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COH New Models. British Models Package!![24/01/10]

  1. #201
    Member pojarsma's Avatar
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    I have problems keeping >1 and <1 apart

  2. #202
    Member sweeten2213's Avatar
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    Glad you people make sugestions
    Suggestions? - I could give you a list
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
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  3. #203
    Member Angelic's Avatar
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    I didn't add too much details for the sake of performance and I don't think that you'll notice this when it's moving and throwing it's load on your Sherman.
    Hmm totally true Freewar yea maybe its better this way
    but still some people are gona take screenshots and than maybe its better to look like the p47 ( with more details )

    pojarsma any chance you'll model this? http://ww2drawings.jexiste.fr/Files/...dCars/M-39.htm
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  4. #204
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    Imho it doesn't even have a normal map, so I'm quite sure it'll have an COH typical amount of Detail.

  5. #205
    Member pojarsma's Avatar
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    Suggestions? - I could give you a list
    Bring it on no sherman versions as @130th pnz already have done some really nice ones.

    pojarsma any chance you'll model this? http://ww2drawings.jexiste.fr/Files...edCars/M-39.htm
    it have 3 wheels so no hope for mixing.

  6. Modding Senior Member Company of Heroes Senior Member  #206
    Celéstial by heart Celution's Avatar
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    @pojarsma: you could use the M8 Greyhound's wheels for it...

  7. #207
    Member pojarsma's Avatar
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    @pojarsma: you could use the M8 Greyhound's wheels for it...
    didn't think about it, unfortunatley it's only side blueprint...

  8. #208
    Bring it on no sherman versions as @130th pnz already have done some really nice ones.
    Well if you put it like that....
    M15-40mmBofors+2 50cal

    M15


    M3 with 105mm or 75mm?

    M3 variants



    Possible vehicles


  9. #209
    Banned georider's Avatar
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    I vote on halftrack variation, the sdkf 10 with aa gun is difficult , perhaps a blitz with the ostwind gun will be better , but if we started the wishing list it will never ends

  10. #210
    I forgot...Centaur twin 20mm

    Centaur


  11. #211
    Actually the M15 CGMC (Combination Gun Motor Carriage) has a 37mm and twin .50cal guns. It's awesome that you're making one, as they were paired up with M16 MGMC half-tracks (The one in CoH) to form Automatic Weapons Sections in the anti-aircraft artillery platoons. Seeing M16 MGMCs on their own was not a common sight.

    The M3 half-track you have there is an M3A1 75mm GMC. At first they were used by the Tank Destroyer Battalions, but as the M10 arrived they were given to the Infantry Regiments for use in their Cannon Platoons (And these were eventually replaced by towed M3 105mm guns, and the M3A1's were phased out). The most common use of that vehicle from D-Day onwards was in the Heavy Platoon of a British Armoured Car Squadron. They paired up 2 of them along with a Daimler Dingo for the platoon commander, for providing fire support for the armoured car platoons.

    By the way, Centaur AA tanks didn't see combat. They were all withdrawn, and only the Crusader AA tanks were used in Normandy (And even they were eventually withdrawn after awhile, as the Luftwaffe wasn't seen as a threat anymore) to protect the Armoured Regiments.

  12. #212
    Member Angelic's Avatar
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    it have 3 wheels so no hope for mixing.
    How do you mean?

  13. #213
    Member sweeten2213's Avatar
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    Figured I'd make a little request here :

    M20 scout car - http://en.wikipedia.org/wiki/File:M2..._Vehicle_1.JPG

    And a link to a hobby site with different angles : http://www.badcataviation.com/m20arutcar1h.html

    Basically an M8 without the turret

    Brits -

    Daimler Dingo Scout Car :

    http://en.wikipedia.org/wiki/Daimler_Dingo

    And Crusader III AA MkI or MkIII

    MkI

    From the Axis side of things, I would love to see :

    Nashorn : http://en.wikipedia.org/wiki/File:Na...n.0007wakh.jpg

    I believe it's in one of Widows Pics, as well

    And the afore mentioned Wespe : http://en.wikipedia.org/wiki/File:SdKfz124.jpg

    Of course that's in addition to the :

    Sdkfz 250 9
    Panzer 38(t)
    Sturmpanzer IV brumbar
    Maultier Panzerwerfer 42
    M36 Jackson
    Stuart M8

    you already have listed (which would all see their way into my mod immediately )
    Last edited by sweeten2213; 7th Sep 09 at 2:56 AM.

  14. Company of Heroes Senior Member  #214
    Moderator Lethal Dosage's Avatar
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    In the back of my mind.
    Good to see the Comet model coming along, and i'm glad Freewar's Ju-87 is getting some attention.

    I too was looking forward to the Sdkfz251/9 getting ingame, but i don't know how you'd go about adding the visible crew in.

    I personally would also like to see a Sdkfz 7 (or Sdkfz 9 or Sdkfz 10) with a 20mm Flak30 or Flak38 mounted. As for specifically which chassis, i'd say it'd be best to use the one sharing the Sdkfz251/1's running gear, i just can't remember which vehicle that was.

  15. #215
    Quote Originally Posted by sweeten2213
    Brits -

    Daimler Dingo Scout Car :
    130th Panzer made one in Sketch-Up, though he needs help with getting it exported and finished in the OE.



    Quote Originally Posted by Lethal Dosage
    I too was looking forward to the Sdkfz251/9 getting ingame, but i don't know how you'd go about adding the visible crew in.

    I personally would also like to see a Sdkfz 7 (or Sdkfz 9 or Sdkfz 10) with a 20mm Flak30 or Flak38 mounted. As for specifically which chassis, i'd say it'd be best to use the one sharing the Sdkfz251/1's running gear, i just can't remember which vehicle that was.
    For the SdKfz 251/9 you can place a tarp over the top, which will hide the gun crew.

    The SdKfz 251 was an armoured version of the SdKfz 11. But I've never seen an SdKfz 11 that mounted a FlaK38, they were almost always used for towing guns.

  16. #216
    Member pojarsma's Avatar
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    Wip
    it is a copy and paste job.
    So no tears will drop if bad comments come

    Spoiler




    Shotgun Wip

    Last edited by pojarsma; 8th Sep 09 at 9:19 AM.

  17. #217
    Member 130Th Panzer's Avatar
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    130th Panzer made one in Sketch-Up, though he needs help with getting it exported and finished in the OE.
    Yeah i made one and its still waiting to get ingame.

  18. #218
    Member Angelic's Avatar
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    Pojarsma do you fot those models from Coh? if thats true could you export the Halftrack ( Axis ) because id like to modify that one

  19. #219
    Member Baracus's Avatar
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    Great work, everything is looking nice and very nice to see new models coming into the mods now.

    I was wondering if the panzer2 and 3 were thought about. There were plenty of them early on in the war. Also the PAk and AT guns, making distinguishable models of them for them for all the different bores?

  20. #220
    Do you know how long I have wanted a JPIV skin? This is great.

    Only one question though since I haven't tried it, does it include an L/70 variant skin (has an extra big ass turret basically)?

    I think if you made it like how I read you did the skirts but as a gun upgrade like how the puma has 50mm cannon upgrade that would be awesome!

  21. #221
    Member pojarsma's Avatar
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    Only one question though since I haven't tried it, does it include an L/70 variant skin (has an extra big ass turret basically)?
    At the moment, no

  22. Modding Senior Member Company of Heroes Senior Member  #222
    Celéstial by heart Celution's Avatar
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    Could you make a Sd.Kfz. 251/22? I would love to see such a vehicle ingame.

  23. #223
    Member pojarsma's Avatar
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    Could you make a Sd.Kfz. 251/22? I would love to see such a vehicle ingame.
    This has already been suggested and Scruff made that one so I will not make it.

    Sturmpanzer IV update

    Last edited by pojarsma; 9th Sep 09 at 8:09 AM.

  24. #224
    Now that's very sweet and accurate! great stuff! Can you add spare wheels at the/track links at the front?

  25. #225
    Member pojarsma's Avatar
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    Thank you now then

    Spoiler


  26. Modding Senior Member Company of Heroes Senior Member  #226
    Celéstial by heart Celution's Avatar
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    Wow, that Brümmbar looks awesome!

  27. #227
    I was thinking more along these lines ;P

  28. #228
    Member pojarsma's Avatar
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    well I think it's hard to model bushes but maybe we could make some mix between a WB bush and the tank.

  29. #229
    Sorry, what I meant the track links on the nose front and top lol. Not the bushes

  30. #230
    Member pojarsma's Avatar
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    Proberly final model.

    Tracks down at front unfortunately don't look good.

    It have 619 faces if anyone is wondering.

    Spoiler


  31. #231
    Member 130Th Panzer's Avatar
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    you should make those pieces in other direction.

    Spoiler


  32. #232
    Member pojarsma's Avatar
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    aaah thank you

  33. #233
    Banned georider's Avatar
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    I decided to end this so I delete my post .
    I like to thank the administrator for his advice.
    Last edited by georider; 9th Sep 09 at 1:59 PM.

  34. #234
    Banned GnigruG's Avatar
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    I watched the Brummbar model closely and I think you didn't get the proportions right. Look at the pictures on the right

    plans

    and you'll see the difference, especially on the frontal plate.

  35. #235
    Banned georider's Avatar
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    Since my latest work on a custom 3d model for EF I have discovered that the most important part of the model is the UV map. The best way, even though I don't have exclusive knowledge on it , is that The UV must have many areas intact . Perhaps my English doesn't help you to understand my thoughts I'll try to explain it.

    1,2,3,4,5 parts intact , then tracks then rest of the parts. Maybe I'm wrong about it but these is an old technique I use to use on RTW models.
    also it is better for the 3d model maker to include different colors in UVmap to help the 2d skin maker.
    As I said , these conclusions may be wrong ,and I'm willing to listen any thoughts .
    Thanks again, Awesome work on these 3d projects. Also a small question about jagdpanzer IV , any news about side shields?
    Last edited by georider; 9th Sep 09 at 2:39 PM.

  36. #236
    The 2nd page on the topic about 1/3 down the page there was side skirts jagdpanzer IV, so I think it is included in the download link, as long as that is what you mean with "side shields".

    http://forums.relicnews.com/showpost...7&postcount=62

  37. #237
    Member pojarsma's Avatar
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    M 36 Jackson Wip.

    Size comparation

    Spoiler



    Spoiler


    Spoiler


    Spoiler

    Last edited by pojarsma; 10th Sep 09 at 7:04 AM.

  38. Modding Senior Member Company of Heroes Senior Member  #238
    Celéstial by heart Celution's Avatar
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    Looks very good mate!

  39. #239
    Member pojarsma's Avatar
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    This picture shows that the turret thing don't go from side to side,it is a small space...
    Last edited by pojarsma; 10th Sep 09 at 8:59 AM.

  40. #240
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    They go from side to side, but on this model there is an additional wood blanket:

  41. #241
    Member Gamerisin's Avatar
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    the Jackson is very cool.
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  42. #242
    Banned GnigruG's Avatar
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    This picture shows that the turret thing don't go from side to side,it is a small space...


    They go from side to side, but on this model there is an additional wood blanket:
    ^this

    Anyway, it's just a toy, don't rely on a plastic models pictures too much cos' the kits are often flawed.
    To make a really accurate model you need something more than a few random photos.
    And the plans I posted are the most accurate thing I could find.

  43. Modding Senior Member Company of Heroes Senior Member  #243
    Celéstial by heart Celution's Avatar
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    The models are not flawed (hehe, I got to defend my profession), but as you can see on pojarsma's picture, the metal thing sticking out is an welded thing, which does not belong to the original design, but was probably added by the "crew" in the field, so they could climb easier on the superstructure, or for the attachement of the Armour Skirts. If you remove that part with your mind it is like the blueprints GnigruG gave.

  44. #244
    This is what you can expect in less than 24 hours:


    Thanks to Sturmhaubitze for the advice. Skirts included and firing animation fixed.

  45. #245
    Sweet! Was waiting for that to...try some stuff out
    R.I.P MrScruff-A very talented and valued friend who is sorely missed

  46. #246
    Member Gamerisin's Avatar
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    great,thx a lot for the info.

  47. Modding Senior Member Company of Heroes Senior Member  #247
    Celéstial by heart Celution's Avatar
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    Thank you!

  48. #248
    Quote Originally Posted by tankdestroyer
    Thanks to Sturmhaubitze for the advice. Skirts included and firing animation fixed.
    Now that's smooth Looks great now.

    BTW, that little bump to the side of the gun mantlet is the cover for the machine-gun port. Any plans on having it open so that an MG34 can stick out of it? I believe it flipped either upwards, or to the side, like a hatch door.

  49. #249
    Well, originally I was thinking on adding the MG but I never found a good pic of it. I guess I am leaving it as an addon for the future, maybe with the L/70.

  50. #250
    Just found out it was a small hole underneath the cone (With a smaller hole above it for the gunner to look through), and that the cone rotated open to the right.

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