Page 7 of 26 FirstFirst 1234567891011121314151617 ... LastLast
Results 301 to 350 of 1272

COH New Models. British Models Package!![24/01/10]

  1. #301
    Member Gamerisin's Avatar
    Join Date
    Jan 2009
    Location
    In my house(duh) proudly Mexico,Mexico City
    well said @tankdestroyer,@relic guys,if you don't like the models then don't download them.
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  2. #302
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Again, it's not that I don't like it, I just don't think it's very accurate.

  3. #303
    Member Baracus's Avatar
    Join Date
    Mar 2009
    Location
    Ft. Worth, Texas
    I think if you look at the in game screen http://www.img-hosting.de/show.htm?b...6relic00292jpg you will see it looks fine in game. Nice job guys.

  4. Modding Senior Member Company of Heroes Senior Member  #304
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Hey tankdestroyer & team, I made a little icon for the Stuka Airstike ability. I thought I should share it with the community.

    Attached Files

  5. #305
    Member Gamerisin's Avatar
    Join Date
    Jan 2009
    Location
    In my house(duh) proudly Mexico,Mexico City
    thx Celéstial,I like it.

  6. #306
    thanks @Celestial, I am going to add it to the first post if you allow me

  7. #307
    Moderator Darkbladecr's Avatar
    Join Date
    Nov 2005
    Location
    CoH:Modern Combat
    I think that Eliwood is only giving a suggestion no need to make an argument out of it... However the model is already textured and UV Mapped, so the chances of a change is probably slim.

  8. #308
    Banned GnigruG's Avatar
    Join Date
    Nov 2007
    Location
    Poland
    It ain't very accurate indeed.
    But everyone will use it anyway.

    There is a lot of job put on it and neither @freewar, @Slayerknecht, @Pojarsma, @Reischban and me get paid for it. So don't hope we made the best models you will see in your life because we use our few free time to work on it.

  9. #309
    Might I ask about this picture?


    The picture was from very first page and I like the gray skin that the jagdpanzerIV has. It's more fit with the PE. Could you make it as PE army rolevariation? Or if not, please just upload the skin.

    And thanks a lot you guys, for all of your hard work to make these models.

  10. Modding Senior Member Company of Heroes Senior Member  #310
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    @tankdestroyer: of course you can, just give me a little credit.

  11. #311
    Very nice icon again Celestial

  12. Modding Senior Member Company of Heroes Senior Member  #312
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Thanks.

  13. #313
    Member pojarsma's Avatar
    Join Date
    Jan 2009
    Location
    Sweden
    Like the icon alot

  14. #314
    Member Freewar's Avatar
    Join Date
    Mar 2009
    Location
    Cologne
    I want to see it ingame. :D
    Edit:I played a round N44 and saw it ingame. Awesome damage. x)
    Last edited by Freewar; 18th Sep 09 at 6:55 AM.

  15. Modding Senior Member Company of Heroes Senior Member  #315
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    I like it ingame btw, but the Bomb is not dropped on target, but the first in the row of the P47 Bombing Run (if you know what I mean).

  16. #316
    Member
    Join Date
    May 2008
    Location
    Germany
    Might I ask about this picture?


    The picture was from very first page and I like the gray skin that the jagdpanzerIV has. It's more fit with the PE. Could you make it as PE army rolevariation? Or if not, please just upload the skin.

    And thanks a lot you guys, for all of your hard work to make these models.
    It's the base of the skin

    DL: Link

  17. #317

    Progress in the Sturmmpanzer. Still wip.

  18. Modding Senior Member Company of Heroes Senior Member  #318
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    it looks awesome! With the open hatch I assume you are trying to add a commander?

  19. #319
    you are right, it will have a commander . The same with the Comet

  20. Modding Senior Member Company of Heroes Senior Member  #320
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    That is totally awesome mate! One question, why is the barrel solid, and not open? The BotB Sturmtiger has an open Barrel...

  21. #321
    Nice Sturmpanzer
    Going to smooth out the outer-inner sides of the gun ring, I guess?

    I like it ingame btw, but the Bomb is not dropped on target, but the first in the row of the P47 Bombing Run (if you know what I mean).
    You have to change the bomb weapon to make this work correctly. Part of the problem is the range of the bomb weapon is too far, so it starts dropping them early. Reducing the range to around 5m should fix it (or come close), but you'd need to test it out.

  22. Modding Senior Member Company of Heroes Senior Member  #322
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Thanks Sturmhaubitze!

  23. #323
    Ahhhh that Brumbar is really sweet! Can't wait to get my hand on it. Great stuff people!
    R.I.P MrScruff-A very talented and valued friend who is sorely missed

  24. #324
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    Oh happy days! I love when I see new models.

    The Stuka is in the mod (and latest update) and I have plans for the Brumbar.


    Thanks as always for allowing us to showcase your amazing skills in our mods!
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  25. #325
    Member Baracus's Avatar
    Join Date
    Mar 2009
    Location
    Ft. Worth, Texas
    The skin is looking very nice TankD.

  26. #326
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Any plans to make a Jagdpanzer IV/70?

  27. #327
    Member
    Join Date
    May 2008
    Location
    Germany
    It's planned to add an additional longbarrelled state in the next update.

  28. #328
    Member pojarsma's Avatar
    Join Date
    Jan 2009
    Location
    Sweden
    Panzer IV Ausf N and L Still Wip so come with suggestions


  29. #329
    Ok, in that case I'll note the following observations and I'll include a good detailed diagram to help you out.


    1)The hull is too long . Compare it to the length of the turret in the picture and you'll see what I mean
    2)The turret needs to be a bit taller
    3)The box at the rear of the turret is too small and the wrong shape
    4)The engine deck begins to angle from the point the turret stops and it angles gradually until it reaches the rear.
    5)The rear of the tank isn't flat and doesn't go all the way down(see attached drawing as it's hard to describe)
    6)There are two large 'box like' exhausts on the side of the endine deck over the track guards.
    7)The track guards aren't like straight line. They are actually angled on both sides (front/rear)
    8)Air filter on top of the turret needed

    These notes are not meant as critisism but are intended as help to allow you to make your model more accurate if you so wish.

    Keep up the good work

  30. #330
    Member Mystic-Car's Avatar
    Join Date
    Feb 2008
    Location
    Germany
    Maybe you should use the Turret of the Panzer 4 ?
    It looks like the turret of the panzer 3, just the metall between gun and turret looks bit differnt


    Mystic

  31. #331
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    No, the turret of the III and the IV are different in many ways. That would be stupid. Just adjust according to Widow's post. Besides, 130Th beat you guys to the punch.
    Last edited by eliw00d; 19th Sep 09 at 10:44 AM.

  32. #332
    Member Mystic-Car's Avatar
    Join Date
    Feb 2008
    Location
    Germany
    Then show me some huge differents:
    Panzer III
    Panzer IV



    Mystic

  33. #333
    I would like to hear some suggestions for this panzer III, right now I am in the ability to animate new tracks but really it takes too much work. So what I have in my mind is use some treads and add some wheels(animated) but I don't now exactly is which model should I use in the mix. The Hetzer almost fit the dimensions of the real panzer III but the most nearby is the panzer IV, so which one should I use?
    Last edited by tankdestroyer; 19th Sep 09 at 1:46 PM.

  34. #334
    Member pojarsma's Avatar
    Join Date
    Jan 2009
    Location
    Sweden
    Small fixing:

  35. #335
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Don't forget the skirts on the turret.

    Also, there's really no choice for tracks, so making your own with animations seems to be the best choice for an authentic Panzer III. For non-authentic, just use whatever fits best.

  36. #336
    Member Angelic's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    No, the turret of the III and the IV are different in many ways. That would be stupid. Just adjust according to Widow's post. Besides, 130Th beat you guys to the punch.
    what the hell has that to do with ure whole post it doesnt make sense at all.. and seriously if you think 130Th is Way better than go ask him to mak e ure models and dont knock on pojarsma door, and there areny "HUGE" diffrences accept the back of the turret and the hatch

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Ontopic :

    Pojarsma could you make like a Mg? and as an addon could you create foliage like McScruff did i would love to see that on ure work
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  37. #337
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    That was both the wrong choice of words and rude of me to say. I apologize. It wasn't a question of quality, but rather of redundancy. Just seems like time/resources could have been better spent by either side on a different model instead of the same one. But that's not my place to say, so I take it back.

    Back on topic, I could have sworn the PIV's turret dimensions were different than the PIII, so I was wrong there, too. But even so, wouldn't it be more difficult to alpha the Relic PIV turret to accept a custom barrel/mount? I think as long as they modify the turret as per Widowmaker1, it should be fine.

    And Pojarsma, the edit you made looks better.

  38. #338
    Member pojarsma's Avatar
    Join Date
    Jan 2009
    Location
    Sweden
    Pojarsma could you make like a Mg?
    Offcourse, that's why I have kept the small thing on the "turret hatch thing"


    I don't think I will start building from the Pz 4 as I have already put down lot's of work on the turret.

    I will now follow @Widowmaker1s list as good as I can

  39. #339
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Quote Originally Posted by pojarsma
    I don't think I will start building from the Pz 4 as I have already put down lot's of work on the turret.
    Are you able to animate the turret? If so, then yeah, there's no sense in getting rid of your work this far.

    I will now follow @Widowmaker1s list as good as I can
    Don't forget the turret skirts!

  40. #340
    Member pojarsma's Avatar
    Join Date
    Jan 2009
    Location
    Sweden
    Are you able to animate the turret?
    Me no, @tankdestroyer yes...
    Don't forget the turret skirts!
    Will start with them when widows list is done ..

  41. #341
    Member Angelic's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    And he looks awsome anyway so why get rid of it?

    and did you know that there was a stug with a concrete layer in font of it... that msut been the most inpractible tank ever i mean its top-heavy also if it gets a good shot on the front eh concrete would just break

  42. #342
    Moderator Darkbladecr's Avatar
    Join Date
    Nov 2005
    Location
    CoH:Modern Combat
    everybody can learn how to animate turrets with my documentation video:
    http://forums.relicnews.com/showthread.php?t=231445

    and kamikaza's step by step tutorial:
    http://forums.relicnews.com/showthread.php?t=224694

    hope that helps

  43. #343
    Thanks @blademstercr, everybody can learn to animate turrets thats true, even can pm me for some help. Now sorry @eliw00d if I had been a jackass. I believe criticize is good as always a model is still wip, you can come here an post what you don't like or what can fit better but when the model is finished there is no place for this. Always a good attitude is welcome.

  44. #344
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Quote Originally Posted by tankdestroyer
    Thanks @blademstercr, everybody can learn to animate turrets thats true, even can pm me for some help. Now sorry @eliw00d if I had been a jackass. I believe criticize is good as always a model is still wip, you can come here an post what you don't like or what can fit better but when the model is finished there is no place for this. Always a good attitude is welcome.
    Again, I apologize. I was rude. I didn't mean to imply anything about the quality.

    But, let's move on from this and concentrate on helping Pojarsma make the best of his model.

  45. #345
    Member Angelic's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    And also i want to apologize... i didnt need to kick a scene
    so sorry eliw00d

    Blademaster when i readed ure first line i touhgt u weere a salesman

  46. #346
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Quote Originally Posted by Angelic
    And also i want to apologize... i didnt need to kick a scene
    so sorry eliw00d
    Ah, no worries, it was my fault.

    Blademaster when i readed ure first line i touhgt u weere a salesman
    LOL! I thought the same thing...

    "Now everybody can make money with these simple step-by-step instructions..."

  47. #347
    Member Angelic's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    "Now everybody can make money with these simple step-by-step instructions..."
    For only 5.00$ A video, And only 12.00$ for 3 video's also if you order them now you get Kamikaze's step-by-step tutorial Totally free!

  48. #348
    Banned georider's Avatar
    Join Date
    Oct 2007
    Location
    Thessaloniki , Greece
    @tankdestroyer and @eliw00d please stop !!!
    @@eliw00d @tank and @poja are trying for all the COH community , I know that @130Th Panzer have made some very good models on 3dsmax but as long ass these is un-animated they are useless . I also know that the 3d models here have not animated wheels and they using other models with mixing , this is not so good because the polygons are too many in game but the result is very good.
    @blademastercr have offered knowledge exchange and probably in the near future the result on 3d will be much better according to animation.
    Personal I like these 3d models , they are close to real ones , and do not tell me about perfection blah etc etc because even relic models is not perfect .
    So chill out all , and let the people do their job
    Thanks

  49. #349
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    @tankdestroyer and @eliw00d please stop !!! @@eliw00d @tank and @poja are trying for all the COH community , I know that @130Th Panzer have made some very good models on 3dsmax but as long ass these is un-animated they are useless . I also know that the 3d models here have not animated wheels and they using other models with mixing , this is not so good because the polygons are too many in game but the result is very good. @blademastercr have offered knowledge exchange and probably in the near future the result on 3d will be much better according to animation. Personal I like these 3d models , they are close to real ones , and do not tell me about perfection blah etc etc because even relic models is not perfect . So chill out all , and let the people do their job Thanks
    O_o

    I think geo replied to an old part of the thread or something...

  50. #350
    Member Angelic's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    Im making some Un-realistic model eich i might release but i dont think anyone would want to animate them since there UN-realistic and not finished so ill wait until we get to a time were we have some time for Un-realistic models :P

Page 7 of 26 FirstFirst 1234567891011121314151617 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •