well said @tankdestroyer,@relic guys,if you don't like the models then don't download them.
well said @tankdestroyer,@relic guys,if you don't like the models then don't download them.
R.I.P.(Requiescat in pacem) loran korn & MrScruff
Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)
Again, it's not that I don't like it, I just don't think it's very accurate.
I think if you look at the in game screen http://www.img-hosting.de/show.htm?b...6relic00292jpg you will see it looks fine in game. Nice job guys.
#304
Hey tankdestroyer & team, I made a little icon for the Stuka Airstike ability. I thought I should share it with the community.
![]()
thx Celéstial,I like it.
#307
I think that Eliwood is only giving a suggestion no need to make an argument out of it... However the model is already textured and UV Mapped, so the chances of a change is probably slim.
It ain't very accurate indeed.
But everyone will use it anyway.
There is a lot of job put on it and neither @freewar, @Slayerknecht, @Pojarsma, @Reischban and me get paid for it. So don't hope we made the best models you will see in your life because we use our few free time to work on it.![]()
![]()
Might I ask about this picture?
The picture was from very first page and I like the gray skin that the jagdpanzerIV has. It's more fit with the PE. Could you make it as PE army rolevariation? Or if not, please just upload the skin.
And thanks a lot you guys, for all of your hard work to make these models.
#310
@tankdestroyer: of course you can, just give me a little credit.
#312
Like the icon alot![]()
I want to see it ingame. :D
Edit:I played a round N44 and saw it ingame. Awesome damage. x)
Last edited by Freewar; 18th Sep 09 at 6:55 AM.
#315
I like it ingame btw, but the Bomb is not dropped on target, but the first in the row of the P47 Bombing Run (if you know what I mean).
It's the base of the skinMight I ask about this picture?
The picture was from very first page and I like the gray skin that the jagdpanzerIV has. It's more fit with the PE. Could you make it as PE army rolevariation? Or if not, please just upload the skin.
And thanks a lot you guys, for all of your hard work to make these models.
DL: Link
#318
it looks awesome! With the open hatch I assume you are trying to add a commander?
#320
That is totally awesome mate! One question, why is the barrel solid, and not open? The BotB Sturmtiger has an open Barrel...
Nice Sturmpanzer
Going to smooth out the outer-inner sides of the gun ring, I guess?
You have to change the bomb weapon to make this work correctly. Part of the problem is the range of the bomb weapon is too far, so it starts dropping them early. Reducing the range to around 5m should fix it (or come close), but you'd need to test it out.I like it ingame btw, but the Bomb is not dropped on target, but the first in the row of the P47 Bombing Run (if you know what I mean).
#322
Ahhhh that Brumbar is really sweet! Can't wait to get my hand on it. Great stuff people!
R.I.P MrScruff-A very talented and valued friend who is sorely missed
Oh happy days! I love when I see new models.
The Stuka is in the mod (and latest update) and I have plans for the Brumbar.
Thanks as always for allowing us to showcase your amazing skills in our mods!
RIP Loran Korn - a dear friend and as amazing a person as he was talented
RIP MrScruff - you were a true friend and a true talent
Normandy 44 : European Theater - Project Leader
N44 ModDB Site
N44 : ET Website - N44 XFire Community - N44 Guide
CoH Mods - Waffen Mod
Eastern Front - AI Coder/Asst Coder
It's planned to add an additional longbarrelled state in the next update.
Ok, in that case I'll note the following observations and I'll include a good detailed diagram to help you out.
![]()
1)The hull is too long . Compare it to the length of the turret in the picture and you'll see what I mean
2)The turret needs to be a bit taller
3)The box at the rear of the turret is too small and the wrong shape
4)The engine deck begins to angle from the point the turret stops and it angles gradually until it reaches the rear.
5)The rear of the tank isn't flat and doesn't go all the way down(see attached drawing as it's hard to describe)
6)There are two large 'box like' exhausts on the side of the endine deck over the track guards.
7)The track guards aren't like straight line. They are actually angled on both sides (front/rear)
8)Air filter on top of the turret needed
These notes are not meant as critisism but are intended as help to allow you to make your model more accurate if you so wish.
Keep up the good work![]()
Maybe you should use the Turret of the Panzer 4 ?
It looks like the turret of the panzer 3, just the metall between gun and turret looks bit differnt
Mystic
No, the turret of the III and the IV are different in many ways. That would be stupid. Just adjust according to Widow's post. Besides, 130Th beat you guys to the punch.
Last edited by eliw00d; 19th Sep 09 at 10:44 AM.
Then show me some huge differents:
Panzer III
Panzer IV
Mystic
I would like to hear some suggestions for this panzer III, right now I am in the ability to animate new tracks but really it takes too much work. So what I have in my mind is use some treads and add some wheels(animated) but I don't now exactly is which model should I use in the mix. The Hetzer almost fit the dimensions of the real panzer III but the most nearby is the panzer IV, so which one should I use?
Last edited by tankdestroyer; 19th Sep 09 at 1:46 PM.
Don't forget the skirts on the turret.
Also, there's really no choice for tracks, so making your own with animations seems to be the best choice for an authentic Panzer III. For non-authentic, just use whatever fits best.
what the hell has that to do with ure whole post it doesnt make sense at all.. and seriously if you think 130Th is Way better than go ask him to mak e ure models and dont knock on pojarsma door, and there areny "HUGE" diffrences accept the back of the turret and the hatchNo, the turret of the III and the IV are different in many ways. That would be stupid. Just adjust according to Widow's post. Besides, 130Th beat you guys to the punch.
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Ontopic :
Pojarsma could you make like a Mg? and as an addon could you create foliage like McScruff did i would love to see that on ure work
When the rich wage war, it's the poor who die.
Jean-Paul Sartre
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Albert Einstein
That was both the wrong choice of words and rude of me to say. I apologize. It wasn't a question of quality, but rather of redundancy. Just seems like time/resources could have been better spent by either side on a different model instead of the same one. But that's not my place to say, so I take it back.
Back on topic, I could have sworn the PIV's turret dimensions were different than the PIII, so I was wrong there, too. But even so, wouldn't it be more difficult to alpha the Relic PIV turret to accept a custom barrel/mount? I think as long as they modify the turret as per Widowmaker1, it should be fine.
And Pojarsma, the edit you made looks better.
Offcourse, that's why I have kept the small thing on the "turret hatch thing"Pojarsma could you make like a Mg?
I don't think I will start building from the Pz 4 as I have already put down lot's of work on the turret.
I will now follow @Widowmaker1s list as good as I can![]()
Are you able to animate the turret? If so, then yeah, there's no sense in getting rid of your work this far.Originally Posted by pojarsma
Don't forget the turret skirts!I will now follow @Widowmaker1s list as good as I can![]()
![]()
Me no, @tankdestroyer yes...Are you able to animate the turret?
Will start with them when widows list is done ..Don't forget the turret skirts!
And he looks awsome anyway so why get rid of it?
and did you know that there was a stug with a concrete layer in font of it... that msut been the most inpractible tank ever i mean its top-heavy also if it gets a good shot on the front eh concrete would just break
#342
everybody can learn how to animate turrets with my documentation video:
http://forums.relicnews.com/showthread.php?t=231445
and kamikaza's step by step tutorial:
http://forums.relicnews.com/showthread.php?t=224694
hope that helps
Thanks @blademstercr, everybody can learn to animate turrets thats true, even can pm me for some help. Now sorry @eliw00d if I had been a jackass. I believe criticize is good as always a model is still wip, you can come here an post what you don't like or what can fit better but when the model is finished there is no place for this. Always a good attitude is welcome.
Again, I apologize. I was rude. I didn't mean to imply anything about the quality.Originally Posted by tankdestroyer
But, let's move on from this and concentrate on helping Pojarsma make the best of his model.
And also i want to apologize... i didnt need to kick a scene
so sorry eliw00d
Blademaster when i readed ure first line i touhgt u weere a salesman![]()
Ah, no worries, it was my fault.Originally Posted by Angelic
LOL! I thought the same thing...Blademaster when i readed ure first line i touhgt u weere a salesman![]()
"Now everybody can make money with these simple step-by-step instructions..."
For only 5.00$ A video, And only 12.00$ for 3 video's also if you order them now you get Kamikaze's step-by-step tutorial Totally free!"Now everybody can make money with these simple step-by-step instructions..."
@tankdestroyer and @eliw00d please stop !!!
@@eliw00d @tank and @poja are trying for all the COH community , I know that @130Th Panzer have made some very good models on 3dsmax but as long ass these is un-animated they are useless . I also know that the 3d models here have not animated wheels and they using other models with mixing , this is not so good because the polygons are too many in game but the result is very good.
@blademastercr have offered knowledge exchange and probably in the near future the result on 3d will be much better according to animation.
Personal I like these 3d models , they are close to real ones , and do not tell me about perfection blah etc etc because even relic models is not perfect .
So chill out all , and let the people do their job
Thanks
O_o@tankdestroyer and @eliw00d please stop !!! @@eliw00d @tank and @poja are trying for all the COH community , I know that @130Th Panzer have made some very good models on 3dsmax but as long ass these is un-animated they are useless . I also know that the 3d models here have not animated wheels and they using other models with mixing , this is not so good because the polygons are too many in game but the result is very good. @blademastercr have offered knowledge exchange and probably in the near future the result on 3d will be much better according to animation. Personal I like these 3d models , they are close to real ones , and do not tell me about perfection blah etc etc because even relic models is not perfect . So chill out all , and let the people do their job Thanks
I think geo replied to an old part of the thread or something...
Im making some Un-realistic model eich i might release but i dont think anyone would want to animate them since there UN-realistic and not finished so ill wait until we get to a time were we have some time for Un-realistic models :P
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