I have been noticing a problem when fighting the Techmarine and the Mek Boy and the problem is thus: Turrets seem to good. Heres the general thought behind this. When the Tier 2 Upgrade was only 45 Power you could easily get rockets and tank or the sort to destroy turrets. Now that Tier 2 costs 125 power I'm seeing this arise as a strategy: the turret builders rush all of the power points and build 1-3 turrets at each one making sure that the turrets cover each others backs. With this new found power node they continue to steam roll over power points and fortify them in the same manor. In no time at all 90% of the power on the map is guarded with Turrets that you cannot take down without better troops: the troops that require the power you do not have. As soon as they fortify 75% of the map (usually happens within a short few minutes) you have already lost. Thoughts?




You have plenty of options to deal with them as long as you have half a brain.
