View Poll Results: What do you value most of "Europe at War"?

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53. You may not vote on this poll
  • supports the single player campaigns, adding new units and a more realistic weapon damages.

    33 62.26%
  • The cooperative missions style "joint Ops"

    14 26.42%
  • The new game modes: Infantry Combat, tank war, annihilate with POW...

    16 30.19%
  • Allows play in Europe and Africa in the same mod

    25 47.17%
  • The variety of units and abilities.

    29 54.72%
  • The funny and chaotic map "EaW: D-Day"

    7 13.21%
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Europe at War v6.1.7 Announced new front!

  1. #51
    I have a feeling it will come from the botb models, as there are already some units in this mod.

  2. #52
    Member Dartborne's Avatar
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    I hope that allow me to use this when ready.
    (I love, and I believe that all we are happy this great novelty)

  3. #53
    Hi! Thanks for the mod, I have only tried playing one game so far but already it seems to be pretty good. I do have one problem When I am playing the game there are several light blue boxes that appear instead of units, I think it's something to do with missing textures/skins (I came across something similar in Simcity 4). Playing as the allies, the howitzer unit, the machine gun posts, the captains and the radio operators all had a box representing the unit (there were other examples). Do you have any idea what I might have done wrong?

    Thanks again.

  4. #54
    Member Dartborne's Avatar
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    New axis comander tree.

    Defensive


  5. #55
    Member pojarsma's Avatar
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    I hope that allow me to use this when ready.
    (I love, and I believe that all we are happy this great novelty)
    Offcourse you can use them when they are finished offcourse

    The Jagdpanzer IV has been relesed for public use, use it
    Last edited by pojarsma; 26th Aug 09 at 12:38 PM.

  6. #56
    Member Gamerisin's Avatar
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    @Dartborne:I like the new doctrine,keep it up

  7. #57
    Member Dartborne's Avatar
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    Offcourse you can use them when they are finished offcourse

    The Jagdpanzer IV has been relesed for public use, use it
    Thank you!

  8. #58
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    The download link for the patch V2.1.2 is broken.

    Really wanty to try it??

    Pls. upload again or any patch version based on V2.1

    Thanks

  9. #59
    Member Dartborne's Avatar
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    Patch ready again.
    Last edited by Dartborne; 27th Aug 09 at 1:35 AM.

  10. #60
    I need help please.

    I keep getting blue boxes with the following while playing:

    'Missing RGM! - Let there be panic. - Consult warnings.log for answers'

    Any help would be appreciated.

  11. #61
    Member Gamerisin's Avatar
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    it means the RGM of a skin is not pointing in the right files,mmm...open the RGM of the unit that shows the blue box and try to modify it to the correct file.

  12. #62
    Member Angelic's Avatar
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    also search for small things in the RGM. since it mostley that what ure not excpecting
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  13. #63
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    I have test it very good skin but the sound is soft for the machine gun.

    Goog to have variety of gun sound but the mahcine gun sound is too soft not as good as the origianl ToV one. Otherwise all are very good.

  14. #64
    Member Dartborne's Avatar
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    solution for the crashes.
    Download this and replace your current files

  15. Modding Senior Member Company of Heroes Senior Member  #65
    Celéstial by heart Celution's Avatar
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    The Commander Tree looks very good, and I hope you'll allow me to use that icon onj the bottom-left. (Volksgrenadier behind sandbags).

  16. #66
    Member Dartborne's Avatar
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    That icon belongs to the @Xalibur's "blitzkrieg mod".

  17. Modding Senior Member Company of Heroes Senior Member  #67
    Celéstial by heart Celution's Avatar
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    Ah, oke.

  18. #68
    Member col.sanders's Avatar
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    Quote Originally Posted by raymondcylo
    I have test it very good skin but the sound is soft for the machine gun.

    Goog to have variety of gun sound but the mahcine gun sound is too soft not as good as the origianl ToV one. Otherwise all are very good.
    Yes I agree , as I may have mentioned before , your afrika korps sounds (most from botb?) were much better than the original coh sounds. It would be great if you would use the sounds you had in your afrika corps mod in this new version of EAW
    "Only happy people have nightmares, from overeating. For those who live a nightmare reality, sleep is a black hole, lost in time, like death." - Guy Sajer, The Forgotten Soldier

  19. #69
    Member Dartborne's Avatar
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    It's strange, but in "Afrika Korps" I use the sounds from "EaW", rather than the other way round, they should be the same.

    EaW(V1.1): Released on September, 2008.
    Afrika Korps(V1.1): Released on March, 2009.

  20. #70
    Member col.sanders's Avatar
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    When tiger shoots there is no sound

    Is there a particular reason why you removed the build trench ability from the luftwaffe squad? Seems as the only defensive structure builder unit of the PE , it would be helpful for the lufts to also build trenches just like you did in africa corps. Wehrmacht defensive doctrine has build trenches , so if the lufwaffe tactics is the PE version of defensive, would help out a lot of lufts can build trenches too

    And to make an example of the sound differences, in Africa Korps mod , the mg42, the flak 38 and the flak 88 all have different, 'heavier/more realistic' sounds, than what you would hear if you played regular coh , where their(regular coh) sounds a a bit more 'softer'. I am not the only one who has discovered that in europe at war, there arent the afrika corps firing sounds in EaW , but exactly the same sounds as in original coh

    Great job on the custom skins in EaW, they look realistic for 1944 period!

  21. #71
    Member Dartborne's Avatar
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    Thank you for your comment.

    -As I said before, EaW is previous to Afrika Korps, instead of removing the trenches to the luft, what I did was add it in the Afrika Korps.

    -The sound of the tiger ace disappeared with ToV, I suspect it is a bug of the 2.400-2.600 version, because in the original CoH nor hear the sound of the tiger ace(Normandy campaign)

  22. Modding Senior Member Company of Heroes Senior Member  #72
    Celéstial by heart Celution's Avatar
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    In my mod I made the SE doctrine from the Panzer Elite, some kind of defensive tactic.

  23. #73
    Member isvr1978's Avatar
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    hi DARTBORNE mod EaW 2.1 no play (error) ma game COH V/t 2.600 im the RASSIA

    i meild help no speek ENGLISH

    Celestial you mod Joint Operations good mod

  24. Modding Senior Member Company of Heroes Senior Member  #74
    Celéstial by heart Celution's Avatar
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    Joint Operations? I would wise i could make such good maps/.scar codes! Joint Operations is made by Mannerheim and Henry666, you might be confused because Henry666 and I have the same avatar. My mod is: Back to Basics: Battle of the Hedges.

  25. #75
    Member Dartborne's Avatar
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    New axis doctrine

    Blitzkrieg


  26. #76
    Moderator Darkbladecr's Avatar
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    very nice

  27. #77
    Member isvr1978's Avatar
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    hi dartborne help me error mod Europe at War 2.1
    RELICCOH started at 2009-09-21 11:51
    OS NT 6.0 (sp2.0) x86, 3581MB Physical Memory, 1958 Physical Available, 1942 Virtual Available
    RUN-OPTIONS -mod Europe_At_War
    WORKING-DIR C:\Program Files\THQ\Company of Heroes
    USER User

    11:51:32.33 2 Logical Processors detected
    11:51:32.33 Multithreading Enabled
    11:51:32.33 THREAD: Hyper-Threading Technology Processors are not detected.
    11:51:32.33 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
    11:51:32.33 XTHREAD: Main thread now used as XThread 0
    11:51:32.33 XTHREAD: Spawned thread on processor 1
    11:51:32.33 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
    11:51:32.33 GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language Russian
    11:51:32.38 MOD -- Mounting EAWDLC1, 1.0
    11:51:32.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\DLC1\Movies\'
    11:51:32.38 MOD -- Mounting EAWDLC2, 1.0
    11:51:32.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\DLC2\Movies\'
    11:51:32.38 MOD -- Mounting EAWDLC3, 1.0
    11:51:32.38 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\DLC3\Movies\'
    11:51:32.38 MOD -- Mounting EAWOps, 1.0
    11:51:32.38 MOD -- Mounting Europe_At_War, 1.0
    11:51:32.47 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\Engine\Movies\'
    11:51:32.47 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\User\Documents\My Games\Company of Heroes\WW2\Movies\'
    Failed to load Europe_At_War\Locale\Russian\NHC.English.ucs due to parsing error
    -- FATAL EXIT --
    localizerucs.c/487:!
    --stack trace--
    0x68904E44: LocalizerImp::Resource::operator= (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x68907926: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x6890803C: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x6890A880: Localizer::ResLoadFolder (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x6908A8F4: ModInterface::InitLocalization (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
    0x77339A26: HeapFree (C:\Windows\system32\kernel32.dll)

  28. #78
    Member Angelic's Avatar
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    I think its a UCS problem

  29. #79
    This is a great mod, the skins are really nice and the new units/build options make it more of a challenge and realistic. However, as mentioned above by Sanders, when the Tiger has no sound definately makes me crazy and plus it has a wild range of fire,too far than a Flak 88 can fire. I am hoping soon that there will be new camo/clothing/attire to the Axis forces as well. The only problem, is the errors and crashing are very often and my friends get the same problem. I hope in your update that these can be fixed or prevented.

  30. #80
    Member Beefy^'s Avatar
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    would be nice to get credit for the fix and my upload you linked btw datborne how is progress, are you almost finished because i cant wait
    regards
    dean
    Last edited by Beefy^; 27th Nov 09 at 1:41 PM. Reason: fixed typo's

  31. #81
    Member Dartborne's Avatar
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    I have a beta which can be downloaded, but is only avaliable in Spanish, if someone wants to translate it thank you.

    (I have not yet finished the credits, I hope not to bother them)

    Europe At War mod 3.0 BETA
    Last edited by Dartborne; 28th Nov 09 at 2:10 PM.

  32. #82
    Member ambrios's Avatar
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    Romania...the land of brave man
    Thx Dartborne u rock.i love this mod.
    in time of war ...peace it s dead

  33. #83
    is the bad donkey gone now?

  34. #84
    will there be an english update of this? i cant understand spanish.

  35. #85
    Member sweeten2213's Avatar
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    Hey Dart - I tried to respond to your PM but your box was full

    Let me know when u empty it and I'll send a PM
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  36. #86
    Member Dartborne's Avatar
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    OK, is already empty.

  37. #87
    Member Dartborne's Avatar
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    locale folder (english)

    instructions to change the locale folder

    Last edited by Dartborne; 27th Dec 09 at 5:40 AM.

  38. #88
    thanks dartborne, am downloading now ; )

  39. #89
    is the download site still operational?
    tried 3 times, and the halfway thru the download, the download stops, and the error "could not read from source" appears.

    Update - download link is down.
    "403 forbidden" error msg.
    Last edited by nasirkasmani; 26th Dec 09 at 9:00 AM.

  40. #90
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    Could somebody please tell how to install this as I have just tried and messed up my company of heroes,oops.
    Sorry if this is in the wrong section.
    Thanks
    This is the error that I get
    RELICCOH started at 2009-12-27 14:30
    OS NT 5.1 (sp3.0) x86, 3070MB Physical Memory, 2455 Physical Available, 1968 Virtual Available
    RUN-OPTIONS -mod Europe_At_War
    WORKING-DIR C:\Program Files\THQ\Company of Heroes
    USER scouser

    14:30:54.31 2 Logical Processors detected
    14:30:54.31 Multithreading Enabled
    14:30:54.31 THREAD: Hyper-Threading Technology Processors are not detected.
    14:30:54.31 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
    14:30:54.31 XTHREAD: Main thread now used as XThread 0
    14:30:54.31 XTHREAD: Spawned thread on processor 1
    14:30:54.31 MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
    14:30:54.31 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
    14:30:54.32 MOD -- Mounting EAWDLC1, 1.0
    14:30:54.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\DLC1\Movies\'
    14:30:54.32 MOD -- Mounting EAWDLC2, 1.0
    14:30:54.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\DLC2\Movies\'
    14:30:54.32 MOD -- Mounting EAWDLC3, 1.0
    14:30:54.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\DLC3\Movies\'
    14:30:54.32 MOD -- Mounting EAWOps, 1.0
    14:30:54.32 MOD -- Mounting Europe_At_War, 1.0
    14:30:54.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\Engine\Movies\'
    14:30:54.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\scouser\My Documents\My Games\Company of Heroes\WW2\Movies\'
    Failed to load Europe_At_War\Locale\English\EaW.English.ucs due to parsing error
    -- FATAL EXIT --
    localizerucs.c/487:!
    --stack trace--
    0x01654E44: LocalizerImp::Resource::operator= (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x01657926: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x0165803C: LocalizerImp::Resource::~Resource (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x0165A880: Localizer::ResLoadFolder (C:\Program Files\THQ\Company of Heroes\Localizer.dll)
    0x0162A8F4: ModInterface::InitLocalization (C:\Program Files\THQ\Company of Heroes\ModManager.dll)


    0x011594B2: stlp_std::basic_string<char,stlp_std::char_traits<char>,stlp_std::allocator<char> >::basic_string<char,stlp_std::char_traits<char>,stlp_std::allocator<char> > (C:\Program Files\THQ\Company of Heroes\STLPort.5.1.dll)
    0x01159400: stlp_std::basic_string<wchar_t,stlp_std::char_traits<wchar_t>,stlp_std::allocator<wchar_t> >::compare (C:\Program Files\THQ\Company of Heroes\STLPort.5.1.dll)

    0x0162B3F5: ModInterface::Load (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
    0x0162B4FE: ModInterface::Mount (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
    0x011512FA: stlp_std::__node_alloc::_M_deallocate (C:\Program Files\THQ\Company of Heroes\STLPort.5.1.dll)
    0x0162BBC7: ModInterface::MountAll (C:\Program Files\THQ\Company of Heroes\ModManager.dll)
    Last edited by kevin; 27th Dec 09 at 7:46 AM.

  41. #91
    Member Dartborne's Avatar
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    so I have uploaded again, try it

  42. #92
    Thanks dartborne, download is ok.
    sorry to ask, how do i install this?

  43. #93
    Member Dartborne's Avatar
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    new commander tree finished

    Luftwaffe


  44. #94
    Member huetti07's Avatar
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    nice, whats that in the upper right corner?

  45. Modding Senior Member Company of Heroes Senior Member  #95
    Celéstial by heart Celution's Avatar
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    Yeah, I also wonder that. It's a spotlight, but what does it do?

  46. #96
    Member Dartborne's Avatar
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    It is a focus of anti-aircraft surveillance

  47. Modding Senior Member Company of Heroes Senior Member  #97
    Celéstial by heart Celution's Avatar
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    Right, and what effect does it have?

  48. #98
    Hi Dartborne, nice job you did with the new command tree, I hope
    you will able to release the next version of your mod soon

    PS : This link http://www.novaup.com/download/w61x48h029ojj
    to the Beta 3.0 is no longer avaible

  49. #99
    Member Dartborne's Avatar
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    Has a great sight (100), more than any scout

  50. #100
    Member Gamerisin's Avatar
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    In my house(duh) proudly Mexico,Mexico City
    is the update ready for download???
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

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