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Normandy 44 : European Theater (Sweeten2213 retired - 2.0 Alpha released))

  1. #1
    Member sweeten2213's Avatar
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    Normandy 44 : European Theater (Sweeten2213 retired - 2.0 Alpha released))



    Normandy 1944: European Theater is the Sequel Remake of one of the most exciting mods available for Company of Heroes: Tales of Valor. The mod focuses on realism and is a Total Conversion of the game, Including lots of new abilities, units, models, skins, strategies, and much more
    The tradition continues!

    N44 Home Page

    N44 XFire Community

    ModDB Site



    We want to dedicate the mod to Christian "MrScruff" and Loran Korn - talented team members and wonderful friends who we lost too soon. They left they're work as their legacy - they will always be remembered.

    The N44 Dev Team

    Project Leaders

    SIG21_Surgeon (mod founder, CEO)
    Sweeten2213 (Operations)

    2D and 3D Skinners

    Georider
    Slayerknecht

    Models/Animations

    MrScruff - May he rest in peace
    Loran Korn - May he rest in peace
    Tankdestroyer
    Hartkeks
    Aidas2
    DMz
    Beefy^
    Dragon93
    Pojarsma
    Angelic
    Tiger205

    Custom Icons

    Reichsbahn
    Doombringer1982
    Ninja117

    Sounds

    Loran Korn - May he rest in peace
    Gamerisin (Sounds, Forums Assistant)

    Personal Assistants

    CitizenSoldier (Head Tester, Historian, Forums Assistant, Coding Consultant)
    Dartborne (Coding Assistant, Advisor)

    Webmaster/Forums Supervisor


    Therewasatime (Webmaster, ModDB leader, Historian)

    Public Relations/Promotions

    Twitchy (Text editor/creator, Video)
    Revolucion09 (Public Relations/Promotions, Video)

    Beta-Testers/Advisors


    Whitewolfmxc
    JuggernautOfWar
    gliz2

    Mappers

    r.rishad.ali
    Q77
    mrempirehimself

    Art

    Assassine

    Auto-Installer

    Hnunez

    XFire Community Host

    mrempirehimself

    Skins/Models/Icons Included

    Infantry

    Halftrack
    Widowmaker

    Vehicles

    Halftrack
    Widowmaker
    GnigruH
    Xalibur

    AI Support

    The following provided assistance, advice, or code for the AI

    AGameAnx
    Warnstaff
    Uberbugz
    Capt. Combat

    Also, additional things brought over from the Blitzkrieg mod and Battle of the Bulge Mod - so thanks to Xalibur and Halftrack

    Thanks to all my closed beta testers, the community for support, and Relic for the game!

    AND I CAN'T FORGET THE EASTERN FRONT MOD TEAM FOR ALLOWING US TO USE THEIR MODELS/SKINS AND GAVE US THE OPPORTUNITY TO ADD THE SOVIETS!!

    And a HUGE thank you to Men of War (and all it's developers), especially 1C, the members of the German Soldiers Mod, and the members of the Dynamic Campaign Generator Mod, for allowing us to use some of their models and textures!!! They made a great game and great mods (pick up those mods is have MoW, guys) and were VERY kind to allow us the use of their models!!!

    Some specific artists from the MoW mods (GSM and DCG mods) used :

    Blub0r2k
    Zeke Wolff (3D models) and ngvede (textures) - Both proud members of the Dynamic Generator Mod
    The BTRH Team
    Anton
    Main Features:
    -Command Trees revamped Based on historical categories, based on real divisions of Normandy phase at World War II. Each Division now enables 16 command choices instead of the classic 6 the game offers!
    -Sub-Divisions: After you chose your main division/doctrine, you must chose one sub-division, which will enable specialized buildings with unique units based on the real Command you chosen, these units differ from each division/subdivision!
    -Realistic combat: As the game focuses less on building strategy, you will have to take care of more units, and of the battle it self *Infantry will act as infantry, will have a realistic fear factor, and will move depending of the survival of their leader, and much more. *Vehicles will suffer hard consequences if not taken care of. They can lose visibility, mobility, lose ANY of their gunners (including the Gunner) and more
    -Weaponry works based on realistic information and a balance for great gameplay, this will make you focus in the safety of each unit. Explosions cause coherent suppression, SMGs dangerous in short ranges, rifles working as they should (bolt-action, autmatic, etc), grenades with no 100% accurate throws and much more
    -All the game's Graphics changed, all units with historically modified Skins, being different even between Sub-doctrines, Plus lots of new units, improved sound quality, and UI modified for better gameplay

    Why the mod and why this way? -

    Of course I'm a gamer and a fan of historically accurate content in games. BUT, there is a bigger reason why we spend so much time being both historical and historically accurate. The men and women who served in WWII were both brave and bold, on all sides. And none have ever asked for a thing in return. This is my tribute and thanks to them - to represent what they did and what they went through as accurately as possible. Unfortunately, there are too few of them left to tell their stories, and many are too proud to do so. To all our vets - THANKS!

    Also, I want to note something. As some know and some don't, my wife suffers from Multiple Sclerosis. It is not a life threatening disease, but it is life altering and incurable at the moment.

    I will personally donate $1 to the MS Foundation for every 100 downloads of the mod. I'm asking for nothing from the community or my team - but know that by trying the mod (and hopefully enjoying the experience and maybe even learning something about WWII ) you will also be giving to a greater cause.

    Click to see $ dontated so far


    Detailed Features


    Installation Instructions and technical Information



    IMPORTANT - SUGGESTED GRAPHICS SETTINGS!!!!


    Due to the size of the mod and all the added content, there is a dropoff in performance. In the mod's last thread I did a poll asking whether or not people would like to see more things (skins, units, abilities, etc...) at the cost of some perfromance. The answer was an overwhelming "yes". So, you may have to lower graphics settings from what you normally play CoH or other mods. A simple rule of thumb is making sure the "memory usage" bar on the graphics settings page does not go above 1/3. A basic "minimum requirement" for RAM memory appears to be about 3GB of RAM. You will need about 4GB of USABLE RAM (which would mean the need for a x64 bit OS) to play on high settings, and about 6GB of RAM to start playing bigger games on high or Ultra.

    For those with less than 4 GB of RAM, a x32 bit operating system, or who are having graphical crash issues - keep ALL the settings other than 1) Shader Quality, 2) Model Quality, and 3) Texture Detail on low or off ALL the time. They're just about useless in the big picture (that comes from thousands of games watched and played, so I have to STRONGLY suggest doing that at least for the mod if you are having crash issues). Keep Shader Quality and Model Quality on "high" all the time. Also, keep the model detail slider bar in the middle (though that seems to make no difference). The only thing to adjust is the Texture Detail. "Medium" texture detail is pretty much the default setting for just under 4GB RAM, although you can try high and see if it works for you. If you're using Wehr on a 3v3 or higher and already having issues, I suggest low. If you are going to mix factions, I STRONGLY recommend low if you are already having issues- maybe medium for a 2v2 where it's PE vs. a US and Brit mix - but never high for a mixed faction game with less than 4-5 GB of USABLE RAM. Obviously if your having issues, dropping one of the 3 main things (texture detail first) may be necessary.

    My old CPU specs : Intel Core 2 Quad Core Q8200 @ 2.33 GHz x32 bit Vista 4 GB Ram NVidea GeForce 250 GS 1024 MB. The above suggestions both worked and were needed with those specs

    I thEN installed Windows 7 x64 bit (no other changes). Basically meaning I was able to use my full memory due to the x64 bit OS (x32 bit OS's are only able to use about 3.5 GB's of RAM mimus your graphics card memory). I then was able to play mixed faction games on Ultra and High settings. So, the mod is VERY dependent on RAM memory, and for better performance you need more memory.

    My newest rig has much higher specs and there are no issues at all (9GB RAM)

    BASICALLY - LOOK AT THE ABOVE GUIDELINES, JUDGE YOUR COMPUTER SPECS AGAINST THEM, AND FIND THE "SWEET SPOT" WHERE YOUR RIG CAN PLAY THE MOD WITHOUT ISSUES

    Media (Many things inside)



    Download Links -

    You can get zips 1 and 2 for the version 2.0 Alpha here : http://www.moddb.com/mods/normandy-1...ter1/downloads

    FULL VERSION 1.7

    N44 : ET V1.7 Full Auto-Installer

    Alternate Download Source for 1.7 Auto-Install : http://companyofheroes.filefront.com...Theater;109139

    And here is a link to a pdf guide that can help with installation and gameplay - N44 : ET Guide

    Also, a lot of the skins we use can be found here - Waffen Mod
    Last edited by sweeten2213; 28th Sep 12 at 10:56 AM.
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  2. #2
    Member ||Lz3||'s Avatar
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    I shall be remembered as the first poster in the N44ET. I'm immortal. :P

    Can't wait to have the 4 parts.

    Thanks a lot sweeten!

  3. Modding Senior Member Company of Heroes Senior Member  #3
    Celéstial by heart Celution's Avatar
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    Nice, good to see that N44 is getting new a fresh new thread! But why did you make a new thread? (I guess because no you can edit the first post). Another question: Why did you make the installation so complex, instead of uploading 1 .rar archive?

  4. #4
    Member Herr Kodax's Avatar
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    Great news, can't wait to get my hands on the new toys after so long.

    New thread is great too, as it'll help in keeping ET's stuff together (and sweeten was made the "chief" if I remember well). So, the first post will be updated accordingly each time something new arises I guess, which is/will be very helpful.
    Last edited by Herr Kodax; 7th Sep 09 at 10:26 AM.
    "Anyone who recuits five new members into the Party gets to leave it. Anyone who recruits ten new members gets a certificate testifying that he was never in the Party."

    Joke between German soldiers (mid 1943 and afterwards).

  5. #5
    Member tyler4171's Avatar
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    Im the first one to dl both zips now i gotta wait for the other 2 :P

    Back To Basics Forum: http://www.btbmod.com/

  6. #6
    Member sweeten2213's Avatar
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    The files were too big for one upload (FF has a 600 MB limit, and the Wehr models alone are nearly that)

    FF seems to be down ATM (after 3 tries at zip 3). I'll keep you posted, and when we're all done uploading I'll offcially retire the other thread (and yes - it was so I could have control of post 1 since SIG has bowed out due to time constraints)

    Here's a link to the post in the other thread where you can see what the icons will look like in the future (not when I get this uploaded, though - Dooms far from done) : http://forums.relicnews.com/showpost...postcount=4100

    Edit - I'm trying a site called "filedropper" ATM (at least temporarily). We'll see how it goes

    And, if anyone can let me know if they are also having issues with Filefront (i.e. trying to download zip 1 and 2) let me know either way. I hope it's not just me

    2nd Edit - I confirmed they are down (and other site was crap). Bah!! I have to get some sleep - maybe early tomorrow?
    Last edited by sweeten2213; 7th Sep 09 at 1:03 AM.

  7. #7
    Member
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    Running around in the north, chopping things with my 2-hand axe
    Yeah its also down for me, but filefront have just is upgrading or something like that.. I think they er finished around 3:30 am Looking foward to try your superb mod

  8. #8
    Member Freewar's Avatar
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    Very nice, can't wait to play.

  9. #9
    cohshinobeez
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    Hello there Sweeten2213! Maybe you can try uploading the files to megaupload? I believe their limit for one file upload is 1GB and the upload/download speeds should be faster than filefront. Cheers on your excellent mod!

  10. #10
    Member citizensoldier's Avatar
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    I"M ON FIRST PAGE!!

    Hell, I should be, I'm an assistant to the Commander-in-Chief. I also want to post that when everything is up and running( after this zip thing is finished), anyone who has a question about the mod or anything at all you would like to ask , and maybe don't feel comfortable posting on the main thread, or to Mr.Sweeten directly, Feel free to PM me , CitizenSoldier, as I will be glad to assist you in any area that you might have questions in...History, mod probs, bugs, or stories of carnage experienced in ET44, I'm your man.... Any stupid questions will be dealt with the Firm 'OL Gen.Patton slap . Just Kidding! There are no stupid questions, my elementary teacher always said. That's why you can PM me, and save yourself any embarrassment.... Have Fun, This mod is the best CoH has to offer, and I am honored to be a part of History (at least of this forum!)

    OH- nice video Rev09! I wish my computer looked like yours-- I was glued to youtube for a while dreaming!!!
    Last edited by citizensoldier; 9th Sep 09 at 6:50 PM.
    (Head Beta Tester, Asst. Historian, Forums Assistant, Coding Consultant)
    http://blacksandstudio.com/forum/index.php _BSS forum
    http://atlanticwallmilitaria.com/Nor...744/index.html -N44 website

  11. #11
    Member Twitchy's Avatar
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    Holy Shazbot in a Mamboshiz, I'm on the First Page!

    Its great to see my name on the front page, and its great to see how far this mod has come.

    If anyone has any questions or needs help with anything, I check the forums daily, so don't hesitate to send me a PM.

    Rev, Loving the videos! Once the Public beta is fully uploaded I'll see about getting some Screenies and videos up.

    Have a good one,

    ~Twitch
    http://forums.relicnews.com/showthre...SE-STILL-ALIVE!)

    Check out my stream!: http://www.twitch.tv/myriax

    "Torch Bearer" AKA Leader of European Theater: 1944 Modification (NEW THREAD)

  12. #12
    Member Bink's Avatar
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    Sweeten, its not just you. Filefront gets finicky for me sometimes too. However, I did manage to download part 1 after the second attempt, and part 2 on the first. The stars must be aligning just right or something, cause I almost never get that with them. Although, it is a weekday and most kids are in school, perhaps that's been a godsend to the bandwidth lords.

  13. #13
    Ummmmm... where can I find zips 3 and 4?

  14. #14
    Member Gamerisin's Avatar
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    they haven't been uploaded,sweeten will do it later,hopefully for afternoon you'll be able do download the full parts.

  15. #15

  16. #16
    Member nohant's Avatar
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    Hip hip Hurra'!
    we can't Wait!

  17. #17
    Member Gamerisin's Avatar
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    believe me mate,it's worth waiting the mod and then remember this is the open beta,sweeten need to release the second version,with new and very cool icons thx to Doombringer1982.

  18. #18
    Member sweeten2213's Avatar
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    All zips are up (but 3 and 4 aren't tested yet)

    Edit :

    I tested 3 and 4 by downloading them - no corrupt files.

    Should be good to go!
    Last edited by sweeten2213; 7th Sep 09 at 2:57 PM.

  19. #19
    Member Doombringer1982's Avatar
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    Ill do my best to finish the Wehrmacht till next beta Update
    GFX Artist on Request
    Current Work: DoW2-Cope's Defense Mod, Normandy 1944:European Theater
    Finished Work: Battle of the Bulge, Blitzkrieg Mod

  20. #20
    Member Caius Bingerus's Avatar
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    sorry to say sweeten, but n44et.zip-part4 doesn't work, when i extract it shows an error:-(
    The duty of a soldier ends only with his death.

  21. #21
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    here are the corrupted files

    ! C:\Users\\Downloads\N44_ET_Beta_zip4.rar: CRC failed in N44_ET_zip4\EuropeanTheater1944\Data\art\models\races\panzerelite\soldiers\shared_textures\tex_pe_4ankbuster_diff.rgt. The file is corrupt
    ! C:\Users\\Downloads\N44_ET_Beta_zip4.rar: CRC failed in N44_ET_zip4\EuropeanTheater1944\Data\art\models\races\panzerelite\vehicles\hotchkiss_h35\hotchkiss_h35\model\tex_pe_hotchkissgeo1_dif.rgt. The file is corrupt



    the word "races" is not seperated. It just came up that way in the post
    there is another space for the file name in the post but can't find it



    A problem is that the hold position button is at the same spot as the unload button on the kangaroo and other vehicles. Also can you just let us use all the command point ablities other than only getting some since the extra command points cannot be used for anything else.
    Last edited by flyboy132; 7th Sep 09 at 4:29 PM.

  22. #22
    Member sweeten2213's Avatar
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    Luckily I had just enough time to start an upload just before I went to work.

    The Zip 4 link now has the newest version (I hate the upload process - especially for a mod this big)

    Let me know how this version works

    A problem is that the hold position button is at the same spot as the unload button on the kangaroo and other vehicles.
    This will be a common question - right click on the icon of the unit you want to get out

    Also can you just let us use all the command point ablities other than only getting some since the extra command points cannot be used for anything else.
    No - that would completely go against the sub-doctrine strength/weakness concept
    Last edited by sweeten2213; 7th Sep 09 at 5:45 PM.

  23. #23
    Member nohant's Avatar
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    it's vista compatible?
    italian ucs compatible? ready to play?

  24. #24
    Member
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    if you have the game installed and it works, you can put in the mod and there is an Italian .ucs file but the words will be still in English

  25. #25
    Sweet,

    I have installed the game properly but I am getting an application error. Anyone else having the same problem?

    MB

    Here's the error message:

    Company Of Heroes: RelicCOH.exe - Application Error
    ---------------------------
    The exception unknown software exception (0xe06d7363) occurred in the application at location 0x7c812afb.

  26. #26
    Member sweeten2213's Avatar
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    I have to say I've never seen that one before.

    Anyone have a clue? These #'s (0xe06d7363, 0x7c812afb) do look like numbers from the mod (inside of the lua files), but where I have no idea. I know you said that you installed the game properly, but I think it's possible that somewhere along the line something went wrong. I guess we'll see if anyone else is having the same issue, and if not - me or one of my assistants can try and help with the install process.

    BTW - I'm guessing the new zip 4 is unzipping OK?

  27. #27
    I can get the mod loaded correctly to the CoH screen. I set up a skirmish as recommended with high resources and it begins to load the selected map and stops half way through the loading process. I was able to get all 4 zip files with no problem.

    BTW - The UCS file has blank lines of code and spaces. Any issues with that?

  28. #28
    Member revolucion09's Avatar
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    Thumbs up for the mod, Sweeten and the team! This will go great

  29. #29
    Member sweeten2213's Avatar
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    I can get the mod loaded correctly to the CoH screen. I set up a skirmish as recommended with high resources and it begins to load the selected map and stops half way through the loading process. I was able to get all 4 zip files with no problem.

    BTW - The UCS file has blank lines of code and spaces. Any issues with that?
    From the bottom - the blank spaces are OK.

    Which map are you using? What are your CPU specs?

    Also, try with low graphics settings to see if you still have an issue.
    Here is a quote from a post I had in the last thread as far as graphics settings :

    Just so we're all on the same page with settings :

    I keep all the settings other than Shader Quality, Model Quality, and Texture Detail on low or off. Their just about useless in the big picture (that comes from thousands of games watched and played, so I have to STRONGLY suggest doing that at least for the mod). I keep Shader Quality and Model Quality on "high" all the time. Also, I play on a 1680x1050 Widescreen with that setting, and I keep the model detail slider bar in the middle (though that seems to make no difference)

    The only thing I adjust is the Texture Detail. To play that last game, i had Texture Detail to low.

    On a 2v2 or 1v1 I set Texture Detail to Medium or even High on a small map.

    Obviously if your having issues, dropping one of the 3 main things may be necessary.
    My CPU is :

    Intel Core 2 Quad Core Q8200 @ 2.33 GHz
    32 bit Vista
    4 GB Ram
    NVidea GeForce 9800 GT 512 MB

  30. #30
    Member citizensoldier's Avatar
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    So sorry..Busy with the Kids..

    I have just returned to my comp after a nice Labor day with the fam...

    I just DL'd the 4th zip and I'll extract and see if there's probs with me....
    Last edited by citizensoldier; 9th Sep 09 at 6:50 PM.

  31. #31
    I believe the N44_ET_zip1_Beta_online.rar is corrupt, though I'm going to try redownloading just to double-check. When extracting, it came up with an error message saying,

    "! C:\Documents and Settings\Jonathan\My Documents\My Games\Company of Heroes Data\European Theatre\N44_ET_zip1_Beta_online.rar: CRC failed in N44_ET_zip1_online\EuropeanTheater1944\Archives\EuropeanTheater1944SoundLow.sga. The file is corrupt"


    For further proof, I tried playing 1vs1 skirmish on 2p_best... loading bar reached aprox. 75%, then it hanged. I had to force-close CoH. I checked the error log in My Documents, and there at the bottom, it was failing to load, see here:

    Spoiler


  32. #32
    Member sweeten2213's Avatar
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    I didn't check the online DL - I actually may just change that to the changed files anyway so no big deal. I'll be at work for the next seven hours, so it will have to wait till then

    And again - I hate the upload process

    There's no way to know why or how the files become corrupt as your uploading. After all that time, it says everything's fine just to hear the grim news. Let's just say I estimate the time spent just on uploading for the last couple days has been 7 - 8 hours (break down, zip, test, upload, download, test, repeat)

    And it's not the actual files as I checked them all before uploading - sometimes it gets screwed up in the upload process for no apparent reason.

  33. #33
    Member sweeten2213's Avatar
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    Gameplay video put together by Rev09 is up on the first post.

    And, I'm guessing zip 4 is OK now?

    Oh, and BTW - an alternative to that online version issue would be to use the sound files in the archives folder from the main version zip 1 download. They're both the same (but of course not corrupt in the other zip).

    And, like I said, when I reupload an online version I will probably only include the files changed for the online version. It will make swapping between the two versions easier, and the upload/download smaller.
    Last edited by sweeten2213; 8th Sep 09 at 3:03 AM.

  34. #34
    Member citizensoldier's Avatar
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    I Dl'd all four zips, and implemented them into COH, and no problems, played a very nice round as Wehr (the most graphically intense) and found the framerates have improved, as well as streamlining the mixed models since the closed beta.. (congrats Sweeten on that!).

    @Fluffy1942, I would have to say that we've found that any setting (at least graphics) on "ultra" is just too sketchy for N44ET, this was true for all of the versions before this open beta, and still is unfortunatly because of the forementioned (mixed models) issues. I would only have to assume the same for sound issues, but I'm not positivly sure of this..

    I try to be objective on the graphics issues, as I cannot speak as one who has a "ultra" anything comp, I found that you really have to find a "sweet spot" (no pun intended, you could say this thread is a Sweet spot ) with your graphic settings, and the typical rule is nothing on ultra. Whatever your particular rig can handle up to that setting is your choice. This is because of all the different skins, and units N44 utilizes, especially infantry and specifically the Wehrmacht faction. I found a balance and I typically never have a crash due to this issue anymore.. Almost..
    Last edited by citizensoldier; 9th Sep 09 at 6:51 PM.

  35. #35
    Member Twitchy's Avatar
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    Sweeten, I Dl'd all four zips and put them in like I normally do, did a 2v2 on Rails and Metal, And it seemed that NONE of the AI built anything, because I advanced right up to his base as the 709th without a shot being fired, after I'd done that I readied some tanks, and I got Fatal AI Error.

    Did I do something wrong or what? I'm here for about...20 minutes then Im off for most of the day, so a Quick way on a chance to fix this now would be appreciated.

    Thanks ~Twitch

  36. #36
    Member sweeten2213's Avatar
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    @ Twitch - umm, maybe? I haven't played rails in a while but there are occasions when the AI brainlocks. The Fatal AI error is a thing of the past, though, so I'm thinking there is something wrong.

    I would try removing all old files, and replacing them with the new ones (a copy paste over the old version could cause an issue)

  37. #37
    Member Twitchy's Avatar
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    @Sweeten - Thing is the only thing I copy and pasted over was the Modules, I deleted all the old European Theater files. So I dunno whats wrong here.
    Last edited by Twitchy; 8th Sep 09 at 4:25 AM. Reason: Forgot the dash >_<

  38. #38
    I too have an error while loading a map... but the error gives a "Error could not be written, make sure there is enough space in your TEMP folder" warning (which there is), so I can't really say what particular thing is causing it.

  39. #39
    Member sweeten2213's Avatar
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    @ Twitch - Hmmm - hopefully just a hiccup then (or a bad download). Let me know if it happens again

    @ Wills - I'm guessing it's the too high graphics settings issue, or a SCAR coded map.

    One thing that was consitent in the last thread was people saying, "But I use these settings for vanilla COH," or, "But I play mod XYZ on these settings and it's fine."

    This mod is different and you will have to lower settings. I actually "polled the audience" in the last thread and it was voted on that I should add more stuff and more quality skins at the cost of performance.

  40. #40
    Its possible that the settings may be a bit high... running everything on highest iirc

  41. #41
    awesome to see an online version of this mod! now comes the real testing........

  42. #42
    Member
    Join Date
    Jan 2007
    Location
    Running around in the north, chopping things with my 2-hand axe
    I don't know about this version, the first time I downloaded it, I couldn't load maps, it just froze halfway through.

    The second time I downloaded it, I was able to load the map, but got the same error as willsey "Error could not be written, make sure there is enough space in your TEMP folder", and I haven't changed my graphics since the last version? Any ideas?

    Oh and I got the crash with the map "The Scheldt"

  43. #43
    I had that same problem, turn down your graphics and you'll get it running

  44. #44
    Weakerone
    Guest
    O..m...g...Nice work Sweeten and co. Downloading now.

    Now if i had to choose a card for the proper 3v3 games since the last closed beta wouldn't let me play till the end on my 8800gtx (756mb) at all lowest settings, at no budget i assume i want the biggest memory i can find?! The game sure eats a lot of it :

    Very nice icons too.

  45. #45
    Member Bink's Avatar
    Join Date
    Mar 2009
    Location
    Washington D.C.
    Where do I look to post a report when the game hangs? So far, all I can give you is that I was playing Wehr defensive tree and I was on the Ithaca 4v4 map. Texture detail was turned down low as well.

  46. #46
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    I'm running out the door, but the online files (just the changed files - not the rest of zip 1) has been uploaded and the link changed

  47. #47
    Member Twitchy's Avatar
    Join Date
    May 2008
    Location
    NS,Canada
    I got it working, turns out I put the first Zip from the OLD beta and then the other three new ones, Whoops.

    Anyways, Ive been tweaking abit with the graphics, there has no crashes which is good, And I did a 3v3 to test it out, Put Shadows on low and turned Terrain detail upto high just to test, I got INTO the game and didn't have lag until about 5 minutes in. Then again all the AI was on Expert, I then froze.

    I was expecting this to happen, However, Before I couldn't even get INTO a match of 3v3 with those settings. I'll be turning the Terrain detail back to medium and I think I might take the shadows off to, see how that goes.

  48. #48
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    @ Bink - you can post bugs here for now. I may put one of my guys in charge, soon.

    I believe I forgot to mention that Wehr draws on more memory than the others. And, 4v4's are very difficult top play ATM, especially when Wehr is involved.

    I'm by no means saying that I won't or can't get the performance better. It's just going to take some time.

    And, from my testing and what my beta testers have reported, it seems 99% of all crashes are due to the graphics issue. It's not a bug, per se, but it is an issue I'm working on.

  49. #49

    No light emplacements for 77th Infanterie Div

    Just tried a match playing PE 77th ID from the Luftwaffe Field Division doctrine. After building the Pionere squad and electing to use my 1 accumulated point to gain the capability to build light emplacements, no building options appeared in my pionere's build menu.

  50. #50
    Member sweeten2213's Avatar
    Join Date
    Aug 2007
    Location
    NJ, USA
    @ slug - In that subdoc, only the pios built out of the 77.ID building can build those buildings.

    One other note for graphics settings...

    when on the graphics settings page, there is a green bar on the bottom right for memory usage. That is based on your specs. For the mod, you'll want that to go no higher than half, and preferably around 1/3

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