Did any of you notice how the ridiculously high amount of power needed to tier up place big gaps between team.
I mean, have any of you ever face an enemy which had started building lootas while you and your team mate is still stuck in tier 1?
Or vice versa, where your teams are tier 3 and taking the battle to enemies' base?
I think the problem is because of the early victory. After the patch, early victories lead to another; and early defeat lead to annihilation. When successfully winning an early battle, the winner will have the req to spam generators. And while they keep on winning, they can run their army to enemies' generator farm and keep either destroy the farm, or take it as their own.
When you look at this problem closely, it is actually considerly big. Since more than once i am faced with 2 lootas where i have nothing except sluggas and shootas. Not even one AV or vehicle.
I think to fix this problem, relic will have to make generators more resilient to sluggas and shootas. And in order to capture enemies' generators, one would need to take a long time to capture the farm.