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Vehicle firing solutions

  1. #1

    Vehicle firing solutions

    I've noticed several times now, that despite the greatly improved vehicle handling, targeting is still somewhat borked.
    My experience is mainly with Eldar vehicles, so feel free to add observations for other factions.

    Issueing a move order, such as when backpedalling from incoming enemies, will automatically cause the aquiration of a new target by the game A.I., which is often annoying, but sometimes downright frustrating.
    Having a Fire Prism discharge its blast at a squad of rippers when there's a Fex coming in, or having a Falcon switch to a fresh squad of sluggas when the half-dead Warboss is snapping his claw in front of its nose is certainly bloody stupid.

    Also, this means that e.g. the Fire Prism charge up is cancelled, delaying firing significantly. On top of this, gun turrets appear to turn very slugishly, enhancing the feeling of being pushed out of control.

    I understand that vehicles are considered very powerful, now that they handle so sleekly and any further buffs need to be careful.

    Therefore I suggest that vehicle main guns cease fire for a brief time when accelerating from standstill, but in turn do not auto-retarget.

  2. #2
    Ya the auto-target reacquire is annoying particularly for Eldar vehs. I think your ideas could work.

  3. #3
    Member D-coy's Avatar
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    It seems that Relic always had some trouble setting up the right target priorities for units. Think WS targeting light buildings instead of infantry for several games versions in the first DoW franchise.

    Units should fire at opponents that they're the most effective against (and by that I mean at units that are the most threat to your other units, so tanks at tanks, plasma at heavy inf etc.) or what they can inflict large amount of damage to, but they're vurnable against. Like AV infantry vs tanks or Tacs vs melee infantry.

    Unfortunately, I don't know how the priorities are set up for the units, so I can't blame them for anything but the thing you brought up now and Node targeting.
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  4. #4
    or you could just have them not change target when given a move order, far simpler.

  5. #5
    Member D-coy's Avatar
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    Now you've hit the nail on the head there.

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