@whitewolfmxc
You being serious? The 1ss get the Hummel, Neb and Wespe for 625 manpower!!! And it comes in less then a minute. And as we play on Large and Extra Large maps just 5 minutes into game and you have 2 of that squads on map. And they don't use the ammo to fire. So yeah this isn't fine with me. And I play Germans so I know what I'm talking about.
As I said before I don't see the point in placing the same "firepower" on the field in different versions. I have problem with the Comet (should not be there for Allies) or Achilles as they did not see any combat till late Sept'44 or Oct'44. There was a deadline in this mod and the same goes for Germans.
The problem is that the Sturmtiger was slow, terrible off road and it didn't fought in France. It did on the Eastern and in the Fall of Reich period. As you said it yourself Sturtigers were used in the Bulge which is reflected in BotB.
The mod is different when you play one on one or on small maps where the Germans are too weak as they are far more expensive. But on the bigger maps/games you have so much resources that one German player can have 2 Nashorns, 2 Jagdpanthers, 4-5 Pzkp IV, 5 Stugs III plus Ostwind plus the 6 arts and off map artillery thru captain squad and loads of infantry. And yes I had this much in yesterdays game and that was not on a biggest maps just on 6 player large one. Still it was only the second largest army to my teammate. The Allies couldn't cope with this and lost easily.
So I don't know on what maps you play but the one we play allow for a massive resource income (like +300 manpower) so don't see a reason for your petty irony m8. It's really childish of you.
There is no "the same tratment" in a multiplayer. That would be only possible if both sides would have exactly the same options which is not. 6 self-propered artillery not costing any ammo is not "the same treatment" as 2 Priests...
And what kind of argument is this
some maps have poor resource balancing What's the point in playing them then???
And lastly I don't get it???
your example of why the jadtiger shouldn't be included pretty much sums up for most German stuff doesnt it ? If something was not used in combat Jun'44-Sep'44 then it should be not in the mod. That's the bottom line.
@Twitchy
Hope the above won't be treated as an outburst it's just obvious I play on a different level and I don't call someone else a moron (that is how I see the WhiteWolfMxC post) other level (mapwise). Each faction has it's cons and pros but it has been said now and then that the Germans have a little too many arty compared to Allies (not even historically but ingame).
My question was what is the difference between a self prop 10.5 and another self prop 10.5 (with the same gun)? To make a model makes a lot of time. I respect the effort but it's just a game. And players won't see a difference. But still as a history geek I appriciate the effort.
PS. As to complaining about the other factions the win combo for Allies is 82 Airbourne and Canadians/Poles. It seems that even time works for them and Germans can only slow them down with artillery
