At last, I am proud to present my own contribution to the
arena of Homeworld 2 Modding... Mothership Warfare.
You can download it from here:
Mothership Warfare Mod
Or from Moddb:
Let me explain how it works...
Welcome to the New Frontier.
The sky is on fire. Great fleets clash and starships burst. Nebulae sparkle and dust clouds burn. Space is thick with debris; remnants of the fallen.
The Hiigarans are fighting the Vaygr. The Vaygr are fighting the Hiigarans. Everyone is fighting themselves.
And you are caught in the middle.
For years, this patch of night has been cut off from civilization. Anarchy reigns supreme; alliances form and break with every hour. Tiny drones besiege great Battlecruisers, and plain old bullets strip Ion Turrets bare. Through the Graveyards of Karos to the Wastes of Talros, through the Darkness and back again... you will have to fight. In the turbulence of the New Frontier, where the allies of today are the enemies of tomorrow, you will find that every battle is different.
Choose your side. Choose your tribe.
This is the age of Mothership Warfare.
The Mothership Warfare Mod is a simple Homeworld 2 Deathmatch modification with an equally simple goal:
To make Deathmatches unpredictable.
A MW Deathmatch starts like any ordinary Homeworld 2 Deathmatch, albeit with a number of extra ships to choose from. However, once you get to the stage of building Shipyards (secondary construction facilities), a new level of choice opens up. You will be presented with the opportunity of hiring from one
of the four or five Frontier Factions; whichever side you choose will grant you additional build options. Each Faction has its merits and drawbacks, and your choice will greatly affect the outcome of the match. More importantly, your enemies will be making a similar decision. If you can guess their actions ahead of time, you might tailor your choices appropriately... if not, you'll just have to resign yourself to a surprise.
And then you can play another Deathmatch, and choose something completely different. And your enemies will do the same, and you just might be surprised again.
So, what would you prefer? The brains of Chimera Labs, or the brawn of a Pride Mothership? The sheer power of Ion weaponry, or a swarming rush of Microships? Ancient Progenitor technology? Or dalliance with the Dead. Ah yes, the Dead. I'll leave you to discover them on your own. You'll have to fight them, sooner or later. When you do, don't let them touch you.
And that, in a nutshell, is what it's all about. Choose a side. Choose a tribe. Good luck.
BEFORE PLAYING, REMEMBER TO DE-ACTIVATE 'NLIPS' ON YOUR IN-GAME OPTIONS MENU. Otherwise, big ships look really
The Mothership Warfare also comes with:
43 new maps, divided into eight environments.
37 new ships.
New background music... or rather, old background music. You'll hear the soundtracks of the original Homeworld
, as well as some public domain classical music courtesy of Gustav Holst and his Planets Suite.
New level backdrops.
Megaliths which really mean MEGA.
Complete Historical and Technical briefings for both Hiigaran and Vaygr cultures. They come free with the mod, but can also be found here.
And, of course, some shiny new badges.
And finally, why not head over to www.mothershipwarfare.350.com
? I set this little mini-website up so that players could quickly get to grips with all the new ships that the MW mod features. You'll find tech indexes for both races, telling you what your options will be come your first deathmatch.
And here are some pretty pictures...
One more thing...
Click for Pretty Pictures
May items of donated and/or community resource have gone into this mod. There is an exhaustive list of people to thank. If you've enjoyed the mod, please take a moment to glance over the MW Credits
to see exactly who is responsible for what.
Special thanks to The Complex Team
and the guys over at HW @
. Go check them out... after
you're done with MW, of course.
Feedback is welcome. Let me know how it plays, guys!