This tutorial assumes that you know nothing, but play online sometimes.
This tutorial will show you how to get a model into the Object Editor, and save your work, then re-open it again.
Step One:
Download http://208.49.84.50/buggo/dcmodtools1-2.zip and Install dc_mod_tools version 1.20
(let it decide where to go, change nothing).
Step Two:
Download http://www.mediafire.com/file/djtzqo...port_Tools.zip Mudflaps_Blender_Export_Tools, and save it to your desktop.
Then use a zip program like winzip to unzip it to your desktop.
Leave this alone for now, and go to step three.
Step Three:
Browse your way to the *THQ* folder located in your *program files* folder.
Inside you should see all your THQ games, like *Dawn of War* and *Dawn of War - Dark Crusade* etc.....
We will NEVER use the *Dawn of War* folder for anything! just forget its there for now..
Go into the *Dawn of War - Dark Crusade* folder.
You will see some folders called *Badges*, *Banners*, *Bug Report*, *DXP2* etc....
The only one we are concerned with is the *ModTools* folder.
Step Four:
Go into your *ModTools* folder.
Inside you should see a folder named *DataGeneric*
Go into *Data Generic*
Inside you should see 4 folders, *DXP2*, *Engine*, *My_Mod*, and *W40K*.
The only one we are concerned with is the *My_Mod* folder.
Leave this alone for now, and go back out of *DataGeneric* to *ModTools*.
Step Five:
Find the Modpackager application :size 1304 kb, located in *ModTools*
Doubleleftclick it.
When it opens you should see a grey screen, that is normal.
You should see FILE and HELP buttons.
click on the FILE button.
then click on OPEN. when it opens
Navigate your browser to the *THQ* folder, then go into the *Dawn of War - Dark Crusade* folder, then go into *DXP2* folder, then select the DXP2Data-Whm-High.sga file and hit OPEN.
Dont worry it wont hurt anything.
Now Modpackager will have a white screen rather then grey with a [+] and a red triangle, and a file name sitting there, dont touch it, just look above it and press ARCHIVE. then press EXTRACT ARCHIVE.
You will get a message window asking you where to EXTRACT too.
Navigate your browser again, to the *THQ* folder, then *Dawn of War - Dark Crusade*, then *DXP2*
Once you have *DXP2* selected, press the OK button. Dont go into any folders inside *DXP2*.
Now wait until it's finnished, it could take a while. When its done, it will let you know.
click ok when its done.
close Modpackager
Step Six:
Open Modpackager again located in *ModTools* folder.
Navigate your browser to the *THQ* folder, then go into the *Dawn of War - Dark Crusade* folder, then go into *W40K* folder, then select the W40kData-Whm-High.sga file and hit OPEN.
Modpackager will have a white screen rather then grey with a [+] and a red triangle, and a file name sitting there, dont touch it, just look above it and press ARCHIVE.
Then press EXTRACT ARCHIVE.
You will get a message window asking you where to EXTRACT too again.
Navigate your browser again, to the *THQ* folder, then *Dawn of War - Dark Crusade*, then *W40K*
Once you have *W40K* selected, press the OK button. Dont go into any folders inside *W40K*.
Now wait until it's finnished, it could take a while. When its done, it will let you know.
click ok when its done.
close Modpackager
Step Seven:
This is the easy part,
Go to your *THQ* folder, then into *Dawn of War - Dark Crusade* folder, then into *W40K* folder.
You will see a *art* folder, select it and copy it with ctrl-c, Now its saved on your clipboard.
Navigate back out of the *W40K* folder to the *Dawn of War - Dark Crusade* folder.
Go INTO the *ModTools* folder, then into the *DataGeneric* folder, then into the *My_Mod* folder.
PASTE your *art* folder here. ctrl-v
This will take a while...
Step Eight:
This is even easier then the last,
Go to your *THQ* folder, then into *Dawn of War - Dark Crusade* folder, then into *DXP2* folder.
You will see a *art* folder, select it and copy it with ctrl-c, Now its saved on your clipboard.
Navigate back out of the *DXP2* folder to the *Dawn of War - Dark Crusade* folder.
Go INTO the *ModTools* folder, then into the *DataGeneric* folder, then into the *My_Mod* folder.
PASTE your *art* folder here. ctrl-v
You might be asked to overwrite some folders, press YES-TO-ALL if it does.
This will take a while...
Step Nine:
Go to your desktop to Mudflaps-Tools folder, find the Mudflaps_whm_to_sgm_converter application inside, and click it.
When it opens it will ask you for a .whm file
Navigate your browser to YEP YOU GUESSED IT, the *ModTools* folder
then into *DataGeneric*
then into *My_Mod*
then into *art*
then into *ebps*
then into *races*
then into *space_marines*
then into *troops*
find the space_marine.WHM file and press Open.
You will get a new message window, asking you where to EXTRACT your new file too! And the best place I can think of is right where we got it from.
Navigate your browser to the *ModTools* folder again
then to *DataGeneric*
then to *My_Mod*
then to *art*
then to *ebps*
then to *races*
then to *space_marines*
then to *troops*
once you get inside the *troops* folder you will need to give your new file a name
name it "space_marine" without the quote's and press Open or Ok
it will add the .sgm for you to the end of the name.
make sure you dont use CAPS or anything when you name the file, it has to be the same name as your space_marine.WHM
When its done, and it could take a while, you should have a file called space_marine.sgm inside your *troops* folder. Grats!! your almost there!!
Step 10:
Go to your *ModTools* folder and select the Object Editor application size: 5568 kbs.
and Open the OE
You will see two buttons in the top left corner, NEW and OPEN.
Press NEW
Navigate to your *ModTools* folder
then to *DataGeneric*
then to *My_Mod*
then to *art*
then to *ebps*
then to *races*
then to *space_marines*
then to *troops*
Click on your space_marine.sgm file
Now you are seeing something!!! but dont touch anything yet....
Click the SAVE button.
close the Object Editor.
Step 11:
Open the Object Editor again
This time press the OPEN button, Not the NEW button.
Navigate to your *ModTools* folder
then to *DataGeneric*
then to *My_Mod*
then to *art*
then to *ebps*
then to *races*
then to *space_marines*
then to *troops*
click on your space_marine.EBP file. (note: the .EBP was made when you saved.)
There he is again! If you do anything to him, just hit save before you exit the OE.
Step 12: optional.
If you want to see your changes in game just use the Mudflaps-Tools to make your .sgm and .ebp into a .WHM and .WHE file, and drop those new files into your
*THQ*-*Dawn of War - Dark Crusade*-*My_Mod* folder
start the game up
go to GAME MANAGER and select *My_Mod* in the list.
say yes to the prompt, it will restart the game so be patient.
play a skirmish etc...
So I hope this helps people get it all started, I wish someone would have done this tutorial already but that is how it goes sometimes..
Peaceout!





