I have a feeling it will come from the botb models, as there are already some units in this mod.
supports the single player campaigns, adding new units and a more realistic weapon damages.
The cooperative missions style "joint Ops"
The new game modes: Infantry Combat, tank war, annihilate with POW...
Allows play in Europe and Africa in the same mod
The variety of units and abilities.
The funny and chaotic map "EaW: D-Day"
I have a feeling it will come from the botb models, as there are already some units in this mod.
I hope that allow me to use this when ready.
(I love, and I believe that all we are happy this great novelty)
Hi! Thanks for the mod, I have only tried playing one game so far but already it seems to be pretty good. I do have one problemWhen I am playing the game there are several light blue boxes that appear instead of units, I think it's something to do with missing textures/skins (I came across something similar in Simcity 4). Playing as the allies, the howitzer unit, the machine gun posts, the captains and the radio operators all had a box representing the unit (there were other examples). Do you have any idea what I might have done wrong?
Thanks again.
Offcourse you can use them when they are finished offcourseI hope that allow me to use this when ready.
(I love, and I believe that all we are happy this great novelty)
The Jagdpanzer IV has been relesed for public use, use it![]()
Last edited by pojarsma; 26th Aug 09 at 12:38 PM.
@Dartborne:I like the new doctrine,keep it up
Thank you!Offcourse you can use them when they are finished offcourse
The Jagdpanzer IV has been relesed for public use, use it
The download link for the patch V2.1.2 is broken.
Really wanty to try it??
Pls. upload again or any patch version based on V2.1
Thanks![]()
![]()
![]()
Patch ready again.
Last edited by Dartborne; 27th Aug 09 at 1:35 AM.
I need help please.
I keep getting blue boxes with the following while playing:
'Missing RGM! - Let there be panic. - Consult warnings.log for answers'
Any help would be appreciated.
it means the RGM of a skin is not pointing in the right files,mmm...open the RGM of the unit that shows the blue box and try to modify it to the correct file.
also search for small things in the RGM. since it mostley that what ure not excpecting
When the rich wage war, it's the poor who die.
Jean-Paul Sartre
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Albert Einstein
I have test it very good skin but the sound is soft for the machine gun.
Goog to have variety of gun sound but the mahcine gun sound is too soft not as good as the origianl ToV one. Otherwise all are very good.
solution for the crashes.
Download this and replace your current files
#65
The Commander Tree looks very good, and I hope you'll allow me to use that icon onj the bottom-left. (Volksgrenadier behind sandbags).
That icon belongs to the @Xalibur's "blitzkrieg mod".
#67
Yes I agree , as I may have mentioned before , your afrika korps sounds (most from botb?) were much better than the original coh sounds. It would be great if you would use the sounds you had in your afrika corps mod in this new version of EAWOriginally Posted by raymondcylo
"Only happy people have nightmares, from overeating. For those who live a nightmare reality, sleep is a black hole, lost in time, like death." - Guy Sajer, The Forgotten Soldier
It's strange, but in "Afrika Korps" I use the sounds from "EaW", rather than the other way round, they should be the same.
EaW(V1.1): Released on September, 2008.
Afrika Korps(V1.1): Released on March, 2009.
When tiger shoots there is no sound
Is there a particular reason why you removed the build trench ability from the luftwaffe squad? Seems as the only defensive structure builder unit of the PE , it would be helpful for the lufts to also build trenches just like you did in africa corps. Wehrmacht defensive doctrine has build trenches , so if the lufwaffe tactics is the PE version of defensive, would help out a lot of lufts can build trenches too
And to make an example of the sound differences, in Africa Korps mod , the mg42, the flak 38 and the flak 88 all have different, 'heavier/more realistic' sounds, than what you would hear if you played regular coh , where their(regular coh) sounds a a bit more 'softer'. I am not the only one who has discovered that in europe at war, there arent the afrika corps firing sounds in EaW , but exactly the same sounds as in original coh
Great job on the custom skins in EaW, they look realistic for 1944 period!
Thank you for your comment.
-As I said before, EaW is previous to Afrika Korps, instead of removing the trenches to the luft, what I did was add it in the Afrika Korps.
-The sound of the tiger ace disappeared with ToV, I suspect it is a bug of the 2.400-2.600 version, because in the original CoH nor hear the sound of the tiger ace(Normandy campaign)
#72
In my mod I made the SE doctrine from the Panzer Elite, some kind of defensive tactic.
hi DARTBORNE mod EaW 2.1 no play (error) ma game COH V/t 2.600 im the RASSIA
i meild help no speek ENGLISH
Celestial you mod Joint Operations good mod
#74
Joint Operations? I would wise i could make such good maps/.scar codes! Joint Operations is made by Mannerheim and Henry666, you might be confused because Henry666 and I have the same avatar. My mod is: Back to Basics: Battle of the Hedges.
#76
hi dartborne help me error mod Europe at War 2.1
RELICCOH started at 2009-09-21 11:51
OS NT 6.0 (sp2.0) x86, 3581MB Physical Memory, 1958 Physical Available, 1942 Virtual Available
RUN-OPTIONS -mod Europe_At_War
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER User
11:51:32.33 2 Logical Processors detected
11:51:32.33 Multithreading Enabled
11:51:32.33 THREAD: Hyper-Threading Technology Processors are not detected.
11:51:32.33 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
11:51:32.33 XTHREAD: Main thread now used as XThread 0
11:51:32.33 XTHREAD: Spawned thread on processor 1
11:51:32.33 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
11:51:32.33 GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language Russian
11:51:32.38 MOD -- Mounting EAWDLC1, 1.0
11:51:32.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\DLC1\Movies\'
11:51:32.38 MOD -- Mounting EAWDLC2, 1.0
11:51:32.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\DLC2\Movies\'
11:51:32.38 MOD -- Mounting EAWDLC3, 1.0
11:51:32.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\DLC3\Movies\'
11:51:32.38 MOD -- Mounting EAWOps, 1.0
11:51:32.38 MOD -- Mounting Europe_At_War, 1.0
11:51:32.47 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\Engine\Movies\'
11:51:32.47 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\WW2\Movies\'
Failed to load Europe_At_War\Locale\Russian\NHC.English.ucs due to parsing error
-- FATAL EXIT --
localizerucs.c/487:!
--stack trace--
0x68904E44: LocalizerImp::Resource::operator= (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x68907926: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x6890803C: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x6890A880: Localizer::ResLoadFolder (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x6908A8F4: ModInterface::InitLocalization (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
0x77339A26: HeapFree (C:\Windows\system32\kernel32.dll)
This is a great mod, the skins are really nice and the new units/build options make it more of a challenge and realistic. However, as mentioned above by Sanders, when the Tiger has no sound definately makes me crazy and plus it has a wild range of fire,too far than a Flak 88 can fire. I am hoping soon that there will be new camo/clothing/attire to the Axis forces as well. The only problem, is the errors and crashing are very often and my friends get the same problem. I hope in your update that these can be fixed or prevented.
would be nice to get credit for the fix and my upload you linkedbtw datborne how is progress, are you almost finished because i cant wait
regards
dean
Last edited by Beefy^; 27th Nov 09 at 1:41 PM. Reason: fixed typo's
I have a beta which can be downloaded, but is only avaliable in Spanish, if someone wants to translate it thank you.
(I have not yet finished the credits, I hope not to bother them)
Europe At War mod 3.0 BETA
Last edited by Dartborne; 28th Nov 09 at 2:10 PM.
Thx Dartborne u rock.i love this mod.
in time of war ...peace it s dead
is the bad donkey gone now?
will there be an english update of this? i cant understand spanish.
Hey Dart - I tried to respond to your PM but your box was full
Let me know when u empty it and I'll send a PM
RIP Loran Korn - a dear friend and as amazing a person as he was talented
RIP MrScruff - you were a true friend and a true talent
Normandy 44 : European Theater - Project Leader
N44 ModDB Site
N44 : ET Website - N44 XFire Community - N44 Guide
CoH Mods - Waffen Mod
Eastern Front - AI Coder/Asst Coder
locale folder (english)
instructions to change the locale folder
Remove the old "locale" folder and paste it instead
Last edited by Dartborne; 27th Dec 09 at 5:40 AM.
thanks dartborne, am downloading now ; )
is the download site still operational?
tried 3 times, and the halfway thru the download, the download stops, and the error "could not read from source" appears.
Update - download link is down.
"403 forbidden" error msg.![]()
Last edited by nasirkasmani; 26th Dec 09 at 9:00 AM.
Could somebody please tell how to install this as I have just tried and messed up my company of heroes,oops.
Sorry if this is in the wrong section.
Thanks
This is the error that I get
RELICCOH started at 2009-12-27 14:30
OS NT 5.1 (sp3.0) x86, 3070MB Physical Memory, 2455 Physical Available, 1968 Virtual Available
RUN-OPTIONS -mod Europe_At_War
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER scouser
14:30:54.31 2 Logical Processors detected
14:30:54.31 Multithreading Enabled
14:30:54.31 THREAD: Hyper-Threading Technology Processors are not detected.
14:30:54.31 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
14:30:54.31 XTHREAD: Main thread now used as XThread 0
14:30:54.31 XTHREAD: Spawned thread on processor 1
14:30:54.31 MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
14:30:54.31 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
14:30:54.32 MOD -- Mounting EAWDLC1, 1.0
14:30:54.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\DLC1\Movies\'
14:30:54.32 MOD -- Mounting EAWDLC2, 1.0
14:30:54.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\DLC2\Movies\'
14:30:54.32 MOD -- Mounting EAWDLC3, 1.0
14:30:54.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\DLC3\Movies\'
14:30:54.32 MOD -- Mounting EAWOps, 1.0
14:30:54.32 MOD -- Mounting Europe_At_War, 1.0
14:30:54.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\Engine\Movies\'
14:30:54.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\WW2\Movies\'
Failed to load Europe_At_War\Locale\English\EaW.English.ucs due to parsing error
-- FATAL EXIT --
localizerucs.c/487:!
--stack trace--
0x01654E44: LocalizerImp::Resource::operator= (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x01657926: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x0165803C: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x0165A880: Localizer::ResLoadFolder (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
0x0162A8F4: ModInterface::InitLocalization (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
0x011594B2: stlp_std::basic_string<char,stlp_std::char_traits<char>,stlp_std::allocator<char> >::basic_string<char,stlp_std::char_traits<char>,stlp_std::allocator<char> > (C:\Program Files\THQ\Company of Heroes\STLPort.5.1.dll)
0x01159400: stlp_std::basic_string<wchar_t,stlp_std::char_traits<wchar_t>,stlp_std::allocator<wchar_t> >::compare (C:\Program Files\THQ\Company of Heroes\STLPort.5.1.dll)
0x0162B3F5: ModInterface::Load (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
0x0162B4FE: ModInterface::Mount (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
0x011512FA: stlp_std::__node_alloc::_M_deallocate (C:\Program Files\THQ\Company of Heroes\STLPort.5.1.dll)
0x0162BBC7: ModInterface::MountAll (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
Last edited by kevin; 27th Dec 09 at 7:46 AM.
Thanks dartborne, download is ok.
sorry to ask, how do i install this?
#95
Yeah, I also wonder that. It's a spotlight, but what does it do?
#97
Hi Dartborne, nice job you did with the new command tree, I hope
you will able to release the next version of your mod soon
PS : This link http://www.novaup.com/download/w61x48h029ojj
to the Beta 3.0 is no longer avaible
is the update ready for download???
R.I.P.(Requiescat in pacem) loran korn & MrScruff
Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)
There are currently 3 users browsing this thread. (0 members and 3 guests)