@Budget Messiah (post #30): Metal actually does burn. Copper burns green, and iron apparently burns red (from what I know on watching a google video on burning iron). I have absolutely no idea whether or not flamers could raise the temperature of that metal high enough to burn it, but metal certainly does melt (anyone familiar with the concept of welding?).
@Everyone Else: I did not do enough playtesting to realize that everyone's HWTs could not do any damage against gens.
I have another question: Do we still have that bug where you can't destroy your opponent's generators if you destroy the power node and then cap it?
If the answer is yes to this question, then I have the following suggestions:
If so, I have a suggestion: Why don't we change it around so that if you destroy the power node, all of the generators would be destroyed along with it (it would need 400% more health though)? Or, instead of destroying the generators, why don't we keep the health/generator damage values the same so that if you cap a power node while your opponent's generators are there, they automatically become yours (and have a little message that says: Our generators have been seized/stolen/removed from our control)?