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Normandy 44 : European Theater (Sweeten2213 retired - 2.0 Alpha released))

  1. #51
    Member Bink's Avatar
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    Yeah, given the chatter in the other thread, I went in on my second go around to ensure the memory thing was way down. What I meant earlier was that for bug reporting, isn't there a file the game uses for each instance, and where can I find it to relay back to you (I figure, you're a code guy, you'll wanna see code)?

    I had two hanged games total out of three on the same map. One of them I had to quit mid way through for something else unrelated, and one hang I needed to reboot. However, the game got great going for awhile. I played Wehr defensive doc twice, and US airborne once on that map. I'll try a 3v3 next time.

    Also, I don't know if anybody has a particular way to test, but for now I'm going to try to stick to a side/doc hopefully until I can complete a game with it.

  2. #52
    Member sweeten2213's Avatar
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    @ Bink - ahh, Ok - I got you now.

    If you go into your my documents/my games/Comany of Heores folder, there is a folder called game logs (I think that's what it's called - I'm not at home).

    Usually crashes will be reporting at the end of the warnings file. However, if the game crashes due to the graphics issue, it won't say that specifically.

    I also appreciate that you're doing testing in a "controlled experiment" manner like you are. Being a code guy usually means your a math guy (which I am). And being a math guy, I like logic and structure. So, good job by you

    BTW - I certainly want bugs and stuff reported here no doubt - it's a big part of a beta.

    I would also like some general feedback, as well. Things like the gamplay elements, sub-doc system, etc... I'm not afraid of negative comments, but I am curious as to how people are enjoying the new aspects
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  3. #53
    Member revolucion09's Avatar
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    Kinda weired, Ive been playing some games already, made those videos (and some more) and never ever got any crash, I dont have the latest Gaming rig, to take as comparison this is my Rig, and I play without problems on ultra (1280x1024, no AA). Still I admit I have a slower game, lower fps, and some fps drops, but that's ok considering the content this mod adds, yet playable:

    E8400 @ 4.0 (dual-core)
    4870 512MB (single-vga)
    4GB Ram 800 DDR2
    P5Q Motherboard
    Windows 7 Ultimate x64.

    This is just for you people to compare and check if it's a hardware problem, or something else, as for me, as I said, i hadnt any problems yet

    I got rid by Allied AI in Normal on Caen map, though I could easily Win on Vire River on allied Side, very fun game, intense and realistic

    gg

  4. #54
    Congrat's on going live sweet!

    Since you opened the beta I have not bothered playing anything else with CoH. Love the realism. And the replay value. Built a Sherman Easy 8 up to veteran status the other day, and was glad to see how much more damage it could take than Sherman's could in the past. Certainly seemed a lot more realistic than when Sherman's were pretty much exploding death traps.

    Just one question. Are the new files revised from the last version of the beta? Or do i still need to update?

  5. #55
    Member sweeten2213's Avatar
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    @ Eury - I wondering where you went How do you like the new digs?

    Yes, there have been things added, fixed, etc... So you should update.

    Enjoy!
    Last edited by sweeten2213; 9th Sep 09 at 3:07 AM.

  6. #56
    Member sweeten2213's Avatar
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    Couple more things I'd like feedback on :

    1) Online play (since that's new to this version's beta)

    2) Gameplay balance between factions/divisions/subdivisions - this will be where a lot of the secondary tweaking will be after the major stuff.

    So, those 2 in addition to :

    1) Bugs

    2) General gameplay experience

    3) Gameplay as far as new stuff added for this beta

  7. #57
    Member Twitchy's Avatar
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    Played a 3v3 last night, 3 US normal vs 2 Wehr and myself as PE, Worked fine the entire match until about 45 minutes in, then my UI randomly went black and the menus disappeared, I alt tabbed out then back in, Seemed to fix it. It then came up twice more before I finished the match, Its mildly annoying but nothing that bad.
    http://forums.relicnews.com/showthre...SE-STILL-ALIVE!)

    Check out my stream!: http://www.twitch.tv/myriax

    "Torch Bearer" AKA Leader of European Theater: 1944 Modification (NEW THREAD)

  8. #58
    Member Bink's Avatar
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    Twitchy, I've been getting that graphical thing since day one of CoH myself, but find it generally clears its self out after much of the things needing produced building-wise and upgrade-wise have been done. By late game it becomes less and less of an issue, and less alt-tabbing in and out.

    Tried upgrading my card's drivers a couple of times to no avail. Don't know what I'm doing wrong there but it usually ended up with windows starting and all I get is blackness resulting in a system restore back to the way it was.

    Other general stuff: I notice squad numbers next to their icons don't represent actual squad size (and I know Doom is working on icons an such for later), so its confusing to find out what units can fit inside Bren carriers/halftracks/bunkers etc. I noticed the increased troop capacity for trenches, curious to know if everybody in them can fire out or if its just the ones you see.

    As for other defenses and such, its a little disorienting since I'm used to starting with a handful of engineers, and I'm only still figuring out the subdocs where I can build stuff with them.

  9. #59
    Member Freewar's Avatar
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    I just played a round 4vs4 Wehrmacht against American.
    I've chosen the Ostbattalion and must say...this was the best CoH battle in my life. In 45minutes there was a total casualty of three thousand man (600"volunteers" by me.I don't give a fuck on my infantry when I chose Ost )and three hundred vehicles. This is truly epic, but the whole thing has a big contra. The performance was CRAP.

    I am playing with: Dual Core 2,4Ghz. 3Gig Ram. Gtx260 "Superclocked". My settings were: Shader High, Texture Medium, Object Details High and the rest was middle(e.g. physics) to low/off.

    In the beginning of the match the problems weren't that big, but as the fight continued performance got worse. One of the main problems was that later I wasn't able to see effects like smoke, explosions or trails though my effect details and effect density are set to middle. Was a shitty feeling to see >10 man dying in one second not knowing what killed them.

  10. #60
    Member Gamerisin's Avatar
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    @Freewar:yes that's one of sweeten's priorities,the Wehrmacht uses heavy model mixes,not counting the faction you were playing against,I only recommend to lower your graphics and find what are the best options to increase performance,so you'll have a real funny and enjoyable CoH match.

    I know it's a pitty to have a great CPU and can't use it at it's full capacity,but I hope we find a solution,meanwhile you can report any bugs to improve gameplay.
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  11. #61
    Member sweeten2213's Avatar
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    Just a quick post here to attach something for Twtchy

    It is an OLD test guide for N44 - not for use with this version!!

    This was just the best way to get it to him - he will be working on a similar one for this version
    Attached Files
    Last edited by sweeten2213; 9th Sep 09 at 3:03 PM.

  12. #62
    Great job on the mod, as usual!
    The subdoctrines improves detail, immersion and replayability a lot... great idea and implementation!

    (nice to see those old text files still being around... if I weren't so busy, I would have made new ones for this version)

  13. #63
    Member sweeten2213's Avatar
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    @ Kohl - I forgot AGAIN who did them the first time.

    Yes - Kohlrabi wrote the original text files (and I know you weren't looking for credit, Kohl, I just know you deserve it).

    And no worries - Twitch will take care of them now

  14. #64
    Member Gamerisin's Avatar
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    @sweeten:I think I could check the german forums,ummm...also I need a translator,someone that speak german,I understand a little,but I need to be sure before writting german,anyone willing to help the mod please PM me so we can start checking at the german forums.

    EDIT:I'll wait for someone that speaks german and english!!!
    Last edited by Gamerisin; 9th Sep 09 at 7:59 PM.

  15. #65
    Member Twitchy's Avatar
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    @ Sweeten, What is the Test Command Line? It would make my job on these guides ALOT easier. Thanks.

  16. #66
    Member sweeten2213's Avatar
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    @ Gamer - sounds good

    @ Twitch
    Code:
    -testmod
    Which can go anywhere in the target line

  17. #67
    Member whitewolfmxc's Avatar
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    argh i havent been able to download the new files due to internet usage used up atm , but ill be good after the 13th this month , then ill start testing again XD wootttt
    Proud member of :
    Normandy 44 : European Theater
    http://forums.relicnews.com/showthread.php?t=233474
    As Technical Advisor AKA : Crazy professor XD

  18. #68
    Member sweeten2213's Avatar
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    An addition to the team -

    I want to welcome whitewolfmxc to the N44:ET team.

    He's always been an avid tester and full of great ideas, so he is a welcome addition

    That should round out the team (unless we find a full time skinner or modeler )

  19. #69

    77ID pioneres

    Thanks Sweeten.......I was building engineers from the root building (the wrong one). Whilst on the subject though......the engineers I did build had no objects at all listed under the build menu (these are the basic ones from the 91st infantry spawn). Shouldn't they at least be able to lay wire or build sandbag emplacements?

  20. #70
    Member whitewolfmxc's Avatar
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    actually sweeten , i think due to the amount of unit that we already have , we might have to think of a way for a new interface for more units to be placed , either in existing building menus (a turn page function to another menu page , which has been looked into the pass with mixed success) , or the doctrine trees that can have roll down page functions (thats something new XD) , or roll down page on building menus for units

    And i actually have some interesting new building ideas too XD we'll talk later

  21. #71
    Member isvr1978's Avatar
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    Class to me has liked but here signs dollar are not present inscriptions of one figures and game of an error greetings of fashions takes off help with error completely to play in fight why game takes off im from Rassia

    English I do not know I translate from program PROMT8

  22. #72
    Member sweeten2213's Avatar
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    @ isvr - you have the Russian version?

    I still have to make a compatible version (but I will - maybe in english though)

    If anyone knows how to translate into Russian, maybe that can be passed on to him?

    Note - post 1 has been updated thanks to Rev09!

    @ White - yes, we will talk. I want to get on the same page with you, and hear some ideas.

  23. #73
    Member isvr1978's Avatar
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    There are inscriptions of soldiers who they engineers or infantry only what that no figure and fashions good but all time game flies and suggests to send the report in relic

    Respected certainly at me the Russian version of game COH VT 2.600 in Russia really you too play have forgotten that our country was at war 4 years and how many we have lost soldiers and I always download your fashions and I play here only with English badly I do not know language too I wish to make fashions natural where tanks press machine guns and tools and at Germans would add technicians

    Help with your dandy I want that it worked and did not take off fashions that super real and soldiers that they have been signed who instead of figures

    There is at you a program skype can to send sreens of a desktop with errors of game and game sreens that you have understood with an error

  24. #74
    Member sweeten2213's Avatar
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    I understand the error - it's from the graphics settings. They have to be lowered some.

    And I by no means have forgotten about the Soviet part in WWII - I hope to add them at some point

    I will try and get a russian version for you soon

  25. #75
    Member whitewolfmxc's Avatar
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    Something interesting , just for laughs , when we add in the franch we should give them the ability :

    http://forums.relicnews.com/showthread.php?t=223776

    XD

  26. #76
    Member isvr1978's Avatar
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    Thanks that will help with an error if you simply superman and make fashions with RUSSIAN that east front something not as will not make ане you could help me how to do fashions of video instruction rollers it is possible in English send references

    Give I will send you a screenshot of game with an error to you it will be easier to solve a game error

  27. #77
    Member sweeten2213's Avatar
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    I'll see what I can do

    (BTW - I think I've earned a degree in broken english from doing this )

    I think it is fantastic that so many non-english speakers are interested in the mod!

    @ White - the French are already in (2nd Free French Armored Div, 4th Free French SAS)

  28. #78
    Member isvr1978's Avatar
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    And you played game face of war 2 our Russian game about war 1941-1945 there technicians much and the weapon and there it is possible to go by the tank and to press guns car machine guns

    From this site I always mode swing and I play them but not all work learn to do mode

  29. #79
    Member Gamerisin's Avatar
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    @whitewolfmxc:hi there,you were in the KMOD team right???

  30. #80
    Member isvr1978's Avatar
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    Moreover if you will do mode for Russian 1941-1945 we make soldiers in a normal form of that time not all in caps caps with ear-flaps we go thanks for attention is glad to new dialogue that someone will make in game mode for Russian

    And in it mode KMOD he played the good works

  31. #81
    Member sweeten2213's Avatar
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    @ isvr - we will stay in the summer and fall of 1944 with the Russians if we are able to implement them

    @ Gamer - yes, he was part of the K-Mod team. And Rev was the author of the Commando Realism mod which is one of the best mods EVER for CoH (how I got him to work with me, I have no idea )

  32. #82
    Member Gamerisin's Avatar
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    KMOD + Commando Realism:hours of pure fun,well at least until they stop modifing the mods,best mods (2006-2008/9)

    I remember Rev because before I got CoH,I always entered companyofheroes.filefront.com only to see the screenies and white because I always saw him in the Kmod forums,aside Kyranzor,ooohh boy,the good ol' times.

  33. #83
    Member whitewolfmxc's Avatar
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    Gamerisin : i use to be , but the mod is dead >< yeah good old times XD but im still here in the COh community for sure a long time XD

    Sweeteen : humm , i actually have a funny idea about that little function XD.......although im sure it violates the forum rules to discuss here......

  34. #84
    Member Gamerisin's Avatar
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    thx you for that,glad to meet such a telented modder and working with you it's...a privilege and I mean it,sorry I got lost for a few moments !!!

  35. #85
    Member citizensoldier's Avatar
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    This smoke screen is going directly up our Arses....

    Well we do have a dream team now don't we?! I bet the admins are wondering when were gonna stop making love to each other and get down to the business of making WAR!

    Sweet, I'm going to add to my team title General Comedian-Commander of Tactical Shenanigans....
    (Head Beta Tester, Asst. Historian, Forums Assistant, Coding Consultant)
    http://blacksandstudio.com/forum/index.php _BSS forum
    http://atlanticwallmilitaria.com/Nor...744/index.html -N44 website

  36. #86
    Member isvr1978's Avatar
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    Now after reboot PC mode Normandy 44: European Theater does not work and errors in game no range and figures ahead

    I hope soon will make correction of an error I wish to play this mode Normandy 44: European Theater

  37. #87
    Member Twitchy's Avatar
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    @ Sweeten- Just an Update, I'll be finishing up the 243rd ID then I'm completely done the 709th Doctrine, I've even gone the extra mile to ensure that all the German spelling is correct compared to the spelling in the mod.

    Also, I put in the Divisions that the units are from infront of there names, just to make it abit easier for anyone useing the guide trying to look for a specific Divisions units.

    My goal for today is to Completely finish the Wehrmacht Doctrines, I dunno if I can do this, but I'll sure as hell try. ~Twitch

  38. #88
    Member sweeten2213's Avatar
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    Thanks Twitch - good job

    Attached are the files to make the mod Russian compatible (in English, but it will run)
    Attached Files

  39. #89
    Member isvr1978's Avatar
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    Thanks the big all game work and there are no numbers all inscriptions in English

  40. #90
    Member sweeten2213's Avatar
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    Very good, Comrade

    Enjoy!

    @ CS - you're also in charge of bringing the (no cheap stuff, either)

  41. #91
    Member citizensoldier's Avatar
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    @ CS - you're also in charge of bringing the (no cheap stuff, either)
    You seem to know me without even meeting me personally, I haven't drank a domestic brew in years.......

  42. Modding Senior Member Company of Heroes Senior Member  #92
    Celéstial by heart Celution's Avatar
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    @Sweeten2213: Do you got the .rgt file from the Axis emplacement, that were in an older version of N44? It is the one with the Splinter B camo for the Commonwealth MG nest. If so, could you PM it to me?

  43. #93
    Is it just me, or is something wrong with the AI?
    COH- My anti-boredom.

  44. #94
    Member Gamerisin's Avatar
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    what do you mean??? please post the bugs,what is wrong,so far the AI is one of the best ever made,challenging and deadly.
    Last edited by Gamerisin; 10th Sep 09 at 1:51 PM.

  45. #95
    Played a few games after that post and the problems disappeared. Loving this mod, man! Keep it up!

  46. #96
    Member []inveigle[]'s Avatar
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    whitewolfmxc is a welcome addition to the team, all your previous work has been golden.

  47. #97
    Member Gamerisin's Avatar
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    @Shadowmetroid: that's just ok,if you find any bugs,please report them so we can improve or fix the problem.

  48. #98
    Is the range for the 105mm correct?

  49. #99
    Member sweeten2213's Avatar
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    @ Shadow - if you mean can it fire a heck a long ways, yes.

    @ Celestial - the only files I have are in the mod, and I haven't touched the mg nest - sorry about that

  50. #100
    Hi sweet!

    A couple comments on recent games. All the 1v1 games I played went fine (mostly as US 82nd Airborne and one as 2nd SS). Was even able to increase the video options a bit.

    Only glitches I noticed was the 82nd's MG and mortor. They had a triangular configuration on the mini map (like a vehicle) and could not set up the MG's facing to fire where I wanted. So when they got hit by the enemy naturally they were facing the wrong way and were quickly annihilated. Conversely the 101st MG's worked fine.

    Just tried a two 2v2 games (specifically Redball Express) without any luck. Was playing as Wehr Falls and both games crashed. Lowered the video settings on the second game, but still crashed about half way through. Also noticed that the Whirlbend unit was a blue box. Maybe it's a function of the map, not sure. Will have to try them on a different map.

    Will pass along anything else I spot.

    All the best,
    Eury

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