If the purpose of the beta was to balance everything and make tier 1 more interesting, the whole experiment has been somewhat hit or miss.
A big part of this game is that suppression units are gone. Speaking from an Ork perspective, its a nice change, but I don't want to see the units gone forever. Nobody fields these units because they cost too much power and come out too late to make a difference.
Further complicating things is the fact they do no damage to gen farms. This (IMBA non-sense) is a welcome change, they could destroy them with impunity seeing the angle they attack from made flanking hard to do and by the time you did it the farm would be dead.
The two reasons to get them: early game suppression and gen harassment are gone. So with the high cost change, why would anybody field a unit that, by the time they have come out, have questionable use?
The current changes from patch 1.41 and carried to 1.42:
345 requisition, 0 power to 250 requisition, 30 power.
Changed the cost of the unit from 270 requisition to 210 requisition and 30 power
When these units come out my Stormboyz are already home for dinner. And every other race will have some sort of counter as well. I believe that setup teams power cost should be halved, and req cost should be increased to compensate.
A change would be:
From 250 requisition, 30 power to 295 requisition, 15 power
From 210 requisition, 30 power to 260 requisition and 15 power.
They still cost power, but not so much that they can't be field early on as an alternative to power weapons. And both the Eldar and Space marines will have another way to play the game in tier 1.