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Normandy 44 : European Theater (Sweeten2213 retired - 2.0 Alpha released))

  1. #4551
    Member DMz's Avatar
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    Can you guys stop squabbling and start finishing beta, you have enough to do that now surley, this bickerings been going on for weeks, and tbh i dont think Sweeten would be too impressed at it. I most certainly am not. Ive kept my gob shut till now but kindly pack it in. And get on with the task at hand which is releasing a Playable Beta, you can sort the rest of the rubbish out later with patches and balance fixes, like everyone else does.

    I hate to think what Ken will say when he read this lot :/ .

  2. #4552
    Member Twitchy's Avatar
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    @DMz - I've been trying to say the exact same thing, thank you.
    http://forums.relicnews.com/showthre...SE-STILL-ALIVE!)

    Check out my stream!: http://www.twitch.tv/myriax

    "Torch Bearer" AKA Leader of European Theater: 1944 Modification (NEW THREAD)

  3. #4553
    @ Crowsy
    We are definitely debating an issue.

    @DMZ
    It's great to hear from you. As you said this has been going for weeks, which is also the amount of time ALL other members of the team have been absent from the conversation. We'd much rather be talking about new models and updates from your dept. This debate here began as a sincere discussion about how units should be integrated into N'44 based on their level of production during the war and what references are suitable for justifying the figures. Something that as historical advisers on the project we felt merited discussion. We would have loved for other members of the team to reign in, especially with Sweeten's absence, but as I said they've not been present in weeks.

    We'd love to hear the progress you gentlemen are making on the models/coding and what have you. Not to be rude, but from what I understand that is primarily what we are waiting on. Our role here has been limited, quite literally to talking about historical and realism aspects of the current SVN and working on public relations. By the by everyone we've made it in to the top 100 mods again and effectively kept N'44 in the spot light, along with EF and Blitzkreig. Quite the task considering we haven't released anything in almost two years. It was made possible by a PR campaign put together by Twitchy and myself showcasing all the new models and units of the current SVN that our other team members have worked so hard on. Since Dec. 1st we've averaged over a thousand visits to our public profile every day and we've had over 3K downloads of v1.7 the last three weeks alone. No doubt we still have a clamoring fan base, but as you said mate we just have to finish the current version. I hope now we can get back to discussion on how to make that happen.
    Last edited by Therewasatime; 21st Dec 11 at 7:50 PM.
    Normandy '44: European Theater
    Webführer, Historian, Public Relations & MODDB Leader
    Ich hatt einen Kameraden - RIP Loran Korn & MrScruff
    Get out of your game and into the action! WWII Historical Re-enactment Society
    Deutsche Soldaten! Komm mit uns!

  4. #4554
    Member Twitchy's Avatar
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    @Therewasatime - Did they happen to post up the actual awards and what not?

    Also, If you give me a proper number of Downloads I'll see about raising some money for the MS Foundation, as I know Sweeten made a promise to donate a dollar per 100 Downloads.

  5. #4555
    I can help you to set up the new kubelwagen model if you like if Sweets is busy . Don't know if you will update or add it as new post in ModDB.

  6. #4556
    I totally forgot this report I've made in September (don't know how actual it is but I'd guess some issues remains) - I have a version updated for the last time on 12th Sept 2011.
    1. The artillery - playing on small maps 2vs2 and after 20 minutes you get arty spam. Seems like almost anything (each combo from tree) can produce an arty spam :/ [played yesterday three games on medium 2v2 map - I was able to issue 10 arty/plane attacks with US Airdrop in less than 10 minutes plus get the 81mm spam; was even more absurdal with German LSSAH]. I get it with the historical accuracy of equipment but this ruins the game. How on earth you should play when the obvious arty spam will kill you in a minute? There is no tactis in this - just rush to the enemy base and drop all the hell of arty you have (Captain, FOB, Call in, Self propelled etc). And this on the map with +25 ammo income [Thanks for the supply squad ]. The bigger the map the greater the issue. It is unplayable at anything larger than small 1vs1 IMHO
    2. The original idea with binoculars is better (20 sec of point spotting with a recharge). The balance of the game is better then.
    3. Air support call ins - are the green flares still there? They should not be there - they do not make much sense with a soooo long reload times. Recon planes should be undestroyable IMO.
    4. Artillery call-ins - red flares should be removed - this allows enemy to simply escape the barrage.
    5. The veterancy gaining ability - Ithink either it should be dropped if possible or the time to earn your stripes should be largely extended. It is to easy to get a veterancy. I think it would be better if one could call in veteran/more experienced units for an extra lump sum of income. This would allow for more flexibility and more balance. You could call in regulars or veterans.
    6. There will be need for a Manual - I'm still in for this one - but I'd need an update what was changed. I guess this would have to wait for playable Beta (I have problems with my tortoise SVN).
    7. We should get some dedicated maps (redo some - real basic - it's mostly about income).

    Hope this will be of help to you guys

  7. #4557
    Member Twitchy's Avatar
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    @BlackBishop - That would be Lovely! Could you possibly remove the passenger side MG42 from the vehicle? We'd only like to have the Kubelwagon with the MG42 on the back of the vehicle, not a second one in the passenger seat.

    @Gilz2 - I've conversed with Therewasatime about a new gauging system for infantry aswell as an entire revamp of Infantry in itself. (This includes MG teams, Pak teams. Basically anything with Infantrymen crewing/using)

    As for the Artillery, I believe Ken was going to work on removing the flares and changing the cooldowns for it.

    And finally as for the Binoculars, the new ability method is actually stellar. I like it alot, my only suggestion would be to tone down the recharge time as to be honest it doesn't take 20-30 seconds for a man to shift Binoculars from one area to the next, it should only take 3-5 seconds.
    Last edited by Twitchy; 22nd Dec 11 at 1:37 PM.

  8. #4558
    Member DMz's Avatar
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    I havent said a lot recently because basically i had tried to distance myself from this side of things, i do models skins uv work and a few attribs ect..

    I know youve all been testing your arses off and trying to get a decent balance. I also know that there are probebly still a half dozen models left without skins ect. Im hoping that Eli and me have solved at least some of those. I cant give you an exact lowdown on what it still required because i dont really know, unless it was posted over at BSS i generally never tended to pay attention to it.

    It was never my intention to stay involved with n44 after the models were done, Sweeten knows that and knows im basically a free agent and dont like being tied down to one mod or another.

    @gliz2, I agree with you on the maps, you need some huge maps, n44 has always been enjoyable on medium to high income, as it gives most players a chance to play with theyre abilaties more. Besides the place tends to get crowded rapidly on anything smaller then a large map ,even on a 2 v 2.

    You might try adding Hockswalt gap 2 its large and has some scope for movement. If you could lose 2 spawns on the map it would be a good size as a 3 v 3.

    Rivers Battle is also a good size (4v4), i use it for testing various mods i play and it is a very balanced map with an even layout.

    Vire river extended\Large also has some scope for movement and is quite a good size, though it may again need limitting to 6 player. (I believe there is a 6 player version of it same size).

    Vernichtungshlager (1945) is an excellant size and i think ideal as a 4 v 4.

    V2 Rocket is good on the size front and has reasonable income.

    @Blackbishop, any help you could give on that front would be appreciated thanks.

    On the manual front i think it will be an absolute must, you can cull many things, but not that, the layout of the factions and units id highly accurate and it would be a nice tribute if we could get a manual out telling players what units they have, theyre place in history, and theyre function in n44, plus theyre abilaties.

    Thats probebly the last youll here from me for another 6 months .

  9. #4559
    Member Twitchy's Avatar
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    @DMz - I'd personnally like to extend my thanks on behalf of, well the entire team. I know that you, Eli and others have done most if not all of the new models/skins and the like and it really does mean alot to the rest of us that you're willing to do these things for us even though you usually like to be a free agent and make vehicles and the like that suit your tastes.

    So, I hope you have a Merry Christmas and once again thank you for all of your hard work.

  10. #4560
    @Twitchy
    You got a couple of PM's .

  11. #4561
    Member Twitchy's Avatar
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    @BlackBishop - That I did. I'll give it a nice test now and see if everything's all good to go.

    Thanks again, good sir!


    EDIT: Alright, I've got it to SHOW UP in game, (The model itself) with the proper crew, however the vehicle itself is now pink.

    Help?
    Last edited by Twitchy; 22nd Dec 11 at 3:56 PM.

  12. #4562
    Member DMz's Avatar
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    Pink is RGM pathing, put it in modelstudio, read where its trying to get the textures from. Then alter the ones that are wrong. Also it could be the textures are named wrong. so check that too.

  13. #4563
    Member Twitchy's Avatar
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    @DMz - I'm about as incompetent at this as I am with ebps and sbps. I simply took a guess at renaming the file so that I could get to where I am now. >____<

  14. #4564
    This is some great input to work with, thanks for your post Gliz.

    @DMz
    I had no idea that was your arrangement with sweeten. Thank you for all of your efforts for our project, I hope we can continue a mutually beneficial partnership in the future.

    I think we should definitely start writing a manual. I definitely have some time to dedicate to it the next couple weeks. Perhaps we should start another thread for discussion on it, as well as break it up into sections and then bounce drafts off each other?

    As far as maps go I've been really enjoying "Hold the Line" lately, and though the conditions suggest it being outside of our period "Fire and Ice" is an excellent map to play vs the Russians.

    Hope everyone has a great start to their weekend.

  15. #4565
    Member DMz's Avatar
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    @Twitchy is it on svn if so ill try to get my svn working again, if not can you give me a download link and i will fix it.

  16. #4566
    Member []inveigle[]'s Avatar
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    The last update I have seen on SVN was revision 1571, dated September 24th. Am I missing something?

  17. #4567
    @DMz
    On the maps you gave - are you ok with the resourd\ces on them (not too much of them)?

    @Therewasatime
    I would not care much for periodical corectness for the maps. If it is a good one it does not matter I will try them all, thx for the tips guys much appriciated

    I have done some work on Paratroopers for USA already and would love to make the manual for Brits. But I'm all in there for all the factions

    At this joyous time of year I sent you all loads of Xmas cheer.

  18. #4568
    Member Twitchy's Avatar
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    @Gilz2 - Yeah, as far as maps go Time correctness is concerned; Who cares.

    They're just maps, as long as the income is alright then we're good.

    I've come up with an idea on how to completely revamp the entire Infantry system. (HP for units, Weapon Statistic, the whole lot.) But sadly I've no ability to implement any of it nor do I know some examples of current base statistics.

    Such as the HP of an AB Rifle Squad compared to an SS one compared to a Georgian one, and weapon statistics for the lot.

  19. #4569
    Hey. Just signed up as I need some advice to install this mod.

    I'm using Steam, and have all three CoH games. After installing the mod into the SteamApps folder, much like every other mod I've used, I created a shortcut on my desktop and tried to change the name of the target to enable me to run it.

    The only problem is that whenever I try to edit the name of the target, I get an error telling me the "name in the target box is not valid" and everything I attempt to do fails.

    Any help or advice would be greatly appreciated.

    Thanks all.

  20. #4570
    Member Twitchy's Avatar
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    @Dash141 - Go into Steam, right click company of heroes and go into properties, and there should be a spot to edit your target line. Simply put everything you would put into that area that you would put for launching a mod.

    So, For the mod "Europe At War" you would put:

    "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -nomovies -novsync -notriplebuffer -nolitter -mod Europe_At_War

    (As you can see I've got a crapton of extra commandlines on there to help performance for the sake of it. You can use those on any Modification you'd like. : D )

    And after that you should be good to go.

    Have a lovely day,

    ~Twitchy

  21. #4571
    Could I ask about the proposed maps for v 2.0? Will they be extra large? I personally like extra large playing 2v2 as it gives you space and time. Any news if the cheatmod will work with either the existing version or the new version?

  22. #4572
    Twitchy - When you say go into Steam, do you mean the files and folders on my hard drive, or the Steam application itself?

    I've made a shortcut for the CoH launcher (Relic CoH) and placed it on my desktop. Should I edit that, or the original? Sorry about this. I'm hopeless.

    I deleted and reinstalled the Normandy '44 mod in my CoH folder in SteamApps.

    Thanks a lot.
    Last edited by dash141; 26th Dec 11 at 7:16 PM.

  23. #4573
    @Dash
    Simply install the mod to your proper folder under this path "Steam > SteamApps > common > (YOUR COH FOLDER)" and follow the icon creation instructions in the READ ME or in our Field Manual. Not the Steam application itself.

  24. #4574
    Land lease vehicles used in numbers in Bagration:
    Valentine Mk IX [5 Guards army and 6th Tank Army]
    Universal carriers
    M10 Wolverine
    M4A2 76

  25. #4575
    Member Gamerisin's Avatar
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    Hi N44 team and everyone else,I been gone for a frikkin' long time but still I'm here and the best good thing is...I'm alive
    Whatever or however...I been checking the forums in time to time and thing is I want to say to the team that I've been very busy so as everyone here to continue testing the mod and stuff so(nope I'm not quitting) I wanted you to know that I will continue working with mod tests and sounds ASAP but this hollidays surely weren't a waste,I made a lot of sound progress(again) so as soon as the mod is released I'll start working on N44 to see how the sound stuff works with 2.0
    Greetings and may the force be with you
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  26. #4576
    Member []inveigle[]'s Avatar
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    ^^^ Good to hear from you brother.

  27. #4577
    Member Gamerisin's Avatar
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    thx mate...it's nice to be posting again in the forums,I really want to work on those sounds and most of the work I've done so far has been "donated" by other CoH gamers and communities(mostly Germans...so thx a lot CoH German community...well basically thx to everyone who sent me the sources and videos and links and stuff but still Germans outnumbered the rest )and I will follow my teacher(@Loran) steps to give a realistic or at least nice WWII sound experience :P

  28. #4578
    Gamerisin, it's great to here from you man! Feel free to hit me up on the Steam group. Would love to hear about some of the stuff you've been working on. Prost!

  29. #4579
    Member Gamerisin's Avatar
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    sure thing if I have some spare time I'll post advancements of N44 sound mod(sorry no previews)...speaking of sound progress the general changes includes using just one sga. file instead of two thus saving some space,notice that this sga. file would have an aprox. size of no more than 400mb(right now I think it is of only 157mb) and not counting any music ideas I may have,if that's the case then the only sga.would have an apox. size of 400mb.
    another problem I found is that mods and CoH engine obviously have limitations, for example EF mod,I had some trouble trying to make an sga. file since the sounds included are "read" by the mod from the sound folders and not an sga. file :/
    hope you guys understand this hehehe XD

  30. #4580
    Gamerisin,

    That's great about the sound effects. We actually just recruited a well known composer who's going to be able to add some great depth to the N'44 action with some compelling scores to complement your excellent sound work.

    Check out the vids here to listen to some of his work. http://www.indiedb.com/games/renegade-x

    Obviously what he makes for us will be more in step with the original CoH scores, but he's said he can add elements of the various cultures we've added to CoH, i.e Russian, Polish, French even Georgian, to be reflected in the mix.

    The coding of how that is all implemented though is something that must be looked in to.

    Here's a brief synopsis of his work in his own words.

    "My name is Tom Stoffel. I write music for various mediums. Recently, I have worked on the music for Underhell (MOTY Top 100 2011) I have composed music for Blade Symphony (MOTY #1 Up and Coming Mod 2010), The Recruits (IOTY Top 100 Up and Coming 2011) , and Magisterium. Currently, I am working on some music for Renegade X (IOTY #2 Up and Coming 2011). I wanted to send you a message to see if you might be interested in some music for your project. I really like what I see in your previous WWII RTS projects. The historical accuracy and gripping visuals evoke some real excitement. Below you will find a link to my website.
    Thanks again for your consideration and I look forward to hearing from you." www.tomstoffel.com

    Here are just a few comments about his previous work.

    "Musically, the Underhell soundtrack is phenomenal." - modsentry.com

    "Excellent music" - 3-pg.com

    "The high-quality musical score...will really creep under your skin." - games.on.net

    "The audio has to be a golden point in this mod. Tom Stoffel did the music and it is amazing!" - modinformer.org

    We also have a few more individuals that are willing to contribute some work to our beloved project, more will follow on them soon.

  31. #4581
    Member Gamerisin's Avatar
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    ohhh that's great...a composer, music is what CoH needs in an overall sound experience, I've also been working and implementing music in the sound mod but well...I'm no composer and the music is great but it's my personal experiment hehehehe...so music...that's very nice news...great news!!!
    looking forward for it

  32. #4582
    Member DMz's Avatar
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    SVN update done, 1st of many, let me know if there are any little green missing rgm boxes running around.

    Update is:

    New fixed Flakpanzer 38t and flak38 textures and rgm.
    " " MoebileWagon & Flak43 " " " "
    " " M21 " " " " Cant make the treads turn sorry, its an animation cock up.
    " " BA64 " " " " My version only not widows, solves all lighting issues.
    " " SU57 & T48 " " " " Solves Lighting issues. Plus a reskin by me.
    " " Opel Flak Truck " " " " " " " " .
    " " Autocar SP " " " " " " " " Plus Reskin by me plus new rgm.
    " " M8 Scott All lighting solved new skin by Xalibur & Blitzkrieg Mod. Will update to a newer nrm by me later.

    A lot of these are new nrms completly reworked alpha channels ect, they will just solve the dark splodges on the models, a few are reskins\recolours.

    Ill do some more tommorrow,or later this week, probebly the 251/9 250/8 234/3 ect. I wont change them for the newer animated compile, the origional compile was fine, just texture problems.
    I will however change the sturmpanzer iv for the new one. I will also add the Supply truck, you have it in the folder, but without the 50cal manned, ill change it so it is manned when built .

    The M5 is unfixable, its a model error, out of all of my older stuff only 2 had the wrong model animated, that was one
    of them, it is being redone within the next 4 to 8 weeks, ive made the new model will just need animating by Eliw00d.


    After texture issues i will work on what twitchy mentioned in a pm to me, but just the models alone will take quite some time. Dont expect too much, this is a lot of work, but ill fix what i can.

  33. #4583
    Member Twitchy's Avatar
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    @DMz - Time is not an issue, so long as we're all making steady progress.

    Thanks again for the help, we all really appreciate it. I also sent you a PM in reply to yours.

  34. #4584
    Thanks so much for the effort DMZ!

  35. #4585
    Member DMz's Avatar
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    SVN Updated

    Sturmpanzer IV replaced with new version.
    sdkfz251/9 fixed all lighting issues added cammo skin (mine).
    sdkfz250/8 fixed all lighting issues added new cammo skin (mine).

  36. #4586
    Member Beefy^'s Avatar
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    Funny part about the above is that took the best part of 5 hours (might have been 7 in total), both of us trying to figure them out.

    The fixes he did before took half the time lol.

  37. #4587
    Member DMz's Avatar
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    svn update, 234/3 fixed and uploaded, all new skin nrms spcs gls new shaders assignments in rgms plus new pathing in rgms. Finally looks like what it was supposed to look like.

  38. #4588
    Member Tyrael's Avatar
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    Hi everybody im new , and very glad to come in this forum for talking with you , great modders ! I follow your mod with a great interest for a while ...and let me gratz you , its simply a fantastic job ..And an amazing pleasure to play with such historical precision ..such variety of units . Well , now , i would like to help you , but unfortunately , i had never made skins or models ...or something like that .

    I can only offer my services in alpha-testing and translation english-french , i have little experiences with those things -for example for the beta-testing with tortoise/svn - (in mods of Medieval 2 total war and Rome total war and mount and blade) . I had enough to only "read" the evolution of the mod here ,so now i would like to help you ..but i dont know if my "skills" could be usefull for you actually ...please tell me if i can do anything about what i said, it shoud really be a pleasure . Have a nice day (or a good night x) ) .

  39. #4589
    Member Twitchy's Avatar
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    @Tyrael - Thank you for your offer, however I will be the first to refute it.

    We already have an adequate basis for Alpha-Testers.


    However, when 2.0 is released (When all of our descriptions will be fully revised and such by then) We will certainly look into your services.

    Currently there is no need for Translators as all of our Descriptions are subject to change, once we have concrete descriptions we will be accepting translators.


    Thank you for reading,


    Twitchy~

  40. #4590
    Member Tyrael's Avatar
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    Understood
    Last edited by Tyrael; 18th Jan 12 at 5:00 AM.

  41. #4591
    Member Twitchy's Avatar
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    @DMz - By the way, let me know when/if you need the next faction's buglist and I'll take a proper look at it and get it rolling. Heer and the SS are really the two factions with the most bugs, the Allies seem to, oddly enough be devoid of alot of them.

  42. #4592
    Member []inveigle[]'s Avatar
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    It is nice to see this train rolling again. Keep up the fantastic work gentlemen!

  43. #4593
    Member DMz's Avatar
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    svn update, the pak40s that were showing as pak38s hopefully sorted.
    Grille issues possibly sorted, but im not 100% on that as you have 2 grille folders.
    1x sdkfz234-3 changed to proper model, was still standard 234, not sure which division but its been changed
    soviet brencarriers now have soviet skin by me, all 3 are 6 guards at the moment, well worry about proper markings later.

    US 101 and 82nd AB AAA 50 cal nests fixed, no more lighting issues tripod textures now the right way up all textures replaced with new ones with correct alphas and correct shaders.
    RU DHSK nest, all textures on nest and gun replaced, nest now carrys russian markings, gun looks 100 times better, also all lighting on nest solved due to new textures and alpha plus atered shaders.
    DP28 new textures with correct alphas.
    sg-43 all textures replaced, new alphas plus new occlusions. Lighting issues all solved.

    svn now at revision 1582
    Last edited by DMz; 19th Jan 12 at 1:53 AM.

  44. #4594
    Member DMz's Avatar
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    svn update.

    New kubel wagon model & skin replaces all factions old kubelwagon's, let me know if you have any little green boxes running around, or if it misbehaves.
    Mobilewagon skin updated with slayerknecht's new skin. many thanks to him.

    svn revision now at 1583.

  45. #4595
    Member NL123's Avatar
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    when 2.0 gonna released and please do copy for torrent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  46. #4596
    Member Twitchy's Avatar
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    @NL123 - Son, I am disappoint.

  47. #4597
    Hey Sweeten, close to two months since we (or at least I, since I only follow this thread) have heard from you... I respect if you are recovering or don't want to show around much, I just passed by to wish you again a good recovery, and many more healthy years to come

    Many awesome modding projects were born here within this community, but in my humble opinion, Normandy 44 is still the very best of them all.

  48. #4598
    Member DMz's Avatar
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    SVN Update 1584.

    First 5 new StugIII added, 8 more to do. Let me know if they work properly, gunners ect, one has a commander 2ss command stugiii, plz let me know if i enabled him correctly thx.

    Also need to know if any stuh42 needs replacing with this version of the StugIII.

  49. #4599
    Member Twitchy's Avatar
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    Here's what I'm in need of currently.

    Someone with:
    Tons of freetime, and willingness to devote it.
    Knows good English,
    Can type up reports.

    Simply PM me if you have these qualifications, and I will converse with you on what it is that I want you to do.

  50. #4600
    Who wants to play this mod.
    Skype: Karol199744
    PW and moddb.com pw

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