?
THX
but we havent 3d maxso i'll try to find one out for this...
greez
having some issues getting this to start up =/ i had to move my pipeline.ini into the same folder as the OE.exe in order to get past the sync error, then, once past that it gives me the error:
filepath does not exist: 'D:\program files\thq\company of heroes\Tools\ToolsData'
in the console, when it clearly does. any ideas? i got further than this when i set it up myself manually, but that was such a pain
#64
I have heard that people are getting problems with my installer when using a different location other than C: although it really should not be a problem. Anyway, you mentioned that you had to customly move the pipeline.ini Does this mean you installed the OE in the right place? Also Tools Data is poiting to the tools used in conjunction with OE. So this is the Burner Tools. I suggest you uninstall OE and re-install it after installing my mod tools installer. This has been tested and prooved to fix a screwed/broken setupbut don't forget to backup work just in case!
#66
alright, that got it to open, but now it's saying that i need to sync everytime i try to open an rgo (a relic one mind you), even though my preforce is set up (i used the guide on corsix's website since your one didn't work for me)
EDIT, my B, i meant its not part of any known projects
Last edited by Khorney; 21st Aug 09 at 6:55 PM.
#68
I'm a bit confused as to why my one didn't work for you anyway, did you properly setup the installer and save the temp.txt file with the Root location. Then did you modify your pipeline.ini to the proper ip and port? If that is all correctly setup you should be fine.
However I know for a fact that you make get errors with the Community OE if your tools are not properly setup. The way to confirm this is just to use my CoH modding Setup installer.
If all fails then use my video tutorials and manually set it up. Because I have personally tested my video tutorial 3 times on different machines and it works 100%
hmm, i did have some issues with it automaticlly installing to 'program files (x86)' as opposed to just 'program files', but this is as far as i got installing it manually aswell.
what is the temp.txt you are talking about? is that the thing you get when you type 'p4 client' into cmd? in which case i have done that. that just needs to be your company of heroes directory, right? nothing else, not a mod folder or something
Hi Blademastercr,
When i try to Install the OE to D:/ it give the error C;/Documents not found and rolls back the installation process .
I have my COH in D , Is there a way to fix it .
When i try to run the exe as admin , "It gives the error not enough space in folder:AppDataFolder \Darkbladecr\Object Editor\Install free space and retry .."
Finally Have istalled it , I tried again and it asked for Repair , I repaired it , and installed OE .
Regards
Rishad
Last edited by r.rishad.ali; 23rd Aug 09 at 11:21 AM.
And can this be stickied please
When the rich wage war, it's the poor who die.
Jean-Paul Sartre
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Albert Einstein
the instructions should mention somewhere that model files have to be opened from your pipeline designated mod folder within the datageneric folder.
#73
Sorry about making it difficult for new time modders but just like mods to work with the burner you need to seperately set it up for every mod. On that note you can just use one mod for testing and getting this done and then move the finished things to your proper mod without the need to fiddle with any files.
That is my current setup and it works fine.
mkay, one last problem before i'll leave you alone blade master =P
when i try and load up a model, the console gives me this error:
http://img232.imageshack.us/img232/6852/43260938.jpg
something todo with the model rendering, but how to fix it is beyond me
thanks again for all the help
#75
rom what I can see you don't have the unburnt *.rgm or *.rga
oh right, i was just using the relic model files (.rgm, rgo etc...), would that be the issue? is there something i need todo to them to get them to work in OE, or can i only use custom models?
#77
I created a default *.rgm that you can use for opening unburnt Relic *.rgo's. (you need to use the exported *.rga as well) The files are here: http://www.mediafire.com/?wmjlgzjyzqa
And the instructions are here: http://forums.relicnews.com/showpost...2&postcount=36
Last edited by Darkbladecr; 31st Jan 10 at 4:15 AM.
Im getting an error that says "Failed to load the pipeline.ini file. Do a sync from perforce"
but my pipeline.ini looks fine
pipeline.ini
VersionPath =Tools\Versions.lua
VersionUsers =Tools\Versions.lua
[bugreport]
[project:bia_engine]
Global = 1
Parent =
Description = Base game engine project
DataSource =DataSrc\Engine
DataSourceShared =
DataIntermediate = IntDataSrc\Engine
DataGeneric =DataGeneric\Engine
DataBurn =
DataFinal = Engine\Data
DataPreview = Engine\Data
LocaleFolder = Engine\Locale\English
; there should be one entry for each project
[project:bia]
Global = 0
Parent = bia_engine
Description = BIA mod project
DataSource = DataSrc\BIA
DataSourceShared =
DataIntermediate = IntDataSrc\BIA
DataGeneric = DataGeneric\BIA
DataBurn =
DataFinal = WW2\Data
DataPreview = Engine\Data
LocaleFolder = WW2\Locale\English
; Change First_Mod to the name of your Mod or copy and paste at the bottom
[project:First_Mod]
Global =0
Parent = bia_engine
Description = First_Mod.module
DataSource = DataSrc\First_Mod
DataSourceShared =
DataIntermediate = IntDataSrc\First_Mod
DataGeneric = DataGeneric\First_Mod
DataBurn =
DataFinal = First_Mod\Data
DataPreview = Engine\Data
LocaleFolder = First_Mod\Locale\English
[project:RelicCoH]
Global=0
Parent=bia_engine
Description=RelicCoH.module
DataSource=DataSrc\RelicCoH
DataSourceShared=
DataIntermediate=IntDataSrc\RelicCoH
DataGeneric=DataGeneric\RelicCoH
DataBurn=
DataFinal=CoH\Data
DataPreview=Engine\Data
LocaleFolder=\English
[project:RelicDLC1]
Global=0
Parent=bia_engine
Description=RelicDLC1.module
DataSource=DataSrc\RelicDLC1
DataSourceShared=
DataIntermediate=IntDataSrc\RelicDLC1
DataGeneric=DataGeneric\RelicDLC1
DataBurn=
DataFinal=(no folder)
DataPreview=Engine\Data
LocaleFolder=DLC1\Locale\English
#79
Your pipeline is not fine... delete all the text in your pipeline.ini and use this:
code
Code:; pipeline.ini ; this file contains all pipeline settings ; NOTE: unless fully qualified, all paths are relative to this file [global] ToolsData =Tools\ToolsData WkDir = Registry = Relic\BIA\v1.0 ForeginTools = Tools\Foreign ;The added code that allows Perforce to work with CoH [p4] RevControlPort = 127.0.0.1:1666 [version] VersionPath =Tools\Versions.lua VersionUsers =Tools\Versions.lua [bugreport] [project:bia_engine] Global = 1 Parent = Description = Base game engine project DataSource =DataSrc\Engine DataSourceShared = DataIntermediate = IntDataSrc\Engine DataGeneric =DataGeneric\Engine DataBurn = DataFinal = Engine\Data DataPreview = Engine\Data LocaleFolder = Engine\Locale\English ; there should be one entry for each project [project:bia] Global = 0 Parent = bia_engine Description = BIA mod project DataSource = DataSrc\BIA DataSourceShared = DataIntermediate = IntDataSrc\BIA DataGeneric = DataGeneric\BIA DataBurn = DataFinal = WW2\Data DataPreview = Engine\Data LocaleFolder = WW2\Locale\English [project:RelicCoH] Global=0 Parent=bia_engine Description=RelicCoH.module DataSource=DataSrc\RelicCoH DataSourceShared= DataIntermediate=IntDataSrc\RelicCoH DataGeneric=DataGeneric\RelicCoH DataBurn= DataFinal=CoH\Data DataPreview=Engine\Data LocaleFolder=\English [project:RelicDLC1] Global=0 Parent=bia_engine Description=RelicDLC1.module DataSource=DataSrc\RelicDLC1 DataSourceShared= DataIntermediate=IntDataSrc\RelicDLC1 DataGeneric=DataGeneric\RelicDLC1 DataBurn= DataFinal=(no folder) DataPreview=Engine\Data LocaleFolder=DLC1\Locale\English ; Change First_Mod to the name of your Mod or copy and paste at the bottom [project:First_Mod] Global =0 Parent = bia_engine Description = First_Mod.module DataSource = DataSrc\First_Mod DataSourceShared = DataIntermediate = IntDataSrc\First_Mod DataGeneric = DataGeneric\First_Mod DataBurn = DataFinal = First_Mod\Data DataPreview = Engine\Data LocaleFolder = First_Mod\Locale\English
I assume you have properly followed the instructions and installed perforce after OE.
Last edited by blademastercr; 9th Nov 09 at 1:38 PM.
did that and i still get the same error
heres the P4 client file then since i probably messed up when intalling perforce then
also, is the file supposed to be named "t1100t27.tmp" and be located in the temp folder?
# A Perforce Client Specification.
#
# Client: The client name.
# Update: The date this specification was last modified.
# Access: The date this client was last used in any way.
# Owner: The user who created this client.
# Host: If set, restricts access to the named host.
# Description: A short description of the client (optional).
# Root: The base directory of the client workspace.
# AltRoots: Up to two alternate client workspace roots.
# Options: Client options:
# [no]allwrite [no]clobber [no]compress
# [un]locked [no]modtime [no]rmdir
# SubmitOptions:
# submitunchanged/submitunchanged+reopen
# revertunchanged/revertunchanged+reopen
# leaveunchanged/leaveunchanged+reopen
# LineEnd: Text file line endings on client: local/unix/mac/win/share.
# View: Lines to map depot files into the client workspace.
#
# Use 'p4 help client' to see more about client views and options.
Client: upstairs
Update: 2009/11/08 11:51:52
Access: 2009/11/08 11:51:52
Owner: unowen
Host: upstairs
Description:
Created by unowen.
Root: C:/Program Files/THQ/Company of Heroes
Options: noallwrite noclobber nocompress unlocked nomodtime normdir
SubmitOptions: submitunchanged
LineEnd: local
View:
//depot/... //upstairs/...
#81
heres the pipeline.ini
Code:; pipeline.ini ; this file contains all pipeline settings ; NOTE: unless fully qualified, all paths are relative to this file [global] ToolsData =Tools\ToolsData WkDir = Registry = Relic\BIA\v1.0 ForeginTools = Tools\Foreign ;The added code that allows Perforce to work with CoH [p4] RevControlPort = 127.0.0.1:1666 [version] VersionPath =Tools\Versions.lua VersionUsers =Tools\Versions.lua [bugreport] [project:bia_engine] Global = 1 Parent = Description = Base game engine project DataSource =DataSrc\Engine DataSourceShared = DataIntermediate = IntDataSrc\Engine DataGeneric =DataGeneric\Engine DataBurn = DataFinal = Engine\Data DataPreview = Engine\Data LocaleFolder = Engine\Locale\English ; there should be one entry for each project [project:bia] Global = 0 Parent = bia_engine Description = BIA mod project DataSource = DataSrc\BIA DataSourceShared = DataIntermediate = IntDataSrc\BIA DataGeneric = DataGeneric\BIA DataBurn = DataFinal = WW2\Data DataPreview = Engine\Data LocaleFolder = WW2\Locale\English [project:RelicCoH] Global=0 Parent=bia_engine Description=RelicCoH.module DataSource=DataSrc\RelicCoH DataSourceShared= DataIntermediate=IntDataSrc\RelicCoH DataGeneric=DataGeneric\RelicCoH DataBurn= DataFinal=CoH\Data DataPreview=Engine\Data LocaleFolder=\English [project:RelicDLC1] Global=0 Parent=bia_engine Description=RelicDLC1.module DataSource=DataSrc\RelicDLC1 DataSourceShared= DataIntermediate=IntDataSrc\RelicDLC1 DataGeneric=DataGeneric\RelicDLC1 DataBurn= DataFinal=(no folder) DataPreview=Engine\Data LocaleFolder=DLC1\Locale\English ; Change First_Mod to the name of your Mod or copy and paste at the bottom [project:First_Mod] Global =0 Parent = bia_engine Description = First_Mod.module DataSource = DataSrc\First_Mod DataSourceShared = DataIntermediate = IntDataSrc\First_Mod DataGeneric = DataGeneric\First_Mod DataBurn = DataFinal = First_Mod\Data DataPreview = Engine\Data LocaleFolder = First_Mod\Locale\English
#83
When installing Perforce did you leave everything as default? Did you leave the port as 1666 ?
Did you install my CoH Modding Setup prior to this? Did you install both that and this installer in your CoH root location?
Is your CoH the steam version?
1.I installed preforce with all the default settings
2. i think i did
3.my COH is non steam version, and fully patched and up to date
i also just checked the logfile for the objsct editor, and heres what it showed
OBJECTEDITOR started at 2009-11-08 11:28
OS NT 5.1, 2048MB Physical Memory, 781 Physical Available, 1990 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\Program Files\Darkbladecr\Object Editor\Tools\Executables
USER unowen
11:28:26.76 *Unnamed* -- Failed load for step: 'Pipeline'
w32imeplatform.c/590:!Ime::Shutdown called when instance is NULL
Application closed without errors
Last edited by robotnik; 14th Nov 09 at 5:16 PM.
#85
This proves you have not installed it in your CoH root. You have to uninstall it and re-install in the CoH root. Then you will not have a pipeline.ini error.WORKING-DIR C:\Program Files\Darkbladecr\Object Editor\Tools\Executables
#87
V=2.601
When I do everything you said
It show "Failed to initialize the ToolsData alias"
OBJECTEDITOR started at 2010-01-27 14:09
OS NT 6.1, 2047MB Physical Memory, 915 Physical Available, 1972 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\THQ\Company of Heroes\Tools\Executables
USER Administrator
14:09:01.45 FILESYSTEM -- filepath failure, path does not exist 'C:\THQ\Company of Heroes\Tools\Executables\Tools\ToolsData\'
#88
hmm did you install my Modding Setup and then Community Object editor?
You be missing important things from one of the installer. I can double check when I get home.
#89
Are these files still up? Rapidshare won't let me download. Maybe another link?Originally Posted by Darkbladecr
Thanks!
#91
turns out you can use exported .rga from the game so all you need is the custom .rgm
Here is one:
http://www.mediafire.com/?wmjlgzjyzqa
#92
Darkbladecr,
Im already ok..
but now,
when i open rgo file
the object editor will close
and left this error log
Code:ObjectEditor.exe caused a Breakpoint in module ObjectEditor.exe at 001b:004a6252. Error occurred at 2/11/2010 04:22:54. ObjectEditor.exe, run by Administrator. Microsoft Windows XP?. 2 processor(s), type 586. 1024 MBytes physical memory. MiniDump saved to file 'C:\THQ\Company of Heroes\Tools\Executables\2-11-2010_04_22_54_MiniDump.dmp' Registers: EAX=00a2f0c0 CS=001b EIP=004a6252 EFLGS=00000206 EBX=00000000 SS=0023 ESP=0012df18 EBP=0012ea24 ECX=75b58e0a DS=0023 ESI=00000009 FS=003b EDX=0012e200 ES=0023 EDI=00000005 GS=0000 Bytes at CS:EIP: cc 8d 8c 24 e8 00 00 00 c7 84 24 04 0b 00 00 ff Call Stack: 0x004A6252: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x007BD0C4: spCreateDevice (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x006B0FA4: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x008CA681: spCreateDevice (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x00636711: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x00637A6C: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x00423B5E: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x0069293A: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x006934F4: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x0041E2FF: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x008B00ED: spCreateDevice (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x006EBCA1: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x006D0213: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x006CE539: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x006CAEB4: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x006CD800: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x76A17631: IsRectEmpty (C:\Windows\system32\USER32.dll) 0x76A143CF: WindowFromDC (C:\Windows\system32\USER32.dll) 0x006CD800: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x76A189B5: IsThreadDesktopComposited (C:\Windows\system32\USER32.dll) 0x76A18E9C: DispatchMessageW (C:\Windows\system32\USER32.dll) 0x76E61174: BaseThreadInitThunk (C:\Windows\system32\kernel32.dll) 0x7779B3C8: RtlInitializeExceptionChain (C:\Windows\SYSTEM32\ntdll.dll) 0x006F3B79: (C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe) 0x7FFDA000: () Stack dump: 0012ffe4: 00000000 00000000 00000000 00000000 006f3b79 7ffda000 00000000 Module list: names, addresses, sizes, time stamps and file times: C:\THQ\Company of Heroes\Tools\Executables\libifcoremd.dll, loaded at 0x002e0000 - 643072 bytes - 4383e12d - file date is 1/24/2010 11:58:00 C:\THQ\Company of Heroes\Tools\Executables\libguide40.dll, loaded at 0x00390000 - 196608 bytes - 431878e7 - file date is 1/24/2010 11:57:58 C:\THQ\Company of Heroes\Tools\Executables\ObjectEditor.exe, loaded at 0x00400000 - 6742016 bytes - 465c9477 - file date is 3/25/2008 13:06:56 C:\THQ\Company of Heroes\Tools\Executables\libmmd.dll, loaded at 0x00d50000 - 2314332 bytes - 438e6805 - file date is 1/24/2010 11:58:00 C:\THQ\Company of Heroes\Tools\Executables\libacml_mp_dll.dll, loaded at 0x10000000 - 7127040 bytes - 453f3111 - file date is 1/24/2010 11:57:58 C:\THQ\Company of Heroes\Tools\Executables\mss32.dll, loaded at 0x21100000 - 379904 bytes - 445fd203 - file date is 3/25/2008 13:09:08 C:\Windows\AppPatch\AcXtrnal.DLL , loaded at 0x64660000 - 211968 bytes - 4a5bd98a - file date is 7/14/2009 09:14:54 C:\THQ\Company of Heroes\Tools\Executables\dbghelp.dll, loaded at 0x680d0000 - 1030144 bytes - 44b01174 - file date is 3/25/2008 13:09:36 C:\THQ\Company of Heroes\Tools\Executables\symsrv.dll, loaded at 0x6a8f0000 - 359424 bytes - 44b011d1 - file date is 3/25/2008 13:08:44 C:\Program Files\Internet Explorer\ieproxy.dll, loaded at 0x6d3b0000 - 163328 bytes - 4b2c94d5 - file date is 12/19/2009 17:02:40 C:\Windows\system32\d3d9.dll , loaded at 0x6e0c0000 - 1826816 bytes - 4a5bd9a9 - file date is 7/14/2009 09:15:10 C:\Windows\system32\ieframe.DLL , loaded at 0x6e810000 - 10976768 bytes - 4b2c94d3 - file date is 12/19/2009 17:02:40 C:\Windows\system32\RICHED20.DLL , loaded at 0x6f450000 - 473600 bytes - 4a5bdafd - file date is 7/14/2009 09:16:14 C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll, loaded at 0x6f9d0000 - 348160 bytes - 4a5bdb20 - file date is 7/14/2009 09:16:18 C:\Windows\system32\thumbcache.dll , loaded at 0x6fac0000 - 82944 bytes - 4a5bdb1a - file date is 7/14/2009 09:16:18 C:\Windows\system32\SHDOCVW.dll , loaded at 0x6fd90000 - 179712 bytes - 4a5bdb00 - file date is 7/14/2009 09:16:16 C:\Windows\system32\actxprxy.dll , loaded at 0x6fdc0000 - 309248 bytes - 4a5bd988 - file date is 7/14/2009 09:14:54 C:\Windows\system32\ntshrui.dll , loaded at 0x70420000 - 442880 bytes - 4a5bdaeb - file date is 7/14/2009 09:16:12 C:\Windows\System32\CSCDLL.dll , loaded at 0x70490000 - 23040 bytes - 4a5bda42 - file date is 7/14/2009 09:15:08 C:\Windows\System32\cscui.dll , loaded at 0x704a0000 - 418816 bytes - 4a5bda46 - file date is 7/14/2009 09:15:08 C:\Windows\system32\EhStorShell.dll, loaded at 0x70510000 - 189952 bytes - 4a5bd9e3 - file date is 7/14/2009 09:15:16 C:\Windows\system32\sfc_os.DLL , loaded at 0x70b30000 - 40960 bytes - 4a5bdb02 - file date is 7/14/2009 09:16:16 C:\Windows\system32\sfc.dll , loaded at 0x70b40000 - 2560 bytes - 4a5bdb01 - file date is 7/14/2009 09:10:24 C:\Windows\system32\MSACM32.dll , loaded at 0x70b50000 - 72192 bytes - 4a5bda4e - file date is 7/14/2009 09:15:44 C:\Windows\AppPatch\AcLayers.dll , loaded at 0x70ba0000 - 559616 bytes - 4a5bd97b - file date is 7/14/2009 09:14:52 C:\Windows\system32\DINPUT8.dll , loaded at 0x70c30000 - 145408 bytes - 4a5bd9c1 - file date is 7/14/2009 09:15:12 C:\Windows\system32\oledlg.dll , loaded at 0x70e10000 - 103424 bytes - 4a5bdace - file date is 7/14/2009 09:16:14 C:\Windows\AppPatch\AcGenral.DLL , loaded at 0x70ea0000 - 2175488 bytes - 4a5bd97a - file date is 7/14/2009 09:14:52 C:\Windows\system32\WINMM.dll , loaded at 0x710c0000 - 194048 bytes - 4a5bdb42 - file date is 7/14/2009 09:16:20 C:\Windows\system32\CSCAPI.dll , loaded at 0x71340000 - 34816 bytes - 4a5bbfd1 - file date is 7/14/2009 09:15:08 C:\Windows\system32\MPR.dll , loaded at 0x71cf0000 - 64000 bytes - 4a5bda36 - file date is 7/14/2009 09:15:42 C:\Windows\system32\SortServer2003Compat.dll, loaded at 0x71d10000 - 38400 bytes - 4a5bc022 - file date is 7/14/2009 09:16:16 C:\Windows\system32\WINSPOOL.DRV , loaded at 0x71d50000 - 319488 bytes - 4a5bdb4b - file date is 7/14/2009 09:14:10 C:\Windows\system32\WSOCK32.dll , loaded at 0x72120000 - 15360 bytes - 4a5bdb63 - file date is 7/14/2009 09:16:22 C:\Windows\System32\StructuredQuery.dll, loaded at 0x72390000 - 363520 bytes - 4a5bdb16 - file date is 7/14/2009 09:16:16 C:\Windows\system32\SearchFolder.dll, loaded at 0x723f0000 - 643072 bytes - 4a5bdb03 - file date is 7/14/2009 09:16:14 C:\Windows\system32\OLEACC.dll , loaded at 0x73730000 - 233472 bytes - 4a5bdac8 - file date is 7/14/2009 09:16:14 C:\Windows\system32\samcli.dll , loaded at 0x73930000 - 50688 bytes - 4a5bdadb - file date is 7/14/2009 09:16:14 C:\Windows\system32\d3d8thk.dll , loaded at 0x73a20000 - 11264 bytes - 4a5bd9a8 - file date is 7/14/2009 09:15:10 C:\Windows\system32\WindowsCodecs.dll, loaded at 0x73ca0000 - 1011200 bytes - 4a5bdb3a - file date is 7/14/2009 09:16:20 C:\Windows\system32\dwmapi.dll , loaded at 0x73dd0000 - 67072 bytes - 4a5bda07 - file date is 7/14/2009 09:15:14 C:\Windows\system32\HID.DLL , loaded at 0x73e70000 - 22016 bytes - 4a5bd9ec - file date is 7/14/2009 09:15:26 C:\Windows\system32\UxTheme.dll , loaded at 0x74220000 - 249856 bytes - 4a5bdb38 - file date is 7/14/2009 09:16:18 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_421189da2b7fabfc\comctl32.DLL, loaded at 0x742b0000 - 1680896 bytes - 4a5bd976 - file date is 7/14/2009 09:03:52 C:\Windows\system32\slc.dll , loaded at 0x744b0000 - 27136 bytes - 4a5bdb0d - file date is 7/14/2009 09:16:16 C:\Windows\system32\ntmarta.dll , loaded at 0x74760000 - 121856 bytes - 4a5bdae9 - file date is 7/14/2009 09:16:12 C:\Windows\system32\SHUNIMPL.DLL , loaded at 0x747a0000 - 10240 bytes - 4a5bc588 - file date is 7/14/2009 09:16:16 C:\Windows\system32\PROPSYS.dll , loaded at 0x747c0000 - 988160 bytes - 4a5bdacb - file date is 7/14/2009 09:16:14 C:\Windows\system32\VERSION.dll , loaded at 0x74d80000 - 21504 bytes - 4a5bdb2b - file date is 7/14/2009 09:16:18 C:\Windows\System32\wshtcpip.dll , loaded at 0x74e10000 - 9216 bytes - 4a5bdb5a - file date is 7/14/2009 09:16:22 C:\Windows\system32\USERENV.dll , loaded at 0x74ef0000 - 79360 bytes - 4a5bdb31 - file date is 7/14/2009 09:16:18 C:\Windows\system32\rsaenh.dll , loaded at 0x750b0000 - 242936 bytes - 4a5bdae0 - file date is 7/14/2009 09:17:56 C:\Windows\system32\mswsock.dll , loaded at 0x752d0000 - 232448 bytes - 4a5bda77 - file date is 7/14/2009 09:15:52 C:\Windows\system32\CRYPTSP.dll , loaded at 0x75310000 - 78848 bytes - 4a5bda3d - file date is 7/14/2009 09:15:08 C:\Windows\system32\srvcli.dll , loaded at 0x755b0000 - 90112 bytes - 4a5bdb37 - file date is 7/14/2009 09:16:16 C:\Windows\System32\Secur32.dll , loaded at 0x75780000 - 22016 bytes - 4a5bdb0c - file date is 7/14/2009 09:16:14 C:\Windows\system32\SspiCli.dll , loaded at 0x757a0000 - 99840 bytes - 4a5bdb3c - file date is 7/14/2009 09:16:16 C:\Windows\system32\apphelp.dll , loaded at 0x757c0000 - 292352 bytes - 4a5bd9b6 - file date is 7/14/2009 09:14:54 C:\Windows\system32\CRYPTBASE.dll , loaded at 0x75810000 - 36864 bytes - 4a5bbf41 - file date is 7/14/2009 09:15:08 C:\Windows\system32\RpcRtRemote.dll, loaded at 0x75880000 - 45568 bytes - 4a5bc6b3 - file date is 7/14/2009 09:16:14 C:\Windows\system32\profapi.dll , loaded at 0x75890000 - 31744 bytes - 4a5bbf41 - file date is 7/14/2009 09:16:14 C:\Windows\system32\MSASN1.dll , loaded at 0x75900000 - 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Last edited by rex123210; 10th Feb 10 at 1:45 PM.
#93
hmm I don't understand the problem, did you use the unburnt .rgo and the .rgm that I posted in the previous post which both share the same name?
i can pass step 2 since i cant change the installation path of this program on my vista 64, dunno why
#95
I don't understand why you have that problem. Your only solution is to do a manual install: http://www.moddb.com/mods/company-of...torial-batch-1
http://forums.relicnews.com/showpost...7&postcount=77
I tried to install OE, but i didn't get it to work.. but now my worldbuilder doesn't work anymore! Apparently i messed up my pipeline, but when i try to fix it with pipeliner.exe.. this message keeps popping up in ''system thing" ( the MS-Dos style )
''Cannot do default.burn check, as Bia's Datageneric is missing''
I think I'll let OE be as it is, and focus on getting worldbuilder back up and running'
so can anyone help me out here?? i would really appreciate it because my first map is nearly finished ..![]()
thnx
"If everyone smoked a blunt, relieve the mind, the world could be a better place."
#97
By fixing your Worldbuilder problems your OE will work. Just so you know....
The pipeline.ini needs to be fixed, I think I added one example in the HOW-TO FAQ just change the First_Mod to the name of the mod you are using.
As for the _default.burn files you need to set those up manually. With the OE install if you installed it correctly in your CoH root then it should have the mod: First_Mod properly setup so copy the .burn file from the First_Mod in DataGeneric into your mod's one and replace all the First_Mod names with your own ones.
Documentation on what to do is here: http://www.corsix.org/tools_docs/pipeline.html
looks like I fixed it partly :P.... now it gives me an error-message when i try my worldbuilder : "Revision Control", and then the path of my map location.
I can only press "open for view" and cancel.. but when i try "open for view" it crashes..
As a living modding-encyclopedia, I'm confident you can help me, lol
#99
you need to install perforce and set it up. Its in the Community Object Editor Finalization folder on your desktop. All the install instructions are in the folder and the readme.
I already thought I did everything right, and guess what, I was right...
It was a totally different problem
i looked at my warning log of my worldbuilder, it needed some new paths.
After i made'em , worldbuilder worked a a charm, once again!
But i appreciate all the help, thx DB
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