View Poll Results: What do you value most of "Europe at War"?

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  • supports the single player campaigns, adding new units and a more realistic weapon damages.

    33 62.26%
  • The cooperative missions style "joint Ops"

    14 26.42%
  • The new game modes: Infantry Combat, tank war, annihilate with POW...

    16 30.19%
  • Allows play in Europe and Africa in the same mod

    25 47.17%
  • The variety of units and abilities.

    29 54.72%
  • The funny and chaotic map "EaW: D-Day"

    7 13.21%
Multiple Choice Poll.
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Europe at War v6.1.7 Announced new front!

  1. #601
    Member Rifle87654's Avatar
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    Oct 2010
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    Taipei, Taiwan
    @blackbishop
    What about the AI error?

  2. #602
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    new ability for the luftwaffe:
    Medical ju-52

    For this I used the Ju52 model corrected by the community and reskinned by VanAdrian

  3. #603
    Nice work. I'm presuming from the medics that spawn its a healing/revive point?

  4. #604
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    I think soon you can check it...

  5. #605
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    May 8th World War II ended in Europe... to commemorate this day we have a new patch

    Europe At War v6.1.5

    -=Changelog=-

    --==v6.1.5==--

    -Added a new ability "medical ju52" to luftwaffe
    -Added a new ability "Stuka dive bombing" to Tiger Ace
    -Fixed the missing gun sound (Tiger Ace)
    -Added Churchill Mk VII/95mm to armored truck (royal engineers)
    -New win condition "Infantry Combat"
    -New weapons models:
    M1919A6
    MG34
    MG42
    -New vehicles models:
    leIG 18/75mm
    fixed m1A1 75mm howitzer
    panzerwerffer42
    sturmtiger
    -M12 trenchgun damage reduced
    -Added new unit "fallschirmjaeger pioneers" to german glider Dfs230
    -Changed the aircraft bomb explosions
    -Added naval artillery to the map "EaW: D-day"
    -Increased hull and coaxial mg's damage
    -Increased PE starting resorces(+100 MP, +15 fuel)
    -Increased recharge time of the paradrop abilities
    -Reduced cost of the glider abilities
    -Reduced cost of the PG size squad upgrade
    Last edited by Dartborne; 10th May 12 at 3:34 AM.

  6. #606
    Member TheVole's Avatar
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    Jun 2010
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    Places You Should Not Know
    Orgasmic!

  7. #607
    Member []inveigle[]'s Avatar
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    Oct 2004
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    Taking a walk down Heaven St.
    Thank you for all your hard work.

  8. #608
    Member Pajeu's Avatar
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    Aug 2011
    Location
    St-Petersbourg
    Hi, good people!
    At first, thank you a ton for this marvellous mod!
    The link above doesn't work...
    P.

  9. #609
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    link fixed

  10. #610
    Member seb4771's Avatar
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    Nov 2009
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    FRANCE
    Ok,

    same as 6.1.4 for me, 6.1.5 most bug (no textures, just big "rose" case for object) + erreur execution fatale.
    6.1.2 is the last stable version for me
    No problem with another mods (Blitz, nhctov, grandesp).

    After NEW compléte installation, it's ok with 6.1.5 version (just 2 .usc under /french/ directory)

    But 6.1.5 have more missing text for me
    Last edited by seb4771; 11th May 12 at 9:03 AM.

  11. #611
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    don't understand how these errors occur, if you install 6.1 and then 6.1.5 (on the same path/directory CoH)

  12. #612
    Member XAMOT's Avatar
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    Oct 2006
    Location
    Nova Scotia, Canada
    Hey great Update Dartborne seems to be working fine here now that the Howitzer bug is fixed. The only thing I have noticed was in the last version as well, just forgot about it. When you equip an Mg34/42 with PE 3 or 4 man squad Grenadiers the MG does not have animation, just runs around with hands, then equip something else and he does the stand up dummy routine.
    Well....! it was grape juice!!

  13. #613
    Member Squab66's Avatar
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    May 2010
    Location
    Withernwick you know that place you've never heard of
    ah infantry only and more airborne stuff favorite mod so far keep up the good work (any plans to add soviets in a future version)
    I lost the game guys

  14. #614
    Nice mod ,and nice work ,thank you for this ,I love it

  15. #615
    Member saukopf's Avatar
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    Jul 2010
    Location
    Harbin China
    Hi seb4711:

    I found both of the files are too old, the french is 20120124, and the english is 20120128, while in th english folder, the latest ucs file is 20120508……so you'd better delete the ucs files in the french folder, and copy the latest english ucs file in it
    China United Airline civil aircraft maintenance man

  16. #616
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    @XAMOT , maybe that will happen when playing a saved game

    Pgrenadiers with lmg's


  17. #617
    Member NL123's Avatar
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    Nov 2011
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    Jerusalem,Israel
    nice pic...is for next upadte?
    in fact:if there not gonna be terroriests on earth, the world be more peaceful in 40% you know that?
    LOLOLOLOL HAHAHA

  18. #618
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    its a demonstration that there is no bug in the infantry when they have mg42/34

  19. #619
    Member LloydyBoy's Avatar
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    Feb 2009
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    In my Firefly shooting at Panzer IVs
    not sure if there is a bug with the Shermans, but what is the point buying a M4A3 76mm Sherman because when you upgrade the Regular M4 Shermans have the 76mm anyway

  20. #620
    Member seb4771's Avatar
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    Nov 2009
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    FRANCE
    It's ok for me with last Eaw.English.ucs under /French/ Dir and renaming to EaW.French.ucs.

    24h testing, no new bugs or missing text for me, just find 1 missing text and 1 bug.


    Edit 2:

    - Found just 1 another missing text.


    Shot at 2012-05-11

    - Found 1 (big) bug with british sapper + restore/repairing option, Comet tank doesn't restored (others tank/véhicules is ok):


    Shot at 2012-05-11
    Last edited by seb4771; 12th May 12 at 11:44 AM.

  21. #621
    Member TheVole's Avatar
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    Places You Should Not Know
    The 76sherman is meant for anti infantry and light vehicles, where ad the easy 8 is better at taking on heavyer tanks at the loss of anti infantry attack.

  22. #622
    Member Zupadupadude's Avatar
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    Holland
    Quote Originally Posted by LloydyBoy View Post
    not sure if there is a bug with the Shermans, but what is the point buying a M4A3 76mm Sherman because when you upgrade the Regular M4 Shermans have the 76mm anyway
    I'm pretty sure that's a bug.

    And btw, that the 76mm sherman is good against only light vehicles is bullcrap. Why do you think they decided to upgun it? To go up against heavy tanks ofcourse.

  23. #623
    Member LloydyBoy's Avatar
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    Feb 2009
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    In my Firefly shooting at Panzer IVs
    Thats not what i mean, i mean you have a 75mm Sherman, good for light vehicles and infantry, research the M1AC 76mm and you unlock the Easy 8 Sherman and the Regular 75mm Sherman Upguns to a 76mm... now you have 2 Shermans which have 76mm and one costs more than the other... why bother purchasing the Easy 8 when you could just use the Regular Sherman which is upguned to a 76mm so it does more or less the same damage

    buying the Easy 8 would just be a waste of Fuel and Manpower whereas the Upgunned Sherman is still the same price

  24. #624
    Member Zupadupadude's Avatar
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    Holland
    Quote Originally Posted by LloydyBoy View Post
    Thats not what i mean, i mean you have a 75mm Sherman, good for light vehicles and infantry, research the M1AC 76mm and you unlock the Easy 8 Sherman and the Regular 75mm Sherman Upguns to a 76mm... now you have 2 Shermans which have 76mm and one costs more than the other... why bother purchasing the Easy 8 when you could just use the Regular Sherman which is upguned to a 76mm so it does more or less the same damage

    buying the Easy 8 would just be a waste of Fuel and Manpower whereas the Upgunned Sherman is still the same price
    Yeah, yeah I know, I corrected myself.

    Btw the Easy Eight is better than the regular 76mm. I believe it could go faster.

  25. #625
    Member
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    Dec 2011
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    Texas
    hey guys, I just downloaded a the mod. My friend and I both downloaded 6.1, installed it in our steam directories and then installed 6.1.5 in the same place. We went to play online and it loaded but right as the game started we got the FATAL AI error and our single engineer unit was a blue box lol. Any suggestions? I read the error was because of high troop numbers but we only had one unit.

  26. #626
    Member Spartan-077's Avatar
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    Dec 2010
    Location
    Canada
    Just another thing, I dunno if it's just me but for the British guys, the Assault Troopers "Art Folder" is missing.. (I recently patched mine to 6.1.5) or did I miss a download of some sort? Can someone upload the "Art.SGA" for me please??
    Dawn Of War 40K: Soulstorm Starcraft 1 Unit Mod.
    PM me if there are custom units for the 8 defaults units that you would like me to add into the mod :)

  27. #627
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    you ought to install the patch in the "company of Heroes" folder , make no mistake or this errors appear
    If the error persists, delete all mod files and reinstall EaW
    Last edited by Dartborne; 12th May 12 at 1:08 PM.

  28. #628
    Member XAMOT's Avatar
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    Oct 2006
    Location
    Nova Scotia, Canada
    Oh this is really a great addition Dartborne, top class. Here a couple of requests, I hope you would consider them, and one negative thing I noticed in games.

    1) the annoying thing is the amount of "manpower" decreases considerably as you play. The more you capture and build the further down goes your resources in manpower. The Fuel and Ammo Do Not go down. Can this be fixed? Or maybe have some sort of system where you could boost Manpower thru the building of Operation Points or maybe thru a Trade. So you have Trucks that you can build and allow you to turn in 500 Fuel for 1000 Manpower, or something similar.

    Like To See

    1) How about the Panzerkampfwagen II for Early German Tank to help out against Infantry, Stuarts and armored Cars.
    2) There are quite a few "Stumpies" around, both Halftrack and Armored Car versions, love to see some of these.
    3) The Engineer Halftrack should be able to carry squads of Engineers or Pioneers
    4) Maybe the new Chaffee and an M36 Jackson for Americans to go toe to toe with German Armor

    LOve your Mod always have, keep up the good work.

    ----------
    Last edited by XAMOT; 12th May 12 at 1:19 PM. Reason: Double Dipped, not sure why or how

  29. #629
    Hello!

    After returning to COH after a long break I ran across you mod and after some quick games I really like it! Excellent work and thank you for the effort!

    If I may just ask one question, I downloaded the mod through Desura and as far as I can tell is it version 6.1.4
    Is there any way to patch to 6.1.5 or should I wait until Desure decides an update is needed?

    Thanks! Keep up the great work!

  30. #630
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    you only need 6.1+6.1.5

    @XAMOT . I haven't noticed that reduction of resources you mentioned.

  31. #631
    Member ChickenNuggets's Avatar
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    Mar 2011
    Location
    Your closet
    I think he just means upkeep which is not something new but from vCOH

  32. #632
    Thanks for the answer!

    Just to clarify, should I remove the Desura version and just install standalone 6.1 and 6.1.5 then?

  33. #633
    Member Dartborne's Avatar
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    Alcoy, Spain.
    yes, to avoid errors is better so

  34. #634
    Member seb4771's Avatar
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    Nov 2009
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    FRANCE
    Dartbone: new fixed patch release (for missing text & comet repair bug ) ?

    And 1 question : how to fix missing text under game ?

  35. #635
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    this week I will release a hotfix update to correct some mistakes like that.

    -It's for your language? an option is to translate yourself the .UCS file to french to have it completed, or another option is to copy the file "EAW.english.ucs", paste it into your folder "french" and delete the file "EAW.french.ucs"

    -"comet repair bug"?
    Last edited by Dartborne; 15th May 12 at 4:47 PM.

  36. #636
    Hi Dartborne,

    Absolutely love your mod, started playing it about 2 years ago and it renewed my love of CoH. One issue that I am having is that I keep getting fatal AI errors when skirmishes last more than 45 minutes or so. The console says "AI-ERROR-Player 1003 AITactic AIAbilityTactic failed to call tactic demand function Tactic Demand_Indirect".

    Any suggestions on how to fix this?

    Thanks in advance!

    EDIT: Using 6.1 with the 6.1.5 update.
    Last edited by Malt Liquor; 15th May 12 at 10:56 PM.

  37. #637
    Member seb4771's Avatar
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    FRANCE
    Dartbone: Look my last post with 2 Screens (1 for missing text, 1 for comet repair bug)

    I'm using your last English.ucs under French Directory because find most "$Nokey" with French.ucs, with this last English.ucs i found 1 missing text.

    I explain the comet repair bug : if my comet tank is out, my pionneer (with restore option) doesn't restore my tank, just "Comet Tank", another tanks is ok for full restore+repair.

  38. #638
    Member Dartborne's Avatar
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    Alcoy, Spain.
    @Malt liquor: to find that error AI need to know that unit caused it, or send me the warning.log/ai.log.
    @seb: I have reviewed the comet and this right can be repaired and generates a new comet. missing text fixed

  39. #639
    I've been enjoying the new version but I've noticed a couple of issues I don't think anyone else has mentioned. My US engineers (Infantry doc) were unable to repair damaged AT guns that I had built. Also, the 38 (t) flakpanzer doesn't seem to do anything in its 'set up' position. Is it meant to only fire at aircraft in this mode? It doesn't shoot at ground targets and it didn't seem to fire at aircraft (unless it has a very short range).

    An oddity I've seen (to be fair this is also the case with other mods) is that cloaked AT guns don't always shoot at certain vehicles and tanks. I'm sure I've seen them ignoring Hetzers for example. Possibly a problem with CoH itself though.

    Hope this helps!

  40. #640
    This is the last line that showed up in my warnings.log:

    Warning: binding repeat_2(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]

  41. #641
    @Malt Liquor
    Check you ailog.txt and scarlog.txt in the LogFiles folder that have the datetime when the error happened. You won't find anything at the warnings.log in this case.

  42. #642
    Member Jagdpanther's Avatar
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    Dec 2008
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    Berlin
    @Malt Liquor
    It's only a warning you show us here. You can ignore this. The rest is like blackbishop said.

  43. #643
    Member Dartborne's Avatar
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    Apr 2009
    Location
    Alcoy, Spain.
    version 6.1.5 with bug fixes, apologies for any inconvenience

    Europe At War v6.1.5 hotfix patch

    -=Changelog=-

    --==v6.1.5==--

    -Now the panzer elite AI call "Fallschirmjagers SS"
    -Now the british AI call the "red devils"
    -Now the british AI build the light support truck
    -Fixed surrender script for multiplayer (thanks to @berse2212)
    -Added "victor target" to USA, Werhmacht and Panzer elite
    -Now the hmg's can prepair ambushes on green cover
    -fixed LeIG 18 wrecked skin
    -moved jagdpanzer IV L/48 to assault armory
    -fixed panzerwerffer42 weapon

    -Added a new ability "medical ju52" to luftwaffe
    -Added a new ability "Stuka dive bombing" to Tiger Ace
    -Fixed the missing gun sound (Tiger Ace)
    -Added Churchill Mk VII/95mm to armored truck (royal engineers)
    -New win condition "Infantry Combat"
    -New weapons models:
    M1919A6
    MG34
    MG42
    -New vehicle models:
    leIG 18/75mm
    fixed m1A1 75mm howitzer
    panzerwerffer42
    sturmtiger
    -M12 trenchgun damage reduced
    -Added new unit "fallschirmjaeger pioneers" to german glider Dfs230
    -Changed the aircraft bomb explosions
    -Added naval artillery to the map "EaW: D-day"
    -Increased hull and coaxial mg's damage
    -Increased PE starting resorces(+100 MP, +15 fuel)
    -Increased recharge time of the paradrop abilities
    -Reduced cost of the glider abilities
    -Reduced cost of the PG size squad upgrade
    Last edited by Dartborne; 19th May 12 at 11:24 AM.

  44. #644
    Member []inveigle[]'s Avatar
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    Taking a walk down Heaven St.
    Thank you

  45. #645
    Member seb4771's Avatar
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    Nov 2009
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    FRANCE
    Cheating Just for re-testing faster the "comet restore" bug.

    For the map, i'm playing skirmish only and just using Eastern front + Blitzkrieg maps under others mods i'm playing (grandeSP doesn't have any update ).
    But possible it's "map bug" with your mod, i test another map with comet tank next time i'm playing.

  46. #646
    Member DrCh's Avatar
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    Apr 2011
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    Russia, Northwest federal district
    Dartborne, Why you insert advertizing into patch? It isn't so good.
    Some can't establish thus updating. Algunos no pueden establecer así la renovación. Why to you not to make for the Mod Launcher updating? Por qué no hacerle para la renovación Mod Launcher?

    Dartborne, you couldn't include in mod-and Realistic Skin Pack 6.1 structure?




    historical flags
    Last edited by DrCh; 19th May 12 at 10:09 PM.

  47. #647
    Member Dartborne's Avatar
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    Alcoy, Spain.
    Advertising? Where?

  48. #648
    Member DrCh's Avatar
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    Russia, Northwest federal district
    Quote Originally Posted by Dartborne View Post
    Advertising? Where?
    installer
    -------------------------

    too strong airstrike too strong blow, there is no balance

  49. #649
    Member Dartborne's Avatar
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    Apr 2009
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    Alcoy, Spain.
    -not advertising, are video presentations and links to our websites


    -Have you taken a look at the heavy air strike from the Luftwaffe?, if you build anti-aircraft guns this can be avoided

  50. #650
    Member seb4771's Avatar
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    Nov 2009
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    FRANCE
    arg, comet tank restoration doesn't fixed for me, tested with COH maps

    Pioneer option doesn't find any "object"... ok with others tanks.

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