Results 1 to 13 of 13

[1.4.2] Hero rush

  1. #1
    Member
    Join Date
    Jul 2004
    Location
    England

    [1.4.2] Hero rush

    By this I mean the teleport-capable heroes being able to attack your 1st power capping squad when they've barely even started, and often drive them off the point.

    Just want to garner peoples' opinions about this. It's annoying, and while I'm all for harass, this literally isn't counterable without delaying you unless you're ready for it. Is that a problem? I'm unsure, so I thought I'd get a few opinions

  2. #2
    ...ugh the WSE...dont get me started on how annoying that hero is
    Acceptance- Seeing how hopefully shitty you are and moving on.

  3. #3
    Member
    Join Date
    Apr 2005
    Location
    No, really....
    It's a very powerful tactic that rapes your capping capabilities in the first minutes of the game.

    Against Warpspider, you need to have your hero or a Tac squad to chase it off - letting it shoot at your scouts will result in casualties in about 4 seconds of firing. Against Mekboy, you can start meleeing it with scouts to nullify it's damage. Ravener? No idea, haven't played against a single RA yet for some reason.

  4. #4
    i play as orks and really only have my shootas to chase a WSE off since my warboss is to slow and the sluggas get hurt pretty bad

  5. #5
    Make a habit of capping power with your hero.

  6. #6
    yah thats a good idea although i see my warboss as a nice big shootable slow ork...

  7. #7
    Member hellic's Avatar
    Join Date
    Dec 2007
    Location
    Send me a cookie and I'll tell you.
    Or just melee rush him. After teleporting all the way across the map, he'll have to wait to regen energy to escape.
    MILK FOR THE KHOOOORNEEE FLAKESSS!!! LET THE CEREAL DROWN IN IT!!
    Why are we out here, when we could be in the thick of BREAKFAST!! MILK, I ache for the taste of MILK!
    COME, my minions, let us steal their SPOOOOOONS!
    Can you taste the sugar tooooo?!

  8. #8
    General_II
    Guest
    Not for long. Tried using an FC to hunt down mekboyz that would attack first-cappers and the mekboy easily teleports away -- well before losing even half of his health. Same for Warp Spider Exarch.

    In the end, this teleportation harassment comes down to the enemy being able to use a single starting unit to tie up 1+ enemy starting units (eg. using scouts+FC to force back). Best case scenario, where you force the enemy hero back with a single squad, then capping capabilities are still even.

    Most likely, you've taken losses courtesy of capping damage modifier and the instafire of teleporation and have to use two squads. It's really a shame how unavoidable and easy this is; I've only played a few games as mekboy, and I can assure you that this harassment is as effective as the early ravener ranged unit/tunnel spam [whack a mole].

  9. #9
    This has been around since before the beta, and

    Quote Originally Posted by Bowlinghanshees
    Make a habit of capping power with your hero.
    is some righteous advice. It's a mean opening for a game, but I don't think it's unfair. If his WSE (or Mekboy, or presumably any Eldar hero on a smallish map with Fleet of Foot now being charged at the outset) is tearing ass across the map to get to you, he's disadvantaging himself in capturing power. If you stay the course with few or no losses, you'll probably end up ahead of your enemy.

  10. #10
    Member
    Join Date
    Apr 2005
    Location
    No, really....
    No. The whole point of harassing with teleporting hero is to put you at a capping disadvantage. Otherwise it would be an entirely pointless endeavor and waste of your teleporting hero's capping potential. There is probably a reason every TS 35+ opponent I fought comes in knocking with a teleporting hero if they have one.

    You need at least 2 units (unless you are Orks, thanks to pedosluggas) to chase of a teleporting hero from sniping your capping units (the smart harasser goes for gaunts, guardians, and scouts). Heroes that teleport in will have enough energy for 2 combat jumps easily.

  11. #11
    Quote Originally Posted by konfeta
    pedosluggas
    ... what?

  12. #12
    Member
    Join Date
    Apr 2005
    Location
    No, really....
    Pedosluggas is how I will forever call the things ever since I witnessed how fast they violated my poor Tac squads in 1.4.1.

  13. #13
    Member
    Join Date
    Jul 2004
    Location
    England
    So its more a matter of better strategy needed on my part than any issue with the game? Fair enough

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •